Nintendo Entertainment System: Difference between revisions

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The original Nintendo Entertainment System model is a complete redesign of the Famicom, featuring a gray and white color scheme, a covered slot on the front where cartridges are slid into, and detachable controllers. The system and its launch titles contributed to revitalizing the American video game industry following the {{wp|video game crash of 1983}}, due to its software quality control through the [[Official Nintendo Seal|Official Nintendo Seal of Quality]] and toy-like peripherals.<ref>{{cite|author=Gardner, Matt|date=October 18, 2020|url=www.forbes.com/sites/mattgardner1/2020/10/18/its-been-35-years-since-nintendo-changed-american-gaming-forever|title="It’s Been 35 Years Since Nintendo Changed Western Gaming Forever"|accessdate=December 4, 2021}}</ref> The Nintendo Entertainment System and Famicom sold 61.91 million units combined before being discontinued in 1995.<ref>http://www.webcitation.org/5nXieXX2B</ref><ref>https://www.nintendo.co.jp/ir/en/finance/hard_soft/</ref>
The original Nintendo Entertainment System model is a complete redesign of the Famicom, featuring a gray and white color scheme, a covered slot on the front where cartridges are slid into, and detachable controllers. The system and its launch titles contributed to revitalizing the American video game industry following the {{wp|video game crash of 1983}}, due to its software quality control through the [[Official Nintendo Seal|Official Nintendo Seal of Quality]] and toy-like peripherals.<ref>{{cite|author=Gardner, Matt|date=October 18, 2020|url=www.forbes.com/sites/mattgardner1/2020/10/18/its-been-35-years-since-nintendo-changed-american-gaming-forever|title="It’s Been 35 Years Since Nintendo Changed Western Gaming Forever"|accessdate=December 4, 2021}}</ref> The Nintendo Entertainment System and Famicom sold 61.91 million units combined before being discontinued in 1995.<ref>http://www.webcitation.org/5nXieXX2B</ref><ref>https://www.nintendo.co.jp/ir/en/finance/hard_soft/</ref>


''[[Super Mario Bros.]]'' is one of the Nintendo Entertainment System launch titles, and it was frequently packaged with the system, including in the Control Deck, Action Set (as a ''Super Mario Bros. / Duck Hunt'' compilation cartridge), and Power Set (as as a ''Super Mario Bros. / Duck Hunt'' / ''World Track Class Meet'' cartridge) bundles. It credited as being the game that helped the industry recover from the video game crash of 1983. For decades, ''Super Mario Bros.'' was the system's best-selling game, let alone video games in general, having sold 40.23 million copies. Eventually, ''[[Super Mario Bros. 3]]'' was released in the United States, and it became an instant hit, making 500 million dollars in less than twenty-four hours.{{ref needed}}
''[[Super Mario Bros.]]'' is one of the Nintendo Entertainment System launch titles, and it was frequently packaged with the system, including in the Control Deck, Action Set (as a ''Super Mario Bros. / Duck Hunt'' compilation cartridge), and Power Set (as as a ''Super Mario Bros. / Duck Hunt'' / ''World Track Class Meet'' cartridge) bundles. It is credited as being the game that helped the industry recover from the video game crash of 1983. For decades, ''Super Mario Bros.'' was the system's best-selling game, let alone video games in general, having sold 40.23 million copies. Eventually, ''[[Super Mario Bros. 3]]'' was released in the United States, and it became an instant hit, making 500 million dollars in less than twenty-four hours.{{ref needed}}


The Nintendo Entertainment System's graphical capabilities, extended RAM, and even sound capabilities can be expanded with the use of memory mappers like the MMC2, MMC3, and MMC5. The only 2 ''Super Mario'' games that use memory mappers are ''[[Super Mario Bros. 2]]'' and ''Super Mario Bros. 3'' with the MMC3 mapper being used. The only [[Mario]] cameo appearance that uses memory mappers is ''{{wp|Mike Tyson's Punch-Out!!}}'', using MMC2 in particular and also being the only NES game that uses that particular mapper.
The Nintendo Entertainment System's graphical capabilities, extended RAM, and even sound capabilities can be expanded with the use of memory mappers like the MMC2, MMC3, and MMC5. The only 2 ''Super Mario'' games that use memory mappers are ''[[Super Mario Bros. 2]]'' and ''Super Mario Bros. 3'' with the MMC3 mapper being used. The only [[Mario]] cameo appearance that uses memory mappers is ''{{wp|Mike Tyson's Punch-Out!!}}'', using MMC2 in particular and also being the only NES game that uses that particular mapper.