Mario vs. Donkey Kong: Mini-Land Mayhem!: Difference between revisions

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(the word "inherit" may not be appropriate, but at the moment i can't think of something that fits well)
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==Gameplay==
==Gameplay==
The game continues the basic gameplay of its two predecessors, ''Mario vs. Donkey Kong 2: March of the Minis'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'', in which the player has to complete levels by guiding a number of automated [[Mini]] toys to the goal [[door]], under a time limit of 300 seconds. The Minis rely completely on the player dragging and moving objects such as girders, springs, conveyor belts, pipes, and ladders to modify their path, using the touchscreen to perform any action. The Minis have to be driven out of any danger in every level, as taking one hit from an enemy or an obstacle is enough to grant a [[Game Over]]. Levels are laid across eleven attractions of the [[Mini-Land]], two of which are extra attractions whose levels are unlocked under certain conditions. Most levels end in a single exit door that all Minis share. However, once the door is entered by a Mini, a timer is activated which shuts the door shortly after, locking the other Minis out if they do not group close together as they head for the exit. A few other levels, on the other hand, contain multiple doors that are only used by Minis depicted on them, and which do not activate a timer.
The game inherits the basic gameplay of its two closest predecessors, ''Mario vs. Donkey Kong 2: March of the Minis'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'', in which the player has to complete levels by guiding a number of automated [[Mini]] toys to the goal [[door]], under a time limit of 300 seconds. The Minis rely completely on the player dragging and moving objects such as girders, springs, conveyor belts, pipes, and ladders to modify their path, using the touchscreen to perform any action. The Minis have to be driven out of any danger in every level, as taking one hit from an enemy or an obstacle is enough to grant a [[Game Over]]. Levels are laid across eleven attractions of the [[Mini-Land]], two of which are extra attractions whose levels are unlocked under certain conditions. Most levels end in a single exit door that all Minis share. However, once the door is entered by a Mini, a timer is activated which shuts the door shortly after, locking the other Minis out if they do not group close together as they head for the exit. A few other levels, on the other hand, contain multiple doors that are only used by Minis depicted on them, and which do not activate a timer.


An [[M-Token]] is found alongside a [[Mini Mario Card]] in each level. Collecting M-Tokens is necessary to unlock levels in [[Rainbow Summit]], a bonus attraction, while Mini Mario Cards enable the player to play Minigames in each attraction.
An [[M-Token]] is found alongside a [[Mini Mario Card]] in each level. Collecting M-Tokens is necessary to unlock levels in [[Rainbow Summit]], a bonus attraction, while Mini Mario Cards enable the player to play Minigames in each attraction.

Revision as of 17:49, March 16, 2018

It has been requested that this article be rewritten and expanded to include more information.

Template:Infobox Mario vs. Donkey Kong: Mini-Land Mayhem! is a Nintendo DS game and the fourth in the Mario vs. Donkey Kong series, and the last Mario game for Nintendo DS. It was Wi-Fi compatible, using the same system as in Mario vs. Donkey Kong 2: March of the Minis, adding challenges where players submit their levels and other players rate them.

Story

Mario is opening his new theme park with his honored guest Pauline, and as an opening gift he is giving Mini Pauline toys to the first 100 guests to arrive at the park. Donkey Kong desperately wants a Mini Pauline and charges through the line of Toads to get to the front, only to find out that he is the 101st guest to arrive and Mario informs him they are all out of stock. Donkey Kong loses his temper and kidnaps the real Pauline in his rage, leaving Mario and his force of Mini Marios to rescue her.

After venturing through many attractions, the Minis reach the Final Ferris Wheel and defeat Donkey Kong. Pauline is then freed and Mario runs to hug her. However, Donkey Kong jumps and kidnaps her again, which allows the player to play the Plus Mode. In the second ending, when Donkey Kong is about to kidnap Pauline again, Mario offers him a Mini Pauline. Happy, Donkey Kong takes it and gets into the Ferris wheel along with Mario, Pauline, and some other Minis. Several Toads can be seen celebrating the end of the conflict between Mario and Donkey Kong.

Gameplay

The game inherits the basic gameplay of its two closest predecessors, Mario vs. Donkey Kong 2: March of the Minis and Mario vs. Donkey Kong: Minis March Again!, in which the player has to complete levels by guiding a number of automated Mini toys to the goal door, under a time limit of 300 seconds. The Minis rely completely on the player dragging and moving objects such as girders, springs, conveyor belts, pipes, and ladders to modify their path, using the touchscreen to perform any action. The Minis have to be driven out of any danger in every level, as taking one hit from an enemy or an obstacle is enough to grant a Game Over. Levels are laid across eleven attractions of the Mini-Land, two of which are extra attractions whose levels are unlocked under certain conditions. Most levels end in a single exit door that all Minis share. However, once the door is entered by a Mini, a timer is activated which shuts the door shortly after, locking the other Minis out if they do not group close together as they head for the exit. A few other levels, on the other hand, contain multiple doors that are only used by Minis depicted on them, and which do not activate a timer.

An M-Token is found alongside a Mini Mario Card in each level. Collecting M-Tokens is necessary to unlock levels in Rainbow Summit, a bonus attraction, while Mini Mario Cards enable the player to play Minigames in each attraction.

The performance in a level is measured through a score, which takes into account the items collected along the way and the time remaining to complete the level. A goal score is established for every level, which the player can pass to earn a gold trophy. With every ten trophies that are earned, the player unlocks a new level in Secret Storage, another bonus attraction.

The final score of a level, or "Total Score," is the sum of the following:

  • a "Game Score," which is the score obtained by collecting coins, large coins, Mini Mario Cards, and M-Tokens; they are worth 100, 500, 1000, and 2000 points, in this respect;
  • a "Time Bonus;" 20 points are earned for each second left in the timer;
  • a "Collection Bonus," which is a set number of 6000 points awarded by grabbing all collectibles in a level.

Every attraction culminates with a battle against Donkey Kong, where the objective is slightly changed from other levels. Instead of a goal door, Minis are to be brought into certain devices or objects that inflict damage on Donkey Kong. However, as they attempt to reach these, Donkey Kong tries to impede them by changing the environment himself, such as making certain Red Girder rivets unusable.

Additionally, the game features an optional "Mini Guide." If the player chooses to play the guide, they can see an example of how to get the Mini Marios to the end of the stage.

Characters

Attractions

Items and Obstacles

Enemies

Staff

Main article: List of Mario vs. Donkey Kong: Mini-Land Mayhem! staff

Gallery

For this subject's image gallery, see Gallery:Mario vs. Donkey Kong: Mini-Land Mayhem!

Media

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Names in other languages

Language Name Meaning
Japanese マリオvs.ドンキーコング 突撃!ミニランド
Mario buiesu Donkī Kongu Totsugeki! Mini Rando
Mario vs. Donkey Kong: Attack! Mini-Land

German Mario vs. Donkey Kong: Aufruhr im Miniland!
Mario vs. Donkey Kong: Turmoil in Mini-Land!
Italian Mario vs. Donkey Kong: Parapiglia a Minilandia
Mario vs. Donkey Kong: Turmoil in Mini-Land
Spanish (NOA) Mario vs. Donkey Kong: Mini-Land Mayhem!
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Spanish (NOE) Mario vs. Donkey Kong: ¡Megalío en Minilandia!
Mario vs. Donkey Kong: Megamess in Mini-Land!

Glitches

Main article: List of Mario vs. Donkey Kong: Mini-Land Mayhem! glitches

External links

Template:MarioGames Template:DKGames

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