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The sequel to the hit game Super Smash Bros for the N64, Super Smash Bros. Melee is an action/fighting game in which several of [[Nintendo]]'s All Stars can duke it out, including [[Mario]], [[Wikipedia:Link (Legend of Zelda)|Link]], [[Wikipedia:Pikachu|Pikachu]], [[Wikipedia:Kirby|Kirby]] and other characters from other popular [[Nintendo]] games.
{{Infobox CVG
|title = Super Smash Bros. Melee
|image = [[Image:Super Smash Bros Melee Players Ch.jpg|250px|Cover of Super Smash Bros. Melee.]]
|developer = [[HAL Laboratory, Inc.|HAL Laboratory]]
|publisher = [[Nintendo]]
|designer = [[Masahiro Sakurai]]
|engine =
|released = [[Image:Flag of Japan.svg|22px|Japan]] [[November 21]], [[2001 in video gaming|2001]]<br>[[Image:Flag of the United States.svg|22px|North America]] [[December 3]], [[2001 in video gaming|2001]]<br>[[Image:European flag.svg|22px|Europe]] [[May 24]], [[2002 in video gaming|2002]]
|genre = [[Versus fighting game|Fighting]]
|modes = [[Single player]], [[multiplayer]]
|ratings = [[Entertainment Software Rating Board|ESRB]]: T (Teen) <br/>[[Entertainment and Leisure Software Publishers Association|ELSPA]]: 11+<br/>[[PEGI]]: Ages 3+, <br> [[Office of Film and Literature Classification|OFLC]]: G8+
|platforms = [[Nintendo GameCube]]
|media = 1.5 [[gigabyte]] [[optical disc]] and 128-Megabit disc
|requirements = 11 blocks of memory
|input =
|preceded by = [[Super Smash Bros.]]
|followed by = [[Super Smash Bros. Brawl]]
}}
'''''Super Smash Bros. Melee''''' ([[Japanese language|Japanese]]: 大乱闘スマッシュブラザーズDX, '''''Dairantō Smash Brothers Deluxe''''') is a colorful [[versus fighting game|fighting game]] released for the [[Nintendo GameCube]] shortly after its launch in [[2001 in video gaming|2001]]. It is the [[sequel]] to the 1999 [[Nintendo 64]] fighting game ''[[Super Smash Bros.]]'' and builds on that game's broad appeal and involved [[multiplayer]] mode, adding new features. A very popular title, it is considered the definitive [[killer game]] for the GameCube and is the GameCube's best-selling title. <ref>{{cite web | url=http://www.everythingandnothing.org.uk/vg/worldtotals.php | title=Video games world totals sales | publisher=Everything & Nothing | accessdate = 2006-03-26}}</ref> It is usually referred to by its acronym, '''''SSBM''''', or, more informally, '''Smash''' or '''Melee'''.


==List of Characters==
As was the case in the original ''Super Smash Bros.'', ''Super Smash Bros. Melee'' does not have a true story behind it and merely features a scenario in which many of the most famous characters from the different universes of [[Nintendo]] converge in one dimension to do battle with each other for unexplained reasons. As was the case in the original, the game's story is never made clear.


*[[Mario]]
==Gameplay==
*[[Luigi]]
''Super Smash Bros. Melee'', like its predecessor, is different from most traditional fighting games in that simply inflicting damage does not guarantee victory. In normal play, a player must force the opponent off the stage's boundaries, termed as a "KO"; this can be likened to a ring out in standard fighting games. Attacks both inflict damage and knock back the enemy; inflicted damage increases that distance, so sufficient damage must be accumulated before one attempts to KO an opponent. If the opponent is insufficiently damaged, he or she can "recover" (through mid-air jumps or certain attacks) from off-stage and resume normal combat. During the game, items fall in the game field, like [[Super Mushroom]]s (the character grows), [[Poké Ball]]s (release Pokémon), [[Koopa Troopa|Koopa shells]] (to be kicked at foes) and [[Heart Container]]s (replenish 100% damage).
*[[Dr. Mario]]
*[[Yoshi]]
*[[Princess Peach]]
*[[King Bowser]]
*[[Wikipedia:Link (Legend of Zelda)|Link]]
*[[Wikipedia:Princess Zelda|Zelda]]
*[[Wikipedia:Sheik|Sheik]]
*[[Wikipedia:Young Link|Young Link]]
*[[Wikipedia:Ganondorf|Ganondorf]]
*[[Wikipedia:Captain Falcon|C. Falcon]]
*[[Wikipedia:Fox McCloud|Fox McCloud]]
*[[Wikipedia:Falco Lombardi|Falco Lombardi]]
*[[Wikipedia:Kirby|Kirby]]
*[[Wikipedia:Marth (Fire Emblem)|Marth]]
*[[Wikipedia:Roy (Fire Emblem)|Roy]]
*[[Wikipedia:Ice Climbers|Ice Climbers]]
*[[Wikipedia:Mr. Game & Watch|Mr. Game & Watch]]
*[[Wikipedia:Pikachu|Pikachu]]
*[[Wikipedia:Mewtwo|Mewtwo]]
*[[Wikipedia:Jigglypuff|Jigglypuff]]
*[[Wikipedia:Pichu|Pichu]]
*[[Donkey Kong]]
*[[Wikipedia:Ness|Ness]]


==Stages==
[[image:Smashbrosgameplay.jpg|left|thumb|[[Captain Falcon]], [[Mario]], [[Kirby (Nintendo)|Kirby]], and [[Donkey Kong]] in the [[Termina|Great Bay]] stage.]]
<!-- Please add the stages for me -->


[[Category: Games]]
The controls for ''Melee'' are simple: almost every single move in the game can be accessed via one button press and a joystick direction. This control scheme contrasts to that of standard fighting games which often require the player to memorize complicated and sometimes lengthy sequences of button inputs to perform effective attack combos. Different attacks can be accessed depending on which button is pressed or whether the control stick is tilted or tapped. Each character has unique special moves, such as Link's arrows or Mario's fireballs.
[[Category: GameCube Games]]
 
[[Single player]] mode provides the player with a variety of fighting and side-scrolling challenges. One can also practice in Training mode, or use the Stadium to play various [[minigame]]s: Target Test, Home Run Contest, and Multi Man Melee. The Event Match mode allows the player to attempt to negotiate various scripted challenges (fighting a ''[[Pokémon]]''-themed match, for instance, or defeating an enemy in less than seven seconds).
 
===Versus===
In versus mode, up to four characters may fight, either in a free-for-all or on teams. All characters may be controlled either by humans or [[Artificial Intelligence|AIs]] of varying difficulty. The victor may be determined in any of four ways, the most popular of which are "stock" mode, in which the last player (or team) still alive is declared the winner, and "time" mode, in which the winner is the player with the most KOs and fewest falls at the end of a certain time limit. A variety of other options are available, such as determining the number and kind of items that appear during the battle.
 
As with other fighting games, the game's versus mode is used for competitive gaming. There have been many tournaments throughout the years, most following the format of four or five-stock, eight to ten-minute time limit, no items battle on one of a limited selection of fair stages {{cite needed}}. [[Major League Gaming]] added ''Super Smash Bros. Melee'' to its roster of tournament games in 2004 {{fact}}.
 
===Trophies===
Trophies of various Nintendo characters and objects can be collected in the game. These trophies include statuettes of various characters, accessories and items associated with them, as well as secondary characters not otherwise included in the game. The trophies range from the well-known to the obscure. ''Super Smash Bros.'' had a similar system of plush dolls.
 
There are 293 trophies in NTSC versions of ''Super Smash Bros. Melee''. The three additional trophies are the character Tamagon from ''[[Devil World]]'' released only in Japan, and two trophies that were awarded at a promotional event in Japan: Samus without her helmet, and Mario riding Yoshi.  Tamagon was removed from the PAL version.  Contrary to popular belief, it is in the American version.
 
==Characters==
{{main|Characters in Super Smash Bros. Melee}}
[[Image:SSBM-SelectScreen.png|thumb|right|Character selection screen (with all characters unlocked)]]
All eight original and four [[secret character]]s from ''[[Super Smash Bros.]]'' return along with four new characters available from the start of the game. Two of the secret characters from the original game are now automatically available from the start in ''Melee''. Nine new secret characters have been added in addition to the two remaining secret characters for a total of 25 playable characters.
 
In addition, there are also 3 non-playable boss characters: Master Hand, Crazy Hand and Giga Bowser, a heavily enlarged version of Bowser. Also, there are male and female wire frame fighters that cannot be selected.
 
==Hoaxes==
Due to the popularity of this game, a number of hoaxes have appeared and have become extremely popular. <!-- Criteria: Must provide a link like the Toad hoax or be mentioned in a magazine like the Sonic and Tails hoax -->
 
[[image:Sonic001.jpg|right|thumb|100px|Sonic]]
[[image:Tails001.jpg|left|thumb|120px|Tails]]
===Sonic and Tails===
 
In [[2002]], the April edition of the [[video game magazine]] ''[[Electronic Gaming Monthly]]'' listed a "[[cheat code|cheat]]" for the game that would baffle many players {{cite needed}} <!-- Cite the magazine article; also, somebody scan the page in question and replace the current images -->. The issue claimed that the [[Sega]] characters [[Sonic the Hedgehog (character)|Sonic the Hedgehog]] and [[Miles "Tails" Prower]] were hidden characters in the game. In order to be able to unlock them, the player was required to eliminate 20 of the wire-frame characters in the Cruel Melee mode. Then, both Sonic and Tails would supposedly fight the player simultaneously. If defeated, they would then become playable. ''EGM'' also stated that if a player completed Classic mode with either character, they would be given "a special surprise". To convince readers, ''EGM'' included some "screenshots" of Sonic and Tails in play. However, the rumor was revealed to be an [[April Fool's Day|April Fool's]] joke, reminiscent of ''EGM''<nowiki>'</nowiki>s similarly executed [[Sheng Long]] joke for ''[[Street Fighter II]]''. Many have cleared this challenge but found Sonic and Tails were not unlocked.
Starting in 2002, [[EGM April Fool's Jokes]] have been appearing annually.
 
[[image:Toadsmall.jpg|right|thumb|90px|Toad]]
 
===Toad===
[[Toad (Nintendo)|Toad]] is a [[retinue|retainer]] of [[Princess Peach]] found throughout the ''Super Mario Bros.'' series. Toad appears briefly in ''Super Smash Bros. Melee'' as one of Princess Peach's attacks and in the Mushroom Kingdom stage in Adventure Mode. [http://www.geocities.com/demeterpictures/secret.html The Toad Hoax] described a method to "unlock" Toad &mdash; complete Adventure mode and shoot all the ending credits. However, this has been disproven: Toad cannot be reached using this method, the Debug menu (accessible with Action Replay) finds no evidence of Toad being a playable character, and the supposed screenshots of Toad in action were edited. It is also noted that there is a Toad trophy that is obtained via normal means, unlike any of the actual playable characters (this was commonly used as a method to disprove many other, lesser known hoax characters, such as [[Wario]], [[Waluigi]], [[Koopa]], Paper Mario, [[Diddy Kong]] and Balloon Fighter).
 
Prior to the release of SSBM, Toad was also listed on many fansites 'confirmed lists' as they attempted to acquire knowledge of all playable characters. This error was due to early screenshots of Peach using the attack which draws out Toad.
 
==Tournaments==
The depth of this game has led to the development of a large, devoted tournament community. ''Smash World Forums'', or Smashboards, slowly grew into the home for these competitive players. In 2002 and 2003, the first tournaments began appearing on Smashboards. Many of these tournaments were held in a member's basement, and open invitations were placed on the website. Early on, some people would drive 5-6 hours to get to a location where there might only be 10 players.
 
The scene began to transform with the arrival of the Tournament Go (TG) series of tournaments, hosted by a moderator with the handle of "MattDeezie". At the time, MattDeezie had been placing very high in California tournaments, and also placed in the Top 3 at the IGVF Seattle Smash national tournament. He invited anyone who would attend to come out to California, and he both rented out the building for the tournament out of his own pocket and allowed everyone who came to stay at his personal residence. The series quickly grew, and soon, one of the top 2 smashers in the Midwest, Eddie, traveled from Chicago to California for it, setting the precedent for the TG series as the unofficial national championships of Super Smash Bros. Melee.
 
The TG series had six incarnations, the last being in the summer of 2004. In addition to Midwest players such as Eddie, TG tournaments attracted players from the East Coast such as members of H2yl and DA. The TG series has contributed much to the development of the nationwide community. The community has grown from perhaps 100 traveling members to over 1500. The end of this tournament series was not the end of competitive Smash by far, though.
 
In the same summer as TG6, the Ship of Fools, a crew located in Mishawaka, Indiana, hosted [http://www.meleefc.com MELEE-FC]&mdash;Misunderstood Enthusiasts Living an Extraordinary Existence, For Cash. Though the name was humorous in nature, the tournament was promoted heavily due to the fact that TG5 was supposed to be the last of the series. Even the late announcement of TG6 did not prevent this tournament from being the largest to date. Its central location and hospitable environment attracted players from all over the country. Around the same time, [[Major League Gaming]] (MLG) added Smash to its tournament line-up, offering thousands of dollars in prize money.
 
The first and second MLG seasons have concluded successfully, with Ken Huong, the generally acknowledged best player in the world, winning both titles, over notable players such as Isai, Chu Dat, PC Chris, Azen, and even over Captain Jack from Japan. The second FC, hosted in July 2005, was the largest tournament to date, at 186 entrants for singles. It also was the site for the first Regional Crew Battle, when the East Coast, West Coast, South, and Midwest brought some of their top players and competed.  Even with Ken (winner of FC's singles tournament) on the West Coast team, the East Coast managed to squeek by their rivals in the crew battles, beating the West Coast by a very close 2 stock and winning the first Regional Crew Battle.  The second annual Regional Crew Battle is set to take place at [http://www.meleefc.com MELEE-FC6]. Although FC6 was intended to be the tournament of the summer, Ken Huong's "OC2" has been portrayed as much more promising and popular. The attendance of this tournament could devastate that of FC6, possibly forcing the kishes into bankruptcy.
 
MLG continues to run corporately sponsored Smash tournaments, with [[USA Network]] carrying their events this coming season.<ref>{{cite web | author = Dyslexia | year = April 16, 2006 | url=http://www.mlgpro.com/news/MLG_To_Bring_Pro_Gaming_To_the_Masses/1.html | title=MLG To Bring Pro Gaming To the Masses | publisher=Major League Gaming | accessdate = 2006-04-17}}</ref> It was confirmed at MLG NY 2006, that SSBM will be aired. The independent scene also thrives, with many regions hosting monthly tournaments, and the next incarnation of MELEE-FC on the horizon.
 
==Reaction==
''Super Smash Bros. Melee'' currently has an aggregate score of 89% at GameRankings <ref>[http://www.gamerankings.com/htmlpages2/516492.asp GameRankings - Super Smash Bros. Melee] (Retrieved [[April 3]], [[2006]])</ref>. Many reviewers felt that the game was vastly improved over its predecessor with more customization and characters as well as more polished graphics and improved gameplay.  Fran Mirabella of [[IGN]] in particular noted the additions of the Event and Adventure modes, which he said added hours and hours of single-player gameplay. <ref>Mirabella, Fran.  [http://cube.ign.com/articles/166/166387p1.html IGN: Super Smash Bros. Melee Review].  [[IGN]].  [[December 3]], [[2001]].  Retreieved [[April 19]], [[2006]].</ref> However, Miguel Lopez of [[GameSpot]] described the controls as "hyper-responsive", but only noticably so when making precise movements <ref>Lopez, Miguel.  [http://www.gamespot.com/gamecube/action/supersmashbrosmelee/review.html Smash Bros. Melee for Gamecube Review].  [[GameSpot]].  [[November 17]], [[2001]].  Retrieved [[April 17]], [[2006]].</ref>
 
This game has been consistenly hailed as one of the best games of all time. ''Super Smash Bros. Melee'' placed sixth in two [[GameFAQs]] events: the "Best Game Ever" contest <ref>[http://www.gamefaqs.com/features/contest/c04sprbracket.html Best. Game. Ever. Bracket].  [[GameFAQs]].  Spring 2004.</ref>, and a poll about the 100 best games ever <ref>[http://www.gamefaqs.com/features/top10/top10_100.html 10-Year Anniversary Contest - The 10 Best Games Ever + 90 Games: The Users' Picks].  [[GameFAQs]].  2005.</ref>.  In the 200th issue of [[Electronic Gaming Monthly]], the editors published a list of the "Top 200 Games Of Their Time," which compared games based on their influence and popularity at release. ''Super Smash Bros. Melee'' was the 92nd most influential game of its time {{citation needed}}. [[Nintendo Power]] named it the 16th best game ever to appear on a Nintendo console (''Nintendo Power'' #200), though a poll based on player opinions held by Nintendo Power had SSBM placing in fourth.
 
==Future==
{{main|Super Smash Bros. Brawl}}
 
At [[E3]] 2005, the President of Nintendo, [[Satoru Iwata]], announced a third game in the ''Super Smash Bros.'' series which is currently in development for the [[Wii]] (formerly code-named Nintendo Revolution) as a launch title. The game is planned to be playable online by taking advantage of the system's [[Wi-Fi]] capabilities.
 
On [[November 16]], [[2005]], Nintendo announced that [[Masahiro Sakurai]], the director of previous Smash Bros outings, will once again be at the helm as director and game designer. The move came as somewhat of a surprise as Sakurai left [[HAL Laboratory]] to head his own independent company, Sora.
 
==Soundtrack==
Nintendo released a special musical album in 2004 called '''Smashing...Live!''' which it gave away as a bonus for subscribing to ''Nintendo Power'' magazine in North America, and also as a free gift in an issue of the [[United Kingdom|British]] ''[[Nintendo Official Magazine]]''. It was released for sale only in Japan. It is not music taken directly from the game like most video game soundtracks but, rather, a live, orchestrated performance of many of the songs from the game.
 
==References==
<references />
 
==External links==
{{book}}
*{{Nintendo.com|id=m-Game-0000-587|title=Super Smash Bros. Melee}}
*{{moby game|id=/super-smash-bros-melee|name=''Super Smash Bros. Melee''}}
*[http://www.n-philes.com/features.php?id=174 Description of the Debug Menu]
*[http://ssbm.detstar.com/ Detstar - Super Smash Bros. Melee]
*[http://www.smashdomain.com/ Smash Domain]
*[http://www.meleefc.com/ MELEE-FC Tournament Homepage]
 
{{Super Smash Bros. series}}
 
[[Category:Smash Bros. games]]
[[Category:GameCube only games]]
[[Category:2001 computer and video games]]
[[Category:Killer games]]
 
[[es:Super Smash Bros. Melee]]
[[fi:Super Smash Bros. Melee]]
[[fr:Super Smash Bros. Melee]]
[[it:Super Smash Bros. Melee]]
[[nl:Super Smash Bros. Melee (GameCube)]]
[[pt:Super Smash Bros. Melee]]
[[simple:Super Smash Bros. Melee]]
[[sv:Super Smash Bros. Melee]]

Revision as of 16:51, May 11, 2006

Template:Infobox CVG Super Smash Bros. Melee (Japanese: 大乱闘スマッシュブラザーズDX, Dairantō Smash Brothers Deluxe) is a colorful fighting game released for the Nintendo GameCube shortly after its launch in 2001. It is the sequel to the 1999 Nintendo 64 fighting game Super Smash Bros. and builds on that game's broad appeal and involved multiplayer mode, adding new features. A very popular title, it is considered the definitive killer game for the GameCube and is the GameCube's best-selling title. [1] It is usually referred to by its acronym, SSBM, or, more informally, Smash or Melee.

As was the case in the original Super Smash Bros., Super Smash Bros. Melee does not have a true story behind it and merely features a scenario in which many of the most famous characters from the different universes of Nintendo converge in one dimension to do battle with each other for unexplained reasons. As was the case in the original, the game's story is never made clear.

Gameplay

Super Smash Bros. Melee, like its predecessor, is different from most traditional fighting games in that simply inflicting damage does not guarantee victory. In normal play, a player must force the opponent off the stage's boundaries, termed as a "KO"; this can be likened to a ring out in standard fighting games. Attacks both inflict damage and knock back the enemy; inflicted damage increases that distance, so sufficient damage must be accumulated before one attempts to KO an opponent. If the opponent is insufficiently damaged, he or she can "recover" (through mid-air jumps or certain attacks) from off-stage and resume normal combat. During the game, items fall in the game field, like Super Mushrooms (the character grows), Poké Balls (release Pokémon), Koopa shells (to be kicked at foes) and Heart Containers (replenish 100% damage).

The controls for Melee are simple: almost every single move in the game can be accessed via one button press and a joystick direction. This control scheme contrasts to that of standard fighting games which often require the player to memorize complicated and sometimes lengthy sequences of button inputs to perform effective attack combos. Different attacks can be accessed depending on which button is pressed or whether the control stick is tilted or tapped. Each character has unique special moves, such as Link's arrows or Mario's fireballs.

Single player mode provides the player with a variety of fighting and side-scrolling challenges. One can also practice in Training mode, or use the Stadium to play various minigames: Target Test, Home Run Contest, and Multi Man Melee. The Event Match mode allows the player to attempt to negotiate various scripted challenges (fighting a Pokémon-themed match, for instance, or defeating an enemy in less than seven seconds).

Versus

In versus mode, up to four characters may fight, either in a free-for-all or on teams. All characters may be controlled either by humans or AIs of varying difficulty. The victor may be determined in any of four ways, the most popular of which are "stock" mode, in which the last player (or team) still alive is declared the winner, and "time" mode, in which the winner is the player with the most KOs and fewest falls at the end of a certain time limit. A variety of other options are available, such as determining the number and kind of items that appear during the battle.

As with other fighting games, the game's versus mode is used for competitive gaming. There have been many tournaments throughout the years, most following the format of four or five-stock, eight to ten-minute time limit, no items battle on one of a limited selection of fair stages Template:Cite needed. Major League Gaming added Super Smash Bros. Melee to its roster of tournament games in 2004 Template:Fact.

Trophies

Trophies of various Nintendo characters and objects can be collected in the game. These trophies include statuettes of various characters, accessories and items associated with them, as well as secondary characters not otherwise included in the game. The trophies range from the well-known to the obscure. Super Smash Bros. had a similar system of plush dolls.

There are 293 trophies in NTSC versions of Super Smash Bros. Melee. The three additional trophies are the character Tamagon from Devil World released only in Japan, and two trophies that were awarded at a promotional event in Japan: Samus without her helmet, and Mario riding Yoshi. Tamagon was removed from the PAL version. Contrary to popular belief, it is in the American version.

Characters

Main article: Characters in Super Smash Bros. Melee
File:SSBM-SelectScreen.png
Character selection screen (with all characters unlocked)

All eight original and four secret characters from Super Smash Bros. return along with four new characters available from the start of the game. Two of the secret characters from the original game are now automatically available from the start in Melee. Nine new secret characters have been added in addition to the two remaining secret characters for a total of 25 playable characters.

In addition, there are also 3 non-playable boss characters: Master Hand, Crazy Hand and Giga Bowser, a heavily enlarged version of Bowser. Also, there are male and female wire frame fighters that cannot be selected.

Hoaxes

Due to the popularity of this game, a number of hoaxes have appeared and have become extremely popular.

Sonic and Tails

In 2002, the April edition of the video game magazine Electronic Gaming Monthly listed a "cheat" for the game that would baffle many players Template:Cite needed . The issue claimed that the Sega characters Sonic the Hedgehog and Miles "Tails" Prower were hidden characters in the game. In order to be able to unlock them, the player was required to eliminate 20 of the wire-frame characters in the Cruel Melee mode. Then, both Sonic and Tails would supposedly fight the player simultaneously. If defeated, they would then become playable. EGM also stated that if a player completed Classic mode with either character, they would be given "a special surprise". To convince readers, EGM included some "screenshots" of Sonic and Tails in play. However, the rumor was revealed to be an April Fool's joke, reminiscent of EGM's similarly executed Sheng Long joke for Street Fighter II. Many have cleared this challenge but found Sonic and Tails were not unlocked. Starting in 2002, EGM April Fool's Jokes have been appearing annually.

Toad

Toad is a retainer of Princess Peach found throughout the Super Mario Bros. series. Toad appears briefly in Super Smash Bros. Melee as one of Princess Peach's attacks and in the Mushroom Kingdom stage in Adventure Mode. The Toad Hoax described a method to "unlock" Toad — complete Adventure mode and shoot all the ending credits. However, this has been disproven: Toad cannot be reached using this method, the Debug menu (accessible with Action Replay) finds no evidence of Toad being a playable character, and the supposed screenshots of Toad in action were edited. It is also noted that there is a Toad trophy that is obtained via normal means, unlike any of the actual playable characters (this was commonly used as a method to disprove many other, lesser known hoax characters, such as Wario, Waluigi, Koopa, Paper Mario, Diddy Kong and Balloon Fighter).

Prior to the release of SSBM, Toad was also listed on many fansites 'confirmed lists' as they attempted to acquire knowledge of all playable characters. This error was due to early screenshots of Peach using the attack which draws out Toad.

Tournaments

The depth of this game has led to the development of a large, devoted tournament community. Smash World Forums, or Smashboards, slowly grew into the home for these competitive players. In 2002 and 2003, the first tournaments began appearing on Smashboards. Many of these tournaments were held in a member's basement, and open invitations were placed on the website. Early on, some people would drive 5-6 hours to get to a location where there might only be 10 players.

The scene began to transform with the arrival of the Tournament Go (TG) series of tournaments, hosted by a moderator with the handle of "MattDeezie". At the time, MattDeezie had been placing very high in California tournaments, and also placed in the Top 3 at the IGVF Seattle Smash national tournament. He invited anyone who would attend to come out to California, and he both rented out the building for the tournament out of his own pocket and allowed everyone who came to stay at his personal residence. The series quickly grew, and soon, one of the top 2 smashers in the Midwest, Eddie, traveled from Chicago to California for it, setting the precedent for the TG series as the unofficial national championships of Super Smash Bros. Melee.

The TG series had six incarnations, the last being in the summer of 2004. In addition to Midwest players such as Eddie, TG tournaments attracted players from the East Coast such as members of H2yl and DA. The TG series has contributed much to the development of the nationwide community. The community has grown from perhaps 100 traveling members to over 1500. The end of this tournament series was not the end of competitive Smash by far, though.

In the same summer as TG6, the Ship of Fools, a crew located in Mishawaka, Indiana, hosted MELEE-FC—Misunderstood Enthusiasts Living an Extraordinary Existence, For Cash. Though the name was humorous in nature, the tournament was promoted heavily due to the fact that TG5 was supposed to be the last of the series. Even the late announcement of TG6 did not prevent this tournament from being the largest to date. Its central location and hospitable environment attracted players from all over the country. Around the same time, Major League Gaming (MLG) added Smash to its tournament line-up, offering thousands of dollars in prize money.

The first and second MLG seasons have concluded successfully, with Ken Huong, the generally acknowledged best player in the world, winning both titles, over notable players such as Isai, Chu Dat, PC Chris, Azen, and even over Captain Jack from Japan. The second FC, hosted in July 2005, was the largest tournament to date, at 186 entrants for singles. It also was the site for the first Regional Crew Battle, when the East Coast, West Coast, South, and Midwest brought some of their top players and competed. Even with Ken (winner of FC's singles tournament) on the West Coast team, the East Coast managed to squeek by their rivals in the crew battles, beating the West Coast by a very close 2 stock and winning the first Regional Crew Battle. The second annual Regional Crew Battle is set to take place at MELEE-FC6. Although FC6 was intended to be the tournament of the summer, Ken Huong's "OC2" has been portrayed as much more promising and popular. The attendance of this tournament could devastate that of FC6, possibly forcing the kishes into bankruptcy.

MLG continues to run corporately sponsored Smash tournaments, with USA Network carrying their events this coming season.[2] It was confirmed at MLG NY 2006, that SSBM will be aired. The independent scene also thrives, with many regions hosting monthly tournaments, and the next incarnation of MELEE-FC on the horizon.

Reaction

Super Smash Bros. Melee currently has an aggregate score of 89% at GameRankings [3]. Many reviewers felt that the game was vastly improved over its predecessor with more customization and characters as well as more polished graphics and improved gameplay. Fran Mirabella of IGN in particular noted the additions of the Event and Adventure modes, which he said added hours and hours of single-player gameplay. [4] However, Miguel Lopez of GameSpot described the controls as "hyper-responsive", but only noticably so when making precise movements [5]

This game has been consistenly hailed as one of the best games of all time. Super Smash Bros. Melee placed sixth in two GameFAQs events: the "Best Game Ever" contest [6], and a poll about the 100 best games ever [7]. In the 200th issue of Electronic Gaming Monthly, the editors published a list of the "Top 200 Games Of Their Time," which compared games based on their influence and popularity at release. Super Smash Bros. Melee was the 92nd most influential game of its time Template:Citation needed. Nintendo Power named it the 16th best game ever to appear on a Nintendo console (Nintendo Power #200), though a poll based on player opinions held by Nintendo Power had SSBM placing in fourth.

Future

Main article: Super Smash Bros. Brawl

At E3 2005, the President of Nintendo, Satoru Iwata, announced a third game in the Super Smash Bros. series which is currently in development for the Wii (formerly code-named Nintendo Revolution) as a launch title. The game is planned to be playable online by taking advantage of the system's Wi-Fi capabilities.

On November 16, 2005, Nintendo announced that Masahiro Sakurai, the director of previous Smash Bros outings, will once again be at the helm as director and game designer. The move came as somewhat of a surprise as Sakurai left HAL Laboratory to head his own independent company, Sora.

Soundtrack

Nintendo released a special musical album in 2004 called Smashing...Live! which it gave away as a bonus for subscribing to Nintendo Power magazine in North America, and also as a free gift in an issue of the British Nintendo Official Magazine. It was released for sale only in Japan. It is not music taken directly from the game like most video game soundtracks but, rather, a live, orchestrated performance of many of the songs from the game.

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