Donkey Kong Circus: Difference between revisions

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==Trivia==
==Trivia==
*While this originally had a Disney license that was dropped in favor of Nintendo characters{{ref needed}}, the previous Game & Watch game featuring Mickey Mouse was an alternate version of ''[[Egg (Game & Watch)|Egg]]'' released simultaneously in certain countries.
*While this originally had a Disney license that was dropped in favor of Nintendo characters{{ref needed}}, the previous ''Game & Watch'' game featuring Mickey Mouse was an alternate version of ''[[Egg (Game & Watch)|Egg]]'' released simultaneously in certain countries.
*This is one of the few Game & Watch units to feature full color. This was actually due to [[Gunpei Yokoi]]'s idea to move the background around the characters rather than vice versa.
*This is one of the few ''Game & Watch'' units to feature full color. This was actually due to [[Gunpei Yokoi]]'s idea to move the background around the characters rather than vice versa.


==References==
==References==

Revision as of 02:11, January 11, 2019

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Donkey Kong Circus is a Game & Watch title released as part of the Panorama series on September 6, 1984[1]. It is a remake of the second Mickey Mouse Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with Mickey Mouse being model "DC-95" and Donkey Kong Circus being "MK-96".[1] Neither the Panorama Screen Mickey Mouse nor Donkey Kong Circus were released in Japan.

Gameplay

In this game, Donkey Kong balances on a barrel while juggling pineapples and avoiding the flaming torches. Mario watches his performance. If Donkey Kong loses a pineapple, Mario would laugh at him. If Donkey Kong manages to grasp a fireball, he will flail.

Gallery

Trivia

  • While this originally had a Disney license that was dropped in favor of Nintendo characters[citation needed], the previous Game & Watch game featuring Mickey Mouse was an alternate version of Egg released simultaneously in certain countries.
  • This is one of the few Game & Watch units to feature full color. This was actually due to Gunpei Yokoi's idea to move the background around the characters rather than vice versa.

References

Template:DKGames