Polar Pitfalls: Difference between revisions

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(New page: {{image}} {{level |title = Polar Pitfalls |code = 3 - 3 |game = ''Donkey Kong Land III'' |difficulty = Easy |notes = This level introduces Lemguins. |before = << ...)
 
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Besides the malevolent [[Skidda]]s, [[Krimp]]s and [[Buzz (species)|Buzzes]], the main obstacles here are the narrow -yet very deep- chasms that can be found in multiples places, as the level's name implies. Although most of these pits must be jumped over, two of them contain a [[Bonus Barrel]]. The [[Kong]]s will encounter a tribe of [[Lemguin]]s in the second part of the levels, but these enemies mostly dwell in the level "[[Tundra Blunda]]".
Besides the malevolent [[Skidda]]s, [[Krimp]]s and [[Buzz (species)|Buzzes]], the main obstacles here are the narrow -yet very deep- chasms that can be found in multiples places, as the level's name implies. Although most of these pits must be jumped over, two of them contain a [[Bonus Barrel]]. The [[Kong]]s will encounter a tribe of [[Lemguin]]s in the second part of the levels, but these enemies mostly dwell in the level "[[Tundra Blunda]]".
In the "Time Attack" mode, unlocked after beating [[King K. Rool|Baron K. Roolenstein]] in the [[Lost World]], "Polar Pitfalls" appears again to represent "Snow" levels. It must be completed in less than 53 seconds; using Dixie's Whirl to glide over obstacles makes this challenge easier.


"Pollar Pitfalls" is this game's equivalent of "[[Skidda's Row]]" from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'', though it is quite harder.  
"Pollar Pitfalls" is this game's equivalent of "[[Skidda's Row]]" from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'', though it is quite harder.  

Revision as of 05:36, July 19, 2008

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Polar Pitfalls is the fifteenth level in Donkey Kong Land III. Located in the northern region of Blackforest Plateau, in the foothills of a tall mountain range, it is the third level in this area. To complete this level, Dixie Kong and Kiddy Kong must make their way through a snowy tundra. Several chalets, that may be inhabited by members of the Kremling Krew, are found in this level; their snow-capped rooves can be used as additional platforms. A thick sheet of ice covers the ground, making it somewhat slippery.

Besides the malevolent Skiddas, Krimps and Buzzes, the main obstacles here are the narrow -yet very deep- chasms that can be found in multiples places, as the level's name implies. Although most of these pits must be jumped over, two of them contain a Bonus Barrel. The Kongs will encounter a tribe of Lemguins in the second part of the levels, but these enemies mostly dwell in the level "Tundra Blunda".

In the "Time Attack" mode, unlocked after beating Baron K. Roolenstein in the Lost World, "Polar Pitfalls" appears again to represent "Snow" levels. It must be completed in less than 53 seconds; using Dixie's Whirl to glide over obstacles makes this challenge easier.

"Pollar Pitfalls" is this game's equivalent of "Skidda's Row" from Donkey Kong Country 3: Dixie Kong's Double Trouble, though it is quite harder.

Trivia

  • Since the song "Frosty Frolics" from Donkey Kong Country 3 was not included in this Gameboy sequel, the song "Cascade Capers", used in waterfall levels, also plays in "Polar Pitfalls".


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