Team up: Difference between revisions

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[[Image:Team-up.PNG|thumb|'''Teaming-up''']]
[[Image:Team-up.PNG|thumb|'''Teaming-up''']]
'''Teaming-up''' is an ability used by [[Diddy Kong]], [[Dixie Kong]] and [[Kiddy Kong]] in the games ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. Teaming up is when one [[Kong]] goes on another Kong's shoulders. This slows down the speed of the player when walking, but gives the Kongs the ability to throw each other to defeat enemies, or find higher ground.
'''Teaming-up''' is an [[Donkey Kong Special Moves|ability]] used by [[Diddy Kong]], [[Dixie Kong]] and [[Kiddy Kong]] in the games ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. Teaming up is when one [[Kong]] goes on another Kong's shoulders. This slows down the speed of the player when walking, but gives the Kongs the ability to throw each other to defeat enemies, or find higher ground.


==History==
==History==

Revision as of 10:34, January 9, 2011

File:Team-up.PNG
Teaming-up

Teaming-up is an ability used by Diddy Kong, Dixie Kong and Kiddy Kong in the games Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble!. Teaming up is when one Kong goes on another Kong's shoulders. This slows down the speed of the player when walking, but gives the Kongs the ability to throw each other to defeat enemies, or find higher ground.

History

Donkey Kong Country 2: Diddy Kong's Quest

In Donkey Kong Country 2: Diddy Kong's Quest, Diddy Kong and Dixie Kong are able to use the Team-up move. If the player hits the X button, they can make a monkey pick up the other and then throw him/her by hitting Y button. This can get Diddy and Dixie to higher areas and even reach some Bonus Levels.

Donkey Kong Country 3: Dixie Kong's Double Trouble

In the game, Donkey Kong Country 3: Dixie Kong's Double Trouble, teaming up differs depending on which Kong is on top. If Kiddy Kong throws Dixie, they can destroy enemies and go to higher floors. If Dixie throws Kiddy upward, they can break some parts of the floor to reveal secrets upon landing back on the ground. Dixie can also throw Kiddy to the left or right to defeat some enemies, although not Buzzes. If the young Kong is thrown against the wall, Kiddy will bounce back and ride the other way. Dixie can now jump on him and ride, as if on a barrel. In this state, Kiddy has the momentum of a Steel Keg.