Headbutt: Difference between revisions

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[[File:SSB4 WiiU DK Headbutt.jpg|thumb|left|'''Headbutt''' in ''[[Super Smash Bros. for Wii U]]''.]]
[[File:SSB4 WiiU DK Headbutt.jpg|thumb|250px|'''Headbutt''', in ''[[Super Smash Bros. for Wii U]]''.]]
'''Headbutt''', sometimes formatted as '''Head Butt'''<ref>[http://www.smashbros.com/wii/en_us/characters/donkeykong.html Donkey Kong's section on Smash Bros. DOJO!!]. Retrieved January 3, 2015.</ref>, is a move used by [[Donkey Kong]] in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, used by pressing {{button|gcn|B}} while tilting {{button|gcn|Stick}} to the side. Once activated, Donkey Kong headbutts towards the ground in front of him. If any opponents are in front of him, they are momentarily buried underground, if they're not in the air, or are [[Meteor Smash]]ed, if they are. The move can also be used to break shields. In ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', there are two unique variants of Headbutt: '''Jumping Headbutt''' and '''Stubborn Headbutt'''. Jumping Headbutt causes Donkey Kong to hop before the swing, and has buries opponents for a shorter time, while Stubborn Headbutt is slower, but more powerful, and cannot be interrupted by other attacks.
'''Headbutt''', sometimes formatted as '''Head Butt'''<ref>[http://www.smashbros.com/wii/en_us/characters/donkeykong.html Donkey Kong's section on Smash Bros. DOJO!!]. Retrieved January 3, 2015.</ref>, is a move used by [[Donkey Kong]] in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, used by pressing the special move button while tilting the Control Stick or Circle Pad to the side. Once activated, Donkey Kong headbutts towards the ground in front of him. If any opponents are in front of him, they are momentarily buried underground, if they're not in the air, or are [[Meteor Smash]]ed, if they are. The move can also be used to break shields.
 
In ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', there are two unique variants of Headbutt:
 
'''Jumping Headbutt''' adds a jump before the Headbutt, which executes faster than normal. However, the move's bury effect is shorter, and Donkey Kong risks self-destructing himself if he uses this move off-stage.
 
'''Stubborn Headbutt''' executes slower than the default Headbutt, but during the execution period, Donkey Kong is given super armor, and the attack is more powerful when it connects with any opponents.
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==Gallery==
==Gallery==
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==References==
==References==
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{{NIWA|SmashWiki=1}}
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[[Category:Super Smash Bros. Melee Special Moves]]
[[Category:Super Smash Bros. Melee Special Moves]]
[[Category:Super Smash Bros. Brawl Special Moves]]
[[Category:Super Smash Bros. Brawl Special Moves]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U Special Moves]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U Special Moves]]

Revision as of 11:02, March 31, 2016

Headbutt, sometimes formatted as Head Butt[1], is a move used by Donkey Kong in the Super Smash Bros. series, used by pressing the special move button while tilting the Control Stick or Circle Pad to the side. Once activated, Donkey Kong headbutts towards the ground in front of him. If any opponents are in front of him, they are momentarily buried underground, if they're not in the air, or are Meteor Smashed, if they are. The move can also be used to break shields.

In Super Smash Bros. for Nintendo 3DS / Wii U, there are two unique variants of Headbutt:

Jumping Headbutt adds a jump before the Headbutt, which executes faster than normal. However, the move's bury effect is shorter, and Donkey Kong risks self-destructing himself if he uses this move off-stage.

Stubborn Headbutt executes slower than the default Headbutt, but during the execution period, Donkey Kong is given super armor, and the attack is more powerful when it connects with any opponents.

Gallery

References

  1. ^ Donkey Kong's section on Smash Bros. DOJO!!. Retrieved January 3, 2015.