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'''Water Land''', also known as the '''Sea Side''' is a mossy and watery kingdom, and the third world in ''[[Super Mario Bros. 3]]''. Water Land has nine stages, two [[Hammer Bros.]], two fortresses, and five [[Toad House]]s. It is inhabited by many [[Cheep-Cheep]]s and [[Blooper]]s.
{{about|the world from [[Super Mario Bros. 3]]|the course in [[Super Mario 64]] known as Water Land in Japanese|[[Dire, Dire Docks]]|}}
{{redirect|Sea Side|the fourth mandatory world of [[Super Mario RPG: Legend of the Seven Stars]] also known as Seaside|[[Star Hill Region]]|the similarly named kingdom in [[Super Mario Odyssey]]|[[Seaside Kingdom]]}}
{{world infobox
|image=[[File:Sea Side.png|400px]]
|game=''[[Super Mario Bros. 3]]''
|levels=12
|before=[[Desert Land|<<]]
|after=[[Giant Land|>>]]
}}
'''Water Land'''<ref>''Super Mario Bros. 3'' English instruction booklet, page 31.</ref><ref>''Super Mario Bros. 3'' North American re-release and European ending.</ref><ref>"''The Dino Rhino sprite was re-used in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3'', where the Water Land king has been transformed into a purple Dino Rhino.''" - ''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Super Mario World'' 16 Bits Tab.</ref> (alternatively '''Ocean Side''',<ref>''Super Mario Bros. 3'' North American original ending.</ref> the '''Island World''',<ref>''Nintendo Power'' Volume 13, pages 3 & 25-34.</ref> '''Sea World''',<ref>''Nintendo Power'' Volume 11, page 15.</ref> or '''Sea Side'''<ref>''Super Mario All-Stars'' and ''Super Mario Advance 4: Super Mario Bros. 3'' International ending.</ref>) is a water-themed [[world]] and the third world in ''[[Super Mario Bros. 3]]''. Water Land has nine stages, two [[Hammer Bro]]thers, two [[fortress]]es, five [[Toad House]]s, five [[Spade Panel]]s, and a [[castle]] that has been taken over by an [[airship]]. [[Cheep Cheep|Cheep-Cheep]]s and [[Blooper|Bloober]]s are common enemies in this world, and the hard-to-dodge [[Big Cheep Cheep|Boss Bass]] also lives here. This is the first world in ''Super Mario Bros. 3'' to have more than one fortress.


The ruler of the swift tides of Water Land is [[Wendy O. Koopa]].
The ruler of the swift tides of Water Land is [[Wendy O. Koopa]]. The real [[kings|king of Water Land]] (who bears a resemblance to [[Mario]] and [[Luigi]]) resides in a castle on an island chain. The chain of islands is in the shape of [[Japan]], with the castle being located where the city of {{wp|Kyoto}} would be, the city in which the [[Nintendo]] headquarters is located. During the events of the game, the Water Land king is turned into a {{wp|Kappa (folklore)|kappa}}; the [[Super Nintendo Entertainment System|SNES]] and [[Game Boy Advance]] versions of ''Super Mario Bros. 3'' see him transformed as a [[Dino Rhino]].  


The island chain with the castle is shapped like Japan and the castle is in the spot of Nintendo HQ, in Kyoto.
The map of ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' shows that it is located to the south of [[Desert Land]] and west of [[Giant Land]].


Also, the King of this land looks excactly like Luigi...
In the NES version, most of the overworld sections of this world's levels have a peach-colored sky.
==Level information==
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Level
!width="1%"|Preview
!width="20%"|Summary
|-
|[[World 3-1 (Super Mario Bros. 3)|World 3-1]]
|[[File:SMAS SMB3 World 3-1 Screenshot.png]]
|The first level is set at in an underwater area with many [[Blooper|Bloober]]s.
|-
|[[World 3-2 (Super Mario Bros. 3)|World 3-2]]
|[[File:SMAS SMB3 World 3-2 Screenshot.png]]
|This level has the player jumping on scattered and moving platforms while avoiding [[Cheep Cheep|Cheep-Cheep]]s.
|-
|[[World 3-3 (Super Mario Bros. 3)|World 3-3]]
|[[File:SMAS SMB3 World 3-3 Screenshot.png]]
|This level introduces [[Big Cheep Cheep|Boss Bass]] and the stage moves up and down in the water.
|-
|{{world-link|3|fort|World 3-Fortress 1}} 1
|[[File:SMAS SMB3 World 3-F1 Screenshot.png]]
|The first [[fortress]] level of Water Land has the player figure out which door leads to [[Boom Boom]].
|-
|[[World 3-4 (Super Mario Bros. 3)|World 3-4]]
|[[File:SMAS SMB3 World 3-4 Screenshot.png]]
|The fourth main level has the player avoiding [[Lakitu]] while jumping over hills.
|-
|[[World 3-5 (Super Mario Bros. 3)|World 3-5]]
|[[File:SMAS SMB3 World 3-5 Screenshot.png]]
|Another underwater level, with Big Berthas and [[Jelectro]]s.
|-
|[[World 3-6 (Super Mario Bros. 3)|World 3-6]]
|[[File:SMAS SMB3 World 3-6 Screenshot.png]]
|An auto-scrolling stage with small platforms and [[Donut Block|Donut Lift]]s.
|-
|[[World 3-7 (Super Mario Bros. 3)|World 3-7]]
|[[File:SMAS SMB3 World 3-7 Screenshot.png]]
|A standard level with [[Semisolid Platform]]s and [[Spike]]s.
|-
|{{world-link|3|fort|World 3-Fortress 2}} 2
|[[File:SMAS SMB3 World 3-F2 Screenshot.png]]
|The second fortress level, which is entirely underwater and introduces [[Stretch]]es.
|-
|[[World 3-8 (Super Mario Bros. 3)|World 3-8]]
|[[File:SMAS SMB3 World 3-8 Screenshot.png]]
|Another level similar to World 3-3, but with smaller and lower platforms.
|-
|[[World 3-9 (Super Mario Bros. 3)|World 3-9]]
|[[File:SMAS SMB3 World 3-9 Screenshot.png]]
|A stage that takes place both above land and underwater.
|-
|{{world-link|3|airship3|World 3-Airship (Super Mario Bros. 3)}}
|[[File:SMAS SMB3 World 3-A Screenshot.png]]
|[[Wendy O. Koopa]]'s [[Airship]], armed with many [[diagonal cannon]]s.
|-
|rowspan=2|World 3-[[File:HammerBro-Map-SMAS SMB3.png|link=Hammer Bro]]
|[[File:SMAS SMB3 World 3-E1 Screenshot.png]]
|rowspan=2|Two Hammer Brothers patrol the map. Running into either one will result in a battle with two Hammer Brothers with two rows of seven breakable blocks each. The arena differs depending on where they are fought on the map. If encountered on land, they will be fought in an area with a hill to the left as well as a row of bushes extending to the right. If encountered in the water, the floor will be submerged. Defeating one of the Hammer Brother pairs will award the player with a chest containing a [[Hammer]], while the other will yield a [[Super Star|Starman]]. If the player met the unlock conditions for the [[Treasure Ship]], one of the Hammer Brothers will be replaced with the ship.
|-
|[[File:SMAS SMB3 World 3-E2 Screenshot.png]]
|}
===Canoe===
If the player has a [[Hammer]] in their inventory, they can break a rock to gain access to the canoe. The player can then control the canoe across the water to an island with two [[Toad House]]s and two [[Spade Panel]]s and a second island with a third Toad House.
{{br}}
It is possible to do a glitch in the [[Family Computer]] version of the game; to perform, the player must stay on the canoe and get a [[Recorder|Magic Whistle]]. It will result in walking on water, and getting into a glitched map. It can also be used to gain access to all the other worlds.


[[Image:Sea_Side.PNG|thumb|left|700px|The green bridges lower and raise after each level]]
==''The Adventures of Super Mario Bros. 3''==
Water Land was only mentioned in one episode of ''[[The Adventures of Super Mario Bros. 3]]''. However, "[[The Ugly Mermaid]]" is the only episode where this world is shown as the title card.


==Brief Level Info==
'''[[Sneaky Lying Cheating Giant Ninja Koopas]]''': [[Roy Koopa|Bully]] (though speaking through [[Ludwig von Koopa|Kooky]]'s mouth due to an animation error) suggested that they could take over Water Land after having conquered [[Giant Land]].


*3-1: Exploring the bottom of the sea can be dangerous &ndash; especially with so many [[Blooper]]s roaming about.
==Nintendo Comics System==
*3-2: Leap quickly from platform to platform. Grab three [[Star]]s along the way and the [[Cheep-Cheep]]s will be no problem!
Water Land is the setting of the [[Nintendo Comics System]] story ''[[Fins and Roses]]'', which has a heavily armed Wendy O. Koopa set up an ambush for Mario, only to be annoyed by [[Stanley the Talking Fish]] while waiting for the plumber's arrival.
*3-3: [[Boss Bass]] is hungry. Try not to become his next meal.
*Fortress: Doors, [[Thwomp]]s, [[Boo]]s, and a flooded basement all stand between [[Mario]] and [[Boom Boom]].
*3-4: Even the clouds conspire against Mario on a steeply sloped stage.
*3-5: It's not easy being green, but this stage goes swimmingly for [[Frog Mario]].
*3-6: High-altitude leaps from flipping platforms to falling blocks demand precision.
*3-7: [[Spike]] throws spiked balls in this land of square mountains. Grab onto a Magic Vine for safety and a cache of [[Coin]]s.
*Fortress: Dive into a submerged, haunted Fortress with claustrophobic corridors.
*3-8: Raging floods and fearsome fish force Mario to search for higher ground.
*3-9: [[Bullet Bill]]s and [[Bob-omb]]s crowd a secretive stage full of tricks, traps, and treats.
*Canoe: If Mario has a hammer, he can break the rock to take a canoe ride and it will allow him to access a few [[Toad House]]s.
*Airship: [[Wendy O. Koopa]] awaits in the fearsome Airship. Watch out for her bouncing candy rings!


==Nintendo Adventure Books==
In ''[[Leaping Lizards]]'', [[Morton Koopa Jr.|Morton]] and [[Iggy Koopa]] have both set up bases in Water Land, a filthy houseboat and an underground laboratory, respectively. After the [[Mushroom King]] is transformed into a [[rabbit]] by Morton and no one can figure out how to change him back, Luigi and [[Toad]] head to Water Land to find Morton and get answers, with some of the creatures they encounter being Cheep Cheeps, Bloobers and Jelectros.


==In Depth==
==Gallery==
<gallery>
World3SMB3.png|Water Land as seen in the original NES version
SMAS SMB3 World 3 Map.png|Water Land as seen in ''[[Super Mario All-Stars]]''
Sea_Side.jpg|[[Frog Mario]] swimming through Water Land
SMAS SMB3 World 3-4 Map.png|Level 3-4 map, shown without enemies
SMA4 World 3-A Wendy Battle.png|The battle against Wendy O. Koopa (GBA version)
</gallery>


*3-1: The first level is at the bottom of the sea! No secrets here, but when a Blooper Nanny is spotted, go down to the bottom part to find lots of Note Blocks, Coins, and a block with a 1up!
==Names in other languages==
{{foreign names
|Jap=ワールド3 {{hover|海|うみ}}の{{hover|国|くに}}<ref>''Super Mario Bros. 3'' Japanese instruction booklet, page 31.</ref><ref>''Super Mario Advance 4: Super Mario 3 + Mario Bros.'' Japanese ending (in kana).</ref>
|JapR=Wārudo3 Umi no Kuni
|JapM=World 3: Ocean Land / Sea Land (alternatively "Ocean Side"<ref>''Super Mario Bros. 3'' Japanese ending.</ref> / "Sea Side"<ref>''Super Mario Collection'' Japanese ending.</ref> in-game)
|Spa=Costa Marina
|SpaM=Marine Shore
|Fre=Bord de mer<br>Pays-d'eau (Super Mario Bros. 3 instruction booklet)
|FreM=Seaside<br>Water-land
|Ger=Wasserwelt
|GerM=Water World
|Ita=Mondo delle Acque<ref>''[[Super Mario Bros. 3]]'' Italian manual, pag. 31</ref><ref>''Club Nintendo'' (Italy) Volume 3 - 1991 Issue 6, page 18.</ref><br>Spiaggia <small>(''Super Mario Advance 4: Super Mario Bros. 3'')</small><br>Il regno acquatico<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 38</ref>
|ItaM=Water(s) World<br>Beach<br>The water kingdom
|Rom=Țara apelor <small>(''The Adventures of Super Mario Bros. 3'')</small>
|RomM=Land of the waters
|PorA=Terra da Água<ref>''VideoGame'' magazine, issue 8A, p. 12, Editora Sigla, november/1991.</ref>
|PorAM=Land of the Water
}}


*3-2: Dastardly Cheep Cheep have infested these waters and are leaping for Mario! Fotunatly, there is a way he can turn the tables. After leaping onto the first moving platform, Mario must push against the wooden blocks he will soon see, as one holds a Starman! When Star-equipped, all the ? Blocks on the way will hold more Starmen, but if not flashing, simply coins. At the end, Mario must duck into the pipe with a Venus Fire Trap to reach the exit. To make it easeir, a P-Switch is concealed in one of the blocks near the pipe, making a platform to reach it with. The ? Block nearby contains a power-up.
==Media==
{{media table
|file1=World 3 Theme Super Mario Bros 3.oga
|title1={{FULLPAGENAME}}
|description1=BGM
|length1=0:30
|file2=SMAS SMB3 World 3 Map.oga
|title2={{FULLPAGENAME}}
|description2=BGM (''Super Mario All-Stars'' version)
|length2=0:30
}}


*3-3: Yipe! The Cheep Cheeps want revenge on Mario, so they've called in their secret weapon: Boss Bass! He'll lunge for Mario, wanting him for a snack, and if he's succesful, he'll swallow Mario whole, no matter how big he is! He's hard to dodge as the tide rises as falls, but a fireball can (temporarily) take care of him. When a Note Block and a huge formation of blocks is seen, stomp the Koopa to the left so it'll expose a P-Switch, allowing Coins to appear and the powerup in the Note Block to be grabbed easier. Soon, a swinging platform will be seen. This should only be leaped on when it's stationary, or it'll send the plumber flying! Afterwards, Mario should grab one of the blue blocks ans shoot it at the block to the left, containing a P-Switch that makes some handy platforms to the end pipe!
==Trivia==
*The music that plays in this land is very similar to the [[zeldawiki:Fairy Fountain|Fairy Fountain]] [[zeldawiki:Fairy Fountain (Theme)|theme]] from [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]], which was also composed by [[Koji Kondo]].
*The [[Nintendo Power]] strategy guide for ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' erroneously labels this world as "[[Giant Land|Big Island]]" when describing the boss.<ref>"''Wendy O. Koopa is the only girl of the Koopa family, and she’s one ferocious female. As the ruler of Big Island, Wendy is known as an unbearably bossy Koopa with a sweet tooth. Get ready to dodge some candy!''" - The ''Super Mario Advance 4: Super Mario Bros. 3'' Player's Guide, page 52.</ref>


*3-Fortress: This castle is a biiiiig maze, with doors all leading different places. The first, second, third, and fourth doors all lead to the same place: a pool of water with a ? Block with a powerup at the end, and two pipes that lead to the beginning of the level. The fifth leads to a secret ledge with a 1up in a block,  the sixth to a ledge with the door to the Boom Boom battle, the seventh and eith to the pool, but the last has a cache of coins only a Raccoon Mario can snag.
==References==
[[Image:Smb3_3-4.PNG|thumb|left|750px|The entire level, shown without enemies]]
<references/>
 
*3-4: This lavel has many opportunities for avid [[1-Up Mushroom|1-Up]] hunters! Although the level is situated in a sea-themed world, only two small bodies of water can be seen. The level starts out with two [[Goomba]]s walking up a small slope. They can be easily dispatched by pressing and holding Down on the D-Pad while walking down the slope. Immediatly afterward, a [[Piranha Plant]] inside a pipe needs to be dodged, and after a short jump over a tiny pool of water, a [[Venus Fire Trap]] must be dodged by ducking by his pipe home. A [[? Block]] right by yields either a [[Super Mushroom]] or a [[Fire Flower]], both very useful. A larger slope curves down right by, three Goombas waddling up it.
 
Repeat the sliding procedure done before, but with a Jump at the end, to KO the hapless creatures and scale the hill ahead. But for those who fell short or didn't make the jump at the end of the slope, an invisible ? Block can be exposed at the end of a body of water right after the slope, providing assistance in scaling the large hill ahead. Three [[Koopas]] are located on ''this'' slope, but they should be saved, as they are a key part in the special procedure ahead. The same is not true for the high-flyin' [[Paragoomba]] after, who drops [[Microgoomba]]s. Stomp him, and the two ? Blocks after have only Coins inside. An upside-down pipe is home to an upside-down Venus Fire Trap, two ? Blocks underneath. First, stomp the hopping Paragoomba, and immediatly after the pipe hit the Block, which gives a Mushroom for the Standard Marios, but a much-needed Fire Flower for Super plumbers. Hit the Venus Fire Trap with a fireball if a Flower was granted, the run, duck and slide underneath the low-down ? Blocks under the pipes. The one on the right holds a [[P-Switch]], and when stomped, will make quite a few Silver Coins appear! Grab 'em, then race to the right.
 
(NOTE: Only if there is still a Koopa on the slope before the pipe should the following procedure be tried.) When a platform of ordinary Blocks is seen, walk to the end, then RACE to the left as a [[Lakitu]] chases Mario! His green Spiny eggs will home in on Mario if dropped. Race to where the Silver Coins were, stomp and grab a Koopa, hop onto the blocks under the pipe, and let the Koopa Shell go. It will rebound off the wooden block on either side, trapping it. The Lakitu will hover above, still trying to chuck eggs at Mario. But any thrown will bounce off the pipe above Mario, sending them flying into the Koopa Shell below! Stand under the pipe as the shell racks up 1-Up after 1-Up! But if the operation failed, race back to the brick overhang, ducking under it. Each one contains a Coin, and one, a 1-Up! To make it to the exit, race across the myraid of dangerous gaps, avoiding the eggs thrown as well. Ahead are two ? Blocks, one has a Super Leaf inside, granting [[Raccoon Mario]] power! Straight ahead, after a couple more gaps, is the [[Goal Panel]].
 
*3-5: This level introduces Jelectros, invincible jellyfish enemies, and Big Berthas, who look just like Boss Bass, but simply shoot Baby Cheeps out of their maws. No secrets here, except near a perticularly large clump of Jelectros, right under a bubble-spewing pipe, an invisible block with a 1up is concealed.
 
*3-6: More twirling platform, Donut Lift peril! No secrets but for a 1up mushroom near three silver blocks. If scared about the Lifts, Mario can jump ''right'' onto the edge of one to make it stable.
 
*3-7: On the stack of wood blocks Mario starts out on, the top one has a powerup inside. A Super Mario can smash away the huge clump of bricks later on to reveal a 1up, too! Journey to the righ, avoiding Spikes, until after the first pipe, when Mario should grab a Koopa and let it fly at the top brick formation to get a Vine! Hop along the clouds, ending at a block that has a P-Switch inside. No more secrets!
 
*3-Fortress: This creepy, submerged fortress introduces Stretches, platforms from which Boo heads poke out! Mario must be very cateful around them, remembering that some poke heads out of only one side, others on both to eventually get to the pipe for the Boom Boom battle.
 
*3-8: Boss Bass is back and angry! The water comes even higher now, but Vines abound, allowing Mario to reach safety. The first Koopa seen shpuld be stomped, exposing a Vine and a way to get the powerup from the high Note Block! The solitary block later has a 1up, while the rest have either Vines or Coins. Later, two routes can be taken, the bottom having lots of Coins but a high risk of being eaten, the top route has a block with a 1up only a Koopa Shell or Racoon Mario can get!
 
*3-8: Another 1up loop can be made by grabbing a Kopa Shell and letting it rebound in the space by two ground-level Bill Blasters, smacking off the Bullet Bills as they came out. The pipes lead to the bottom, water-logged part, which, at far farthest left, has a pipe that leads to a secret room with a Frog Suit!
 
*3-Airship: This ship is as easy and secretless as the first two. At the end awaits Wendy O. Koopa, whose rings she throws rebound along the room! Three hits and she's down, but after the second hit, she begins to jump about, making her a harder target.


{{SMB3 levels}}
{{SMB3}}
{{SMB3}}
 
{{TAOSMB3}}
[[Category: Places]]
[[Category:Aquatic areas]]
[[Category: Super Mario Bros. 3|3]]
[[Category:Beaches]]
[[Category:Kingdoms]]
[[Category:Super Mario Bros. 3 worlds]]
[[Category:The Adventures of Super Mario Bros. 3 locations]]
[[de:Wasserwelt]]

Latest revision as of 08:21, April 17, 2024

This article is about the world from Super Mario Bros. 3. For the course in Super Mario 64 known as Water Land in Japanese, see Dire, Dire Docks.
"Sea Side" redirects here. For information about the fourth mandatory world of Super Mario RPG: Legend of the Seven Stars also known as Seaside, see Star Hill Region. For the similarly named kingdom in Super Mario Odyssey, see Seaside Kingdom.
Water Land
Sea Side
Game Super Mario Bros. 3
Level(s) 12
<< List of worlds >>

Water Land[1][2][3] (alternatively Ocean Side,[4] the Island World,[5] Sea World,[6] or Sea Side[7]) is a water-themed world and the third world in Super Mario Bros. 3. Water Land has nine stages, two Hammer Brothers, two fortresses, five Toad Houses, five Spade Panels, and a castle that has been taken over by an airship. Cheep-Cheeps and Bloobers are common enemies in this world, and the hard-to-dodge Boss Bass also lives here. This is the first world in Super Mario Bros. 3 to have more than one fortress.

The ruler of the swift tides of Water Land is Wendy O. Koopa. The real king of Water Land (who bears a resemblance to Mario and Luigi) resides in a castle on an island chain. The chain of islands is in the shape of Japan, with the castle being located where the city of Kyoto would be, the city in which the Nintendo headquarters is located. During the events of the game, the Water Land king is turned into a kappa; the SNES and Game Boy Advance versions of Super Mario Bros. 3 see him transformed as a Dino Rhino.

The map of Super Mario Advance 4: Super Mario Bros. 3 shows that it is located to the south of Desert Land and west of Giant Land.

In the NES version, most of the overworld sections of this world's levels have a peach-colored sky.

Level information[edit]

Level Preview Summary
World 3-1 SMAS SMB3 World 3-1 Screenshot.png The first level is set at in an underwater area with many Bloobers.
World 3-2 SMAS SMB3 World 3-2 Screenshot.png This level has the player jumping on scattered and moving platforms while avoiding Cheep-Cheeps.
World 3-3 SMAS SMB3 World 3-3 Screenshot.png This level introduces Boss Bass and the stage moves up and down in the water.
World 3-Fortress 1 SMAS SMB3 World 3-F1 Screenshot.png The first fortress level of Water Land has the player figure out which door leads to Boom Boom.
World 3-4 SMAS SMB3 World 3-4 Screenshot.png The fourth main level has the player avoiding Lakitu while jumping over hills.
World 3-5 SMAS SMB3 World 3-5 Screenshot.png Another underwater level, with Big Berthas and Jelectros.
World 3-6 SMAS SMB3 World 3-6 Screenshot.png An auto-scrolling stage with small platforms and Donut Lifts.
World 3-7 SMAS SMB3 World 3-7 Screenshot.png A standard level with Semisolid Platforms and Spikes.
World 3-Fortress 2 SMAS SMB3 World 3-F2 Screenshot.png The second fortress level, which is entirely underwater and introduces Stretches.
World 3-8 SMAS SMB3 World 3-8 Screenshot.png Another level similar to World 3-3, but with smaller and lower platforms.
World 3-9 SMAS SMB3 World 3-9 Screenshot.png A stage that takes place both above land and underwater.
World 3-Airship SMAS SMB3 World 3-A Screenshot.png Wendy O. Koopa's Airship, armed with many diagonal cannons.
World 3-A map icon for the Hammer Bro. One of the Hammer Brothers battles in Sea Side. Two Hammer Brothers patrol the map. Running into either one will result in a battle with two Hammer Brothers with two rows of seven breakable blocks each. The arena differs depending on where they are fought on the map. If encountered on land, they will be fought in an area with a hill to the left as well as a row of bushes extending to the right. If encountered in the water, the floor will be submerged. Defeating one of the Hammer Brother pairs will award the player with a chest containing a Hammer, while the other will yield a Starman. If the player met the unlock conditions for the Treasure Ship, one of the Hammer Brothers will be replaced with the ship.
One of the Hammer Brothers battles in Sea Side.

Canoe[edit]

If the player has a Hammer in their inventory, they can break a rock to gain access to the canoe. The player can then control the canoe across the water to an island with two Toad Houses and two Spade Panels and a second island with a third Toad House.

It is possible to do a glitch in the Family Computer version of the game; to perform, the player must stay on the canoe and get a Magic Whistle. It will result in walking on water, and getting into a glitched map. It can also be used to gain access to all the other worlds.

The Adventures of Super Mario Bros. 3[edit]

Water Land was only mentioned in one episode of The Adventures of Super Mario Bros. 3. However, "The Ugly Mermaid" is the only episode where this world is shown as the title card.

Sneaky Lying Cheating Giant Ninja Koopas: Bully (though speaking through Kooky's mouth due to an animation error) suggested that they could take over Water Land after having conquered Giant Land.

Nintendo Comics System[edit]

Water Land is the setting of the Nintendo Comics System story Fins and Roses, which has a heavily armed Wendy O. Koopa set up an ambush for Mario, only to be annoyed by Stanley the Talking Fish while waiting for the plumber's arrival.

Nintendo Adventure Books[edit]

In Leaping Lizards, Morton and Iggy Koopa have both set up bases in Water Land, a filthy houseboat and an underground laboratory, respectively. After the Mushroom King is transformed into a rabbit by Morton and no one can figure out how to change him back, Luigi and Toad head to Water Land to find Morton and get answers, with some of the creatures they encounter being Cheep Cheeps, Bloobers and Jelectros.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ワールド3 [8][9]
Wārudo3 Umi no Kuni
World 3: Ocean Land / Sea Land (alternatively "Ocean Side"[10] / "Sea Side"[11] in-game)

French Bord de mer
Pays-d'eau (Super Mario Bros. 3 instruction booklet)
Seaside
Water-land
German Wasserwelt
Water World
Italian Mondo delle Acque[12][13]
Spiaggia (Super Mario Advance 4: Super Mario Bros. 3)
Il regno acquatico[14]
Water(s) World
Beach
The water kingdom
Portuguese (NOA) Terra da Água[15]
Land of the Water
Romanian Țara apelor (The Adventures of Super Mario Bros. 3)
Land of the waters
Spanish Costa Marina
Marine Shore

Media[edit]

Audio.svg Water Land - BGM
File infoMedia:World 3 Theme Super Mario Bros 3.oga
0:30
Audio.svg Water Land - BGM (Super Mario All-Stars version)
File infoMedia:SMAS SMB3 World 3 Map.oga
0:30
Help:MediaHaving trouble playing?

Trivia[edit]

References[edit]

  1. ^ Super Mario Bros. 3 English instruction booklet, page 31.
  2. ^ Super Mario Bros. 3 North American re-release and European ending.
  3. ^ "The Dino Rhino sprite was re-used in the Super Mario All-Stars version of Super Mario Bros. 3, where the Water Land king has been transformed into a purple Dino Rhino." - Playing With Super Power: Nintendo Super NES Classics eGuide, Super Mario World 16 Bits Tab.
  4. ^ Super Mario Bros. 3 North American original ending.
  5. ^ Nintendo Power Volume 13, pages 3 & 25-34.
  6. ^ Nintendo Power Volume 11, page 15.
  7. ^ Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3 International ending.
  8. ^ Super Mario Bros. 3 Japanese instruction booklet, page 31.
  9. ^ Super Mario Advance 4: Super Mario 3 + Mario Bros. Japanese ending (in kana).
  10. ^ Super Mario Bros. 3 Japanese ending.
  11. ^ Super Mario Collection Japanese ending.
  12. ^ Super Mario Bros. 3 Italian manual, pag. 31
  13. ^ Club Nintendo (Italy) Volume 3 - 1991 Issue 6, page 18.
  14. ^ Super Mario Bros. Enciclopedia, pag. 38
  15. ^ VideoGame magazine, issue 8A, p. 12, Editora Sigla, november/1991.
  16. ^ "Wendy O. Koopa is the only girl of the Koopa family, and she’s one ferocious female. As the ruler of Big Island, Wendy is known as an unbearably bossy Koopa with a sweet tooth. Get ready to dodge some candy!" - The Super Mario Advance 4: Super Mario Bros. 3 Player's Guide, page 52.