Template:Featured: Difference between revisions

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<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FA's will be put on this page. [[Category:Main Page Templates]]
<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FA's will be put on this page. [[Category:Main Page Templates]]
</noinclude>{{featuredimage|SSBB Cover.jpeg‎|100px|Super Smash Bros. Brawl}}
</noinclude>{{featuredimage|SSBB Cover.jpeg‎|100px|Super Smash Bros. Brawl}}
'''''[[Super Smash Bros. Brawl]]''''' is a fighting game for the [[Wii]]. This is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] and the follow-up to ''[[Super Smash Bros. Melee]]'' for the [[Nintendo GameCube]]. It was designed by [[Masahiro Sakurai]], who also made the preceding ''Super Smash Bros.'' games, and developed by a team that was specifically created for it. The game uses a game engine called Havok that mainly focuses on the game physics, which was provided by an Irish company of the same name. After a planned release date of December 3, [[List of Mario games by date#2007|2007]] in North America, all regions had their release dates pushed back. It was then slated for release on February 10, [[List of Mario games by date#2008|2008]] in North America, and January 24, 2008 for Japan. However on January 15, 2008, it was then delayed to January 31, 2008 for Japan.
'''''[[Super Smash Bros. Brawl]]''''' is a fighting game for the [[Wii]]. This is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] and the follow-up to ''[[Super Smash Bros. Melee]]'' for the [[Nintendo GameCube]]. It was designed by [[Masahiro Sakurai]], who also made the preceding ''Super Smash Bros.'' games, and developed by a team that was specifically created for it. The game uses a game engine called Havok that mainly focuses on the game physics, which was provided by an Irish company of the same name. After a planned release date of December 3, [[List of Mario games by date#2007|2007]] in North America, all regions had their release dates pushed back. It was then slated for release on February 10, [[List of Mario games by date#2008|2008]] in North America, and January 24, 2008 for Japan. However, on January 15, 2008, it was then delayed to January 31, 2008 for Japan.

Revision as of 13:56, May 29, 2016

Please read: If you are going to replace the current information on the Featured template, please see here before doing that and look at which order our next FA's will be put on this page. Template:Featuredimage Super Smash Bros. Brawl is a fighting game for the Wii. This is the third installment in the Super Smash Bros. series and the follow-up to Super Smash Bros. Melee for the Nintendo GameCube. It was designed by Masahiro Sakurai, who also made the preceding Super Smash Bros. games, and developed by a team that was specifically created for it. The game uses a game engine called Havok that mainly focuses on the game physics, which was provided by an Irish company of the same name. After a planned release date of December 3, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However, on January 15, 2008, it was then delayed to January 31, 2008 for Japan.