Loopy Lights: Difference between revisions

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Similar to [[Stop & Go Station]], in this level, you must hit barrel swtiches, only this time, it is to keep the lights on. The lights are off in this mine shaft, and the Kongs must hit the 'On' barrels to switch them on, otherwise they are unable to see. However, the lights only stay on for a limited amount of time, so they must hurry to the next barrel. The job isn't made easy by the [[Kritters]] and [[Zingers]] blocking the way, as well as the new breed of jumping red [[Klaptraps]].
Similar to [[Stop & Go Station]], in this level, you must hit barrel swtiches, only this time, it is to keep the lights on. The lights are off in this mine shaft, and the Kongs must hit the 'On' barrels to switch them on, otherwise they are unable to see. However, the lights only stay on for a limited amount of time, so they must hurry to the next barrel. The job isn't made easy by the [[Kritters]] and [[Zingers]] blocking the way, as well as the new breed of jumping red [[Klaptraps]].


{{DK Isles}}
{{Chimp Caverns}}
{{Chimp Caverns}}
{{DK Isles}}


[[Category: Donkey Kong Places]]
[[Category: Donkey Kong Places]]

Revision as of 18:46, June 22, 2007

Loopy Lights is the thirty-second level (thirty-third in the Game Boy Color version) of Donkey Kong Country, and is the fourth (or fifth) level of the Chimp Caverns area.

Similar to Stop & Go Station, in this level, you must hit barrel swtiches, only this time, it is to keep the lights on. The lights are off in this mine shaft, and the Kongs must hit the 'On' barrels to switch them on, otherwise they are unable to see. However, the lights only stay on for a limited amount of time, so they must hurry to the next barrel. The job isn't made easy by the Kritters and Zingers blocking the way, as well as the new breed of jumping red Klaptraps.

Template:DK Isles Template:Chimp Caverns