Goal: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
m (→‎Main Mario series: now the goals have an actual order to their appearance on this list (chronological))
Line 4: Line 4:
==Variations==
==Variations==
===Main ''Mario'' series===
===Main ''Mario'' series===
*[[Goal Pole]]: A large flagpole seen in most 2D ''Mario'' games. The higher the character touches on the pole, the more points awarded. First seen in ''Super Mario Bros.''
*[[Axe]]: An axe that sits at the end of Bowser's castles, first seen in ''[[Super Mario Bros.]]'' It is the only way [[Mario]] or [[Luigi]] can defeat him without a [[Fire Flower]]. Touching it will destroy the bridge underneath Bowser.
*[[Axe]]: An axe that sits at the end of Bowser's castles, first seen in ''[[Super Mario Bros.]]'' It is the only way [[Mario]] or [[Luigi]] can defeat him without a [[Fire Flower]]. Touching it will destroy the bridge underneath Bowser.
*[[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]]: A regular bell that hangs above the goal in ''[[Super Mario Land 2: 6 Golden Coins]]''. Touching it will allow Mario to play a bonus game.
*[[Crystal Ball]] & [[Mask Gate]]: Picking up the Crystal Ball will open the Mask Gate and lead into the next area. Serves as the level goals in ''[[Doki Doki Panic]]''/''[[Super Mario Bros. 2]]''.
*[[Crystal Ball]] & [[Mask Gate]]: Picking up the Crystal Ball will open the Mask Gate and lead into the next area. Serves as the level goals in ''[[Doki Doki Panic]]''/''[[Super Mario Bros. 2]]''.
*[[Goal (Super Mario Bros. 3)|Goal]]: A roulette box in ''[[Super Mario Bros. 3]]'' that constantly switches through three cards the player can collect for points.
*[[Magic Ball]]: A magical ball normally dropped by bosses of a [[Fortress]]. First seen in ''Super Mario Bros. 3''.
*[[Giant Gate]]: A large gate seen in ''[[Super Mario World]]''. Walking through the gate will allow Mario or Luigi to continue to the next level. Touching the bar will award the player points based on its position.
*[[Giant Gate]]: A large gate seen in ''[[Super Mario World]]''. Walking through the gate will allow Mario or Luigi to continue to the next level. Touching the bar will award the player points based on its position.
*[[Giant Star]]: A large [[Power Star]] kept by [[Bowser]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''.
*[[Keyhole]]: A secret goal that can only be opened with a [[Key]] in ''Super Mario World'', often leading the player to a secret path.
*[[Goal (Super Mario Bros. 3)|Goal]]: A roulette box in ''[[Super Mario Bros. 3]]'' that constantly switches through three cards the player can collect for points.
*[[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]: A door in ''Super Mario Land 2: 6 Golden Coins''. If Mario rings the bell above the door, he can play a bonus game.
*[[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]: A door in ''Super Mario Land 2: 6 Golden Coins''. If Mario rings the bell above the door, he can play a bonus game.
*[[Goal Pole]]: A large flagpole seen in most 2D ''Mario'' games. The higher the character touches on the pole, the more points awarded. First seen in ''Super Mario Bros.''
*[[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]]: A regular bell that hangs above the goal in ''[[Super Mario Land 2: 6 Golden Coins]]''. Touching it will allow Mario to play a bonus game.
*[[Goal Ring (New Super Mario Bros. U)|Goal Ring]]: A ring found at the end of challenge stages in ''[[New Super Mario Bros. U]]'', replacing the Goal Poles found in normal stages.
*[[Golden Coin]]: One of six large coins needed to open [[Mario's castle]] in ''Super Mario Land 2: 6 Golden Coins''. Found at the end of each zone.
*[[Golden Coin]]: One of six large coins needed to open [[Mario's castle]] in ''Super Mario Land 2: 6 Golden Coins''. Found at the end of each zone.
*[[Power Star]]: A Star that acts as the goal for most 3D ''Mario'' games. Collecting one will complete the current mission. First seen in ''Super Mario 64''.
*[[Giant Star]]: A large [[Power Star]] kept by [[Bowser]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''.
*[[Shine Sprite]]: A sun-like object that is the goal for missions in ''[[Super Mario Sunshine]]'', similar to the Power Stars.
*[[Grand Star]]: A large Power Star kept by [[Bowser]] or [[Bowser Jr.]] at the end of every world in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''.
*[[Grand Star]]: A large Power Star kept by [[Bowser]] or [[Bowser Jr.]] at the end of every world in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''.
*[[Green Star]]: A special type of Power Star first seen in ''Super Mario Galaxy''.
*[[Green Star]]: A special type of Power Star first seen in ''Super Mario Galaxy''.
*[[Keyhole]]: A secret goal that can only be opened with a [[Key]] in ''Super Mario World'', often leading the player to a secret path.
*[[Magic Ball]]: A magical ball normally dropped by bosses of a [[Fortress]]. First seen in ''Super Mario Bros. 3''.
*[[Power Star]]: A Star that acts as the goal for most 3D ''Mario'' games. Collecting one will complete the current mission. First seen in ''Super Mario 64''.
*[[Red Power Star]]: A unique type of Power Star found only in ''Super Mario Galaxy''.
*[[Red Power Star]]: A unique type of Power Star found only in ''Super Mario Galaxy''.
*[[Shine Sprite]]: A sun-like object that is the goal for missions in ''[[Super Mario Sunshine]]'', similar to the Power Stars.
*[[Goal Ring (New Super Mario Bros. U)|Goal Ring]]: A ring found at the end of challenge stages in ''[[New Super Mario Bros. U]]'', replacing the Goal Poles found in normal stages.


===''Mario Kart'' series===
===''Mario Kart'' series===

Revision as of 09:32, August 23, 2017

Template:Distinguish2 Goals are the end target of a level in the Mario franchise and associated series. The first and most common example was the Goal Pole, a flagpole seen first in Super Mario Bros., but many other varieties exist in later games, including the Power Stars of Super Mario 64 and the Super Mario Galaxy games.

Variations

Main Mario series

Mario Kart series

  • Finish Line: The line to signal the end of the race since Super Mario Kart. It can also be used at the start of the race or to signal the next lap/section.

Mario RPG series

Mario Party series

  • Mini Star: Small stars that first appeared as the main objective in Mario Party 9. The player who collects the most by the end of the game wins.
  • Star: The main objective of most boards in the Mario Party series. The player with the most Stars at the end of the game wins.

Yoshi series

Donkey Kong series

Wario series

  • Goal door: A door seen at the end of most Wario Land levels. Passing through them will complete the level and bring the player back to the world map.
  • Jump Transporter: In Virtual Boy Wario Land, a defeated Boss Guard will transform into a Jump Transporter, allowing Wario to enter the boss stage.
  • Legendary Treasure: In Wario Land 4, each of the four main bosses of the game guard wears one of four pieces of Legendary Treasure. After Wario defeats each of these bosses, the respective treasure it wears will be collected and stored within the Golden Pyramid on the main map, clearing that passage. The Legendary Treasure is later seen in the final boss battle, where it is worn by the Golden Diva.
  • Elevator: In Virtual Boy Wario Land, an Elevator is seen at the end of all non-boss stages. A Key must first be obtained somewhere in the stage, in order to unlock the Elevator door. Upon ascending within the Elevator, the game will save. The player will be brought to a screen where Wario's points and any treasure collected from the stage are counted and added towards a grand total. After viewing this screen, the player can keep ascending and enter the next stage of the game.
  • Merfle: Bird-like creatures that are trapped in cages in Wario Land: Shake It!. Rescuing the one at the end of the level and then rushing back to the start of the level in the time allotted will result in the level being completed.
  • Treasure Chest: In Wario Land 4, four Treasure Chests are seen in the background of each boss battle, and will disappear when the time runs low. All remaining chests after each of the four boss battles will be again found in the final battle against the Golden Diva. The Treasure Chests which remain after this battle will be collected by Wario, and the number of chests out of a total of twelve will determine how beautiful Princess Shokora appears in the game's closing cutscene.
  • Vortex: In Wario Land 4, the vortex will allow Wario to exit the current level, provided that the Switch has been pressed first. However, Wario will not be able to progress to the next level unless he has found the Keyzer prior to exiting.
  • Wishstone Shards: Pieces of the greater Wishstone that serve as the way to complete the worlds in Wario: Master of Disguise.

Other

Gallery

For this subject's image gallery, see Gallery:Goal.