Mario Party DS: Difference between revisions

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|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
|modes=Single-player, Multiplayer (single card)
|modes=Single-player, Multiplayer (single card)
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=PG}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=PG|usk=0|grac=all}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|media={{media|ds=1|wiiudl=1}}
|media={{media|ds=1|wiiudl=1}}
|input={{input|ds=1|stylus=1|wiiu=1}}
|input={{input|ds=1|stylus=1|wiiu=1}}
|ids=NTR-A8TE-USA (North America)
}}
}}
'''''Mario Party DS''''' is the fourteenth installment in the [[Mario Party (series)|''Mario Party'' series]], the third for handheld consoles, and the only one for the [[Nintendo DS]]. This is the last ''Mario Party'' game to be developed by [[Hudson Soft]], which was succeeded by [[NDcube]] in [[Mario Party 9|2012]]. This ''Mario Party'' game is unique for having the characters to be shrunken down to a very small size and competing in a "mega world" for the majority of the game. It includes more than 70 new minigames and five new game boards. Its functions include touch control, microphone control and dual-screen challenges. It is possible for up to four players to play in wireless mode using only one game card. This is the only handheld installment to feature the traditional ''Mario Party'' gameplay and would be the last installment overall to feature it until ''[[Super Mario Party]]'', released for the [[Nintendo Switch]] eleven years later.
'''''Mario Party DS''''' is the fourteenth installment in the [[Mario Party (series)|''Mario Party'' series]], the third for handheld consoles, and the only one for the [[Nintendo DS]]. This is the last ''Mario Party'' game to be developed by [[Hudson Soft]], which was succeeded by [[NDcube]] in [[Mario Party 9|2012]]. This ''Mario Party'' game is unique for having the characters to be shrunken down to a very small size and competing in a "mega world" for the majority of the game. It includes more than 70 new minigames and five new game boards. Its functions include touch control, microphone control and dual-screen challenges. It is possible for up to four players to play in wireless mode using only one game card. This would be the only handheld installment to feature the traditional ''Mario Party'' gameplay and the last installment overall to feature it until ''[[Super Mario Party]]'', released for the [[Nintendo Switch]] (which is both a home console and a handheld console) eleven years later.


''Mario Party DS'' was re-released for the [[Wii U]] through the [[Virtual Console#Wii U|Virtual Console]] on April 21, 2016 in North America and Europe, in Australia on April 22, 2016, and in Japan on April 27, 2016. It is the third and final ''Mario Party'' game to be rereleased for the Wii U's Virtual Console; the others being ''[[Mario Party 2]]'' and ''[[Mario Party Advance]]''.
''Mario Party DS'' was re-released for the [[Wii U]] through the [[Virtual Console#Wii U|Virtual Console]] on April 21, 2016 in North America and Europe, in Australia on April 22, 2016, and in Japan on April 27, 2016. It is the third and final ''Mario Party'' game to be rereleased for the Wii U's Virtual Console; the others being ''[[Mario Party 2]]'' and ''[[Mario Party Advance]]''.
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===Spaces===
===Spaces===
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=80% style="border-collapse:collapse; font-family:Arial"
|-
|-
!width=25%|Space
!width=20%|Space
!width=75%|Description
!width=80%|Description
|-
|-
|align="center"|[[File:MPDSBlueSpace.png|50px]]<br>'''[[Blue Space]]'''
|align="center"|[[File:MPDSBlueSpace.png]]<br>'''[[Blue Space]]'''
|The most common space, the Blue Space gives players three coins if they land on it. There is also a small chance of a [[Hidden Block (Mario Party series)|Hidden Block]] appearing. It gives their section in the heads up display a blue color, which is used to determine pairings in minigames.
|The most common space, the Blue Space gives players three coins if they land on it. There is also a small chance of a [[Hidden Block (Mario Party series)|Hidden Block]] appearing. It gives their section in the heads up display a blue color, which is used to determine pairings in minigames.
|-
|-
|align="center"|[[File:MPDSRedSpace.png|50px]]<br>'''[[Red Space]]'''
|align="center"|[[File:MPDSRedSpace.png]]<br>'''[[Red Space]]'''
|A fairly common space, the Red Space takes three coins from players that land on it. It gives their section in the heads up display a red color, which is used to determine pairings in minigames.
|A fairly common space, the Red Space takes three coins from players that land on it. It gives their section in the heads up display a red color, which is used to determine pairings in minigames.
|-
|-
|align="center"|[[File:MPDSHappSpace.png|50px]]<br>'''[[Event Space|Green Space]]'''
|align="center"|[[File:MPDSHappSpace.png]]<br>'''[[Event Space|Green Space]]'''
|This space causes certain events to happen that can benefit the player, harm the player, benefit a number of players, or harm a number of players. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. In this case, the green color eventually flashes to red or blue.
|This space causes certain events to happen that can benefit the player, harm the player, benefit a number of players, or harm a number of players. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. In this case, the green color eventually flashes to red or blue.
|-
|-
|align="center"|[[File:MPDSFriendSpace.png|50px]]<br>'''[[Friend Space]]'''
|align="center"|[[File:MPDSFriendSpace.png]]<br>'''[[Friend Space]]'''
|When they land on this space in Battle Royale, players can select one opponent to be a friend. Both then receive 5 coins. In Team Battle, the player and one of the two opponents get 5 coins. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames.
|When they land on this space in Battle Royale, players can select one opponent to be a friend. Both then receive 5 coins. In Team Battle, the player and one of the two opponents get 5 coins. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames.
|-
|-
|align="center"|[[File:MPDSDuelSpace.png|50px]]<br>'''[[Duel Space]]'''
|align="center"|[[File:MPDSDuelSpace.png]]<br>'''[[Duel Space]]'''
|Engages with an opponent of the player's choice into a duel minigame. The winner gets to use a roulette that determines the reward from the opponent. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. It replaces the Friend Space in the [[Last Five Turns Event|Final 5 Frenzy]].
|Engages with an opponent of the player's choice into a duel minigame. The winner gets to use a roulette that determines the reward from the opponent. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. It replaces the Friend Space in the [[Last Five Turns Event|Final 5 Frenzy]].
|-
|-
|align="center"|[[File:MPDSBowserSpace.png|50px]]<br>'''[[Bowser Space]]'''
|align="center"|[[File:MPDSBowserSpace.png]]<br>'''[[Bowser Space]]'''
|Any players that land here causes Bowser to arrive. Bowser causes a series of events that harms usually whoever landed on the space. It gives their section in the heads up display a red color, which is used to determine pairings in minigames. Bowser can cause these events:
|Any players that land here causes Bowser to arrive. Bowser causes a series of events that harms usually whoever landed on the space. It gives their section in the heads up display a red color, which is used to determine pairings in minigames. Bowser can cause these events:
*'''Gimme Coins!:''' The player gives 20 coins to Bowser.
*'''Gimme Coins!:''' The player gives 20 coins to Bowser.
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*'''Gimme Equality!:''' Bowser redistributes every player's coins so they all have the same amount. This is the only event that can potentially benefit the player.
*'''Gimme Equality!:''' Bowser redistributes every player's coins so they all have the same amount. This is the only event that can potentially benefit the player.
|-
|-
|align="center"|[[File:Mario Party DS - Star Space.png|50px]]<br>'''[[Star Space]]'''
|align="center"|[[File:MPDS Star Space.png]]<br>'''[[Star Space]]'''
|Once players reach this space, they can pay 20 coins to receive a Star. Other boards may have different conditions players need to fulfill to earn a Star. Unlike other spaces, this space cannot be landed on (unless a Star spawns directly on a player), and this space does not subtract from the dice roll.
|Once players reach this space, they can pay 20 coins to receive a Star. Other boards may have different conditions players need to fulfill to earn a Star. Unlike other spaces, this space cannot be landed on (unless a Star spawns directly on a player), and this space does not subtract from the dice roll.
|}
|}
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|Spa=Carrera espacial
|Spa=Carrera espacial
|SpaM=Space Race
|SpaM=Space Race
|Ger=Raum-Randale
|GerM=Space riot
|Ita=Tutti al Razzo
|Ita=Tutti al Razzo
|ItaM=Everyone to the Rocket
|ItaM=Everyone to the Rocket
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*''[[Mario Party 3]]'': [[Mario's Puzzle Party]] returns as a Puzzle minigame, and the character icons for Mario, Luigi, Peach, Yoshi, Wario, Daisy, and Waluigi are reused in it as well. The sheet music visible in [[Toadette's Music Room]] contains the melody of the minigame theme "Let's Get a Move On".
*''[[Mario Party 3]]'': [[Mario's Puzzle Party]] returns as a Puzzle minigame, and the character icons for Mario, Luigi, Peach, Yoshi, Wario, Daisy, and Waluigi are reused in it as well. The sheet music visible in [[Toadette's Music Room]] contains the melody of the minigame theme "Let's Get a Move On".
*''[[Mario Party 4]]'': [[Bob-omb Breakers]] returns as a Puzzle minigame, and all the characters' victory and losing animations are recycled.
*''[[Mario Party 4]]'': [[Bob-omb Breakers]] returns as a Puzzle minigame, and all the characters' victory and losing animations are recycled.
*''[[Mario Party 5]]'': [[Piece Out]] returns as a Puzzle minigame.
*''[[Mario Party 5]]'': [[Piece Out]] returns as a Puzzle minigame. The winning and losing mugshots are also reused.
*''[[Mario Party 6]]'': [[Block Star (Mario Party series)|Block Star]] returns as a Puzzle minigame. Also, Peach and Daisy's artworks are recycled from this game.
*''[[Mario Party 6]]'': [[Block Star (Mario Party series)|Block Star]] returns as a Puzzle minigame. Also, Peach and Daisy's artworks are recycled from this game.
*''[[Super Mario 64 DS]]'': Yoshi's artwork is a modified version of his artwork from this game, which depicts him holding [[Mario's Cap]] over his head.
*''[[Super Mario 64 DS]]'': Yoshi's artwork is a modified version of his artwork from this game, which depicts him holding [[Mario's Cap]] over his head.
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|Spa=''Mario Party DS''
|Spa=''Mario Party DS''
|SpaM=-
|SpaM=-
|Por=''Mario Party DS''
|PorM=-
|Kor=마리오 파티 DS
|Kor=마리오 파티 DS
|KorR=Mario Pati DS
|KorR=Mario Pati DS
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==Trivia==
==Trivia==
*This is the last Nintendo-published ''Super Mario'' game to use the [[:File:Nintendo - Obsolete logo.svg|signature red Nintendo logo]] on the cover/packaging.
**Despite this, the Nintendo DS version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' uses the red logo for the packaging, making its last appearance in a ''Super Mario'' release overall.
*The North American manual has a mistake on Page 27. It states that during a 2 Player game (the player vs a CPU opponent or another player) in Free Play, only Battle or Boss minigames can be chosen. In reality, during a 2 Player match in Free Play, only Duel and Boss minigames can be chosen. This was fixed in the European manual.
*The North American manual has a mistake on Page 27. It states that during a 2 Player game (the player vs a CPU opponent or another player) in Free Play, only Battle or Boss minigames can be chosen. In reality, during a 2 Player match in Free Play, only Duel and Boss minigames can be chosen. This was fixed in the European manual.
*''Mario Party DS'' was the subject of [[List of rumors and urban legends#Mario_Party_DS_anti-piracy_measures|a 2020 internet hoax regarding an alleged anti-piracy screen]]. No files pertaining to anti-piracy measures are found in ''Mario Party DS''.
*''Mario Party DS'' was the subject of [[List of rumors and urban legends#Mario_Party_DS_anti-piracy_measures|a 2020 internet hoax regarding an alleged anti-piracy screen]]. No files pertaining to anti-piracy measures are found in ''Mario Party DS''.
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