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{{articleabout|the world from ''[[Super Mario Bros. 3]]''|the fourth world of ''[[Super Mario RPG: Legend of the Seven Stars]]''|[[Seaside]]}}
{{about|the world from [[Super Mario Bros. 3]]|the course in [[Super Mario 64]] known as Water Land in Japanese|[[Dire, Dire Docks]]|}}
{{location-infobox
{{redirect|Sea Side|the fourth mandatory world of [[Super Mario RPG: Legend of the Seven Stars]] also known as Seaside|[[Star Hill Region]]|the similarly named kingdom in [[Super Mario Odyssey]]|[[Seaside Kingdom]]}}
|image = Sea_Side.PNG
{{world infobox
|width = 250px
|image=[[File:Sea Side.png|400px]]
|greaterloc = [[Mushroom World]]
|game=''[[Super Mario Bros. 3]]''
|capital =
|levels=12
|ruler = Unnamed [[Mushroom King]]
|before=[[Desert Land|<<]]
|inhabitants = [[Blooper]]s, [[Blooper Nanny|Blooper Nannies]] [[Cheep-Cheep]]s
|after=[[Giant Land|>>]]
|first_appearance = ''[[Super Mario Bros. 3]]''
|latest_appearance = ''[[Super Mario Advance 4]]''
}}
}}
'''Sea Side''' (known as '''Ocean Side''' in the original NES version and as '''Water Land''' in NES re-releases) is a water-themed world, and the third world in ''[[Super Mario Bros. 3]]''. Sea Side has nine stages, two [[Hammer Bros.]], two fortresses, and five [[Toad House]]s. [[Cheep-Cheep]]s and [[Blooper]]s are a common enemy in this world.
'''Water Land'''<ref>''Super Mario Bros. 3'' English instruction booklet, page 31.</ref><ref>''Super Mario Bros. 3'' North American re-release and European ending.</ref><ref>"''The Dino Rhino sprite was re-used in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3'', where the Water Land king has been transformed into a purple Dino Rhino.''" - ''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Super Mario World'' 16 Bits Tab.</ref> (alternatively '''Ocean Side''',<ref>''Super Mario Bros. 3'' North American original ending.</ref> the '''Island World''',<ref>''Nintendo Power'' Volume 13, pages 3 & 25-34.</ref> '''Sea World''',<ref>''Nintendo Power'' Volume 11, page 15.</ref> or '''Sea Side'''<ref>''Super Mario All-Stars'' and ''Super Mario Advance 4: Super Mario Bros. 3'' International ending.</ref>) is a water-themed [[world]] and the third world in ''[[Super Mario Bros. 3]]''. Water Land has nine stages, two [[Hammer Bro]]thers, two [[fortress]]es, five [[Toad House]]s, five [[Spade Panel]]s, and a [[castle]] that has been taken over by an [[airship]]. [[Cheep Cheep|Cheep-Cheep]]s and [[Blooper|Bloober]]s are common enemies in this world, and the hard-to-dodge [[Big Cheep Cheep|Boss Bass]] also lives here. This is the first world in ''Super Mario Bros. 3'' to have more than one fortress.


The ruler of the swift tides of Sea Side is [[Wendy O. Koopa]].
The ruler of the swift tides of Water Land is [[Wendy O. Koopa]]. The real [[kings|king of Water Land]] (who bears a resemblance to [[Mario]] and [[Luigi]]) resides in a castle on an island chain. The chain of islands is in the shape of [[Japan]], with the castle being located where the city of {{wp|Kyoto}} would be, the city in which the [[Nintendo]] headquarters is located. During the events of the game, the Water Land king is turned into a {{wp|Kappa (folklore)|kappa}}; the [[Super Nintendo Entertainment System|SNES]] and [[Game Boy Advance]] versions of ''Super Mario Bros. 3'' see him transformed as a [[Dino Rhino]].  


==Level Descriptions==
The map of ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' shows that it is located to the south of [[Desert Land]] and west of [[Giant Land]].
===3-1===
[[Image:SMAS 3-1.PNG|left|thumb]]
The first level is set at the bottom of the sea. If the player swims down when a [[Blooper Nanny]] appears, they can access an area with many [[♩ Block]]s, [[Coin]]s, and a block containing a [[1-up]]. All 3 versions of [[Blooper]]s appear.
<br clear=all>


===3-2===
In the NES version, most of the overworld sections of this world's levels have a peach-colored sky.
[[Image:SMAS 3-2.PNG|right|thumb]]
==Level information==
After leaping onto the first moving platform, pushing against the a certain wooden block will reveal a [[Starman]]. When invincible, all [[? Blocks]] along the way will hold more Starmen; if not, they will contain one [[coin]]. To reach the exit, Mario must enter a pipe when the [[Venus Fire Trap]] backs into the pipe.
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
<br clear=all>
|-style="background: #ABC;"
!width="5%"|Level
!width="1%"|Preview
!width="20%"|Summary
|-
|[[World 3-1 (Super Mario Bros. 3)|World 3-1]]
|[[File:SMAS SMB3 World 3-1 Screenshot.png]]
|The first level is set at in an underwater area with many [[Blooper|Bloober]]s.
|-
|[[World 3-2 (Super Mario Bros. 3)|World 3-2]]
|[[File:SMAS SMB3 World 3-2 Screenshot.png]]
|This level has the player jumping on scattered and moving platforms while avoiding [[Cheep Cheep|Cheep-Cheep]]s.
|-
|[[World 3-3 (Super Mario Bros. 3)|World 3-3]]
|[[File:SMAS SMB3 World 3-3 Screenshot.png]]
|This level introduces [[Big Cheep Cheep|Boss Bass]] and the stage moves up and down in the water.
|-
|{{world-link|3|fort|World 3-Fortress 1}} 1
|[[File:SMAS SMB3 World 3-F1 Screenshot.png]]
|The first [[fortress]] level of Water Land has the player figure out which door leads to [[Boom Boom]].
|-
|[[World 3-4 (Super Mario Bros. 3)|World 3-4]]
|[[File:SMAS SMB3 World 3-4 Screenshot.png]]
|The fourth main level has the player avoiding [[Lakitu]] while jumping over hills.
|-
|[[World 3-5 (Super Mario Bros. 3)|World 3-5]]
|[[File:SMAS SMB3 World 3-5 Screenshot.png]]
|Another underwater level, with Big Berthas and [[Jelectro]]s.
|-
|[[World 3-6 (Super Mario Bros. 3)|World 3-6]]
|[[File:SMAS SMB3 World 3-6 Screenshot.png]]
|An auto-scrolling stage with small platforms and [[Donut Block|Donut Lift]]s.
|-
|[[World 3-7 (Super Mario Bros. 3)|World 3-7]]
|[[File:SMAS SMB3 World 3-7 Screenshot.png]]
|A standard level with [[Semisolid Platform]]s and [[Spike]]s.
|-
|{{world-link|3|fort|World 3-Fortress 2}} 2
|[[File:SMAS SMB3 World 3-F2 Screenshot.png]]
|The second fortress level, which is entirely underwater and introduces [[Stretch]]es.
|-
|[[World 3-8 (Super Mario Bros. 3)|World 3-8]]
|[[File:SMAS SMB3 World 3-8 Screenshot.png]]
|Another level similar to World 3-3, but with smaller and lower platforms.
|-
|[[World 3-9 (Super Mario Bros. 3)|World 3-9]]
|[[File:SMAS SMB3 World 3-9 Screenshot.png]]
|A stage that takes place both above land and underwater.
|-
|{{world-link|3|airship3|World 3-Airship (Super Mario Bros. 3)}}
|[[File:SMAS SMB3 World 3-A Screenshot.png]]
|[[Wendy O. Koopa]]'s [[Airship]], armed with many [[diagonal cannon]]s.
|-
|rowspan=2|World 3-[[File:HammerBro-Map-SMAS SMB3.png|link=Hammer Bro]]
|[[File:SMAS SMB3 World 3-E1 Screenshot.png]]
|rowspan=2|Two Hammer Brothers patrol the map. Running into either one will result in a battle with two Hammer Brothers with two rows of seven breakable blocks each. The arena differs depending on where they are fought on the map. If encountered on land, they will be fought in an area with a hill to the left as well as a row of bushes extending to the right. If encountered in the water, the floor will be submerged. Defeating one of the Hammer Brother pairs will award the player with a chest containing a [[Hammer]], while the other will yield a [[Super Star|Starman]]. If the player met the unlock conditions for the [[Treasure Ship]], one of the Hammer Brothers will be replaced with the ship.
|-
|[[File:SMAS SMB3 World 3-E2 Screenshot.png]]
|}
===Canoe===
If the player has a [[Hammer]] in their inventory, they can break a rock to gain access to the canoe. The player can then control the canoe across the water to an island with two [[Toad House]]s and two [[Spade Panel]]s and a second island with a third Toad House.
{{br}}
It is possible to do a glitch in the [[Family Computer]] version of the game; to perform, the player must stay on the canoe and get a [[Recorder|Magic Whistle]]. It will result in walking on water, and getting into a glitched map. It can also be used to gain access to all the other worlds.


===3-3===
==''The Adventures of Super Mario Bros. 3''==
[[Image:SMAS 3-3.PNG|left|thumb]]
Water Land was only mentioned in one episode of ''[[The Adventures of Super Mario Bros. 3]]''. However, "[[The Ugly Mermaid]]" is the only episode where this world is shown as the title card.
This level features [[Boss Bass]]es. If Mario approaches one, it will lunge at him, and if it comes in contact, Mario will instantly lose one life, even if he is equipped with an item. Even though the Boss Bass can be killed with a [[fireball]], a new one will eventually come back. By stepping on a Koopa to the left of a Note Block and a huge formation of blocks, the player will reveal a [[P-Switch]], allowing Coins to appear and the power-up in the Note Block to be grabbed more easily.
<br clear=all>


===Fortress===
'''[[Sneaky Lying Cheating Giant Ninja Koopas]]''': [[Roy Koopa|Bully]] (though speaking through [[Ludwig von Koopa|Kooky]]'s mouth due to an animation error) suggested that they could take over Water Land after having conquered [[Giant Land]].
[[Image:SMAS 3-C1.PNG|right|thumb]]
This castle is a huge maze, with doors all leading to different places. The first, second, third, and fourth doors all lead to the same place: a pool of water with a ? Block concealing a power-up at the end, and two pipes that lead to the beginning of the level. The fifth leads to a secret ledge with a 1-Up in a block, the sixth to a ledge with the door to the Boom Boom battle, the seventh and eighth to the pool, but the last has a cache of coins only [[Raccoon Mario]] can snag.
<br clear=all>


===3-4===
==Nintendo Comics System==
[[Image:SMAS 3-4.PNG|left|thumb]]
Water Land is the setting of the [[Nintendo Comics System]] story ''[[Fins and Roses]]'', which has a heavily armed Wendy O. Koopa set up an ambush for Mario, only to be annoyed by [[Stanley the Talking Fish]] while waiting for the plumber's arrival.
The level begins with two [[Goomba]]s walking up a small slope. They can be easily dispatched by pressing and holding Down on the D-Pad while walking down the slope. Immediately afterward, a [[Piranha Plant]] inside a pipe is stationed. A [[? Block]] right by yields either a [[Super Mushroom]] or a [[Fire Flower]], depending on what the player currently is equipped with. A larger slope curves down nearby, with three Goombas walking up it.  


Later in the level is a pipe extending from the top of the level downwards. The pipe contains a Venus Fire Trap. A P-Switch is revealed if one of the low blocks is hit from the bottom. When pressed, many Silver Coins appear near the area of the button. Ahead are two ? Blocks, one containing a [[Super Leaf]]. Shortly after, the [[Goal Panel]] is located.
==Nintendo Adventure Books==
In ''[[Leaping Lizards]]'', [[Morton Koopa Jr.|Morton]] and [[Iggy Koopa]] have both set up bases in Water Land, a filthy houseboat and an underground laboratory, respectively. After the [[Mushroom King]] is transformed into a [[rabbit]] by Morton and no one can figure out how to change him back, Luigi and [[Toad]] head to Water Land to find Morton and get answers, with some of the creatures they encounter being Cheep Cheeps, Bloobers and Jelectros.


===3-5===
==Gallery==
[[Image:SMAS 3-5.PNG|right|thumb]]
<gallery>
This level introduces [[Jelectro]]s, invincible jellyfish enemies, and [[Big Bertha]]s, who look similar to Boss Basses, but simply shoot [[Baby Cheep]]s out of their maws. If Mario is equipped with a Frog Suit, he can go down a bubble-spewing pipe to gain access to three 1-Up mushrooms.
World3SMB3.png|Water Land as seen in the original NES version
<br clear=all>
SMAS SMB3 World 3 Map.png|Water Land as seen in ''[[Super Mario All-Stars]]''
Sea_Side.jpg|[[Frog Mario]] swimming through Water Land
SMAS SMB3 World 3-4 Map.png|Level 3-4 map, shown without enemies
SMA4 World 3-A Wendy Battle.png|The battle against Wendy O. Koopa (GBA version)
</gallery>


===3-6===
==Names in other languages==
[[Image:SMAS 3-6.PNG|left|thumb]]
{{foreign names
This level is force scrolled, and constantly scrolls in a certain direction. A majority of the level requires Mario to jump from platform to platform to avoid falling.
|Jap=ワールド3 {{hover|海|うみ}}の{{hover|国|くに}}<ref>''Super Mario Bros. 3'' Japanese instruction booklet, page 31.</ref><ref>''Super Mario Advance 4: Super Mario 3 + Mario Bros.'' Japanese ending (in kana).</ref>
<br clear=all>
|JapR=Wārudo3 Umi no Kuni
|JapM=World 3: Ocean Land / Sea Land (alternatively "Ocean Side"<ref>''Super Mario Bros. 3'' Japanese ending.</ref> / "Sea Side"<ref>''Super Mario Collection'' Japanese ending.</ref> in-game)
|Spa=Costa Marina
|SpaM=Marine Shore
|Fre=Bord de mer<br>Pays-d'eau (Super Mario Bros. 3 instruction booklet)
|FreM=Seaside<br>Water-land
|Ger=Wasserwelt
|GerM=Water World
|Ita=Mondo delle Acque<ref>''[[Super Mario Bros. 3]]'' Italian manual, pag. 31</ref><ref>''Club Nintendo'' (Italy) Volume 3 - 1991 Issue 6, page 18.</ref><br>Spiaggia <small>(''Super Mario Advance 4: Super Mario Bros. 3'')</small><br>Il regno acquatico<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 38</ref>
|ItaM=Water(s) World<br>Beach<br>The water kingdom
|Rom=Țara apelor <small>(''The Adventures of Super Mario Bros. 3'')</small>
|RomM=Land of the waters
|PorA=Terra da Água<ref>''VideoGame'' magazine, issue 8A, p. 12, Editora Sigla, november/1991.</ref>
|PorAM=Land of the Water
}}


===3-7===
==Media==
[[Image:SMAS 3-7.PNG|right|thumb]]
{{media table
On the stack of wood blocks Mario starts out on, the top one contains a powerup. In a later group of bricks, Mario can destroy them to reveal a 1-up. After the first pipe, the player can grab a Koopa shell and release it at the top brick formation to grow a [[Magic Vine]]. It will lead to a series of cloud platforms, ending at a block that contains a P-Switch. There is also a hidden pink [[Note Block]] that takes Mario to a special [[Coin Heaven]] with a [[Jugem's Cloud]] at the end!
|file1=World 3 Theme Super Mario Bros 3.oga
<br clear=all>
|title1={{FULLPAGENAME}}
|description1=BGM
|length1=0:30
|file2=SMAS SMB3 World 3 Map.oga
|title2={{FULLPAGENAME}}
|description2=BGM (''Super Mario All-Stars'' version)
|length2=0:30
}}


===Fortress 2===
==Trivia==
[[Image:SMAS 3-C2.PNG|left|thumb]]
*The music that plays in this land is very similar to the [[zeldawiki:Fairy Fountain|Fairy Fountain]] [[zeldawiki:Fairy Fountain (Theme)|theme]] from [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]], which was also composed by [[Koji Kondo]].
This level introduces [[Stretch]]es, platforms from which [[Boo]] heads protrude from. Some Stretches have Boos on one side, while others have them on both. At the end of the level is a pipe leading to [[Boom Boom]], the stage boss.
*The [[Nintendo Power]] strategy guide for ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' erroneously labels this world as "[[Giant Land|Big Island]]" when describing the boss.<ref>"''Wendy O. Koopa is the only girl of the Koopa family, and she’s one ferocious female. As the ruler of Big Island, Wendy is known as an unbearably bossy Koopa with a sweet tooth. Get ready to dodge some candy!''" - The ''Super Mario Advance 4: Super Mario Bros. 3'' Player's Guide, page 52.</ref>
<br clear=all>
 
===3-8===
[[Image:SMAS 3-8.PNG|right|thumb]]
The Boss Bass is again present in this level. The water rises to higher levels, but Magic Vines are abundant, allowing Mario to reach safety. The solitary block later has a 1-Up, while the rest have either Magic Vines or Coins. The level later breaks into two paths, and rejoins by the end of the level.
<br clear=all>
 
===3-9===
[[Image:SMAS 3-9.PNG|left|thumb]]
The level features a pipe that leads to a secret room containing a [[Frog Suit]].
<br clear=all>


===Airship===
==References==
[[Image:SMAS 3-A3.PNG|left|thumb]]
<references/>
[[Image:SMAS 3-A2.PNG|right|thumb]]
After avoiding the many obstacles along the way, Mario will meet Wendy O. Koopa. She uses [[Candy Rings]] as a weapon, and bounce off walls. After jumping on Wendy's head twice, she will start bouncing around the level, making her more difficult to jump on. After she is defeated, Mario is granted with the [[Magic Wand]].
<br clear=all>
 
===Canoe===
If the player has a [[Hammer]] in their inventory, they can break a dirt mound to gain access to the canoe. The player can then control the canoe across the water to an island with three [[Mushroom House]]s.
 
==The Adventures of Super Mario Bros. 3==
[[Image:Mertropolis.JPG|thumb|Mertropolis in Water Land.]]
Water Land only appeared in one episode in [[The Adventures of Super Mario Bros. 3]] cartoon appearing in [[The Ugly Mermaid]]. Water Land was the same but this time has an underwater palace called [[Mertropolis]] under the rule of [[King Mackerel]] and his daughter [[Holly Mackerel]]. Water Land was invaded by [[Bowser|King Koopa]] and the twins [[Lemmy Koopa|Hip]] and [[Iggy Koopa|Hop]] who wanted to conquere it and call it ''Kooptropolis'' and soon quickly captured [[Princess Peach|Princess Toadstool]], [[Luigi]] and [[Toad]] (who were all in [[Frog Suit|Frog Suits]]) but Mario had to overcome his fear of water and soon Water Land was free from Koopa.
 
 
==Related Pictures==
<gallery>
Image:Sea_Side.jpg|<center>[[Frog Mario]] swimming through '''Sea Side'''</center>
Image:Smb3_3-4.PNG|<center>Level 3-4 Map, shown without enemies</center>
Image:World3SMB3.PNG|<center>'''Sea Side''' as seen in the original [[Super Mario Bros. 3]].</center>
</gallery>
 
==Trivia==
*The island chain with the castle is in the shape of [[wikipedia:Japan|Japan]], with the castle being equivalent to the location in which [[Nintendo]] headquarters are located.
*The music that plays in this land is very similar to the "Great Fairy" theme from the ''Legend of Zelda'' series.
*The king of this world resembles [[Mario]].
<br clear=all>
{{Super Mario Bros. 3}}
{{The Adventures of Super Mario Bros. 3}}


[[Category:Places]]
{{SMB3 levels}}
[[Category:Super Mario Bros. 3|3]]
{{SMB3}}
[[Category:Bodies of Water]]
{{TAOSMB3}}
[[Category:Worlds]]
[[Category:Aquatic areas]]
[[Category:Beaches]]
[[Category:Kingdoms]]
[[Category:Super Mario Bros. 3 worlds]]
[[Category:The Adventures of Super Mario Bros. 3 locations]]
[[de:Wasserwelt]]

Latest revision as of 17:04, May 1, 2024

This article is about the world from Super Mario Bros. 3. For the course in Super Mario 64 known as Water Land in Japanese, see Dire, Dire Docks. For , see .
"Sea Side" redirects here. For the fourth mandatory world of Super Mario RPG: Legend of the Seven Stars also known as Seaside, see Star Hill Region. For the similarly named kingdom in Super Mario Odyssey, see Seaside Kingdom.
Water Land
Sea Side
Game Super Mario Bros. 3
Level(s) 12
<< List of worlds >>

Water Land[1][2][3] (alternatively Ocean Side,[4] the Island World,[5] Sea World,[6] or Sea Side[7]) is a water-themed world and the third world in Super Mario Bros. 3. Water Land has nine stages, two Hammer Brothers, two fortresses, five Toad Houses, five Spade Panels, and a castle that has been taken over by an airship. Cheep-Cheeps and Bloobers are common enemies in this world, and the hard-to-dodge Boss Bass also lives here. This is the first world in Super Mario Bros. 3 to have more than one fortress.

The ruler of the swift tides of Water Land is Wendy O. Koopa. The real king of Water Land (who bears a resemblance to Mario and Luigi) resides in a castle on an island chain. The chain of islands is in the shape of Japan, with the castle being located where the city of Kyoto would be, the city in which the Nintendo headquarters is located. During the events of the game, the Water Land king is turned into a kappa; the SNES and Game Boy Advance versions of Super Mario Bros. 3 see him transformed as a Dino Rhino.

The map of Super Mario Advance 4: Super Mario Bros. 3 shows that it is located to the south of Desert Land and west of Giant Land.

In the NES version, most of the overworld sections of this world's levels have a peach-colored sky.

Level information[edit]

Level Preview Summary
World 3-1 SMAS SMB3 World 3-1 Screenshot.png The first level is set at in an underwater area with many Bloobers.
World 3-2 SMAS SMB3 World 3-2 Screenshot.png This level has the player jumping on scattered and moving platforms while avoiding Cheep-Cheeps.
World 3-3 SMAS SMB3 World 3-3 Screenshot.png This level introduces Boss Bass and the stage moves up and down in the water.
World 3-Fortress 1 SMAS SMB3 World 3-F1 Screenshot.png The first fortress level of Water Land has the player figure out which door leads to Boom Boom.
World 3-4 SMAS SMB3 World 3-4 Screenshot.png The fourth main level has the player avoiding Lakitu while jumping over hills.
World 3-5 SMAS SMB3 World 3-5 Screenshot.png Another underwater level, with Big Berthas and Jelectros.
World 3-6 SMAS SMB3 World 3-6 Screenshot.png An auto-scrolling stage with small platforms and Donut Lifts.
World 3-7 SMAS SMB3 World 3-7 Screenshot.png A standard level with Semisolid Platforms and Spikes.
World 3-Fortress 2 SMAS SMB3 World 3-F2 Screenshot.png The second fortress level, which is entirely underwater and introduces Stretches.
World 3-8 SMAS SMB3 World 3-8 Screenshot.png Another level similar to World 3-3, but with smaller and lower platforms.
World 3-9 SMAS SMB3 World 3-9 Screenshot.png A stage that takes place both above land and underwater.
World 3-Airship SMAS SMB3 World 3-A Screenshot.png Wendy O. Koopa's Airship, armed with many diagonal cannons.
World 3-A map icon for the Hammer Bro. One of the Hammer Brothers battles in Sea Side. Two Hammer Brothers patrol the map. Running into either one will result in a battle with two Hammer Brothers with two rows of seven breakable blocks each. The arena differs depending on where they are fought on the map. If encountered on land, they will be fought in an area with a hill to the left as well as a row of bushes extending to the right. If encountered in the water, the floor will be submerged. Defeating one of the Hammer Brother pairs will award the player with a chest containing a Hammer, while the other will yield a Starman. If the player met the unlock conditions for the Treasure Ship, one of the Hammer Brothers will be replaced with the ship.
One of the Hammer Brothers battles in Sea Side.

Canoe[edit]

If the player has a Hammer in their inventory, they can break a rock to gain access to the canoe. The player can then control the canoe across the water to an island with two Toad Houses and two Spade Panels and a second island with a third Toad House.

It is possible to do a glitch in the Family Computer version of the game; to perform, the player must stay on the canoe and get a Magic Whistle. It will result in walking on water, and getting into a glitched map. It can also be used to gain access to all the other worlds.

The Adventures of Super Mario Bros. 3[edit]

Water Land was only mentioned in one episode of The Adventures of Super Mario Bros. 3. However, "The Ugly Mermaid" is the only episode where this world is shown as the title card.

Sneaky Lying Cheating Giant Ninja Koopas: Bully (though speaking through Kooky's mouth due to an animation error) suggested that they could take over Water Land after having conquered Giant Land.

Nintendo Comics System[edit]

Water Land is the setting of the Nintendo Comics System story Fins and Roses, which has a heavily armed Wendy O. Koopa set up an ambush for Mario, only to be annoyed by Stanley the Talking Fish while waiting for the plumber's arrival.

Nintendo Adventure Books[edit]

In Leaping Lizards, Morton and Iggy Koopa have both set up bases in Water Land, a filthy houseboat and an underground laboratory, respectively. After the Mushroom King is transformed into a rabbit by Morton and no one can figure out how to change him back, Luigi and Toad head to Water Land to find Morton and get answers, with some of the creatures they encounter being Cheep Cheeps, Bloobers and Jelectros.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ワールド3 [8][9]
Wārudo3 Umi no Kuni
World 3: Ocean Land / Sea Land (alternatively "Ocean Side"[10] / "Sea Side"[11] in-game)

French Bord de mer
Pays-d'eau (Super Mario Bros. 3 instruction booklet)
Seaside
Water-land
German Wasserwelt
Water World
Italian Mondo delle Acque[12][13]
Spiaggia (Super Mario Advance 4: Super Mario Bros. 3)
Il regno acquatico[14]
Water(s) World
Beach
The water kingdom
Portuguese (NOA) Terra da Água[15]
Land of the Water
Romanian Țara apelor (The Adventures of Super Mario Bros. 3)
Land of the waters
Spanish Costa Marina
Marine Shore

Media[edit]

Audio.svg Water Land - BGM
File infoMedia:World 3 Theme Super Mario Bros 3.oga
0:30
Audio.svg Water Land - BGM (Super Mario All-Stars version)
File infoMedia:SMAS SMB3 World 3 Map.oga
0:30
Help:MediaHaving trouble playing?

Trivia[edit]

References[edit]

  1. ^ Super Mario Bros. 3 English instruction booklet, page 31.
  2. ^ Super Mario Bros. 3 North American re-release and European ending.
  3. ^ "The Dino Rhino sprite was re-used in the Super Mario All-Stars version of Super Mario Bros. 3, where the Water Land king has been transformed into a purple Dino Rhino." - Playing With Super Power: Nintendo Super NES Classics eGuide, Super Mario World 16 Bits Tab.
  4. ^ Super Mario Bros. 3 North American original ending.
  5. ^ Nintendo Power Volume 13, pages 3 & 25-34.
  6. ^ Nintendo Power Volume 11, page 15.
  7. ^ Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3 International ending.
  8. ^ Super Mario Bros. 3 Japanese instruction booklet, page 31.
  9. ^ Super Mario Advance 4: Super Mario 3 + Mario Bros. Japanese ending (in kana).
  10. ^ Super Mario Bros. 3 Japanese ending.
  11. ^ Super Mario Collection Japanese ending.
  12. ^ Super Mario Bros. 3 Italian manual, pag. 31
  13. ^ Club Nintendo (Italy) Volume 3 - 1991 Issue 6, page 18.
  14. ^ Super Mario Bros. Enciclopedia, pag. 38
  15. ^ VideoGame magazine, issue 8A, p. 12, Editora Sigla, november/1991.
  16. ^ "Wendy O. Koopa is the only girl of the Koopa family, and she’s one ferocious female. As the ruler of Big Island, Wendy is known as an unbearably bossy Koopa with a sweet tooth. Get ready to dodge some candy!" - The Super Mario Advance 4: Super Mario Bros. 3 Player's Guide, page 52.