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[[Image: CloseCallBadgeMario.jpg|frame|right|[[Mario]] discovers the '''Close Call Badge'''.]]
{{more images|Ripped sprites of each badge icon in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''}}
'''Badges''' are used  in ''[[Paper Mario]]'', ''[[Mario & Luigi: Superstar Saga]]'', ''[[Paper Mario: The Thousand-Year Door]]'', and ''[[Mario & Luigi: Partners in Time]]''. In all four games they are equipped as accessories.
{{about|the badges that influence gameplay|the badges in [[Mario Kart Tour]]|[[List of badges in Mario Kart Tour]]|the badges in [[Super Mario Bros. Wonder]]|[[Badge (Super Mario Bros. Wonder)]]}}
{{item infobox
|image=[[File:MLDT Shot - Finding Badges.png|260px]]<br>[[Mario]] and [[Luigi]] finding their first badges in ''[[Mario & Luigi: Dream Team]]''
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|effect=Varies, but usually beneficial such as increase stats, unlock new moves for a character, etc.
}}
{{quote|Putting on badges and taking them off is a vital skill.|Goompa|Paper Mario|(Item Description)}}
'''Badges''' are recurring items used in several ''[[Super Mario (franchise)|Super Mario]]'' games ever since their first appearance in ''[[Paper Mario]]''. They are equipped onto the player and they have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give characters access to new moves.


== ''Paper Mario'' Series ==
==History==
Badges can be obtained in a multitude of ways in the ''Paper Mario'' series. Most badges provide a special attack for [[Mario]] and consume BP (Badge Points) when equipped.
===''Paper Mario'' series===
[[File:Close Call obtained PM.png|thumb|320px|Mario discovers the Close Call Badge from ''[[Paper Mario]]'']]
Each badge requires a certain amount of [[Badge Point|BP]] to be equipped, which means that Mario cannot equip all the badges at the same time. The more useful a badge, the more BP it requires. Instead of changing Mario's stats, badges have many uses, from prolonging Mario's [[Spin Dash]] to changing the sound effects of Mario's [[hammer]] and [[jump]] attacks. Some badges also allow Mario to use special attacks with the hammer and [[boots]] that use [[Flower Point|FP]].


=== ''[[Paper Mario]]'' ===
====''Paper Mario''====
{{multiframe
|[[File:HP Plus Badge.png]][[File:Power Plus Badge.png]]
|The HP Plus and Power Plus badges in ''[[Paper Mario]]''
|size=80
|align=left
}}
{{Main|List of Badges in Paper Mario}}
In ''[[Paper Mario]]'', Badges (as capitalized only in this game) can be found scattered in all the Mushroom Kingdom, but some particular Badges can be only bought from [[Rowf and Rhuff|Rowf]] in [[Toad Town]] and from [[Merlow]] in exchange for [[Star Piece (Paper Mario series)|Star Pieces]]. In the prologue, [[Goompa]] gives [[Mario]] the [[Power Jump]] Badge and teaches him how to use Badges. Later in the game, [[Merluvlee]] in the [[Shooting Star Summit]] can predict the locations of Badges. There are 80 Badges in total, and aside from the pause menu, Mario can also read from the board in [[Mario Bros.' House|his house]] how many Badges he has collected.
{{br|left}}


{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
====''Paper Mario: The Thousand-Year Door''====
{{multiframe|[[File:HP Plus TTYD.png]][[File:Power Plus TTYD.png]]|The HP Plus and Power Plus badges in ''[[Paper Mario: The Thousand-Year Door]]''|size=120|align=left}}
{{Main|List of badges in Paper Mario: The Thousand-Year Door}}
In ''[[Paper Mario: The Thousand-Year Door]]'', as well as being scattered over the world, badges can also be dropped by enemies, bought from the [[Lovely Howz of Badges]] and [[Charlieton]] in [[Rogueport]] with coins, from [[Pianta Parlor]] in Rogueport with [[pianta token]]s, and exchanged from [[Dazzle]] in [[Rogueport Sewers]] with [[Star Piece (Paper Mario series)|Star Piece]]s. [[Ms. Mowz]] can steal badges from enemies and enemies also occasionally drop badges when defeated. In this game, some badges have a "P" at the end of their names, they are identical to their non-"P" counterparts but affect Mario's partner instead. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario (or his partner) 1 extra power when charging. When both the [[W Emblem]] and [[L Emblem]] are equipped, Mario's clothes are changed into Waluigi's clothes. There are 85 kinds of badges in total. Interestingly, enemies cannot drop Badges until after [[Professor Frankly]] has given Mario the [[Power Smash]] Badge.
{{br}}
 
====''Super Paper Mario''====
{{multiframe|[[File:HP Plus SPM.png]][[File:Power Plus SPM.png]]|The HP Plus and Power Plus badges in ''[[Super Paper Mario]]''|size=120|align=left}}
''[[Super Paper Mario]]'' eliminates the use of badges, as there is no RPG-style battling system. There are, however, two items that were badges in the past games: [[Power Plus (Super Paper Mario)|Power Plus]] and [[HP Plus (Super Paper Mario)|HP Plus]]. They retain their main purposes: Power Plus boosts the character's attack power by 1, and HP Plus boosts the character's maximum Heart Points by 5. Unlike the badges seen in the first two ''Paper Mario'' games, the effects of these items in ''Super Paper Mario'' are permanent. The [[Happy Flower (Super Paper Mario)|Happy Flower]], albeit distinctly different from its badge form, also appears in ''Super Paper Mario'' as an item. The player can also buy them both from the [[Flipside Arcade]], but both are extremely expensive, costing 2,500 [[Flipside Token]]s each. Badges also get a reference in Ms. Mowz's Catch Card description.
{{br}}
 
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions''====
{{multiframe
|[[File:MLSS Badge small icon.png]][[File:ML Badge.png]]<br>[[File:MLSSBMBadge.png]]
|align=left
}}
{{multiple image
|align=right
|direction=horizontal
|footer=Mario receiving the [[Bean Badge]] in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''
|image1=MLSS FirstBadge.png
|width1=200
|image2=MLSSDX BeanBadgeReceived.png
|width2=222
}}
{{Main|List of Mario & Luigi: Superstar Saga gear}}
{{Main|List of Mario & Luigi: Superstar Saga + Bowser's Minions gear}}
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', each bro can only wear one badge at a time. Badges are used to raise Mario or Luigi's stats (like their [[Bros. Point]] or [[Power]] stat). Certain badges also allow different effects to be used in battle, such as defense from spiked enemies like [[Sharpea]]s and [[Pestnut]]s, [[Heart Point|HP]] recovery, and attacks with different effects, among others. In the original game, the first badge Mario and [[Luigi]] obtain is the [[Bean Badge]] (the [[List of clothing in Mario & Luigi: Superstar Saga + Bowser's Minions#Bwaha Badge|Bwaha Badge]] is received before the Bean Badge in the remake, which is dropped by [[Dragohoho]]) from a [[Pea]] before they head off to [[Chucklehuck Woods]]. More badges can be bought in shops all around the [[Beanbean Kingdom]], dropped from defeated enemies/bosses, or gained from NPCs, mainly after completing certain sidequests (ex. finding all [[Beanstone]]s for an old [[Beanish]] in [[Beanbean Castle Town]] in exchange for a [[List of badges in Mario & Luigi: Superstar Saga#Bros. Rock|Bros. Rock]]).
{{br|right}}
 
====''Mario & Luigi: Partners in Time''====
[[File:Badge - MaLPiT.png|left|frame]]
{{Main|List of Mario & Luigi: Partners in Time gear}}
In ''[[Mario & Luigi: Partners in Time]]'', Badges only give special effects to Mario, Luigi, [[Baby Mario]], and [[Baby Luigi]]. [[List of clothing in Mario & Luigi: Partners in Time|Clothing]] instead affects all the stats in this game. Badges can be found all around the Mushroom Kingdom of the past, dropped by enemies/bosses, or bought in the present [[Peach's Castle#Mario & Luigi: Partners in Time|Peach's Castle]]'s [[Shroom Shop]], [[Gritzy Caves]]' [[Monty Mart]], [[Toad Town#Mario & Luigi: Partners in Time|Toad Town]]'s [[Gramma's Place]] and [[Peach's Castle Dungeon]]'s [[Fawful's Bean 'n' Badge]] (for [[bean]]s). Like the game's predecessor, only one badge can be given to each bro at a time.
{{br|left}}
 
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
[[File:MLBISDX BadgesMenu.png|thumb|The badges menu in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'']]
Items known as "Bros. Badges" appear in ''[[Mario & Luigi: Bowser's Inside Story]]'', in which they are used in battle by only Mario and Luigi. The first two badges are given to the player by [[Princess Lipid]] in the [[Flab Zone]]. When a gauge fills up, touching the two linked badges with the stylus activates the badge, yielding a variety of results, such as restoring health. The gauge is filled up by performing an attack in either a "GOOD", "GREAT" or "EXCELLENT" way (the requirements vary from badge to badge), though switching a badge to a different one resets the gauge to zero. Some badges can be purchased at a shop in [[Toad Town]] and others can be found throughout the game. Luigi's badge (the left side of the gauge) determines how good the action command must be to fill the bar, and how big the effect is. Mario's badge (the right side of the gauge) decides what the effect is.
 
In the game's remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the Badges return and are received at the same place as the original game and function how they did in ''Mario & Luigi: Dream Team'', except the badge meter does not fill up if there are two badge effects stored.
;Badges
=====''Mario & Luigi: Bowser's Inside Story''=====
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
!width="5%"|Name of Badge
!width="5%"|Name of Badge
!width="1%"|Icon
!width="1%"|Icon
!width="3%"|BP Needed
!width="3%"|Price (coins)
!width="20%"|Found In
!width="20%"|Location
!width="20%"|Effect
!width="20%"|Effect
|-
|-
| All or Nothing
|Mushroom Badge{{anchor|Mushroom Badge}}
| [[Image:All_or_nothing_badge.PNG]]
|[[File:MushroomBadge.png]]
| 4
|N/A
| Bought at Rowf's Badge Shop after Chapter 4 (100 Coins)
|Obtained from Princess Lipid
| Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
|Restores HP.
|-
|-
| Attack FX A
|Powerful Badge{{anchor|Powerful Badge}}
| [[Image:Attack_fx_A_badge.PNG]]
|[[File:PowerFuryBadge.png]]
| 0
|2000
| Traded from Merlow for 1 Star Piece
|Bought from Toad Town's Badge Shop
| Changes the sound effects from Mario's hammer and jump attacks.
|Increases both brothers' POW in the next attack.
|-
|-
| Attack FX B
|Bonus Badge{{anchor|Bonus Badge}}
| [[Image:Attack_fx_B_badge.PNG]]
|[[File:BonusBadge.png]]
| 0
|500
| Pleasant Path
|Bought from Toad Town's Badge Shop
| Changes the sound effects from Mario's hammer and jump attacks.
|Increases amount of EXP and Coins brothers get in the battle it was used.
|-
|-
| Attack FX C
|Bro Badge{{anchor|Bro Badge}}
| [[Image:Attack_fx_c_badge.PNG ]]
|[[File:BrotherBadge.png]]
| 0
|1000
| Dry Dry Desert
|Bought from Toad Town's Badge Shop
| Changes the sound effects from Mario's hammer and jump attacks.
|Restores SP.
|-
|-
| Attack FX D
|Good Badge{{anchor|Good Badge}}
| [[Image:Attack_fx_D_badge.PNG]]
|[[File:GoodBadge.png]]
| 0
|N/A
| From Pop Diva in Toad Town after giving the Lyricist the Melody
|Obtained from Princess Lipid
| Changes the sound effects from Mario's hammer and jump attacks.
|Mario or Luigi must achieve at least a "good" rating to fill the meter.
|-
|-
| Attack FX E
|Great Badge{{anchor|Great Badge}}
| [[Image:Attack_fx_E_badge.PNG]]
|[[File:GreatBadge.png]]
| 0
|500
| Shiver City
|Bought from Toad Town's Badge Shop
| Changes the sound effects from Mario's hammer and jump attacks.
|Mario or Luigi must achieve at least a "great" rating to fill the meter.
|-
|-
| Attack FX F
|Excellent! Badge{{anchor|Excellent! Badge}}
| [[Image:Attack_fx_F_badge.PNG]]
|[[File:ExcellentBadge1.png]]
| 0
|1000
| -Unused Badge-
|Bought from Toad Town's Badge Shop
| Changes the sound effects from Mario's hammer and jump attacks.
|Mario or Luigi must achieve at least an "excellent" rating to fill the meter.
|-
| Bump Attack
| [[Image:Bump_attack_badge.PNG]]
| 5
| Third purchase from Rip Cheato in Toad Town Tunnels
| Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
|-
|-
| Chill Out
|Excellent!! Badge{{anchor|Excellent!! Badge}}
| [[Image:Chill_out_badge.PNG ]]
|[[File:ExcellentBadge2.png]]
| 2
|N/A
| Traded from Merlow for 3 Star Pieces
|Obtained after Mario and Luigi become [[Rank|Rainbow-Ranked]] (Level 40)
| Prevents enemies from making First Strikes.
|Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter does not break.
|-
|}
| Close Call
;Combined Effects
| [[Image:Close_call_badge.PNG]]
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
| 1
|-style="background: #ABC;"
| Goomba Road
!Badge
| When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
!width="25%"|[[File:MushroomBadge.png]]
|-
!width="25%"|[[File:PowerFuryBadge.png]]
| D-Down Jump
!width="25%"|[[File:BonusBadge.png]]
| [[Image:D_down_jump_badge.PNG]]
!width="25%"|[[File:BrotherBadge.png]]
| 2
| Tubba Blubba's Castle
| For 2 FP, you can use the "D-Down Jump" ability, which will cause damage and lower the enemy's defense.
|-
| D-Down Pound
| [[Image:D_down_pound_badge.PNG]]
| 2
| Bought at Rowf's Badge Shop after Chapter 1 (75 Coins)
| For 2 FP, you can use the "D-Down Pound" ability, which will cause damage and lower the enemy's defense.
|-
| Damage Dodge
| [[Image:Damage_dodge_badge.PNG]]
| 3
| Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins)
| The amount of damage Mario takes when he performs the action command while being attacked decreases by 1.
|-
| Deep Focus
| [[Image:Deep_focus_badge.PNG]]
| 1
| Princess Peach's Castle; Shy Guy's Toybox; Bowser's Castle
| When using the "Focus" command, more Star Power is refilled than normal.
|-
| Defend Plus
| [[Image:Defend_plus_badge.PNG]]
| 6
| Shy Guy's Toybox
| Reduces the damage Mario receives per attack by 1.
|-
| Dizzy Attack
| [[Image:Dizzy_attack_badge.PNG]]
| 2
| Pleasant Path
| If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily.
|-
| Dizzy Stomp
| [[Image:Dizzy_stomp_badge.PNG]]
| 1
| Mt. Lavalava
| For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy.
|-
| Dodge Master
| [[Image:Dodge_master_badge.PNG]]
| 2
| Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
| With this badge, the action command will work a little more frequently.
|-
| Double Dip
| [[Image:Double_dip_badge.PNG]]
| 1
| Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
| For 3 FP, it lets you use 2 items in 1 round, if you want.
|-
| Feeling Fine
| [[Image:Feeling_fine_badge.PNG]]
| 3
| Traded from Merlow for 5 Star Pieces
| Protects Mario from the "Poisoning" and "Dizziness" status ailments.
|-
| Fire Shield
| [[Image:Fire_sheild.PNG]]
| 2
| Mt. Lavalava
| Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage.
|-
| First Attack
| [[Image:First_attack_badge.PNG]]
| 1
| Bought at Rowf's Badge Shop after Chapter 1 (100 Coins)
| If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle.
|-
| Flower Finder
| [[Image:Flower_finder_badge.PNG]]
| 3
| Traded from Merlow for 12 Star Pieces
| You win more flowers than usual after winning battles.
|-
| Flower Saver
| [[Image:Flower_saver_badge.PNG]]
| 6
| Flower Fields; Traded from Merlow for 25 Star Pieces
| All abilities cost 1 FP less than they normally would.
|-
| FP Plus
| [[Image:FP_plus_badge.PNG]]
| 3
| Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins)
| Causes your maximum FP to go up by 5, as long as it's equipped.
|-
| Group Focus
| [[Image:Group_focus_badge.PNG]]
| 2
| Bought at Rowf's Badge Shop after Chapter 3 (100 Coins)
| Allows Mario's partners to also use the "Focus" command.
|-
| Hammer Throw
| [[Image:Hammer_throw_badge.PNG]]
| 2
| Goomba Road
| For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
|-
| Happy Flower
| [[Image:Happy_flower_badge.PNG]]
| 3
| Traded from Merlow for 8 Star Pieces; Flower Fields
| Slowly and automatically regain FP in battle.
|-
| Happy Heart
| [[Image:Happy_heart_badge.PNG]]
| 3
| Traded from Merlow for 8 Star Pieces; Jade Jungle
| Slowly and automatically regain HP in battle.
|-
| Heart Finder
| [[Image:Heart_finder.PNG]]
| 3
| Traded from Merlow for 12 Star Pieces
| You win more hearts than usual after winning battles.
|-
| HP Drain
| [[Image:Hp_drain_badge.PNG]]
| 3
| Traded from Merlow for 15 Star Pieces
| Reduces Mario's attack power by 1, but he regains 1 HP per attack.
|-
| HP Plus
| [[Image:Hp_plus_badge.PNG]]
| 3
| Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins)
| Causes your maximum HP to go up by 5, as long as it's equipped.
|-
| I Spy
| [[Image:I_spy_badge.PNG]]
| 1
| Given by Rowf after returning his Calculator
| A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece.
|-
|-
| Ice Power
!style="background: #ABC;"|[[File:GoodBadge.png]]
| [[Image:Ice_power_badge.PNG]]
|Recover 20% of HP
| 2
|Increase power by 1.2x
| Shy Guy's Toybox
|Increase Coins by 1.2x
| Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
|Recover 20% of SP
|-
|-
| Jump Charge
!style="background: #ABC;"|[[File:GreatBadge.png]]
| [[Image:Jump_charge_badge.PNG]]
|Recover 30% of HP
| 1
|Increase power by 1.5x
| Bought from Rowf's Badge Shop after Chapter 3 (50 Coins)
|Increase Coins by 1.4x
| For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2.
|Recover 30% of SP
|-
|-
| Last Stand
!style="background: #ABC;"|[[File:ExcellentBadge1.png]]
| [[Image:Last_stand_badge.PNG]]
|Recover 50% of HP & Clear status effects
| 1
|Increase power by 2x
| Princess Peach's Castle
|Increase EXP by 1.2x, and Coins by 1.6x
| When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|Recover 50% of SP
|-
| Lucky Day
| [[Image:Lucky_day_badge.PNG]]
| 7
| Received from Goompapa after the letter trading sequence
| Causes enemies' attacks against Mario miss more frequently.
|-
|-
| Mega Jump
!style="background: #ABC;"|[[File:ExcellentBadge2.png]]
| [[Image:Mega_jump_badge.PNG]]
|Recover all HP & Clear status effects
| 3
|Increase power by 4x
| Shiver Mountain
|Increase EXP by 1.5x, and Coins by 2x
| For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack.
|Recover all SP
|-
| Mega Quake
| [[Image:Mega_quake_badge.PNG]]
| 3
| Bought from Rowf's Badge Shop after Chapter 5 (200 Coins)
| For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor.
|-
| Mega Rush
| [[Image:Mega_rush_badge.PNG]]
| 1
| Tubba Blubba's Castle
| When Mario's HP drops really low and he's in "peril", his attack power goes up by 4.
|-
| Mega Smash
| [[Image:Mega_smash_badge.PNG]]
| 3
| Flower Fields
| For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack.
|-
| Money Money
| [[Image:Money_money_badge.PNG]]
| 7
| Traded from Merlow for 20 Star Pieces
| Mario wins twice the amount of coins from battle as he usually does.
|-
| Multibounce
| [[Image:Multibounce_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 1 (75 Coins)
| For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
|-
| P-Down, D-Up
| [[Image:P_down_D_up_badge.PNG]]
| 2
| Crystal Palace
| Your attack power goes down by 1, but your defense power goes up by 1.
|-
| P-Up, D-Down
| [[Image:P_up_d_down_badge.PNG]]
| 2
| Crystal Palace
| Your attack power goes up by 1, but your defense power goes down by 1.
|-
| Pay-Off
| [[Image:Pay_off_badge.PNG]]
| 2
| Traded by Merlow for 1 Star Piece
| The more damage Mario receives, the more coins he will receive if he wins the battle.
|-
| Peekaboo
| [[Image:Peekaboo_badge.PNG]]
| 3
| Traded by Merlow for 10 Star Pieces
| Allows you to see the enemies' HP without using Goombario's "Tattle" ability.
|-
| Power Bounce
| [[Image:Power_bounce_badge.PNG]]
| 2
| Koopa Bros. Fortress
| For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command.
|-
| Power Jump
| [[Image:Power_jump_badge.PNG]]
| 1
| Goomba Village
| For 2 FP, Mario can use "Power Jump", a more powerful jump attack.
|-
| Power Plus
| [[Image:Power_plus_badge.PNG]]
| 6
| Shy Guy's Toybox; Traded by Merlow for 25 Star Pieces
| Mario's attack power for both his hammer and his jump go up by 1.
|-
| Power Quake
| [[Image:Power_quake_badge.PNG]]
| 2
| Jade Jungle
| For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor.
|-
| Power Rush
| [[Image:Power_rush_badge.PNG]]
| 1
| Princess Peach's Castle
| When Mario's HP is low, and he's in "danger", his attack power will go up by 2.
|-
| Power Smash
| [[Image:Power_smash_badge.PNG]]
| 1
| Toad Town Tunnels
| For 2 FP, Mario can use "Power Smash", a more powerful hammer attack.
|-
| Pretty Lucky
| [[Image:Pretty_lucky_badge.PNG]]
| 3
| Traded from Merlow for 5 Star Pieces
| Enemies will occasionally miss Mario when it's equipped.
|-
| Quake Hammer
| [[Image:Quake_hammer_badge.PNG]]
| 1
| Mt. Rugged
| For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor.
|-
| Quick Change
| [[Image:Quick_change_badge.PNG]]
| 4
| Toad Town (Merlon's place. Spin Jump three times to get badge)
| Allows Mario to switch partners in the midst of battle without using up a turn.
|-
| Refund
| [[Image:Refund_badge.PNG]]
| 1
| Koopa Bros. Fortress
| If you use an item in battle, you'll be given some coins.
|-
| Runaway Pay
| [[Image:Runaway_pay_badge.PNG ]]
| 2
| Dry Dry Desert
| If you run from a battle, you'll still receive Star Points from the enemies you defeated.
|-
| S. Jump Chg.
| [[Image:S_jump_charge_badge.PNG]]
| 2
| Cloudy Climb
| For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3.
|-
| S. Smash Chg.
| [[Image:S_smash_charge_badge.PNG]]
| 2
| Bought from Rowf's Badge Shop after Chapter 5 (100 Coins)
| For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3.
|-
| Shrink Stomp
| [[Image:Shrink_stomp_badge.PNG]]
| 1
| Toad Town Tunnels
| For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
|-
| Sleep Stomp
| [[Image:Sleep_stomp_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 2 (75 Coins)
| For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep.
|-
| Slow Go
| [[Image:Slow_go_badge.PNG]]
| 0
| Dry Dry Ruins
| Prevents Mario from running.
|-
| Smash Charge
| [[Image:Smash_charge_badge.PNG]]
| 1
| Koopa Bros. Fortress
| For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2.
|-
| Speedy Spin
| [[Image:Speedy_spin_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 1 (50 Coins)
| When Mario uses his Spin Dash, he will go further (and faster) than normal.
|-
| Spike Shield
| [[Image:Spike_sheild_badge.PNG]]
| 2
| Dry Dry Ruins
| Allows Mario to safely jump on spiky enemies without getting hurt.
|-
| Spin Attack
| [[Image:Spin_attack_badge.PNG]]
| 3
| Dry Dry Desert
| Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
|-
| Spin Smash
| [[Image:Spin_smash_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 3 (75 Coins)
| For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well.
|-
| Triple Dip
| [[Image:Triple_dip_badge.PNG]]
| 3
| Crystal Palace
| For 6 FP, Mario can use 3 items in 1 round of battle if he wants to.
|-
| Zap Tap
| [[Image:Zap_tap_badge.PNG]]
| 4
| Traded from Merlow for 10 Star Pieces
| Electrifies Mario, causing most enemies to take damage when they physically touch him. Allows Mario to safely jump on electrified enemies without getting hurt.
|}
|}


=== ''[[Paper Mario: The Thousand-Year Door]]'' ===
=====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''=====
Notes: Equipping more than one of the jump or hammer attack badges Mario has already obtained doubles FP requirements, but increases attack power by 1. When wearing both Double Dip badges, Mario can use Triple Dip for 8 FP. For more than one Charge badge, Mario or his partner gains an extra 3 attack power for 2 FP for the next turn.  When both the W Emblem and L Emblem are equiped, Mario will wear Waluigi's clothes.
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
 
Total number of badges: 85.
 
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
!width="5%"|Name of Badge
!width="5%"|Name of Badge
!width="1%"|Icon
!width="1%"|Icon
!width="1%"|BP Needed
!width="3%"|Price (coins)
!width="20%"|Found In
!width="20%"|Location
!width="25%"|Effect
!width="20%"|Effect
|-
|-
| All or Nothing
|Mushroom Badge{{anchor|Mushroom Badge}}
| [[Image:Allornothing.gif]]
| -
| 4
|N/A
| Palace of Shadow
|Obtained from Princess Lipid
| Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
|Restores HP.
|-
|-
| Attack FX B
|Bonus Badge{{anchor|Bonus Badge}}
| [[Image:Attackfxb.gif]]
| -
| 0
|500
| Complete ???/Elusive Badge trouble
|Bought from Toad Town's Badge Shop
| Changes the sound effects of Mario's attacks to a dull bell.
|Increases amount of EXP and/or Coins brothers get in the battle it was used. It also drops an item after they defeat enemies in battle.
|-
|-
| Attack FX G
|Bro Badge{{anchor|Bro Badge}}
| [[Image:Attackfxg.gif]]
| -
| 0
|800
| Charlieton
|Bought from Toad Town's Badge Shop after getting [[Wisdurm]]'s [[Star Cure]]
| Changes the sound effects of Mario's attacks.
|Restores BP.
|-
|-
| Attack FX P
|Powerful Badge{{anchor|Powerful Badge}}
| [[Image:Attackfxp.gif]]
| -
| 0
|1500
| Lovely Howz of Badges
|Bought from Toad Town's Badge Shop
| Changes the sound effects of Mario's attacks to Bowser roaring.
|Increases both brothers' POW.
|-
|-
| Attack FX R
|Miracle Badge{{anchor|Miracle Badge}}
| [[Image:Attackfxr.gif]]
| -
| 0
|N/A
| Hooktail Castle
|Grand Prize in [[Cholesteroad]]
| Changes the sound effects of Mario's attacks to crickets.
|Deals an amount of damage to all enemies. Certain enemies may take more damage depending on their type. Has a chance to inflicting a status effect on enemies.
|-
|-
| Attack FX Y
|Shield Badge
| [[Image:Attackfxy.gif]]
| -
| 0
|N/A
| Dazzle (1 star piece)
|Grand Prize in [[Mushroom Ball|Mushroom Ball Derby]]
| Changes the sound effects of Mario's attacks.
|Reduces/blocks the damage received from enemies.
|-
| Bump Attack
| [[Image:Bumpattack.gif]]
| 5
| Pit of 100 Trials (Lvl 80)
| Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
|-
|-
| Charge
|Beginner Badge{{anchor|Beginner Badge}}
| [[Image:Charge.gif]]
| -
| 1
|N/A
| The Great Tree
|Obtained from Princess Lipid
| Use up a turn, but for 1 FP, increase Mario's attack power by 2 for the next turn.
|rowspan=4|Depends on what badge it is typed with.
|-
|-
| Charge P
|Pro Badge{{anchor|Pro Badge}}
| [[Image:Chargep.gif]]
| -
| 1
|1000
| Glitzville
|Bought from Toad Town's Badge Shop after getting Wisdurm's Star Cure
| Use up a turn, but for 1 FP, increase Mario's partner's attack power by 2 for the next turn.
|-
|-
| Chill Out
|Master Badge{{anchor|Master Badge}}
| [[Image:Chillout.gif]]
| -
| 1
|5000
| Dazzle (2 star pieces)
|Bought from Toad Town's Badge Shop after getting [[Chakron]]'s Star Cure
| Prevents enemies from making First Strikes.
|-
|-
| Close Call
|Expert Badge{{anchor|Expert Badge}}
| [[Image:Closecall.gif]]
| -
| 1
|N/A
| Petal Meadows
|Obtained after defeating [[Bowser Memory MLX]]
| When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
|}
;Combined Effects
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!Badge
!width="16%"|Mushroom Badge
!width="16%"|Powerful Badge
!width="16%"|Bonus Badge
!width="16%"|Bro Badge
!width="16%"|Miracle Badge
!width="16%"|Shield Badge
|-
|-
| Close Call P
!style="background: #ABC;"|Beginner Badge
| [[Image:Closecallp.gif]]
|Restores '''20'''% of HP for both bros.
| 1
|POW up '''20'''% for three turns.
| Lovely Howz of Badges
|Gives you '''twice''' as many coins at the end of the battle when equipped.
| When Mario's Partner has low HP and is in "danger", the enemies will occasionally miss when attacking.
|Restores '''20'''% of BP for '''both''' bros.
|Deals a small amount of damage to all enemies.
Flying enemies take more damage than others.
|Reduces damage received from enemy attacks to '''50'''% for '''two''' turns.
|-
|-
| Damage Dodge
!style="background: #ABC;"|Pro Badge
| [[Image:Damagedodge.gif]]
|Restores '''20'''% of HP for both bros.
| 2
Cures any '''status effects'''.
| Rogueport Sewers
|'''KO''' activated! Your next attack will be '''three''' times as powerful!
| The amount of damage Mario takes when he performs a guard decreases by 2 instead of 1.
|Will cause defeated enemies to drop an item for '''three''' turns.
|Restores '''40'''% of BP for '''both''' bros.
|Deals damage to all enemies and has a chance of inflicting BURN status.
Flying enemies take more damage than others.
|Reduces damage received from enemy attacks to '''70'''% for '''four''' turns.
|-
|-
| Damage Dodge P
!style="background: #ABC;"|Master Badge
| [[Image:Damagedodgep.gif]]
|Restores '''70'''% of HP for both bros.
| 2
Cures any '''status effects''' and revives '''KO'd''' bros.
| The Great Tree (in room between Jabbi rooms, use Koops to reveal a block to jump on to reveal badge)
|POW up '''30'''% for '''four''' turns.
| The amount of damage Mario's partner takes when he/she performs a guard decreases by 2 instead of 1.
|Gives you '''twice''' as much EXP at the end of a battle when equipped.
|Restores '''60'''% of BP for '''both''' bros.
|Deals damage to all enemies and has a chance of inflicting DIZZY status.
|Blocks an enemy attack with a barrier '''five''' times.
|-
|-
| Defend Plus
!style="background: #ABC;"|Expert Badge
| [[Image:Defendplus.gif]]
|Restores '''100'''% of HP for both bros, even when '''KO'd'''.
| 5
Cures any '''status effects'''.
| Twilight Town, Rougeport Sewers
|'''KO''' activated! Your next attack will be '''six''' times as powerful!
| Adds one defense point for Mario.
|Will cause defeated enemies to drop rare items when defeated for '''three''' turns.
|-
|Restores '''80'''% of BP for '''both''' bros.
| Defend Plus P
|Deals a good amount of damage to all enemies and has a chance of inflicting a random status effect.
| [[Image:Defendplusp.gif]]
|Prevents being KO'd regardless of how much HP you lose and blocks all '''status effects''' for '''three''' turns.
| 5
| Rogueport Sewers, Keelhaul Key (sail behind waterfall)
| Adds one defense point for Mario's partner.
|-
| Double Dip
| [[Image:Doubledip.gif]]
| 3
| Rougeport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60)
| Adds an option in the items command for Mario to use 2 items in one turn, for 4 FP.
|-
| Double Dip P
| [[Image:Doubledipp.gif]]
| 3
| Fahr Outpost (invisible block in first area), Pit of 100 Trials (Lvl 70)
| Adds an option in the items command for Mario's partner to use 2 items in one turn for 4 FP.
|-
| Double Pain
| [[Image:Doublepain.gif]]
| 0
| Charlieton (36 coins)
| Doubles the damage Mario takes.
|-
| Feeling Fine
| [[Image:Feelingfine.gif]]
| 4
| X-Naut Fortress (find Cog and use crane)
| Protects Mario from the "Poisoning" and "Dizziness" status ailments.
|-
| Feeling Fine P
| [[Image:Feelingfinep.gif]]
| 4
| X-Naut Fortress (find Cog and use crane)
| Protects Mario's partner from the "Poisoning" and "Dizziness" status ailments.
|-
| Fire Drive
| [[Image:Firedrive.gif]]
| 3
| Pit of 100 Trials (Lvl 20)
| For 5 FP, it will assault all ground enemies and burn them.
|-
| First Attack
| [[Image:Firstattack.gif]]
| 1
| Lovely Howz of Badges
| If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle.
|-
| Flower Finder
| [[Image:Flowerfinder.gif]]
| 3
| Dazzle
| You win more flowers than usual after winning battles.
|-
| Flower Saver
| [[Image:Flowersaver.gif]]
| 4
| Creepy Steeple (use Flurrie to reveal pathway under Boo Statue), Dazzle (10 star pieces)
| All of Mario's abilities cost 1 FP less than they normally would.
|-
| Flower Saver P
| [[Image:Flowersaverp.gif]]
| 4
| Rogueport Sewers, Dazzle (10 star pieces)
| All of Mario's partners' abilities cost 1 FP less than they normally would.
|-
| FP Drain
| [[Image:Fpdrain.gif]]
| 1
| Lovely Howz of Badges
| Lowers Mario's attack power by 1, but regains 1 FP per attack.
|-
| FP Plus
| [[Image:Fpplus.gif]]
| 3
| Pianta Parlor
| Causes Mario's maximum FP to go up by 5, as long as it's equipped.
|-
| Hammer Throw
| [[Image:Hammerthrow.gif]]
| 1
| Twilight Trail
| For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
|-
| Hammerman
| [[Image:Hammerman.gif]]
| 2
| Charlieton (180 coins)
| Boosts Hammer's attack power by 1, but disables Mario's ability to jump.
|-
| Happy Flower
| [[Image:Happyflower.gif]]
| 2
| Lovely Howz of Badges
| Slowly and automatically regain FP in battle.
|-
| Happy Heart
| [[Image:Happyheart.gif]]
| 2
| Petal Meadows, Dazzle (4 star pieces)
| Mario has a chance of recovering 1 HP a turn.
|-
| Happy Heart P
| [[Image:Happyheartp.gif]]
| 2
| Dazzle (4 star pieces)
| Slowly and automatically regain HP in battle. (Ally)
|-
| Head Rattle
| [[Image:Headrattle.gif]]
| 1
| Keelhaul Key
| For 2 FP, confuses enemies if executed superbly.
|-
| Heart Finder
| [[Image:Heartfinder.gif]]
| 3
| Dazzle
| You win more hearts than usual after winning battles.
|-
| HP Drain
| [[Image:Hpdrain.gif]]
| 1
| Rogueport (use boat panel in harbor)
| Reduces Mario's attack power by 1, but he regains 1 HP per attack.
|-
| HP Drain P
| [[Image:Hpdrainp.gif]]
| 1
| Poshley Heights (in Goldbob's house)
| Reduces Mario's Partner's attack power by 1, but he/she regains 1 HP per attack.
|-
| HP Plus
| [[Image:Hpplus.gif]]
| 3
| Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 piantas after getting Gold Card)
| Causes your maximum HP to go up by 5, as long as it's equipped.
|-
| HP Plus P
| [[Image:Hpplusp.gif]]
| 6
| Glitzville, Pianta Parlor (200 piantas, after getting Silver Card)
| Causes all partners' maximum HP to go up by 5, as long as it's equipped.
|-
| Ice Power
| [[Image:Icepower.gif]]
| 1
| Keelhaul Key (use Paper Mode on bridge)
| Makes Mario damage-proof when jumping on fire enemies. Also increases Mario's attack and defense versus fire enemies by 1.
|-
| Ice Smash
| [[Image:Icesmash.gif]]
| 1
| Creepy Steeple (in secret room, use Tube Mode near the opening door)
| For 3 FP, allows Mario to use Ice Smash, which freezes an enemy if executed superbly.
|-
| Item Hog
| [[Image:Itemhog.gif]]
| 3
| Dazzle (5 star pieces)
| Makes it more likelier to make items appear after battle.
|-
| Jumpman
| [[Image:Jumpman.gif]]
| 2
| Charlieton (180 coins)
| Boosts Jump attacks's power by 1, but disables Mario's hammer ability.
|-
| L Emblem
| [[Image:Lemblem.gif]]
| 0
| Poshley Sanctum (left of Garnet Star, use Spring Jump)
| Allows Mario to wear Luigi's clothes.
|-
| Last Stand
| [[Image:Laststand.gif]]
| 1
| Glitzville, Lovely Howz of Badges
| When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|-
| Last Stand P
| [[Image:Laststandp.gif]]
| 1
| Hooktail Castle, Lovely Howz of Badges
| When Mario's Partner's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|-
| Lucky Day
| [[Image:Luckyday.gif]]
| 7
| Pit of 100 Trials (Lvl 90)
| Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky.
|-
| Lucky Start
| [[Image:Luckystart.gif]]
| 4
| Creepy Steeple (defeat Atomic Boo)
| Makes something good happen when you first enter battle: dodginess, eletrified, or HP or FP recovery for 2 turns.
|-
| Mega Rush
| [[Image:Megarush.gif]]
| 1
| Charlieton (60 coins)
| When Mario's in "peril" (1 HP), his attack power goes up by 5.
|-
| Mega Rush P
| [[Image:Megarushp.gif]]
| 1
| Petalburg (use Paper Mode to reach Mayor Kroop's sideyard)
| When Mario's Partner's in "peril" (1 HP), his/her attack power goes up by 5.
|-
| Money Money
| [[Image:Moneymoney.gif]]
| 5
| Pianta Parlor (234 Piantas, must have Platinum Card)
| Mario wins twice the amount of coins from battle as he usually does.
|-
| Multibounce
| [[Image:Multibounce.gif]]
| 1
| Shhwonk Fortress
| For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
|-
| P-Down, D-Up
| [[Image:Pdowndup.gif]]
| 2
| Pirate's Grotto (behind Black Chest)
| Decreases damage Mario deals and receives by 1.
|-
| P-Down, D-Up P
| [[Image:Pdowndupp.gif]]
| 2
| Boggly Woods (invisible block in plane panel area)
| Decreases damage Mario's partner deals and receives by 1.
|-
| P-Up, D-Down
| [[Image:Pupddown.gif]]
| 2
| Riverside Station
| Increases damage Mario deals and receives by 1.
|-
| P-Up, D-Down P
| [[Image:Pupddownp.gif]]
| 2
| Palace of Shadow
| Increases damage Mario's partner deals and receives by 1.
|-
| Peekaboo
| [[Image:Peekaboo.gif]]
| 2
| Dazzle (7 Star Pieces)
| Allows you to see the enemies' HP without using Goombella's "Tattle" ability.
|-
| Piercing Blow
| [[Image:Piercingblow.gif]]
| 1
| Lovely Howz of Badges
| For 2 FP, deals damage that pierce an enemy's defense.
|-
| Pity Flower
| [[Image:Pityflower.gif]]
| 3
| Pit of 100 Trials (Lvl 40)
| When Mario takes damage, he occasionally recovers 1 FP.
|-
| Power Bounce
| [[Image:Powerbounce.gif]]
| 3
| Hooktail Castle
| For 3 FP, Mario can bounce on an enemy continuously until he misses an action command.
|-
| Power Jump
| [[Image:Powerjump.gif]]
| 1
| Lovely Howz of Badges, Pianta Parlor
| For 2 FP, Mario can jump once with a lot of attack power.
|-
| Power Plus
| [[Image:Powerplus.gif]]
| 6
| Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces)
| Increases Mario's attack power by 1.
|-
| Power Plus P
| [[Image:Powerplusp.gif]]
| 6
| Glitzville (on top of juice bar in chest), Dazzle (15 star pieces)
| Increases Mario's partner's attack power by 1.
|-
| Power Rush
| [[Image:Powerrush.gif]]
| 1
| Lovely Howz of Badges
| When Mario's is in "danger" (5 HP or below), his attack power will go up by 2.
|-
| Power Rush P
| [[Image:Powerrushp.gif]]
| 1
| Lovely Howz of Badges
| When Mario's Partner in "danger" (5 HP or below), his/her attack power will go up by 2.
|-
| Power Smash
| [[Image:Powersmash.gif]]
| 1
| Given free by Profesor Frankly
| For 2 FP, Mario can use a more powerful hammer attack.
|-
| Pretty Lucky
| [[Image:Prettylucky.gif]]
| 2
| Dazzle (3 star pieces)
| Enemies will occasionally miss Mario when it's equipped.
|-
| Pretty Lucky P
| [[Image:Prettyluckyp.gif]]
| 2
| Lovely Howz of Badges
| Enemies will occasionally miss Mario's Partner when it's equipped.
|-
| Quake Hammer
| [[Image:Quakehammer.gif]]
| 2
| Boggly Woods
| For 3 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the floor.
|-
| Quick Change
| [[Image:Quickchange.gif]]
| 7
| Dazzle (8 star pieces)
| Allows Mario to switch partners in the midst of battle without using up a turn.
|-
| Refund
| [[Image:Refund.gif]]
| 1
| Pianta Parlor (34 piantas)
| If you use an item in battle, you'll be given some coins back.
|-
| Return Postage
| [[Image:Returnpostage.gif]]
| 7
| Pit of 100 Trials (Lvl 100, obtained by defeating Bonetail)
| Makes direct-attackers take 1/2 the damage they do.
|-
| Shrink Stomp
| [[Image:Shrinkstomp.gif]]
| 1
| Lovely Howz of Badges, Great Tree
| For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
|-
| Simplifier
| [[Image:Simplifier.gif]]
| 1
| Lovely Howz of Badges
| Makes action commands easier, but earns less star power.
|-
| Sleepy Stomp
| [[Image:Sleepystomp.gif]]
| 1
| Lovely Howz of Badges, Pit of 100 Trials (Lvl 10)
| For 2 FP, Mario can, in addition to causing damage, can put an enemy to sleep.
|-
| Slow Go
| [[Image:Slowgo.gif]]
| 0
| Charlieton
| Prevents Mario from running.
|-
| Soft Stomp
| [[Image:Softstomp.gif]]
| 1
| Rogueport Sewers
| For 2 FP, Mario can make enemies soft (lowers defense) if executed superbly.
|-
| Spike Shield
| [[Image:Spikeshield.gif]]
| 3
| Rogueport Sewers (need Vivian to hide when spikes jump out in a room)
| Allows Mario to safely jump on spiky enemies without getting hurt.
|-
| Super Appeal
| [[Image:Superappeal.gif]]
| 1
| Lovely Howz of Badges, Pianta Parlor
| Gets more star power from the audience when Mario appeals
|-
| Super Appeal P
| [[Image:Superappealp.gif]]
| 1
| Lovely Howz of Badges, Flurrie's bedroom
| Gets more star power from the audience when Mario's Partner appeals
|-
| Timing Tutor
| [[Image:Timingtutor.gif]]
| 1
| Charlieton
| Teaches the timing for style commands. A ! will appear when you should press A.
|-
| Tornado Jump
| [[Image:Tornadojump.gif]]
| 2
| Creepy Steeple
| For 3 FP, Mario can damage all midair enemies if executed superbly.
|-
| Unsimplifier
| [[Image:Unsimplifier.gif]]
| 1
| Lovely Howz of Badges
| Makes action commands harder, but earns more star power.
|-
| W Emblem
| [[Image:Wemblem.gif]]
| 0
| Charlieton (360 coins)
| Changes Mario's clothes into Wario's clothes.
|-
| Zap Tap
| [[Image:Zaptap.gif]]
| 3
| Pit of 100 Trials (Lvl 30)
| Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies. Fuzzies and bats cannot latch onto Mario to suck HP or FP.
|}
|}


===Unused Badges===
====''Mario & Luigi: Dream Team''====
These badges are in the game disc's software, but cannot be normally found in the game (recycled badges, so to speak). Some information may be incomplete.
[[File:M&LDTBadges1.png|thumb|The Badge Meter in ''Mario & Luigi: Dream Team'']]
Badges reappear in ''[[Mario & Luigi: Dream Team]]'', and are received much earlier than the previous installment. The first two badges, the Starter and Mush Badge, are both found in the depths of [[Pi'illo Castle]], where the petrified [[Prince Dreambert]] is also found. Both Mario and Luigi can equip one badge out of the 12 badges making 36 combinations. During battle, a Badge Meter on the bottom screen fills up as the Mario Bros. attack successfully. In the [[Earth|Real World]], the badges are filled up the same way as in ''Mario & Luigi: Bowser's Inside Story''. In the [[Dream World]], regular attacks fill up Mario's side, and [[Luiginary Attack]]s fill up Luigi's side. When the two badges meet at any point on the meter, one of the two (three/four if the [[Rank#Mario & Luigi: Dream Team|Badge Stock +1]] Rank-Up Bonus is selected for one of/both the bros) circles on the bottom screen shows an icon. Touching the icon does an action depending on what two badges are combined. If all circles on the bottom screen show an icon, and two badges meet, the last icon shown is replaced.


{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
In the chart below, Mario's badges are listed across and Luigi's are listed downwards.
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
!width="5%"|Name of Badge
!Badge
!width="1%"|Icon
!width="16%"|Starter Badge{{anchor|Starter Badge}}<br>[[File:M&LDT Starter Badge.png]]
!width="1%"|BP Needed
!width="16%"|Master Badge{{anchor|Master Badge}}<br>[[File:M&LDT Master Badge.png]]
!width="20%"|Game
!width="16%"|Expert Badge{{anchor|Expert Badge}}<br>[[File:M&LDT Expert Badge.png]]
!width="25%"|Effect
!width="16%"|Bronze Badge{{anchor|Bronze Badge}}<br>[[File:M&LDT Bronze Badge.png]]
!width="16%"|Silver Badge{{anchor|Silver Badge}}<br>[[File:M&LDT Silver Badge.png]]
!width="16%"|Gold Badge{{anchor|Gold Badge}}<br>[[File:M&LDT Gold Badge.png]]
|-
|-
| All or Nothing P
|style="background: #ABC;"|'''Mush Badge'''{{anchor|Mush Badge}}[[File:M&LDT Mush Badge.png]]
| [[Image:Pmttyd all or nothing p.gif]]
|align="center"|Restores 30% of each bro's HP.
| Likely 4
|align="center"|Restores 50% of each bro's HP.
| ''Paper Mario: The Thousand-Year Door''
|align="center"|Restores 80% of each bro's HP, revives fallen bros and cures bad status effects.
| Hit Action Commands, up ally's Attack. Fail, it goes to 0.
|align="center"|Restores 30% of each bro's BP.
|align="center"|Restores 50% of each bro's BP.
|align="center"|Restores 80% of each bro's BP.
|-
|-
| Attack FX F
|style="background: #ABC;"|'''Strike Badge'''{{anchor|Strike Badge}}[[File:M&LDT Strike Badge.png]]
| [[Image:Attack_fx_F_badge.PNG]]
|align="center"|Hits one enemy for 30 damage.
| 0
|align="center"|Hits one enemy for 80 damage.
| ''Paper Mario''
|align="center"|Hits one enemy for 160 damage.
| Changes the sound effects from Mario's hammer and jump attacks.
|align="center"|Hits all enemies for 20 damage.
|align="center"|Hits all enemies for 50 damage.
|align="center"|Hits all enemies for 100 damage.
|-
|-
| FP Drain P
|style="background: #ABC;"|'''Guard Badge'''{{anchor|Guard Badge}}[[File:M&LDT Guard Badge.png]]
| [[Image: FP_Drain_P.gif]]
|align="center"|Forms a barrier that reduces damage to zero for 3 attacks.
| Likely 1
|align="center"|Forms a barrier that reduces damage to zero for 6 attacks.
| ''Paper Mario: The Thousand-Year Door''
|align="center"|For 3 turns, prevents HP from hitting zero, making the user impossible to KO.
| Drops your ally's attack by 1, but gain 1 FP per attack.
|align="center"|Temporarily increases DEF and reduces damage dealt by enemies.
|align="center"|Increases how much the Badge Meter charges during battle.
|align="center"|Temporarily increases POW, letting users deal more damage to foes.
|-
|-
| Happy Flower P
|style="background: #ABC;"|'''Virus Badge'''{{anchor|Virus Badge}}[[File:M&LDT Virus Badge.png]]
| [[Image:Pmttyd_happy_flower_p.gif ]]
|align="center"|Temporarily decreases enemies' POW, making them deal less damage.
| Likely 2
|align="center"|Temporarily decreases enemies' DEF making them take more damage.
| ''Paper Mario: The Thousand-Year Door''
|align="center"|Makes all enemies dizzy. (Does not work on some foes.)
| Slowly and automatically recover FP in Battle (Ally)
|align="center"|Removes all status effects from all enemies.
|align="center"|Might turn any foe into a Mushroom of a type depending on their coin count.
|align="center"|Temporarily increases the chance of Lucky Hits.
|-
|-
| Lucky Day P
|style="background: #ABC;"|'''Risk Badge'''{{anchor|Risk Badge}}[[File:M&LDT Risk Badge.png]]
| [[Image:Pmttyd lucky day p.gif]]
|align="center"|Either fully recovers Mario's and Luigi's HP or drops them to 1.
|  Likely 7
|align="center"|Either fully charges the Badge Meter or resets it.
| ''Paper Mario: The Thousand-Year Door''
|align="center"|Gives everyone a 50% chance of taking enough damage to drop to 0 HP.
| When your ally's attacked, make foes miss more often.
|align="center"|Gives everyone a random status effect.
|}
|align="center"|Temporarily increases everyone's POW, upping damage dealt and received.
 
|align="center"|Damages everyone. (256 HP of damage)
== ''Mario & Luigi'' Series==
===''[[Mario and Luigi: Superstar Saga]]''===
 
In this game, badges do not provide new attacks. However, they do increase POW and BP, and sometimes have other special features. BP is not Badge Points, but Bros. Points, and serves a completely different function. Each brother can only wear one badge at a time.
 
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="6%"|Badge
!width="20%"|Location
!width="4%"|Buy Price
!width="10%"|Effect
!width="25%"|Description
!width="10%"|Special Effect
|-
|Bean Badge
|Receive after defeating Queen Bean
|&ndash;
|POW +8<br>BROS +6
|Increases POW and BROS. Points.
|&ndash;
|-
|Bean B. Badge
|Beanbean Castle Town
|78
|POW +10<br>BROS +6
|The most popular Badge in the kingdom.
|&ndash;
|-
|-
|Beauty Badge
|style="background: #ABC;"|'''Miracle Badge'''{{anchor|Miracle Badge}}[[File:M&LDT Miracle Badge.png]]
|Beanbean Castle Town
|align="center"|Produces more coins from enemies. (+30% coins)
|200
|align="center"|Produces more EXP from enemies. (+30% EXP)
|POW +28
|align="center"|Copies and stores a random Badge effect.
|A sparkling, beautiful Badge.
|align="center"|Temporarily increases the chances of Lucky Hits.
|&ndash;
|align="center"|Reverts user's status to the prior turn. Returns used items, cancelling effects.{{footnote|note|*}}
|align="center"|Stops time for a moment so that all enemies will be unable to move.
|}
|}
{{footnote|note|*|The in-game description is incorrect — the user's status is actually reset to how it was at the start of the battle.}}


===''Super Mario Bros. Wonder''===
{{main|Badge (Super Mario Bros. Wonder)}}
{{multiframe
|[[File:Badge Parachute Cap.png|70px]][[File:Badge Coin Reward.png|70px]][[File:Badge Jet Run.png|70px]]
|The Parachute Cap, Coin Reward, and Jet Run badges 
|size=200
|align=right
}}
Badges are introduced in the mainline ''Super Mario'' titles in ''[[Super Mario Bros. Wonder]]''. While [[Prince Florian]] equips one on his head, he grants players additional skills that can assist them in the level. Players can obtain badges from completing Badge Challenges or purchasing them in [[Poplin Shop]]s. Badges are divided into three categories: orange Action Badges let players take a special action such as gliding with their caps; blue Boost Badges are passive abilities that grant benefits such as attracting nearby coins; and yellow Expert Badges include advanced skills with trade-offs intended for experienced players.


===''[[Mario & Luigi: Partners in Time]]''===
==List of badges==
*[[List of Badges in Paper Mario|List of Badges in ''Paper Mario'']]
*[[List of badges in Paper Mario: The Thousand-Year Door|List of badges in ''Paper Mario: The Thousand-Year Door'']]
*[[List of Mario & Luigi: Superstar Saga gear#Badges|List of ''Mario & Luigi: Superstar Saga'' gear § Badges]]
*[[List of Mario & Luigi: Partners in Time gear#Badges|List of ''Mario & Luigi: Partners in Time'' gear § Badges]]


In the second installment, the setup is the same, except that badges only add special effects to each of the four brothers. [[Clothing]] increases and decreases all the stats in this game.
==See also==
*[[Power Badge (Yoshi's Woolly World)|Power Badge (''Yoshi's Woolly World'')]]
*[[Battle Card (Mario & Luigi: Paper Jam)|Battle Card (''Mario & Luigi: Paper Jam'')]]


{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
==Names in other languages==
|-style="background: #ABC;"
:''For a list of the names for each badge in other languages, see [[List of badge names in other languages]].''
!width="5%"|Badge
{{foreign names
!width="15%"|Found In
|Jap=バッジ
!width="8%"|Buy Price
|JapR=Bajji
!width="8%"|Sell Price
|JapM=Badge
!width="40%"|Effect
|SpaA=Medalla<small> (''Paper Mario'' series)</small><br>Insignia <small>(''Mario & Luigi'' series)</small>
|}
|SpaAM=Medal<br>Badge
|SpaE=Medalla
|SpaEM=Medal
|Fre=Badge
|Dut=Badge<br>Penning <small>(''Paper Mario: The Thousand-Year Door'' (Nintendo Switch))</small><ref>Nintendo Nederland (April 25, 2024). [https://youtu.be/al9ZHfAQ-uQ?si=juAAdWrBoPTr_hpc Een uitgebreide blik op Paper Mario: The Thousand-Year Door (Nintendo Switch)]. ''Youtube''. Retrieved May 1, 2024.</ref>
|DutM=-<br>Token
|Ger=Orden
|GerM=Medal
|Ita=Emblema<ref>''[[Paper Mario]]'' European manual, pag. 131</ref> <small>(''Paper Mario'')</small>
|Ita2=Tessera <small>(''Paper Mario: Thousand-Year Door'' and its remake, ''Mario & Luigi: Superstar Saga'' and its remake, ''Mario & Luigi: Partners in Time'')</small>
|Ita3=Spilla <small>(''Mario & Luigi: Bowser's Inside Story'' and its remake, ''Mario & Luigi: Dream Team Bros.''</small>
|ItaM=Emblem
|Ita2M=Card
|Ita3M=Pin
|Por=Medalha
|PorM=Medal
|Chi=勋章 (iQue)
|ChiR=Xūnzhāng
|ChiM=Badge
|Rus=Жетон
|RusR=Zheton
|RusM=Badge
|Kor=배지
|KorR=Baeji
|KorM=Badge
}}


[[category:Items]]
==References==
[[category:Tools/Equipment]]
<references/>
{{PM items}}
{{M&LSS}}
{{PMTTYD items}}
{{M&LPIT}}
{{SPM}}
{{M&LBIS}}
{{M&LDT}}
{{SMBW}}
[[Category:Lists]]
[[Category:Equipment]]
[[Category:Mario & Luigi: Bowser's Inside Story items]]
[[Category:Mario & Luigi: Dream Team items]]
[[Category:Mario & Luigi: Partners in Time items]]
[[Category:Mario & Luigi: Superstar Saga items]]
[[Category:Paper Mario items]]
[[Category:Paper Mario: The Thousand-Year Door items]]
[[Category:Super Mario Bros. Wonder items]]
[[de:Orden]]
[[it:Tessera (GdR)]]

Latest revision as of 07:58, May 1, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: Ripped sprites of each badge icon in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

This article is about the badges that influence gameplay. For the badges in Mario Kart Tour, see List of badges in Mario Kart Tour. For the badges in Super Mario Bros. Wonder, see Badge (Super Mario Bros. Wonder).
Badge
Screenshot of Mario and Luigi finding Badges, from Mario & Luigi: Dream Team.
Mario and Luigi finding their first badges in Mario & Luigi: Dream Team
First appearance Paper Mario (2000)
Latest appearance Super Mario Bros. Wonder (2023)
Effect Varies, but usually beneficial such as increase stats, unlock new moves for a character, etc.
“Putting on badges and taking them off is a vital skill.”
Goompa, Paper Mario

Badges are recurring items used in several Super Mario games ever since their first appearance in Paper Mario. They are equipped onto the player and they have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give characters access to new moves.

History[edit]

Paper Mario series[edit]

Mario and Goombario getting the Close Call badge.
Mario discovers the Close Call Badge from Paper Mario

Each badge requires a certain amount of BP to be equipped, which means that Mario cannot equip all the badges at the same time. The more useful a badge, the more BP it requires. Instead of changing Mario's stats, badges have many uses, from prolonging Mario's Spin Dash to changing the sound effects of Mario's hammer and jump attacks. Some badges also allow Mario to use special attacks with the hammer and boots that use FP.

Paper Mario[edit]

BadgePower Plus Badge.png
The HP Plus and Power Plus badges in Paper Mario
Main article: List of Badges in Paper Mario

In Paper Mario, Badges (as capitalized only in this game) can be found scattered in all the Mushroom Kingdom, but some particular Badges can be only bought from Rowf in Toad Town and from Merlow in exchange for Star Pieces. In the prologue, Goompa gives Mario the Power Jump Badge and teaches him how to use Badges. Later in the game, Merluvlee in the Shooting Star Summit can predict the locations of Badges. There are 80 Badges in total, and aside from the pause menu, Mario can also read from the board in his house how many Badges he has collected.

Paper Mario: The Thousand-Year Door[edit]

Sprite of the HP Plus badge in Paper Mario: The Thousand-Year Door.Sprite of the Power Plus badge in Paper Mario: The Thousand-Year Door.
The HP Plus and Power Plus badges in Paper Mario: The Thousand-Year Door
Main article: List of badges in Paper Mario: The Thousand-Year Door

In Paper Mario: The Thousand-Year Door, as well as being scattered over the world, badges can also be dropped by enemies, bought from the Lovely Howz of Badges and Charlieton in Rogueport with coins, from Pianta Parlor in Rogueport with pianta tokens, and exchanged from Dazzle in Rogueport Sewers with Star Pieces. Ms. Mowz can steal badges from enemies and enemies also occasionally drop badges when defeated. In this game, some badges have a "P" at the end of their names, they are identical to their non-"P" counterparts but affect Mario's partner instead. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario (or his partner) 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes are changed into Waluigi's clothes. There are 85 kinds of badges in total. Interestingly, enemies cannot drop Badges until after Professor Frankly has given Mario the Power Smash Badge.

Super Paper Mario[edit]

An HP Plus from Super Paper Mario.A Power Plus from Super Paper Mario.
The HP Plus and Power Plus badges in Super Paper Mario

Super Paper Mario eliminates the use of badges, as there is no RPG-style battling system. There are, however, two items that were badges in the past games: Power Plus and HP Plus. They retain their main purposes: Power Plus boosts the character's attack power by 1, and HP Plus boosts the character's maximum Heart Points by 5. Unlike the badges seen in the first two Paper Mario games, the effects of these items in Super Paper Mario are permanent. The Happy Flower, albeit distinctly different from its badge form, also appears in Super Paper Mario as an item. The player can also buy them both from the Flipside Arcade, but both are extremely expensive, costing 2,500 Flipside Tokens each. Badges also get a reference in Ms. Mowz's Catch Card description.

Mario & Luigi series[edit]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Icon of a Badge from Mario & Luigi: Superstar Saga. (This icon is smaller than the big badge icon from the menu, but bigger than the ever-smaller one used in the list in the menu.)Sprite of a badge from Mario & Luigi: Superstar Saga.
Badge sprite from Mario & Luigi: Superstar Saga + Bowser's Minions
Main article: List of Mario & Luigi: Superstar Saga gear
Main article: List of Mario & Luigi: Superstar Saga + Bowser's Minions gear

In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, each bro can only wear one badge at a time. Badges are used to raise Mario or Luigi's stats (like their Bros. Point or Power stat). Certain badges also allow different effects to be used in battle, such as defense from spiked enemies like Sharpeas and Pestnuts, HP recovery, and attacks with different effects, among others. In the original game, the first badge Mario and Luigi obtain is the Bean Badge (the Bwaha Badge is received before the Bean Badge in the remake, which is dropped by Dragohoho) from a Pea before they head off to Chucklehuck Woods. More badges can be bought in shops all around the Beanbean Kingdom, dropped from defeated enemies/bosses, or gained from NPCs, mainly after completing certain sidequests (ex. finding all Beanstones for an old Beanish in Beanbean Castle Town in exchange for a Bros. Rock).

Mario & Luigi: Partners in Time[edit]

An icon for badges in Mario & Luigi: Partners in Time
Main article: List of Mario & Luigi: Partners in Time gear

In Mario & Luigi: Partners in Time, Badges only give special effects to Mario, Luigi, Baby Mario, and Baby Luigi. Clothing instead affects all the stats in this game. Badges can be found all around the Mushroom Kingdom of the past, dropped by enemies/bosses, or bought in the present Peach's Castle's Shroom Shop, Gritzy Caves' Monty Mart, Toad Town's Gramma's Place and Peach's Castle Dungeon's Fawful's Bean 'n' Badge (for beans). Like the game's predecessor, only one badge can be given to each bro at a time.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Items known as "Bros. Badges" appear in Mario & Luigi: Bowser's Inside Story, in which they are used in battle by only Mario and Luigi. The first two badges are given to the player by Princess Lipid in the Flab Zone. When a gauge fills up, touching the two linked badges with the stylus activates the badge, yielding a variety of results, such as restoring health. The gauge is filled up by performing an attack in either a "GOOD", "GREAT" or "EXCELLENT" way (the requirements vary from badge to badge), though switching a badge to a different one resets the gauge to zero. Some badges can be purchased at a shop in Toad Town and others can be found throughout the game. Luigi's badge (the left side of the gauge) determines how good the action command must be to fill the bar, and how big the effect is. Mario's badge (the right side of the gauge) decides what the effect is.

In the game's remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, the Badges return and are received at the same place as the original game and function how they did in Mario & Luigi: Dream Team, except the badge meter does not fill up if there are two badge effects stored.

Badges
Mario & Luigi: Bowser's Inside Story[edit]
Name of Badge Icon Price (coins) Location Effect
Mushroom Badge One of Mario's Badges, the Mushroom Badge. N/A Obtained from Princess Lipid Restores HP.
Powerful Badge One of Mario's Badges, the Power Fury Badge. 2000 Bought from Toad Town's Badge Shop Increases both brothers' POW in the next attack.
Bonus Badge One of Mario's Badges, the Bonus Badge. 500 Bought from Toad Town's Badge Shop Increases amount of EXP and Coins brothers get in the battle it was used.
Bro Badge One of Mario's Badges, the Brother Badge. 1000 Bought from Toad Town's Badge Shop Restores SP.
Good Badge One of Luigi's Badges, the Good Badge. N/A Obtained from Princess Lipid Mario or Luigi must achieve at least a "good" rating to fill the meter.
Great Badge One of Luigi's Badges, the Great Badge. 500 Bought from Toad Town's Badge Shop Mario or Luigi must achieve at least a "great" rating to fill the meter.
Excellent! Badge One of Luigi's Badges, the Excellent! Badge. 1000 Bought from Toad Town's Badge Shop Mario or Luigi must achieve at least an "excellent" rating to fill the meter.
Excellent!! Badge One of Luigi's Badges, the Excellent!! Badge. N/A Obtained after Mario and Luigi become Rainbow-Ranked (Level 40) Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter does not break.
Combined Effects
Badge One of Mario's Badges, the Mushroom Badge. One of Mario's Badges, the Power Fury Badge. One of Mario's Badges, the Bonus Badge. One of Mario's Badges, the Brother Badge.
One of Luigi's Badges, the Good Badge. Recover 20% of HP Increase power by 1.2x Increase Coins by 1.2x Recover 20% of SP
One of Luigi's Badges, the Great Badge. Recover 30% of HP Increase power by 1.5x Increase Coins by 1.4x Recover 30% of SP
One of Luigi's Badges, the Excellent! Badge. Recover 50% of HP & Clear status effects Increase power by 2x Increase EXP by 1.2x, and Coins by 1.6x Recover 50% of SP
One of Luigi's Badges, the Excellent!! Badge. Recover all HP & Clear status effects Increase power by 4x Increase EXP by 1.5x, and Coins by 2x Recover all SP
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
Name of Badge Icon Price (coins) Location Effect
Mushroom Badge - N/A Obtained from Princess Lipid Restores HP.
Bonus Badge - 500 Bought from Toad Town's Badge Shop Increases amount of EXP and/or Coins brothers get in the battle it was used. It also drops an item after they defeat enemies in battle.
Bro Badge - 800 Bought from Toad Town's Badge Shop after getting Wisdurm's Star Cure Restores BP.
Powerful Badge - 1500 Bought from Toad Town's Badge Shop Increases both brothers' POW.
Miracle Badge - N/A Grand Prize in Cholesteroad Deals an amount of damage to all enemies. Certain enemies may take more damage depending on their type. Has a chance to inflicting a status effect on enemies.
Shield Badge - N/A Grand Prize in Mushroom Ball Derby Reduces/blocks the damage received from enemies.
Beginner Badge - N/A Obtained from Princess Lipid Depends on what badge it is typed with.
Pro Badge - 1000 Bought from Toad Town's Badge Shop after getting Wisdurm's Star Cure
Master Badge - 5000 Bought from Toad Town's Badge Shop after getting Chakron's Star Cure
Expert Badge - N/A Obtained after defeating Bowser Memory MLX
Combined Effects
Badge Mushroom Badge Powerful Badge Bonus Badge Bro Badge Miracle Badge Shield Badge
Beginner Badge Restores 20% of HP for both bros. POW up 20% for three turns. Gives you twice as many coins at the end of the battle when equipped. Restores 20% of BP for both bros. Deals a small amount of damage to all enemies.

Flying enemies take more damage than others.

Reduces damage received from enemy attacks to 50% for two turns.
Pro Badge Restores 20% of HP for both bros.

Cures any status effects.

KO activated! Your next attack will be three times as powerful! Will cause defeated enemies to drop an item for three turns. Restores 40% of BP for both bros. Deals damage to all enemies and has a chance of inflicting BURN status.

Flying enemies take more damage than others.

Reduces damage received from enemy attacks to 70% for four turns.
Master Badge Restores 70% of HP for both bros.

Cures any status effects and revives KO'd bros.

POW up 30% for four turns. Gives you twice as much EXP at the end of a battle when equipped. Restores 60% of BP for both bros. Deals damage to all enemies and has a chance of inflicting DIZZY status. Blocks an enemy attack with a barrier five times.
Expert Badge Restores 100% of HP for both bros, even when KO'd.

Cures any status effects.

KO activated! Your next attack will be six times as powerful! Will cause defeated enemies to drop rare items when defeated for three turns. Restores 80% of BP for both bros. Deals a good amount of damage to all enemies and has a chance of inflicting a random status effect. Prevents being KO'd regardless of how much HP you lose and blocks all status effects for three turns.

Mario & Luigi: Dream Team[edit]

Badge Meter
The Badge Meter in Mario & Luigi: Dream Team

Badges reappear in Mario & Luigi: Dream Team, and are received much earlier than the previous installment. The first two badges, the Starter and Mush Badge, are both found in the depths of Pi'illo Castle, where the petrified Prince Dreambert is also found. Both Mario and Luigi can equip one badge out of the 12 badges making 36 combinations. During battle, a Badge Meter on the bottom screen fills up as the Mario Bros. attack successfully. In the Real World, the badges are filled up the same way as in Mario & Luigi: Bowser's Inside Story. In the Dream World, regular attacks fill up Mario's side, and Luiginary Attacks fill up Luigi's side. When the two badges meet at any point on the meter, one of the two (three/four if the Badge Stock +1 Rank-Up Bonus is selected for one of/both the bros) circles on the bottom screen shows an icon. Touching the icon does an action depending on what two badges are combined. If all circles on the bottom screen show an icon, and two badges meet, the last icon shown is replaced.

In the chart below, Mario's badges are listed across and Luigi's are listed downwards.

Badge Starter Badge
Starter Badge of Mario & Luigi: Dream Team
Master Badge
Master Badge of Mario & Luigi: Dream Team
Expert Badge
Expert Badge of Mario & Luigi: Dream Team
Bronze Badge
Bronze Badge of Mario & Luigi: Dream Team
Silver Badge
Silver Badge of Mario & Luigi: Dream Team
Gold Badge
Gold Badge of Mario & Luigi: Dream Team
Mush BadgeMush Badge of Mario & Luigi: Dream Team Restores 30% of each bro's HP. Restores 50% of each bro's HP. Restores 80% of each bro's HP, revives fallen bros and cures bad status effects. Restores 30% of each bro's BP. Restores 50% of each bro's BP. Restores 80% of each bro's BP.
Strike BadgeStrike Badge of Mario & Luigi: Dream Team Hits one enemy for 30 damage. Hits one enemy for 80 damage. Hits one enemy for 160 damage. Hits all enemies for 20 damage. Hits all enemies for 50 damage. Hits all enemies for 100 damage.
Guard BadgeGuard Badge of Mario & Luigi: Dream Team Forms a barrier that reduces damage to zero for 3 attacks. Forms a barrier that reduces damage to zero for 6 attacks. For 3 turns, prevents HP from hitting zero, making the user impossible to KO. Temporarily increases DEF and reduces damage dealt by enemies. Increases how much the Badge Meter charges during battle. Temporarily increases POW, letting users deal more damage to foes.
Virus BadgeVirus Badge of Mario & Luigi: Dream Team Temporarily decreases enemies' POW, making them deal less damage. Temporarily decreases enemies' DEF making them take more damage. Makes all enemies dizzy. (Does not work on some foes.) Removes all status effects from all enemies. Might turn any foe into a Mushroom of a type depending on their coin count. Temporarily increases the chance of Lucky Hits.
Risk BadgeRisk Badge of Mario & Luigi: Dream Team Either fully recovers Mario's and Luigi's HP or drops them to 1. Either fully charges the Badge Meter or resets it. Gives everyone a 50% chance of taking enough damage to drop to 0 HP. Gives everyone a random status effect. Temporarily increases everyone's POW, upping damage dealt and received. Damages everyone. (256 HP of damage)
Miracle BadgeMiracle Badge of Mario & Luigi: Dream Team Produces more coins from enemies. (+30% coins) Produces more EXP from enemies. (+30% EXP) Copies and stores a random Badge effect. Temporarily increases the chances of Lucky Hits. Reverts user's status to the prior turn. Returns used items, cancelling effects.* Stops time for a moment so that all enemies will be unable to move.

* - The in-game description is incorrect — the user's status is actually reset to how it was at the start of the battle.

Super Mario Bros. Wonder[edit]

Main article: Badge (Super Mario Bros. Wonder)
Artwork of the parachute cap badge from Super Mario Bros. WonderThe Coin Reward badge from Super Mario Bros. WonderArtwork of the jet run badge from Super Mario Bros. Wonder
The Parachute Cap, Coin Reward, and Jet Run badges

Badges are introduced in the mainline Super Mario titles in Super Mario Bros. Wonder. While Prince Florian equips one on his head, he grants players additional skills that can assist them in the level. Players can obtain badges from completing Badge Challenges or purchasing them in Poplin Shops. Badges are divided into three categories: orange Action Badges let players take a special action such as gliding with their caps; blue Boost Badges are passive abilities that grant benefits such as attracting nearby coins; and yellow Expert Badges include advanced skills with trade-offs intended for experienced players.

List of badges[edit]

See also[edit]

Names in other languages[edit]

For a list of the names for each badge in other languages, see List of badge names in other languages.
Language Name Meaning
Japanese バッジ
Bajji
Badge

Chinese 勋章 (iQue)
Xūnzhāng
Badge

Dutch Badge
Penning (Paper Mario: The Thousand-Year Door (Nintendo Switch))[1]
-
Token
French Badge
-
German Orden
Medal
Italian Emblema[2] (Paper Mario)
Tessera (Paper Mario: Thousand-Year Door and its remake, Mario & Luigi: Superstar Saga and its remake, Mario & Luigi: Partners in Time)
Spilla (Mario & Luigi: Bowser's Inside Story and its remake, Mario & Luigi: Dream Team Bros.
Emblem
Card
Pin
Korean 배지
Baeji
Badge

Portuguese Medalha
Medal
Russian Жетон
Zheton
Badge

Spanish (NOA) Medalla (Paper Mario series)
Insignia (Mario & Luigi series)
Medal
Badge
Spanish (NOE) Medalla
Medal

References[edit]

  1. ^ Nintendo Nederland (April 25, 2024). Een uitgebreide blik op Paper Mario: The Thousand-Year Door (Nintendo Switch). Youtube. Retrieved May 1, 2024.
  2. ^ Paper Mario European manual, pag. 131