Donkey Konga

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Template:Infobox Donkey Konga is a Donkey Kong franchise game for the Nintendo GameCube. It is the first game of the Donkey Konga series, and the first game to utilise the DK Bongos. The game spawned two sequels: Donkey Konga 2 and Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku, the latter of which was released in Japan only.

Story

Photo of the story mode of Donkey Konga
The opening sequence
Donkey Kong recognizes the potential to become famous by publicly performing on the Bongos. Opening sequence of Donkey Konga
Donkey Kong realizes the potential of becoming famous from playing bongos.

Donkey Kong and Diddy Kong are strolling across a beach and suddenly find a mysterious pair of barrels. DK attempts to open it but is stopped by Diddy, who believes it is a trap from King K. Rool.

Following Diddy's advice, the duo take the barrels to Cranky Kong. Cranky chuckles and explains that they are bongos. DK decides to call them the "DK Bongos", and he plays on them. Diddy comments that DK is bad at the bongos, and he tries the bongos. DK, in turn, laughs and claims that Diddy plays the bongos poorly. He claps, which cause the bongos to glow. Cranky explains that the instrument glows and makes noises from detecting clapping.

In response, Donkey Kong and Diddy perform and clap with the bongos more. After they make a lot of loud noise, DK becomes discouraged and admits that him and Diddy are not good at playing the bongos. Cranky explains that nobody starts out as a professional and that their performance gradually improves from practicing. DK initially mentions his dislike of practicing but suddenly has the idea to become good at the bongos and become famous, which Cranky believes to be a possibility. DK and Diddy daydream and focus on becoming rich and owning lots of bananas. Cranky sighs and reminds them to practice another time, in which the two head out to do.

Main Menu

The main menu (or island center) is where DK and Diddy start from. They can get to DK Town, the Ape Arcade, their Jam Sessions, Battles (where they'll face of against each other), Challenge (where they'll see how many songs they can clear) and the Street (where they play as Street Performers).

Street Performance

This is where the player can earn coins to buy stuff in DK Town. The player can only keep the coins if they clear the song. The levels for it are Monkey, Chimp, Gorilla, Monkey Jam, Chimp Jam, and Gorilla Jam.

Challenge

This is where players plays as DK (P1) and/or Diddy (P2) to see how many songs they can clear. The order in which songs are played is random.

Battle

This is where Donkey (P1) and Diddy (P2) face off against each other. The amount of barrels next to each song title tells how difficult it is. The levels it has are Monkey, Chimp, Gorilla, Monkey Jam, Chimp Jam, and Gorilla Jam.

Jam Session

A jam session is when DK and Diddy practice on songs. This area is for 1-4 players. The levels for it are Monkey, Chimp, and Gorilla.

Ape Arcade

This where Donkey and Diddy hang out and play their favorite games. The player can play some games after they buy them with coins.

DK Town

This is where the player can buy upgrades such as Jam songs, mini-games, and sound sets. The player can also view high scores in the Hall of Records and go to the Electric Hut (the options menu).

Tracks

The tracks in Donkey Konga are different for each regional release:

Tracks in Japanese release

Tracks in North American release

Tracks in PAL release

Staff

Main article: List of Donkey Konga staff

Gallery

For this subject's image gallery, see Gallery:Donkey Konga.

Media

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References to other games

Names in other languages

Language Name Meaning
Japanese ドンキーコンガ
Donkī Konga
Donkey Konga

External links

References

Template:DKGames Template:GC