Donkey Konga

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Template:Infobox Donkey Konga is a Donkey Kong franchise game for the Nintendo GameCube. It was developed by Namco and published by Nintendo, and is the first installment of the Donkey Konga series. Donkey Konga is the first game to specifically utilize the DK Bongos. It eventually spawned two sequels: Donkey Konga 2 and Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku, with the latter only having a release in Japan.

Story

Photo of the story mode of Donkey Konga
The opening sequence
Donkey Kong recognizes the potential to become famous by publicly performing on the Bongos. Opening sequence of Donkey Konga
Donkey Kong realizes the potential to become famous from playing bongos.

Donkey Kong and Diddy Kong are strolling across a beach and suddenly find a mysterious pair of barrels. DK attempts to open it but is stopped by Diddy, who believes it is a trap from King K. Rool.

Following Diddy's advice, the duo take the barrels to Cranky Kong. Cranky chuckles and explains that they are bongos. DK decides to call them the "DK Bongos", and he plays on them. Diddy comments that DK is bad at the bongos, and he tries the bongos. DK, in turn, laughs and claims that Diddy plays the bongos poorly. He claps, which cause the bongos to glow. Cranky explains that the instrument glows and makes noises from detecting clapping.

In response, Donkey Kong and Diddy perform and clap with the bongos more. After they make a lot of loud noise, DK becomes discouraged and admits that him and Diddy are not good at playing the bongos. Cranky explains that nobody starts out as a professional and that their performance gradually improves from practicing. DK initially mentions his dislike of practicing but suddenly has the idea to become good at the bongos and become famous, which Cranky believes to be a possibility. DK and Diddy daydream and focus on becoming rich and owning lots of bananas. Cranky sighs and reminds them again to practice, which the two head out to do.

Gameplay

The main menu of Donkey Konga
The main menu.

The main gameplay is largely identical to the Taiko no Tatsujin games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls Donkey Kong, whose goal is to hit scrolling notes, known as beats. They must hit it with accurate timing when it moves under a cursor on the far left. There are four types of beats (red, light blue, yellow, and purple), and are each associated with a different button. A word appears on screen for every passing note, and the displayed word is based on the accuracy of the player hitting the beat. A combo is displayed if the player hits two or more consecutive beats, but it vanishes if the player misses a beat.

Variant Button
Yellow
Left drum beat
Bongos: Left pad
Controller: Control Stick or +Control Pad
Red
Right drum beat
Bongos: Right pad
Controller: A Button, B Button, X Button, Y Button, C Stick
Light blue
Clap
Bongos: Clap
Controller: L Button, R Button, Z Button
Purple
Both drum beats
Bongos: Both pads
Controller: Simultaneously hitting a button representing each a yellow and red note

Modes

All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as Diddy Kong in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu.

Mode Description Players
Gameplay of Street Performance mode of Donkey Konga, with a beach background.
Street Performance
Based on the concept of street performance, Donkey Kong can perform songs and earn Coins, which he can use to purchase unlockables at DK Town. During gameplay, Donkey Kong earns two coins for every beat that he hits with perfect timing, or one coin for regularly-timed beats. A coin counter appears next to Ellie at the bottom-left with a self-explanatory purpose of keeping count of the number of collected coins.

Additionally, a bar appears at the top-right corner that tracks how many notes the player hit. A "CLEAR" label appears in the center, and it divides the bar into two color-coded segments, red and yellow, which respectively represent poor and good performance. The bar gradually fills up for every note hit by the player, but it contrarily decreases for every missed note. The results are calculated after the song ends; Donkey Kong wins if the bar fills past the Clear label and keeps the Coins that he obtained on the way. If Donkey Kong loses at a challenge, he does not keep the coins.

1 player
Gameplay in Donkey Konga, with a ruins background theme. Rambi stands next to the counter, along with Cranky Kong. Numerous Banana Birds hop around the bottom of the screen.
Challenge
A mode where the player performs an endless number of songs to see how many they can clear. The song number is displayed on a counter in front of two Steel Kegs 1-2 players
The multiplayer "Battle" mode of Donkey Konga
Battle
A multiplayer-only mode where Donkey Kong and Diddy compete in a performance for the highest score. 2 players
The "Jam Session" mode of Donkey Konga
Jam Session
In this mode, DK and Diddy can practice their performance on songs. A displayed scoreboard counts by accuracy (Great, OK, and Bad) along with the number of missed beats. 1-4 players
Ape Arcade Here, DK and Diddy can play three unlockable mini-games, 100M Vine Climb, Banana Juggle, and Bash K.Rool. The latter two mini-games also have a competitive 2-player competitive mode. 1-2 players
DK Town Unlike the previous modes, DK Town takes place on the main menu. The player has the ability to purchase unlockables, such as Jam songs, mini-games, and sound sets, view song high scores in the Hall of Records, or change in-game settings from the Electric Hut, which is the Options menu. 1 player

DK Town unlockables

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

DK Town unlockables
Monkey Shines
Item Cost In-game description
Gameplay of Donkey Kong in the 100M Vine Climb mini-game of Donkey Konga
100M Vine Climb
4,800 coins Single player: "Climb vines and collect fruit to set records!"
Multiplayer (Vs.): "Climb vines and collect fruit to be the king of the Jungle!
The Banana Juggle mini-game of Donkey Konga
Banana Juggle
5,800 coins Single player: "Juggle bananas and set records!"
Multiplayer (Vs.): "Compete at juggling! Only one ape can win!"
Gameplay of the Bash K.Rool mini-game of Donkey Konga.
Bash K.Rool
5,800 coins "Slam King K.Rool back into the ground. Go for high scores!"

Tracks

Donkey Konga features around thirty songs, most of which differ between regional release. Every region has songs that originate from other Nintendo titles along with traditional music, including kids' medleys, pop and classical. Almost every traditional song was made into a shortened cover for the North American release.

Japan

North America

Europe

Regional differences

Aside from a different set of songs, Donkey Konga's North American logo is different from the European and Japanese logo. This change is reflected both in-game and on each region's box cover. The Japanese logo has a subtitle, which western versions do not have.

Title screen for Donkey Konga
North America
European title screen for Donkey Konga
Europe
Japanese title screen for Donkey Konga
Japan

Every title screen depicts a scene of the beach, but the North American one displays a different scene from the European and Japanese versions. The latter two depict a straight view of the beach, which is partially obscured by the game's logo. The North American title screen shows Donkey Kong and Diddy Kong partying at the shore, complete with a pair of bongos and a boombox in the scene.

The GameCube menu banner for Donkey Konga in North America.
North America
The European and Japanese GameCube menu banner for Donkey Konga.
Europe/Japan

The logo on the GameCube menu banner is also different between regions.

A start up warning that only appears in the Japanese release of Donkey Konga. It reminds players to be mindful of play time, sounds, and vibrations.

The Japanese version has a start-up warning advising players to be aware of vibrations, the sound and how much time they play. This warning was removed in the North American and European releases, which do not have any start-up warning. A health and safety warning was later incorporated into every regional release of Donkey Konga 2.

Staff

Main article: List of Donkey Konga staff

Gallery

For this subject's image gallery, see Gallery:Donkey Konga.

Media

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References to other games

Names in other languages

Language Name Meaning
Japanese ドンキーコンガ
Donkī Konga
Donkey Konga

External links

References

Template:DKGames Template:GC