Donkey Konga: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎Gameplay: moved image)
(thank you to bparker for helping with translating a message)
Line 166: Line 166:
*{{wp|Wild Thing (Chip Taylor song)|Wild Thing}} - {{wp|The Troggs}}
*{{wp|Wild Thing (Chip Taylor song)|Wild Thing}} - {{wp|The Troggs}}
*{{wp|You Can't Hurry Love}} - {{wp|The Supremes}}
*{{wp|You Can't Hurry Love}} - {{wp|The Supremes}}
==Regional differences==
Aside from a different set of songs, ''Donkey Konga''{{'}}s North American logo is different from the European and Japanese logo. This change is reflected both in-game and on each region's box cover. The Japanese logo has a subtitle, which western versions do not have.
{{multiple image
|align=center
|direction=horizontal
|header=Title screens
|width=320
|image1=DKa Title Screen.png
|caption1=North America
|image2=DKa EU title screen.png
|caption2=Europe
|image3=DKa JP title screen.png
|caption3=Japan
}}
Every title screen depicts a scene of the beach, but the North American one displays a different scene from the European and Japanese versions. The latter two depict a straight view of the beach, which is partially obscured by the game's logo. The North American title screen shows [[Donkey Kong]] and [[Diddy Kong]] partying at the shore, complete with a pair of bongos and a boombox in the scene.
{{multiple image
|align=center
|direction=horizontal
|header=Title screens
|width=96
|image1=DKa banner.png
|caption1=North America
|image2=DKa EU banner.png
|caption2=Europe/Japan
}}
The logo on the GameCube menu banner is also different between regions.
{{multiframe
| [[File:DKa JP warning.png|240px]]
| size= 240
| align= center
}}
The Japanese version has a start-up warning advising players to be aware of vibrations, the sound and how much time they play. This warning was removed in the North American and European releases, which do not have any start-up warning. A health and safety warning was later incorporated into every regional release of ''[[Donkey Konga 2]]''.


==Staff==
==Staff==

Revision as of 21:01, September 8, 2018

It has been requested that this article be rewritten and expanded to include more information.

Template:Infobox Donkey Konga is a Donkey Kong franchise game for the Nintendo GameCube. It was developed by Namco and published by Nintendo, and is the first installment of the Donkey Konga series. Donkey Konga is the first game to specifically utilize the DK Bongos.

Donkey Konga eventually spawned two sequels: Donkey Konga 2 and Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku, the latter of which was only released in Japan.

Story

Photo of the story mode of Donkey Konga
The opening sequence
Donkey Kong recognizes the potential to become famous by publicly performing on the Bongos. Opening sequence of Donkey Konga
Donkey Kong realizes the potential to become famous from playing bongos.

Donkey Kong and Diddy Kong are strolling across a beach and suddenly find a mysterious pair of barrels. DK attempts to open it but is stopped by Diddy, who believes it is a trap from King K. Rool.

Following Diddy's advice, the duo take the barrels to Cranky Kong. Cranky chuckles and explains that they are bongos. DK decides to call them the "DK Bongos", and he plays on them. Diddy comments that DK is bad at the bongos, and he tries the bongos. DK, in turn, laughs and claims that Diddy plays the bongos poorly. He claps, which cause the bongos to glow. Cranky explains that the instrument glows and makes noises from detecting clapping.

In response, Donkey Kong and Diddy perform and clap with the bongos more. After they make a lot of loud noise, DK becomes discouraged and admits that him and Diddy are not good at playing the bongos. Cranky explains that nobody starts out as a professional and that their performance gradually improves from practicing. DK initially mentions his dislike of practicing but suddenly has the idea to become good at the bongos and become famous, which Cranky believes to be a possibility. DK and Diddy daydream and focus on becoming rich and owning lots of bananas. Cranky sighs and reminds them again to practice, which the two head out to do.

Gameplay

Gameplay in Donkey Konga, with a ruins background theme. Rambi stands next to the counter, along with Cranky Kong. Numerous Banana Birds hop around the bottom of the screen.
Gameplay of the Challenge mode.

The gameplay is largely identical to the Taiko no Tatsujin games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, there are notes that scroll down the screen, and the player must accurately hit each one as they move through a multicolored cursor on the far left.

There are four differently colored notes: yellow, red, purple, and light blue. Each note requires the player to hit a different button. The game also ranks the player's timing and accuracy of hitting each individual note.

Variant Button
Yellow
Left drum beat
Bongos: Left pad
Controller: Control Stick or +Control Pad
Red
Right drum beat
Bongos: Right pad
Controller: A Button, B Button, X Button, Y Button, C Stick
Light blue
Clap
Bongos: Clap
Controller: L Button, R Button, Z Button
Purple
Both drum beats
Bongos: Both pads
Controller: Simultaneously hitting a button representing each a yellow and red note

Modes

The main menu of Donkey Konga
The main menu.

Donkey Konga features a few modes, all of which are accessible from the main menu.

  • Street Performance - This is where the player can earn coins to buy stuff in DK Town. The player can only keep the coins if they clear the song. The levels for it are Monkey, Chimp, Gorilla, Monkey Jam, Chimp Jam, and Gorilla Jam.
  • Challenge - This is where players plays as DK (P1) and/or Diddy (P2) to see how many songs they can clear. The order in which songs are played is random.
  • Battle - This is where Donkey (P1) and Diddy (P2) face off against each other. The amount of barrels next to each song title tells how difficult it is. The levels it has are Monkey, Chimp, Gorilla, Monkey Jam, Chimp Jam, and Gorilla Jam.
  • Jam Session - A jam session is when DK and Diddy practice on songs. This area is for 1-4 players. The levels for it are Monkey, Chimp, and Gorilla.
  • Ape Arcade - This where Donkey and Diddy hang out and play their favorite games. The player can play some games after they buy them with coins.
  • DK Town - This is where the player can buy upgrades such as Jam songs, mini-games, and sound sets. The player can also view high scores in the Hall of Records and go to the Electric Hut (the options menu).

Tracks

Donkey Konga features around thirty songs, most of which differ between regional release. Every region has songs that originate from other Nintendo titles along with traditional music, including kids' medleys, pop and classical. Almost every traditional song was made into a shortened cover for the North American release.

Japan

North America

Europe

Regional differences

Aside from a different set of songs, Donkey Konga's North American logo is different from the European and Japanese logo. This change is reflected both in-game and on each region's box cover. The Japanese logo has a subtitle, which western versions do not have.

Title screen for Donkey Konga
North America
European title screen for Donkey Konga
Europe
Japanese title screen for Donkey Konga
Japan

Every title screen depicts a scene of the beach, but the North American one displays a different scene from the European and Japanese versions. The latter two depict a straight view of the beach, which is partially obscured by the game's logo. The North American title screen shows Donkey Kong and Diddy Kong partying at the shore, complete with a pair of bongos and a boombox in the scene.

The GameCube menu banner for Donkey Konga in North America.
North America
The European and Japanese GameCube menu banner for Donkey Konga.
Europe/Japan

The logo on the GameCube menu banner is also different between regions.

A start up warning that only appears in the Japanese release of Donkey Konga. It reminds players to be mindful of play time, sounds, and vibrations.

The Japanese version has a start-up warning advising players to be aware of vibrations, the sound and how much time they play. This warning was removed in the North American and European releases, which do not have any start-up warning. A health and safety warning was later incorporated into every regional release of Donkey Konga 2.

Staff

Main article: List of Donkey Konga staff

Gallery

For this subject's image gallery, see Gallery:Donkey Konga.

Media

Soundx.png It has been suggested that audio and/or video file(s) related to this section be uploaded.
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.

References to other games

Names in other languages

Language Name Meaning
Japanese ドンキーコンガ
Donkī Konga
Donkey Konga

External links

References

Template:DKGames Template:GC