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[[Image:Krunch.jpg|thumb|Krunch in his Orange '''Car'''.]]
{{about|a usable vehicle in Diddy Kong Racing|the [[Yoshi (species)|Yoshi]] transformation from [[Super Mario World 2: Yoshi's Island]]|[[Car Yoshi]]|the obstacle from the [[Mario Kart (series)|Mario Kart series]]|[[Car (obstacle)]]}}
'''Cars''' (not to be confused with [[Kart]]s) are playable vehicles in ''[[Diddy Kong Racing]]'' and ''[[Diddy Kong Racing DS]]''. The cars vary with each character and are usable in all levels except [[Hot Top Volcano]], [[Whale Bay]], [[Pirate Lagoon]], and [[Boulder Canyon]]. Cars can be used in [[Everfrost Peak]] for the [[Nintendo 64|N64]] version, but are not usable for the [[Nintendo DS|DS]] version. Each character has a different color car:
{{distinguish|Kart}}
[[File:DKR Car.png|thumb|[[Bumper (character)|Bumper]]'s car in ''[[Diddy Kong Racing]]'']]
'''Cars''' are one of three ridable vehicles in ''[[Diddy Kong Racing]]'' and ''[[Diddy Kong Racing DS]]'', along with [[hovercraft]]s and [[plane]]s. Cars are land vehicles, and they are used for racetracks set on the road.


*[[Diddy Kong]] - Dark Blue
In the original version, every character's vehicle has their own unique color, including cars, though each one's tires are always red. In ''Diddy Kong Racing DS'', every character's vehicles are yellow by default. The player can access [[Diddy Kong Racing DS#Taj's Wishes Menu|Taj's Wishes Menu]] to purchase upgrades for a car's speed, handling, and acceleration. They can also customize a car's paint color from a slider or put an emblem on it, much like in ''[[Mario Kart DS]]''. While the cars are modeled in-game in the original ''Diddy Kong Racing'', their wheels are prerendered sprites set to always face the camera (a rendering technique called "billboarding"). The vehicle colors in the original version are as follows:
 
{{columns|count=2|
*[[Diddy Kong]] - Blue
*[[Pipsy]] - Pink
*[[Pipsy]] - Pink
*[[Bumper (Diddy Kong Racing)|Bumper]] - Yellow
*[[Bumper (character)|Bumper]] - Yellow
*[[Tiptup]] - Light Blue
*[[Tiptup]] - Sky blue
*[[Timber]] - Dark Green
*[[Timber]] - Green
*[[Banjo]] - Light Green
*[[Banjo]] - Spring green
*[[Conker]] - White
*[[Conker]] - White
*[[Krunch]] - Orange
*[[Krunch]] - Orange
*[[Drumstick]] - Red
*[[Drumstick (character)|Drumstick]] - Red
*[[T.T]] - Silver
*[[T.T.]] - Silver
 
}}
Cars can be customized in ''[[Diddy Kong Racing DS]]'' to help with handling, acceleration, and speed.
 
Cars are also obstacles appearing in the ''[[Mario Kart (series)|Mario Kart]]'' series. They rarely appear in the game and actually only appear in a few courses: [[Toad's Turnpike]], [[Mushroom Bridge]], [[Mushroom City]], [[Shroom Ridge]], [[Moonview Highway]] and [[Wuhu Loop]]. Additionally, in [[Coconut Mall]], there are two red convertibles that move back and forth towards the end of the lap, making it more difficult to navigate through. [[Mii]]s can be seen inside this cars. The different colors are red, blue, and yellow, along with three different types of buses.
 
When a [[player]] crashes into a car, he or she will spin out or be launched into the air and then come back down. The cars in the game are used as obstacles for the player. When a player crashes into one of the cars, the car will sometimes honk.


In the ''Mario Kart DS'' [[Mario Kart DS#Mission Mode|mission]] 4-3, the player's task is to reach the finish before a red car.
The player can select a course's available vehicles to race in from either the "Tracks" menu or by completing a [[Silver Coin]] Challenge (or [[Balloon Touch Challenge]] in the DS remake).


[Wario]] is one of the few ''[[Mario (series)|Mario]]'' series characters known to own a car, the [[Wario Car]].
Cars are usable in every level except Hot Top Volcano, Whale Bay, Pirate Lagoon, and Boulder Canyon, where the player must use a hovercraft or plane instead. Cars are usable in Everfrost Peak in the original [[Nintendo 64]] version, but since the course's icy pond is thawed in the DS release, cars cannot be used in the stage. Cars are most commonly the default vehicle compared to hovercrafts and planes. Cars and their availability status in the courses are as follows:


In ''[[Mario Party Advance]]'', in order to travel around [[Party World]], players would utilize a car that used Mushrooms for fuel. Cars have also appeared many times in a few episodes of ''[[The Super Mario Bros. Super Show!]]'' and ''[[The Adventures of Super Mario Bros. 3]]''. In the ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' film, the cars of [[Dinohatten]] were portrayed as running on electricity and were exceptionally run-down and bizarre in appearance.
{|class="wikitable dk"width=40%
|-
!{{Color|Course|#FFF}}
!{{Color|Availability|#FFF}}
!{{Color|Default vehicle|#FFF}}
|-
!colspan=4|{{color-link|Dino Domain|#FFF}}
|-
|[[Ancient Lake]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Fossil Canyon]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Jungle Falls (Diddy Kong Racing)|Jungle Falls]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Hot Top Volcano]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|'''Boss level:''' [[Tricky the Triceratops]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|'''Challenge Level:''' [[Fire Mountain (battle course)|Fire Mountain]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
!colspan=4|{{color-link|Snowflake Mountain|#FFF}}
|-
|[[Everfrost Peak]]
|[[File:Check mark.svg|17px]] (N64)<br>[[File:X mark.svg|17px]] (DS)
|[[File:X mark.svg|17px]]
|-
|[[Walrus Cove]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Snowball Valley]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Frosty Village]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|'''Boss level:''' [[Bluey the Walrus]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|'''Challenge Level:''' [[Icicle Pyramid]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
!colspan=4|{{color-link|Sherbet Island|#FFF}}
|-
|[[Whale Bay]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|[[Crescent Island]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Pirate Lagoon]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|[[Treasure Caves]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|'''Boss level:''' [[Bubbler the Octopus]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|'''Challenge Level:''' [[Darkwater Beach]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
!colspan=4|{{color-link|Dragon Forest|#FFF}}
|-
|[[Windmill Plains]]
|[[File:X mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Greenwood Village]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Boulder Canyon]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|[[Haunted Woods]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|'''Boss level:''' [[Smokey the Dragon]]
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|'''Challenge Level:''' [[Smokey Castle]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
!colspan=4|{{color-link|Future Fun Land|#FFF}}
|-
|[[Space Dust Alley]]
|[[File:Check mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|[[Darkmoon Caverns]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|[[Spaceport Alpha]]
|[[File:Check mark.svg|17px]]
|[[File:X mark.svg|17px]]
|-
|[[Star City]]
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
!colspan=4|{{color-link|Wizpig|#FFF}}
|-
|First race
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|Second race
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|}


A wind-up car also appears at the ''[[Mario Party DS]]'' [[minigame]] [[Twist and Route]], where the player must wind up the key from a toy car and make it reach the finish line before the others, and [[Soil Toil]], a game in which a player must spin a wheel with a second player and race to the finish.
==Gallery==
<gallery>
DKR Car.png|Side view of a car
Car DKR art.png|Top view of a car
Diddy car.jpg|[[Diddy Kong]]
Carbanjo.png|[[Banjo]]
DKR Conker artwork.png|[[Conker]]
Timber Car DKR.png|[[Timber]]
CarTiptup.jpg|[[Tiptup]]
Pipsycar.png|[[Pipsy]]
Bumper DKR art.png|[[Bumper (character)|Bumper]]
Krunch.jpg|[[Krunch]]
Car DKRDS icon.png|Icon from ''Diddy Kong Racing DS''
DKR early vehicle designs.jpg|Early car and hovercraft designs
</gallery>


Other than the racing games and the show appearances, cars don't seem to be a common form of transportation in the [[Mushroom World]], unlike in [[Earth]], where the car is a commonly used form of transportation.


<br clear=all>
{{NIWA|DKWiki=1}}
{{DKR}}
{{DKR}}
[[Category:Diddy Kong Racing Vehicles]]
[[Category:Automobiles]]
[[Category:Vehicles]]
[[Category:Equipment]]
[[Category:Tools/Equipment]]
[[Category:Diddy Kong Racing]]
[[Category:Objects]]
[[Category:Items]]
[[Category:Traps and Obstacles]]

Latest revision as of 12:26, February 5, 2024

This article is about a usable vehicle in Diddy Kong Racing. For the Yoshi transformation from Super Mario World 2: Yoshi's Island, see Car Yoshi. For the obstacle from the Mario Kart series, see Car (obstacle).
Not to be confused with Kart.

Cars are one of three ridable vehicles in Diddy Kong Racing and Diddy Kong Racing DS, along with hovercrafts and planes. Cars are land vehicles, and they are used for racetracks set on the road.

In the original version, every character's vehicle has their own unique color, including cars, though each one's tires are always red. In Diddy Kong Racing DS, every character's vehicles are yellow by default. The player can access Taj's Wishes Menu to purchase upgrades for a car's speed, handling, and acceleration. They can also customize a car's paint color from a slider or put an emblem on it, much like in Mario Kart DS. While the cars are modeled in-game in the original Diddy Kong Racing, their wheels are prerendered sprites set to always face the camera (a rendering technique called "billboarding"). The vehicle colors in the original version are as follows:

The player can select a course's available vehicles to race in from either the "Tracks" menu or by completing a Silver Coin Challenge (or Balloon Touch Challenge in the DS remake).

Cars are usable in every level except Hot Top Volcano, Whale Bay, Pirate Lagoon, and Boulder Canyon, where the player must use a hovercraft or plane instead. Cars are usable in Everfrost Peak in the original Nintendo 64 version, but since the course's icy pond is thawed in the DS release, cars cannot be used in the stage. Cars are most commonly the default vehicle compared to hovercrafts and planes. Cars and their availability status in the courses are as follows:

Course Availability Default vehicle
Dino Domain
Ancient Lake Check mark.svg Check mark.svg
Fossil Canyon Check mark.svg Check mark.svg
Jungle Falls Check mark.svg Check mark.svg
Hot Top Volcano X mark.svg X mark.svg
Boss level: Tricky the Triceratops Check mark.svg Check mark.svg
Challenge Level: Fire Mountain X mark.svg X mark.svg
Snowflake Mountain
Everfrost Peak Check mark.svg (N64)
X mark.svg (DS)
X mark.svg
Walrus Cove Check mark.svg Check mark.svg
Snowball Valley Check mark.svg Check mark.svg
Frosty Village Check mark.svg Check mark.svg
Boss level: Bluey the Walrus X mark.svg X mark.svg
Challenge Level: Icicle Pyramid Check mark.svg Check mark.svg
Sherbet Island
Whale Bay X mark.svg X mark.svg
Crescent Island Check mark.svg Check mark.svg
Pirate Lagoon X mark.svg X mark.svg
Treasure Caves Check mark.svg Check mark.svg
Boss level: Bubbler the Octopus X mark.svg X mark.svg
Challenge Level: Darkwater Beach X mark.svg X mark.svg
Dragon Forest
Windmill Plains X mark.svg Check mark.svg
Greenwood Village Check mark.svg Check mark.svg
Boulder Canyon X mark.svg X mark.svg
Haunted Woods Check mark.svg Check mark.svg
Boss level: Smokey the Dragon X mark.svg X mark.svg
Challenge Level: Smokey Castle Check mark.svg Check mark.svg
Future Fun Land
Space Dust Alley Check mark.svg X mark.svg
Darkmoon Caverns Check mark.svg Check mark.svg
Spaceport Alpha Check mark.svg X mark.svg
Star City Check mark.svg Check mark.svg
Wizpig
First race Check mark.svg Check mark.svg
Second race X mark.svg X mark.svg

Gallery[edit]