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[[Image:Sky_world.PNG|thumb|400px|The main cloud area with the first part shown far down below]]
{{redirect|Sky World|the Kid Icarus stage from [[Super Smash Bros. Brawl]]|[[Skyworld]]}}
{{distinguish|Sky Island}}
{{world infobox
|image=[[File:Sky Land.png]]
|game=''[[Super Mario Bros. 3]]''
|levels=13
|before=[[Giant Land|<<]]
|after=[[Ice Land|>>]]
}}


'''Sky Land''', otherwise known as '''The Sky''' is the fifth world in ''[[Super Mario Bros. 3]]''. Sky Land has nine levels, three [[Hammer Bros.]], two Fortresses, three [[Toad Houses]] and a special Tower level. There are two parts to the world, The Ground and The Sky, connected by the Tower level. The first three levels, the first Fortress, and two of the Hammer Bros. are on The Ground, while everything else is in The Sky. The world's Airship can move between the two.
'''Sky Land'''<ref>''Super Mario Bros. 3'' English instruction booklet, page 32.</ref><ref>''Super Mario Bros. 3'' North American re-release and European ending.</ref> (alternatively '''The Sky''',<ref>''Super Mario Bros. 3'' North American original, ''Super Mario All-Stars'' and ''Super Mario Advance 4: Super Mario Bros. 3'' International ending.</ref> '''Cloud Castle''',<ref>''Nintendo Power'' Volume 11, page 15.</ref> or '''Sky World'''<ref>''Nintendo Power'' Volume 13, pages 3 & 42-52.</ref>) is the fifth [[world]] in ''[[Super Mario Bros. 3]]''. Sky Land has nine [[level]]s, three [[Hammer Bro]]thers, two [[fortress]]es, three [[Toad House]]s, three [[Spade Panel]]s, a special [[tower]] level, and a [[castle]] that has been taken over by an [[airship]]. There are two parts to the world, "The Ground" and "The Sky," connected by the tower level. The first three levels, the first fortress, the first Toad House, one Spade Panel, and two of the Hammer Brothers are on the ground, while everything else is in the sky. The world's airship can move between the two.


The rough-and-tumble [[Koopaling]] [[Roy Koopa]] presides over Sky Land.
The [[kings|king of Sky Land]] is an older man, wearing a crown, and with long white hair, and a long white beard. During the events of the game, the [[Koopalings|Koopaling]] [[Roy Koopa]] turns him into a bird; the [[Super Nintendo Entertainment System|SNES]] and [[Game Boy Advance]] versions of ''Super Mario Bros. 3'' see him get turned into an [[Albatoss]].  


==Brief Level Info==
The ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' map shows that the ground area of Sky Land was located to the east of [[Giant Land]] and south of [[Dark Land]]. The ground map on the NES and SNES versions has a different layout when seen on the map on "The Sky"; the hills are arranged differently, the lake appears to be missing, the tower is southwest of where it normally is, and an additional path is shown at the northwest of it. This was fixed in the GBA version. The map icon for the fortress in the sky portion is also colored blue, which occurs only in this world.


*5-1: Find the way to the the center of a hill-climbing expedition for coins and four [[1-Up Mushroom|1-Up]]s!
A sped-up version of the sky portion's music is reused as part of [[Princess Peach]]'s [[Final Smash]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], [[Peach Blossom]].
*5-2: A split route offers a choice between a hilly, sloped setting and a dank, underground tunnel.
==Level information==
*5-3: Hijack a [[Goomba's Shoe]] from its unlucky host and enjoy a run through the countryside.
{|border=1 style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse;border-spacing:1px; padding:1px; font-family:Arial"
*Fortress: Be ready for a sprint through a diabolically difficult Fortress lined with traps.
|-style="background: #ABC;"
*Tower: Climb a sky-scraping tower to take Mario to the latter part of the world.
!style="width:5%"|Level
*5-4: Flipping and tipping platforms make for a nightmare high in the cloudy skies.
!style="width:1%"|Preview
*5-5: Don't stop for a breath of fresh air or Mario will topple along with the shaky bridge.
!style="width:20%"|Summary
*5-6: Hitch a wild ride into the sky on soaring [[Parabuzzy|Para-Beetle]]s
|-
*5-7: Start with a [[Starman]] and gather more Starmen as you lay siege on a curious castle in the clouds.
|[[World 5-1 (Super Mario Bros. 3)|World 5-1]]
*Fortress: Fire spurts from above and below in a strange lava-dripping dungeon. Don't get seared.
|[[File:SMAS SMB3 World 5-1 Screenshot.png]]
*5-8: [[Lakitu|Lakitu's]] back and ready to challenge Mario on his home turf in the sky.
|The first level is a large hill made up of stone blocks, water pools, and [[Chain Chomp]]s.
*5-9: Keep a brisk pace during this platform-climbing level, or face plummeting from the cluds.
|-
*Airship: [[Roy Koopa]] commands his airship to unleash a barrage of lead. Find out ow hard dodging bullets can be.
|[[World 5-2 (Super Mario Bros. 3)|World 5-2]]
|[[File:SMAS SMB3 World 5-2 Screenshot.png]]
|An underground sewer that starts off with the player falling, then moves on to uneven terrain.
|-
|[[World 5-3 (Super Mario Bros. 3)|World 5-3]]
|[[File:SMAS SMB3 World 5-3 Screenshot.png]]
|A level split between two ground sections, and introduces the [[Goomba's Shoe]].
|-
|{{world-link|5|fort|World 5-Fortress 1}} 1
|[[File:SMAS SMB3 World 5-F1 Screenshot.png]]
|The first [[fortress]] level of Sky Land has narrow passageways guarded by [[Thwomp]]s and [[Roto-Disc]]s.
|-
|{{world-link|5|skytower|World 5-Tower (Super Mario Bros. 3)}}
|[[File:SMAS SMB3 World 5-T Screenshot.png]]
|A tall [[tower]] that serves as a bridge between the land and the sky. If the player wants to return to the ground portion, they can play a short descending segment, but to return to the sky, they will have to go through the tower again.
|-
|[[World 5-4 (Super Mario Bros. 3)|World 5-4]]
|[[File:SMAS SMB3 World 5-4 Screenshot.png]]
|The first level that takes place in the sky portion of Sky Land, this level has many cloud platforms and [[Rotary Lift]]s.
|-
|[[World 5-5 (Super Mario Bros. 3)|World 5-5]]
|[[File:SMAS SMB3 World 5-5 Screenshot.png]]
|A stage made up almost entirely of [[Donut Block|Donut Lift]]s.
|-
|[[World 5-6 (Super Mario Bros. 3)|World 5-6]]
|[[File:SMAS SMB3 World 5-6 Screenshot.png]]
|An autoscrolling level where the player must use [[Para-Beetle]]s as platforms to move forward.
|-
|[[World 5-7 (Super Mario Bros. 3)|World 5-7]]
|[[File:SMAS SMB3 World 5-7 Screenshot.png]]
|A stage with many [[Brick Block|brick]]s and [[Super Star|Starmen]].
|-
|{{world-link|5|skyfort|World 5-Fortress 2}} 2
|[[File:SMAS SMB3 World 5-F2 Screenshot.png]]
|The second fortress level has several broken platforms situated between [[lava]] both below and above.
|-
|[[World 5-8 (Super Mario Bros. 3)|World 5-8]]
|[[File:SMAS SMB3 World 5-8 Screenshot.png]]
|A stage with Lakitu attacking the player as they jump across small platforms.
|-
|[[World 5-9]]
|[[File:SMAS SMB3 World 5-9 Screenshot.png]]
|A diagonal autoscrolling stage with moving platforms and [[Flame Chomp|Fire Chomp]]s.
|-
|{{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}}
|[[File:SMAS SMB3 World 5-A Screenshot.png]]
|[[Roy Koopa]]'s [[Airship]] with many [[cannon]] types.
|-
|rowspan=2|World 5-[[File:HammerBro-Map-SMAS SMB3.png|link=Hammer Bro]]
|[[File:SMAS SMB3 World 5-E1 Screenshot.png]]
|rowspan=2|Two sets of Hammer Brothers will move around the land portion of the map, with one set of Hammer Brothers moving around in the sky. The arenas are similar between them, with two rows of seven [[Brick Block|brick]]s, though the area they are fought in differs by location. One of the Hammer Brother pairs on land will reward the player with a [[P-Wing]] upon being defeated, while the other will drop a [[Super Star|Starman]]. The Hammer Brothers in the sky will leave behind a [[Music Box]]. If the player meets the prerequisites for the [[Treasure Ship]], a Hammer Brother will turn into the ship.
|-
|[[File:SMAS SMB3 World 5-E2 Screenshot.png]]
|}
{{br}}


==In-Depth==
==''The Adventures of Super Mario Bros. 3''==
===5-1===
[[File:SkyLandCartoon.jpg|thumb|Sky Land in ''The Adventures of Super Mario Bros. 3''.]]
This world starts out with a [[Buster Beetle]] (new enemy) running toward Mario. A stomp will kill it easily. On the brick formation, the wooden block contains a power-up, and to the left... A [[Chain Chomp]]! There are quite a few of them in this level, and the second one guards the way to another powerup. There are no special secrets, except a Starman hidden in a long row of [[? Block]]s. Also, the [[Nipper Plant]]s here can only be killed by a swipe from [[Raccoon Mario]]'s tail.
Sky Land appeared in several episodes of ''[[The Adventures of Super Mario Bros. 3]]''. The ground portion of Sky Land never made an appearance; Sky Land was implied to exist directly above the [[Mushroom Kingdom]] itself, and is connected to the mainland by a stairway made out of floating blocks. Sky Land is ruled by [[Emperor Ed]].


Alternately, if Mario has a P-wing, he can enter a pipe, and then fly through narrow corridors to get a music box. There is also another pipe exit that Mario can use to gather four 1-Ups! Then, he can fly up and reveal a [[P-Switch]] which, when pressed, makes two giant numeral 3s made of coins (a 3 and 4 in the Game Boy Advance version) appear!
'''[[Reign Storm]]''': One of the problems that [[Mario]] and [[Luigi]] face while trying to run the Mushroom Kingdom during [[Princess Peach|Princess Toadstool]]'s absence is that the stairway to Sky Land is floating off and dropping people in the garbage dump.


===5-2===
'''[[A Toadally Magical Adventure]]''': The first episode where this world is shown as the title card. While unstated, the [[Ace Magic Wand Factory]] seems to be based in Sky Land. Bowser and several Koopalings have their sights set on obtaining a special wand that is being delivered to the [[Wizard King of the West]]; having spotted the Koopas, the Wizard King of the West alerts the Mario Bros. and requests for them to prevent the wand from being stolen.
This underground level can be very confusing! After the pipe is entered, there are two routes. Falling down, down, down will give the '''Lower''' route, while bouncing along the Note Blocks and climbing a block staircase will give the '''Upper''' route. See below for summaries of each.


'''Upper''': The hardest to get to, but pays off. Mario must leap on the [[Note Block]]s and hop on the blocks to get to the pipe, guarded by two [[Koopa]]s he must dispose of. After entering the pipe, there are plenty of slopes and [[Goomba]]s to slide on. When a pipe is spotted, Mario can duck into it to unlock a secret room. The jutting block has a power-up with which to break the blocks and get to the big ? Block that has three 1-Ups inside. Outside, none of the [[? Block]]s contain anything but [[Coin]]s, but the pipe nearby leads to the Goal Panel.
'''[[Up, Up, and a Koopa]]''': The second episode where this world is shown as the title card. After abducting Emperor Ed, Bowser uses [[Ludwig von Koopa|Kooky]]'s new [[Kooper-Dooper Raiser-Upper]] from onboard the [[Airship#The Adventures of Super Mario Bros. 3|Doom Ship]] to levitate everything in the Mushroom Kingdom up to Sky Land (sometimes called "Sky World" in this episode) in an attempt to force [[Princess Peach|Princess Toadstool]] into surrendering her kingdom. However, Bowser overloads the Raiser-Upper causing everything that was being levitated to fall back down to the Mushroom Kingdom. In the process, Emeperor Ed falls out of the Doom Ship and lands on [[Toad]]. He alerts Princess Toadstool as to what's going on, so Mario and Luigi obtain [[Raccoon Mario|Raccoon Power]] to bring Emperor Ed back to Sky Land and fly to the Doom Ship. However, they get caught, prompting Princess Toadstool and Toad to fly up to Sky Land using [[P-Wing]]s. Bowser then decides to take over Sky Land as well by tormenting its people with the Raiser Upper. However, Princess Toadstool and Toad make it to the Doom Ship, where they rescue Mario and Luigi. The group steals the Raiser Upper and use it to not only restore Sky Land and the Mushroom Kingdom back to normal, but to levitate the Doom Ship back to [[Dark Land]].


'''Lower''': If Mario took the botom route, he should duck into the middle pipe at the bottom to find himself underground, where nasty Buster Beetles throw [[Ice Block]]s! Mario can throw them back, fortunately. But with the combination of the Beetles, [[Piranha Plant]]s, lack of power-ups and [[Venus Fire Trap]]s, this part is very hard to survive in. All the pipes are solid except the last, which leads to the [[Goal Panel]].
==Gallery==
<gallery>
World5SMB3.png|Sky Land as seen in the original NES version
TheSky-SMB3-SNES.png|Sky Land as seen in ''[[Super Mario All-Stars]]''
BSXWorld5.png|World 5 as seen in ''[[BS Super Mario Collection]]''
Sky_Land.jpg|[[Raccoon Mario]] (with a [[P-Wing]]) in Sky Land
</gallery>


===5-3===
==Media==
This level is the only place to get the legendary powerup, Kuribo's Shoe! By ducking into the pipe, Mario is transported to the bottom part of the stage, where, if a Goomba in a green shoe is seen, Mario should hit a block under it to bop it out, letting him hop into it. It is ''very'' powerful, and can kill any enemy with a stomp. But Mario can not use the Shoe if he stomps the Goomba, as it will kill the Shoe, too. In the first part, there is only one secret: above the Nippers, in a row of blocks, a 1-Up is concealed. Shoe-clad Mario can grab it without being damaged! Hopping in the pipe against the wall will bring Mario to the ''third'' part of the level, where the Shoe is very, very useful. No more secrets! The Shoe, sadly, will disappear when the Goal Panel is hit.
{{media table
|file1=World 5 Theme Super Mario Bros 3.oga
|title1={{FULLPAGENAME}}
|description1=BGM
|length1=0:30
|file2=SMAS SMB3 World 5 Map.oga
|title2={{FULLPAGENAME}}
|description2=BGM (''Super Mario All-Stars'' version)
|length2=0:28
}}


===Fortress===
==Names in other languages==
This fortress is very tricky. The only secret is that if [[Tanooki Mario|Tanooki]] or Raccoon Mario races back and forth along the first corridor (with a [[Thwomp]] in an alcove that must be avoided) then takes off, he can fly up, up, up, past two blocks and a ? Block until he gets to a pipe that will take him to a secret room. Inside, he must fly up to reveal three 1-Ups.
{{foreign names
|Jap=ワールド5 {{hover|空|そら}}の{{hover|国|くに}}<ref>''Super Mario Bros. 3'' Japanese instruction booklet. Page 32.</ref><ref>''Super Mario Advance 4: Super Mario 3 + Mario Bros.'' Japanese ending (in kana).</ref>
|JapR=Wārudo5 Sora no Kuni
|JapM=World 5: Sky Land (alternatively "The Sky"<ref>''Super Mario Bros. 3'' and ''Super Mario Collection'' Japanese ending.</ref> in-game)
|Fre=Le ciel<br>Pays-ciel
|FreM=The sky<br>Sky-land
|Ger=Himmelhausen<br>Land des Himmels
|GerM=Combination of the word ''Himmel'' ("sky") and the German common town name suffix ''-hausen''<br>Land of Sky
|Ita=Mondo del Cielo<ref>''[[Super Mario Bros. 3]]'' Italian manual, pag. 32</ref>/Mondo dei{{sic}} Cielo<ref>''Club Nintendo'' (Italy) Volume 3 - 1991 Issue 6, page 18.</ref><br>Cielo <small>(''Super Mario Advance 4: Super Mario Bros. 3'')</small><br>Il cielo<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 39</ref>
|ItaM=Sky World<br>Sky<br>The sky
|Rom=Cerurile / Înaltul cerurilor <small>(''The Adventures of Super Mario Bros. 3'')</small><br>Țara cerurilor <small>(''The Adventures of Super Mario Bros. 3'')</small>
|RomM=''The skies'' / ''the sky-high''. Replace instances of "Sky World".<br>''Land of the skies''. Replaces instances of "Sky Land".
|Spa=El Cielo
|SpaM=The Sky
|PorA=Terra do Céu<ref>''VideoGame'' magazine, issue 8A, p. 13, Editora Sigla, november/1991.</ref>
|PorAM=Land of the Sky
}}


===Tower===
==Trivia==
Every pipe in this Tower will take Mario higher and higher up, until he is at the top, on towers made of blocks (and some pesky Microgoombas posing as blocks). On the second tower, in the middle block, is a 1-Up. Afterwards, by the pipe, every block is a Ten Coin Block! The pipe leads back inside. Dodge a Thwomp and [[Roto-Disc]] to get in both pipes. Outside again, there are no secrets, but in the row of ? Blocks, the ordinary block holds a [[Magic Vine]] to the pipe to the second part of the world, in the clouds. Mario can get back to the ground by taking the Pipe, but if he wants to get back to the sky part, he must re-do the tower.
*There is a glitch in the original NES version of the game in which the Airship can "hide" in an undetermined area between "The Ground" and "The Sky". This means that, if this happens, the player can be permanently stuck and unable to continue, as they cannot reach the Airship to challenge it. The Airship appears to be in the top left corner of Sky Land's screen, where a miniature version of the ground is visible.<ref>https://www.youtube.com/watch?v=AClCpyg6toI</ref>


===5-4===
==References==
This level has lots and lots of moving platforms! Some twirl constantly, some twirl occasionally, and some never spin, but will act as a scale of sorts when jumped on. Mario can swim up the waterfalls in this level, so if he falls in one, all is not lost. Raccoon Mario, by taking off from the first cloud, can uncover three clouds way up high, with a few coins for his trouble! By taking off from the last one and flying as far as possible, this is a very effictive way of skipping the whole level. At the Goal Panel, Lakitu shows up, and if Mario can get enough Spinies on screen when he hits the panel, he might get a few 1-Ups.
<references/>
 
===5-5===
A very difficult and stressful level, this one also is rich in rewards. As this level is based on [[Donut Lift]]s, Mario must keep moving to avoid a nasty fall. In the first part, Mario should grab a [[Koopa Paratroopa]] and, when some pipes are seen with bricks blocking them, throw the shell to clear them. Mario, don't jump in just yet! To the right, a row of ? Blocks has a power up and a few coins. Mario should gather all the coins and continue to the right to find coins above and below a row of Donut Lifts. He can gather them all by standing on a Lift until it falls, and just as he hits the coin, jumping to safety. After gathering them all, Mario should continue back to the pipes and enter the one on the right. After falling through a bunch of coins, the big ? Block has a Tanooki Suit! After exiting, Mario must go back to the left, hit the ? Blocks after the pipes again for a few more coins, then race back to where he came from the secret room. In the formation of wooden and ordinary blocks, one has a coin. There are no more secrets, so get to the pipe, hit the Goal Panel, and end the level. If Mario got all the coins, a White Toad House will appear on the map, and when entered, Toad will supply a P-Wing.
 
===5-6===
Parabeetles are introduced in this level, flying beetle shells that Mario can leap on to reach new heights. But they are enemies, so avoid them when on the ground, Mario. No secrets, but when two rows of bricks are seen after most of the Parabeetes are gone, Mario can drop to the lower one and bop the bricks overhead to get a P-Switch. He can stomp it to make the going a little easier.
 
===5-7===
This stage is filled with blocks, and block-imposter Microgoombas. No secrets until the first huge hunk of bricks; the block right by the ? Blck by the Venus Fire Trap has a 1-Up. Ducking into the Fire Trap's pipe will lead Mario to a platform like World 1, and if Raccoon Mario flies up, up, up, he can find a big formation of bricks. A P-Wing is best used for this, as Mario must hit them from below to find a P-Switch (below the gap in the blocks) that will turn all the blocks into coins for some serious money. Afterwards, in the sky, Lakitu appears again! Mario should try to avoid him and the [[Bill Blaster]]s as he makes his way to the pipe to the exit.
 
===Fortress===
Mario begins this Fortress by ducking in a pipe. Hmm... Looks easy, with only [[Podoboo]]s and [[Dry Bones]] about, but there's a catch. Hovering Podoboos! These fly up and down, suspended in air. Fortunately, in the long row of ? Blocks, there is a Starman! Mario can grab it and gain invulnerability to everything but lava. After completing the main stretch, Mario will be taken straight to Boom Boom's room.
 
===5-8===
At first, this level looks easy. Not so. Lakitu will soon turn up, and he seems to have increased his throwing arm! Mario should dodge like crazy here, lest he get stuck with [[Spiny Egg]]s. Oh, and those tiny platforms don't help, either.
 
===5-9===
One of the hardest levels, this has poor Mario going high, higher, and highest in an auto-scrolling up level. He must jump, jump, JUMP to avoid a quick death, and the [[Fire Chomp]]s and Paratroopas just add to the stress. As there are no secrets in this level, Mario's only concern should be to survive.
 
===Airship===
As one might guess, this Airship is the hardest yet. All the traps and obstacles (except [[Rocky Wrench]], thank goodness) are back to haunt Mario. Bullet Bills, Cannonballs, and [[Rocket Engine]]s all return. And Roy's pretty hard, too! Like a [[Sledge Bro.]], when he jumps, Mario should too, as he can paralyze the poor plumber! Three hits, though, and he's a goner. Mario then can grab the wand to return the King from an Albatoss to a human again.


{{SMB3 levels}}
{{SMB3}}
{{SMB3}}
 
{{TAOSMB3}}
[[Category: Places]]
[[Category:Sky areas]]
[[Category: Super Mario Bros. 3|5]]
[[Category:Kingdoms]]
[[Category:Super Mario Bros. 3 worlds]]
[[Category:The Adventures of Super Mario Bros. 3 locations]]
[[de:Himmelhausen]]

Latest revision as of 18:28, April 18, 2024

"Sky World" redirects here. For information about the Kid Icarus stage from Super Smash Bros. Brawl, see Skyworld.
Not to be confused with Sky Island.
Sky Land
The Sky
Game Super Mario Bros. 3
Level(s) 13
<< List of worlds >>

Sky Land[1][2] (alternatively The Sky,[3] Cloud Castle,[4] or Sky World[5]) is the fifth world in Super Mario Bros. 3. Sky Land has nine levels, three Hammer Brothers, two fortresses, three Toad Houses, three Spade Panels, a special tower level, and a castle that has been taken over by an airship. There are two parts to the world, "The Ground" and "The Sky," connected by the tower level. The first three levels, the first fortress, the first Toad House, one Spade Panel, and two of the Hammer Brothers are on the ground, while everything else is in the sky. The world's airship can move between the two.

The king of Sky Land is an older man, wearing a crown, and with long white hair, and a long white beard. During the events of the game, the Koopaling Roy Koopa turns him into a bird; the SNES and Game Boy Advance versions of Super Mario Bros. 3 see him get turned into an Albatoss.

The Super Mario Advance 4: Super Mario Bros. 3 map shows that the ground area of Sky Land was located to the east of Giant Land and south of Dark Land. The ground map on the NES and SNES versions has a different layout when seen on the map on "The Sky"; the hills are arranged differently, the lake appears to be missing, the tower is southwest of where it normally is, and an additional path is shown at the northwest of it. This was fixed in the GBA version. The map icon for the fortress in the sky portion is also colored blue, which occurs only in this world.

A sped-up version of the sky portion's music is reused as part of Princess Peach's Final Smash in the Super Smash Bros. series, Peach Blossom.

Level information[edit]

Level Preview Summary
World 5-1 SMAS SMB3 World 5-1 Screenshot.png The first level is a large hill made up of stone blocks, water pools, and Chain Chomps.
World 5-2 SMAS SMB3 World 5-2 Screenshot.png An underground sewer that starts off with the player falling, then moves on to uneven terrain.
World 5-3 SMAS SMB3 World 5-3 Screenshot.png A level split between two ground sections, and introduces the Goomba's Shoe.
World 5-Fortress 1 SMAS SMB3 World 5-F1 Screenshot.png The first fortress level of Sky Land has narrow passageways guarded by Thwomps and Roto-Discs.
World 5-Tower SMAS SMB3 World 5-T Screenshot.png A tall tower that serves as a bridge between the land and the sky. If the player wants to return to the ground portion, they can play a short descending segment, but to return to the sky, they will have to go through the tower again.
World 5-4 SMAS SMB3 World 5-4 Screenshot.png The first level that takes place in the sky portion of Sky Land, this level has many cloud platforms and Rotary Lifts.
World 5-5 SMAS SMB3 World 5-5 Screenshot.png A stage made up almost entirely of Donut Lifts.
World 5-6 SMAS SMB3 World 5-6 Screenshot.png An autoscrolling level where the player must use Para-Beetles as platforms to move forward.
World 5-7 SMAS SMB3 World 5-7 Screenshot.png A stage with many bricks and Starmen.
World 5-Fortress 2 SMAS SMB3 World 5-F2 Screenshot.png The second fortress level has several broken platforms situated between lava both below and above.
World 5-8 SMAS SMB3 World 5-8 Screenshot.png A stage with Lakitu attacking the player as they jump across small platforms.
World 5-9 SMAS SMB3 World 5-9 Screenshot.png A diagonal autoscrolling stage with moving platforms and Fire Chomps.
World 5-Airship SMAS SMB3 World 5-A Screenshot.png Roy Koopa's Airship with many cannon types.
World 5-A map icon for the Hammer Bro. One of the Hammer Brothers battles in The Sky. Two sets of Hammer Brothers will move around the land portion of the map, with one set of Hammer Brothers moving around in the sky. The arenas are similar between them, with two rows of seven bricks, though the area they are fought in differs by location. One of the Hammer Brother pairs on land will reward the player with a P-Wing upon being defeated, while the other will drop a Starman. The Hammer Brothers in the sky will leave behind a Music Box. If the player meets the prerequisites for the Treasure Ship, a Hammer Brother will turn into the ship.
One of the Hammer Brothers battles in The Sky.

The Adventures of Super Mario Bros. 3[edit]

Sky Land
Sky Land in The Adventures of Super Mario Bros. 3.

Sky Land appeared in several episodes of The Adventures of Super Mario Bros. 3. The ground portion of Sky Land never made an appearance; Sky Land was implied to exist directly above the Mushroom Kingdom itself, and is connected to the mainland by a stairway made out of floating blocks. Sky Land is ruled by Emperor Ed.

Reign Storm: One of the problems that Mario and Luigi face while trying to run the Mushroom Kingdom during Princess Toadstool's absence is that the stairway to Sky Land is floating off and dropping people in the garbage dump.

A Toadally Magical Adventure: The first episode where this world is shown as the title card. While unstated, the Ace Magic Wand Factory seems to be based in Sky Land. Bowser and several Koopalings have their sights set on obtaining a special wand that is being delivered to the Wizard King of the West; having spotted the Koopas, the Wizard King of the West alerts the Mario Bros. and requests for them to prevent the wand from being stolen.

Up, Up, and a Koopa: The second episode where this world is shown as the title card. After abducting Emperor Ed, Bowser uses Kooky's new Kooper-Dooper Raiser-Upper from onboard the Doom Ship to levitate everything in the Mushroom Kingdom up to Sky Land (sometimes called "Sky World" in this episode) in an attempt to force Princess Toadstool into surrendering her kingdom. However, Bowser overloads the Raiser-Upper causing everything that was being levitated to fall back down to the Mushroom Kingdom. In the process, Emeperor Ed falls out of the Doom Ship and lands on Toad. He alerts Princess Toadstool as to what's going on, so Mario and Luigi obtain Raccoon Power to bring Emperor Ed back to Sky Land and fly to the Doom Ship. However, they get caught, prompting Princess Toadstool and Toad to fly up to Sky Land using P-Wings. Bowser then decides to take over Sky Land as well by tormenting its people with the Raiser Upper. However, Princess Toadstool and Toad make it to the Doom Ship, where they rescue Mario and Luigi. The group steals the Raiser Upper and use it to not only restore Sky Land and the Mushroom Kingdom back to normal, but to levitate the Doom Ship back to Dark Land.

Gallery[edit]

Media[edit]

Audio.svg Sky Land - BGM
File infoMedia:World 5 Theme Super Mario Bros 3.oga
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Audio.svg Sky Land - BGM (Super Mario All-Stars version)
File infoMedia:SMAS SMB3 World 5 Map.oga
0:28
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese ワールド5 [6][7]
Wārudo5 Sora no Kuni
World 5: Sky Land (alternatively "The Sky"[8] in-game)

French Le ciel
Pays-ciel
The sky
Sky-land
German Himmelhausen
Land des Himmels
Combination of the word Himmel ("sky") and the German common town name suffix -hausen
Land of Sky
Italian Mondo del Cielo[9]/Mondo dei[sic] Cielo[10]
Cielo (Super Mario Advance 4: Super Mario Bros. 3)
Il cielo[11]
Sky World
Sky
The sky
Portuguese (NOA) Terra do Céu[12]
Land of the Sky
Romanian Cerurile / Înaltul cerurilor (The Adventures of Super Mario Bros. 3)
Țara cerurilor (The Adventures of Super Mario Bros. 3)
The skies / the sky-high. Replace instances of "Sky World".
Land of the skies. Replaces instances of "Sky Land".
Spanish El Cielo
The Sky

Trivia[edit]

  • There is a glitch in the original NES version of the game in which the Airship can "hide" in an undetermined area between "The Ground" and "The Sky". This means that, if this happens, the player can be permanently stuck and unable to continue, as they cannot reach the Airship to challenge it. The Airship appears to be in the top left corner of Sky Land's screen, where a miniature version of the ground is visible.[13]

References[edit]

  1. ^ Super Mario Bros. 3 English instruction booklet, page 32.
  2. ^ Super Mario Bros. 3 North American re-release and European ending.
  3. ^ Super Mario Bros. 3 North American original, Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3 International ending.
  4. ^ Nintendo Power Volume 11, page 15.
  5. ^ Nintendo Power Volume 13, pages 3 & 42-52.
  6. ^ Super Mario Bros. 3 Japanese instruction booklet. Page 32.
  7. ^ Super Mario Advance 4: Super Mario 3 + Mario Bros. Japanese ending (in kana).
  8. ^ Super Mario Bros. 3 and Super Mario Collection Japanese ending.
  9. ^ Super Mario Bros. 3 Italian manual, pag. 32
  10. ^ Club Nintendo (Italy) Volume 3 - 1991 Issue 6, page 18.
  11. ^ Super Mario Bros. Enciclopedia, pag. 39
  12. ^ VideoGame magazine, issue 8A, p. 13, Editora Sigla, november/1991.
  13. ^ https://www.youtube.com/watch?v=AClCpyg6toI