Mario Party 7: Difference between revisions

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Like the previous ''Mario Party'' installments, the game is laid out as an interactive board game, where players use [[Dice Block]]s to advance in the board, while also playing various minigames. In this game, [[Mario]] and the gang, using the [[MSS Sea Star]], go vacationing to locations based on landmarks on [[Earth]]. However, [[Bowser]] is not invited on the cruise and decides to cause trouble for Mario and his friends.
Like the previous ''Mario Party'' installments, the game is laid out as an interactive board game, where players use [[Dice Block]]s to advance in the board, while also playing various minigames. In this game, [[Mario]] and the gang, using the [[MSS Sea Star]], go vacationing to locations based on landmarks on [[Earth]]. However, [[Bowser]] is not invited on the cruise and decides to cause trouble for Mario and his friends.


Up to four players can enjoy the most of the game's modes; however, a special mode that this game introduces to the ''Mario Party'' series allows up to eight players to participate in a party. Players are required to share their controllers, and thus, controls are simplified in such modes. The [[Nintendo GameCube#Nintendo GameCube Microphone|microphone]], first introduced in this game's predecessor, ''[[Mario Party 6]]'', can also be used in certain modes. ''Mario Party 7'' requires 6 blocks on the Memory Card to save the game, and up to three game files can be saved.
Up to four players can enjoy the most of the game's modes; however, a special mode that this game introduces to the ''Mario Party'' series allows up to eight players to participate in a party. Players are required to share their controllers, and thus, controls are simplified in such modes. ''Mario Party 7'' also makes greater use of the [[Nintendo GameCube#Nintendo GameCube Microphone|microphone]], first introduced in the game's predecessor, ''[[Mario Party 6]]''; being used in certain modes and minigames. ''Mario Party 7'' requires 6 blocks on the Memory Card to save the game, and up to three game files can be saved.


==Story==
==Story==
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''Mario Party 7'' features game boards on which players and CPU characters move around on spaces similar to a board game. Players roll the [[Dice Block]] with numbers from one to ten to advance on the board. At the beginning of the game, players can hear an explanation of the board's objective, as well as various other quirks the board may have. The turn order is then determined by a Dice Block roll, with the higher numbers going sooner. Each player starts off with ten [[coin]]s, and the number of coins is affected by the spaces that the player lands on after their turn, as well as multiple other factors. For example, landing on a [[Blue Space]] gives a player three coins, while landing on a [[Red Space]] takes three coins away. The boards feature a variety of spaces that have different effects, and players can collect items known as [[Orb]]s (a feature returning from ''Mario Party 6'') from [[Orb Space]]s, buying them at [[Orb Hut]]s, or winning them from [[Event Space|Green Space]]s. The items can be used to have different effects, which help players or hinder an opponent's progress.
''Mario Party 7'' features game boards on which players and CPU characters move around on spaces similar to a board game. Players roll the [[Dice Block]] with numbers from one to ten to advance on the board. At the beginning of the game, players can hear an explanation of the board's objective, as well as various other quirks the board may have. The turn order is then determined by a Dice Block roll, with the higher numbers going sooner. Each player starts off with ten [[coin]]s, and the number of coins is affected by the spaces that the player lands on after their turn, as well as multiple other factors. For example, landing on a [[Blue Space]] gives a player three coins, while landing on a [[Red Space]] takes three coins away. The boards feature a variety of spaces that have different effects, and players can collect items known as [[Orb]]s (a feature returning from ''Mario Party 6'') from [[Orb Space]]s, buying them at [[Orb Hut]]s, or winning them from [[Event Space|Green Space]]s. The items can be used to have different effects, which help players or hinder an opponent's progress.


After each player has completed their turn, a minigame is played. The type of the minigame is determined by the colors of the spaces that the players ended their turn on. When all colors match, a 4-Player minigame is played, otherwise there is a 1-Vs-3 or a 2-Vs-2 minigame. In ''Mario Party 7'', minigames might involve clearing action courses, solving puzzles faster than the other players, or fighting against each other, but all rules and controls vary between minigames. Several minigames use the [[Nintendo GameCube#Nintendo GameCube Microphone|Nintendo GameCube Microphone]] that is shipped with the game and plugs into Memory Card Slot B. Players can play microphone minigames without the device by adjusting the game settings. Winning players earn ten coins; however, some minigames are dependent on their category, such as the special Bonus minigames (which are mixed in with the normal minigame categories; they are marked by a yellow name), Battle minigames, Duel minigames, DK minigames, and Bowser minigames. Various minigames have specific conditions to play in them: Battle minigames occur at random, rare intervals where players have their coins put at stake and the reward is dependent on how well the player has done. Duel minigames are triggered by [[Duel Space]]s, where players can win Duel minigames for a prize picked by a roulette, a change from the two preceding installments, ''[[Mario Party 5]]'' and ''[[Mario Party 6]]'', where players are required to put coins and Stars at stake to play. DK and Bowser minigames occur when players land on their respective places; a new feature exclusive to ''Mario Party 7'' is that single-player DK and Bowser minigames are thrown into the mix of multiplayer DK and Bowser minigames. Once a minigame after every turn is completed, the game is saved and players resume their turns on the board.
After each player has completed their turn, a minigame is played. The type of the minigame is determined by the colors of the spaces that the players ended their turn on. When all colors match, a 4-Player minigame is played, otherwise there is a 1-Vs-3 or a 2-Vs-2 minigame. In ''Mario Party 7'', minigames may involve clearing action courses, solving puzzles faster than the other players, or fighting against each other, but all rules and controls vary between minigames. Several minigames use the [[Nintendo GameCube#Nintendo GameCube Microphone|Nintendo GameCube Microphone]] that is shipped with the game and plugs into Memory Card Slot B. Players can play microphone minigames without the device by adjusting the game settings. Winning players earn ten coins; however, some minigames are dependent on their category, such as the special Bonus minigames (which are mixed in with the normal minigame categories; they are marked by a yellow name), Battle minigames, Duel minigames, DK minigames, and Bowser minigames. Various minigames have specific conditions to play in them: Battle minigames occur at random, rare intervals where players have their coins put at stake and the reward is dependent on how well the player has done. Duel minigames are triggered by [[Duel Space]]s, where players can win Duel minigames for a prize picked by a roulette, a change from the two preceding installments, ''[[Mario Party 5]]'' and ''[[Mario Party 6]]'', where players are required to put coins and Stars at stake to play. DK and Bowser minigames occur when players land on their respective places; a new feature exclusive to ''Mario Party 7'' is that single-player DK and Bowser minigames are thrown into the mix of multiplayer DK and Bowser minigames. Once a minigame after every turn is completed, the game is saved and players resume their turns on the board.
[[File:BowserConfrontingTheLosingTeam.png|thumb|left|The Last Four Turns Event, where the losing player or team are invited to spin the roulette wheel.]]
[[File:BowserConfrontingTheLosingTeam.png|thumb|left|The Last Four Turns Event, where the losing player or team are invited to spin the roulette wheel.]]
At the last four turns, the [[Last Five Turns Event|Last Four Turns Event]] occurs. Bowser appears to give Koopa Kid the current standings, while also inviting the last player or team to spin the bonus wheel. Some of the effects can help or hinder the players on the board, where one of them triples coins earned on Blue and Red Spaces while others involve Bowser Spaces being placed on all Red Spaces.
At the last four turns, the [[Last Five Turns Event|Last Four Turns Event]] occurs. Bowser appears to give Koopa Kid the current standings, while also inviting the last player or team to spin the bonus wheel. Some of the effects can help or hinder the players on the board, where one of them triples coins earned on Blue and Red Spaces while others involve Bowser Spaces being placed on all Red Spaces.
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==Playable characters==
==Playable characters==
All playable characters from ''[[Mario Party 6]]'' except [[Koopa Kid]] (who instead hosts the [[Koopa Kid Space]]s) return. The newcomers, as well as the unlockable characters, are Birdo and Dry Bones. In order to unlock them, the player has to spend 1,000 Cruise Mileage Points each at the [[Duty-Free Shop]].
''Mario Party 7'' has twelve playable characters. All playable characters from ''[[Mario Party 6]]'' except [[Koopa Kid]] (who instead hosts the [[Koopa Kid Space]]s) return. The newcomers, as well as the unlockable characters, are Birdo and Dry Bones. In order to unlock them, the player has to spend 1,000 Cruise Mileage Points for each of them at the [[Duty-Free Shop]].
<gallery perrow=4>
<gallery widths=124 heights=112 perrow=4>
Mario Face 7.png|{{color-link|Mario|Blue}}
Mario Face 7.png|[[Mario]]
Luigi Face 7.png|{{color-link|Luigi|Green}}
Luigi Face 7.png|[[Luigi]]
Peach Face 7.png|[[Princess Peach|{{color|Peach|deeppink}}]]
Peach Face 7.png|[[Princess Peach|Peach]]
Yoshi Face 7.png|{{color-link|Yoshi|LimeGreen}}
Yoshi Face 7.png|[[Yoshi]]
Wario Face 7.png|{{color-link|Wario|Gold}}
Wario Face 7.png|[[Wario]]
Daisy Face 7.png|[[Princess Daisy|{{color|Daisy|darkorange}}]]
Daisy Face 7.png|[[Princess Daisy|Daisy]]
Waluigi Face 7.png|{{color-link|Waluigi|BlueViolet}}
Waluigi Face 7.png|[[Waluigi]]
Toad Face 7.png|{{color-link|Toad|Red}}
Toad Face 7.png|[[Toad]]
Boo MP 7.png|{{color-link|Boo|#6680CC}}
Boo MP 7.png|[[Boo]]
Toadette Face 7.png|{{color-link|Toadette|HotPink}}
Toadette Face 7.png|[[Toadette]]
Birdo Face 7.png|{{color-link|Birdo|Magenta}} (new)
Birdo Face 7.png|[[Birdo]] (new)
Dry Bones Face 7.png|{{color-link|Dry Bones|#339980}} (new)
Dry Bones Face 7.png|[[Dry Bones]] (new)
</gallery>
</gallery>


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==Boards==
==Boards==
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" width=100% style="text-align:center"
|-
|-
!width=5%|Board
!width=5%|Board
!width=5%|Image
!class=unsortable width=5%|Image
!width=90%|Description
!class=unsortable width=90%|Description
|-
|-
![[File:MP7 Grand Canal Logo.png|link=Grand Canal|200px]]
|{{sort|Grand Canal|[[File:MP7 Grand Canal Logo.png|link=Grand Canal|200px]]}}
![[File:Gcanal.jpg|200px]]
|[[File:Gcanal.jpg|200px]]
|align=left|[[Grand Canal]] is a board based on Venice, Italy. In Party Cruise, players can buy Stars at random, set locations for 20 coins. Once a star has been purchased, the Star Space travels to a different location on the board. In Solo Cruise, the first player to collect two Stars wins.
|align=left|[[Grand Canal]] is a board based on Venice, Italy. In Party Cruise, players can buy Stars at random, set locations for 20 coins. Once a star has been purchased, the Star Space travels to a different location on the board. In Solo Cruise, the first player to collect two Stars wins.
|-
|-
![[File:Pagoda Peak Logo.png|link=Pagoda Peak|200px]]
|{{sort|Pagoda Peak|[[File:Pagoda Peak Logo.png|link=Pagoda Peak|200px]]}}
![[File:Pagoda Peak - Mario Party 7.png|200px]]
|[[File:Pagoda Peak - Mario Party 7.png|200px]]
|align=left|[[Pagoda Peak]] is a Chinese-themed board. An old Koopa, named [[Koopa Master]], lives at the top of the mountain. In Party Cruise, he sells a character who reaches the peak of the mountain a Star for the number of coins shown above his house (10, 20, 30, or 40). Each time someone buys a Star from him, the price of each additional Star goes up by ten coins (to a maximum of 40 coins; after that, it restarts to 10). In Solo Cruise, the first player to obtain 100 coins and reach Koopa Master at the peak to trade for the Star wins the game.
|align=left|[[Pagoda Peak]] is a Chinese-themed board. An old Koopa, named the [[Koopa Master]], lives at the top of the mountain. In Party Cruise, he sells a character who reaches the peak of the mountain a Star for the number of coins shown above his house (10, 20, 30, or 40). Each time someone buys a Star from him, the price of each additional Star goes up by ten coins (to a maximum of 40 coins; after that, it restarts to 10). In Solo Cruise, the first player to obtain 100 coins and reach Koopa Master at the peak to trade for the Star wins the game.
|-
|-
![[File:MP7 Pyramid Park Logo.png|link=Pyramid Park|200px]]
|{{sort|Pyramid Park|[[File:MP7 Pyramid Park Logo.png|link=Pyramid Park|200px]]}}
![[File:Ppark.jpg|200px]]
|[[File:Ppark.jpg|200px]]
|align=left|[[Pyramid Park]] is an Egyptian-themed board. In Party Cruise, the objective of the board is similar to [[Snowflake Lake]] of ''[[Mario Party 6]]'': players need to pay to ride on Chain Chomps to steal Stars from their opponents. There are three [[Chain Chomp]]s on the right side of the board that let players ride on it for a price of ten coins for one Dice Block (or 20 for two), and a big [[Red Chomp]] on the left side located at the top that lets players use three Dice Blocks for ten coins. In Solo Cruise, the player who retrieves the stolen Star and gives it back to the Bowser Sphinx wins the game.
|align=left|[[Pyramid Park]] is an Egyptian-themed board. In Party Cruise, the objective of the board is similar to [[Snowflake Lake]] of ''[[Mario Party 6]]'': players need to pay to ride on Chain Chomps to steal Stars from their opponents. There are three [[Chain Chomp]]s on the right side of the board that let players ride on it for a price of ten coins for one Dice Block (or 20 for two), and a big [[Red Chomp]] on the left side located at the top that lets players use three Dice Blocks for ten coins. In Solo Cruise, the player who retrieves the stolen Star and gives it back to the Bowser Sphinx wins the game.
|-
|-
![[File:MP7 Neon Heights Logo.png|link=Neon Heights|200px]]
|{{sort|Neon Heights|[[File:MP7 Neon Heights Logo.png|link=Neon Heights|200px]]}}
![[File:Neon Heights - Mario Party 7.png|200px]]
|[[File:Neon Heights - Mario Party 7.png|200px]]
|align=left|[[Neon Heights]] is a USA-themed board. On this board there are three Treasure Chests, which appear in random spots. If a player reaches a chest, Koopa Kid offers to open it for 10 coins. One chest contains a Star, another 20 [[coin]]s, and the other one contains a [[Bob-omb]], which blasts the player back to Start. Once the Star has been purchased, three new chests appear. In Solo Cruise, the first player to obtain three Stars wins the game.
|align=left|[[Neon Heights]] is a board based on the United States. On this board, there are three Treasure Chests, which appear in random spots. If a player reaches a chest, Koopa Kid offers to open it for 10 coins. One chest contains a Star, another 20 [[coin]]s, and the other one contains a [[Bob-omb]], which blasts the player back to Start. Once the Star has been purchased, three new chests appear. In Solo Cruise, the first player to obtain three Stars wins the game.
|-
|-
![[File:MP7 Windmillville Logo.png|link=Windmillville|200px]]
|{{sort|Windmillville|[[File:MP7 Windmillville Logo.png|link=Windmillville|200px]]}}
![[File:Windmillville - Mario Party 7.png|200px]]
|[[File:Windmillville - Mario Party 7.png|200px]]
|align=left|[[Windmillville]] is a Dutch-themed board. The goal of this board in Party Cruise is to buy as many windmills as possible, for each one contains a number of Stars. The red windmills are worth one Star, the larger green windmills located at both corners of the stage have two, and the largest yellow windmill located in the center of the board has three. Players have to deposit coins to own a windmill and its Stars, but opponents can buy them off by depositing more coins than the previous owner. In Solo Cruise, players need to get stars by depositing coins into broken windmills to fix them. The first player to repair three windmills and get three stars (one for each windmill) wins the game.
|align=left|[[Windmillville]] is a Dutch-themed board. The goal of this board in Party Cruise is to buy as many windmills as possible, for each one contains a number of Stars. The red windmills are worth one Star, the larger green windmills located at both corners of the stage have two, and the largest yellow windmill located in the center of the board has three. Players have to deposit coins to own a windmill and its Stars, but opponents can buy them off by depositing more coins than the previous owner. In Solo Cruise, players need to get stars by depositing coins into broken windmills to fix them. The first player to repair three windmills and get three stars (one for each windmill) wins the game.
|-
|-
![[File:MP7 Bowser's Enchanted Inferno! Logo.png|link=Bowser's Enchanted Inferno!|200px]]
|{{sort|Bowser's Enchanted Inferno!|[[File:MP7 Bowser's Enchanted Inferno! Logo.png|link=Bowser's Enchanted Inferno!|200px]]}}
![[File:MP7 Bowser'sEnchantedInferno!.jpg|200px]]
|[[File:MP7 Bowser'sEnchantedInferno!.jpg|200px]]
|align=left|[[Bowser's Enchanted Inferno!]] is an unlockable, Bowser-themed board. In Party Cruise, players need to find a Star for 20 coins each, the same rules as Grand Canal. In Solo Mode, players have to beat their opponent by getting a Star with the same rules as Party Cruise, then travel back to the start. Bowser then appears to take players to his castle to play the minigame [[Bowser's Lovely Lift!]]. Winning that wins the game, and unlocks Bowser's board to be played in Party Cruise.
|align=left|[[Bowser's Enchanted Inferno!]] is an unlockable, Bowser-themed board. In Party Cruise, players need to find a Star for 20 coins each, the same rules as Grand Canal. In Solo Mode, players have to beat their opponent by getting a Star with the same rules as Party Cruise, then travel back to the start. Bowser then appears to take players to his castle to play the minigame [[Bowser's Lovely Lift!]]. Winning that wins the game, and unlocks Bowser's board to be played in Party Cruise.
|}
|}


==Spaces==
==Spaces==
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" width=100% style="text-align:center"
|-
|-
!width=15%|
!class=unsortable width=15%|Image
!width=17%|Space
!width=17%|Space
!width=68%|Description
!class=unsortable width=68%|Description
|-
|-
![[File:SpaceBlue7.png]]
|[[File:SpaceBlue7.png]]
|[[Blue Space]]
|[[Blue Space]]
|When players land on this space, they receive three coins (five coins in Solo Cruise). On the last four turns event, the coins players receive gets tripled if the losing player stops the roulette wheel on this event.
|align=left|When players land on this space, they receive three coins (five coins in Solo Cruise). On the last four turns event, the coins players receive may be tripled.
|-
|-
![[File:SpaceRed7.png]]
|[[File:SpaceRed7.png]]
|[[Red Space]]
|[[Red Space]]
|When players land on this space, they lose three coins (five coins in Solo Cruise). On the last four turns event, the coins players lose gets tripled if the losing player stops the roulette wheel on this event.
|align=left|When players land on this space, they lose three coins (five coins in Solo Cruise). On the last four turns event, the coins players lose may be tripled.
|-
|-
![[File:SpaceHappening7.png]]
|[[File:SpaceHappening7.png]]
|[[Event Space]]
|[[Event Space|Green Space]]
|When the player lands on this space, an event happens. The event varies on location and board. The event may help or hinder the player or everyone.
|align=left|When the player lands on this space, an event happens. The event varies on location and board. The event may help or hinder the player or everyone.
|-
|-
![[File:SpaceMic.png]]
|[[File:SpaceMic.png]]
|[[Mic Space]]
|[[Mic Space]]
|Toadsworth will appear and start a Mic minigame, where the player can bet coins and win double the amount back. If the Mic is turned off, the player will not be able to play the Mic minigame.  
|align=left|Toadsworth appears and starts a Mic minigame, where the player can bet coins and win double the amount back. If the Mic is turned off, the player cannot play the Mic minigame.  
|-
|-
![[File:SpaceDuel7.png]]
|[[File:SpaceDuel7.png]]
|[[Duel Space]]
|[[Duel Space]]
|When the player lands on this space, the player chooses who to duel with. After the opponent has been chosen, a Duel minigame starts and if the player wins, the loser gives away something to the winner, the prize given is decided by a dice block roll. There is a chance, however, that the dice block will show a red X, which means the losing player doesn't give something to the winner.
|align=left|When the player lands on this space, the player chooses who to duel with. After the opponent has been chosen, a Duel minigame starts and if the player wins, the loser gives away something to the winner, the prize given is decided by a dice block roll. There is a chance, however, that the dice block will show a red X, which means the losing player doesn't give something to the winner.
|-
|-
![[File:SpaceDonkey7.png]]
|[[File:SpaceDonkey7.png]]
|[[Donkey Kong Space]]
|[[Donkey Kong Space]]
|When the player lands on this space, [[Donkey Kong]] appears and starts one of two minigame types. In a Single-Player DK minigame, the player who landed on his space gets a chance to win 20 coins, 30 coins, or even a Star, if the player beats Donkey Kong. In a Multiplayer DK minigame, everyone can collect bananas for coins. The events may help the player or everyone. In Solo Cruise, the chance to win a Star in a Single Player DK minigame is replaced by 10 coins.  
|align=left|When the player lands on this space, [[Donkey Kong]] appears and starts one of two minigame types. In a Single-Player DK minigame, the player who landed on his space gets a chance to win 20 coins, 30 coins, or even a Star, if the player beats Donkey Kong. In a Multiplayer DK minigame, everyone can collect bananas for coins. The events may help the player or everyone. In Solo Cruise, the chance to win a Star in a Single Player DK minigame is replaced by 10 coins.  
|-
|-
![[File:Space KoopaKid MP7.png]]
|[[File:Space KoopaKid MP7.png]]
|[[Koopa Kid Space]]
|[[Koopa Kid Space]]
|Whenever someone lands on a Koopa Kid Space, Koopa Kid will appear and do things such as a Bowser Revolution or Bowser Shuffle. These spaces can be removed by tossing a Roadblock or Thrown Orb at them, or by using the [[Egg Orb]]. On the last four turns event, ten additional Koopa Kid Spaces are put down on the board if the roulette wheel stops on this event.   
|align=left|Whenever someone lands on a Koopa Kid Space, Koopa Kid appears and do things such as a Bowser Revolution or Bowser Shuffle. These spaces can be removed by tossing a Roadblock or Thrown Orb at them, or by using the [[Egg Orb]]. On the last four turns event, ten additional Koopa Kid Spaces may be placed on the board.   
|-
|-
![[File:SpaceBowser7.png]]
|[[File:SpaceBowser7.png]]
|[[Bowser Space]]
|[[Bowser Space]]
|When the player lands on this space, [[Bowser]] appears and starts one of two types of Bowser minigames that can usually hinder the player who lands on this space or everyone. In a Single Player Bowser minigame, the player needs to finish a minigame before time runs out. If the player wins, Bowser will not steal anything from the player. If the player loses, Bowser will either steal half of the player's coins, all of them, or a Star. In a Multiplayer Bowser minigame, everyone needs to get to the finish line in order to clear the minigame. Any losing players will have to forfeit half of their coins, all of them or a Star. In Team Battle, only one member of a team is required to reach the finish line in a Multiplayer Bowser minigame. Additionally, if a player lands on this space and does not have any coins, Bowser will give the player ten coins, and will not start a Bowser minigame.   
|align=left|When the player lands on this space, [[Bowser]] appears and starts one of two types of Bowser minigames that can usually hinder the player who lands on this space or everyone. In a Single Player Bowser minigame, the player needs to finish a minigame before time runs out. If the player wins, Bowser will not steal anything from the player. If the player loses, Bowser will either steal half of the player's coins, all of them, or a Star. In a Multiplayer Bowser minigame, everyone needs to get to the finish line in order to clear the minigame. Any losing players will have to forfeit half of their coins, all of them or a Star. In Team Battle, only one member of a team is required to reach the finish line in a Multiplayer Bowser minigame. Additionally, if a player lands on this space and does not have any coins, Bowser will give the player ten coins, and will not start a Bowser minigame.   
|-
|-
![[File:Space Mario MP7.png]]
|[[File:Space Mario MP7.png]]
|[[Character Space]]
|[[Character Space]]
|This space is created when players toss Thrown or Roadblock Orbs onto Blue or Red spaces. The effect of the space is dependent on the Orb tossed. Owners who land on their space with a Thrown Orb receive 5 coins (10 in Solo Cruise); Roadblock Orbs do not give owners any coins. Other players can overlap Character Spaces with their own Orbs. The character or team emblem represents the owner or owners of the space.
|align=left|This space is created when players toss Thrown or Roadblock Orbs onto Blue or Red spaces. The effect of the space is dependent on the Orb tossed. Owners who land on their space with a Thrown Orb receive 5 coins (10 in Solo Cruise); Roadblock Orbs do not give owners any coins. Other players can overlap Character Spaces with their own Orbs. The character or team emblem represents the owner or owners of the space.
|-
|-
![[File:CoinBlockArea.png|64px]]
|[[File:CoinBlockArea.png|64px]]
|[[Coin Block Area]]
|[[Coin Block Area]]
|Appearing only in Solo Cruise, this space gives players coins. It does not count towards the total dice roll. The coin amount given is either 5, 10 or 20 coins.
|align=left|Appearing only in Solo Cruise, this space gives players coins. It does not count towards the total dice roll. The coin amount given is either 5, 10 or 20 coins.
|}
|}


==Orbs==
==Orbs==
Orbs make a return from ''[[Mario Party 6]]'', all of their mechanics intact, with the introduction of two new categories of Orbs. As in ''Mario Party 6'', Orbs can be obtained by buying them through [[Orb Shop]]s, passing through [[Orb Space]]s, or winning them through [[Green Space|Event Space]]s. Orbs are used to help assist a player's progress or to hinder opponents. There are five types of Orbs in the game, each with their own distinct category based on their mechanics. Two types of Orbs can be set up as traps: Thrown and Roadblock Orbs. They can be set only in Blue, Red, Character (barring Roadblock Character spaces), or Koopa Kid spaces.
Orbs make a return from ''[[Mario Party 6]]'', all of their mechanics intact, with the introduction of two new categories of Orbs. As in ''Mario Party 6'', Orbs can be obtained by buying them through [[Orb Shop]]s, passing through [[Orb Space]]s, or winning them through [[Event Space|Green Space]]s. Orbs are used to help assist a player's progress or to hinder opponents. There are five types of Orbs in the game, each with their own distinct category based on their mechanics. Two types of Orbs can be set up as traps: Thrown and Roadblock Orbs. They can be set only in Blue, Red, Character (barring Roadblock Character spaces), or Koopa Kid spaces.


===Self Orbs===
===Self Orbs===
Self Orbs have a green shell and are used on the player.
Self Orbs have a green shell and are used on the player.
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" width=100% style="text-align:center"
|-
|-
!width=15%|
!class=unsortable width=15%|Image
!width=17%|Orb
!width=17%|Orb
!width=68%|Description
!class=unsortable width=68%|Description
|-
|-
![[File:Mushroom Orb.jpg]]
|[[File:Mushroom Orb.jpg]]
|[[Mushroom Orb]]
|[[Mushroom Orb]]
|"''Move with two Dice Blocks.''"
|align=left|"''Move with two Dice Blocks.''"
|-
|-
![[File:Goldshroomorb.jpg|100px]]
|[[File:Goldshroomorb.jpg|100px]]
|[[Super 'Shroom Orb]]
|[[Super 'Shroom Orb]]
|"''Move with three Dice Blocks.''"
|align=left|"''Move with three Dice Blocks.''"
|-
|-
![[File:Sluggish 'Shroom Orb.jpg]]
|[[File:Sluggish 'Shroom Orb.jpg]]
|[[Slow 'Shroom Orb]]
|[[Slow 'Shroom Orb]]
|"''The Dice Block will move slowly.''"
|align=left|"''The Dice Block will move slowly.''"
|-
|-
![[File:Metal Mushroom Orb.jpg]]
|[[File:Metal Mushroom Orb.jpg]]
|[[Metal Mushroom Orb]]
|[[Metal Mushroom Orb]]
|"''Encase yourself in metal and move without being harmed by rivals' traps.''"
|align=left|"''Encase yourself in metal and move without being harmed by rivals' traps.''"
|-
|-
![[File:Flutter Orb.jpg|100px]]
|[[File:Flutter Orb.jpg|100px]]
|[[Flutter Orb]]
|[[Flutter Orb]]
|"''Flutter will appear and fly you straight to where the Star is!''"
|align=left|"''Flutter will appear and fly you straight to where the Star is!''"
|-
|-
![[File:Cannon Orb.jpg|100px]]
|[[File:Cannon Orb.jpg|100px]]
|[[Cannon Orb]]
|[[Cannon Orb]]
|"''It'll send you flying to the upper part of the board.''" (Pagoda Peak only)
|align=left|"''It'll send you flying to the upper part of the board.''" (Pagoda Peak only)
|-
|-
![[File:Lakitu Orb.jpg|100px]]
|[[File:Lakitu Orb.jpg|100px]]
|[[Lakitu Orb]]
|[[Lakitu Orb]]
|"''Lakitu will bring you a treasure chest!''" (Neon Heights only)
|align=left|"''Lakitu will bring you a treasure chest!''" (Neon Heights only)
|-
|-
![[File:Snack Orb2.jpg|100px]]
|[[File:Snack Orb2.jpg|100px]]
|[[Snack Orb]]
|[[Snack Orb]]
|"''Prevents a Chain-Chomp from stealing you once. Lasts for three turns.''" (Pyramid Park only)
|align=left|"''Prevents a Chain-Chomp from stealing you once. Lasts for three turns.''" (Pyramid Park only)
|}
|}


===Thrown Orbs===
===Thrown Orbs===
Thrown Orbs are traps that can be throw on a space. If an opponent lands on the space, various effects occur. The Thrown Orbs' shell color is yellow. These orbs have an effect on a player who lands on the space. If the owner lands on the space, they will receive five coins. During the last four turns event, they may receive 15 coins if the ×3 coins is chosen on the roulette. The orb stays on the board as long as no one replaces the orb or the Star space does not overlap it.
Thrown Orbs are traps that can be throw on a space. If an opponent lands on the space, various effects occur. The Thrown Orbs' shell color is yellow. These orbs have an effect on a player who lands on the space. If the owner lands on the space, they will receive five coins. During the last four turns event, they may receive 15 coins if the ×3 coins is chosen on the roulette. The orb stays on the board as long as no one replaces the orb or the Star space does not overlap it.
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" width=100% style="text-align:center"
|-
|-
!width=15%|
!class=unsortable width=15%|Image
!width=17%|Orb
!width=17%|Orb
!width=68%|Description
!class=unsortable width=68%|Description
|-
|-
![[File:Hammer Bro. Orb.jpg|100px]]
|[[File:Hammer Bro. Orb.jpg|100px]]
|[[Hammer Bro Orb]]
|[[Hammer Bro Orb]]
|"''Take 10 coins from any opponent who lands on it.''"
|align=left|"''Take 10 coins from any opponent who lands on it.''"
|-
|-
![[File:Piranha Plant Orb2.jpg]]
|[[File:Piranha Plant Orb2.jpg]]
|[[Piranha Plant Orb]]
|[[Piranha Plant Orb]]
|"''Any opponent who lands on it must give you half of their coins.''"
|align=left|"''Any opponent who lands on it must give you half of their coins.''"
|-
|-
![[File:Spear Guy Orb.jpg|100px]]
|[[File:Spear Guy Orb.jpg|100px]]
|[[Spear Guy Orb]]
|[[Spear Guy Orb]]
|"''Any opponent who lands on it must give you coins equal to a Dice Block roll.''"
|align=left|"''Any opponent who lands on it must give you coins equal to a Dice Block roll.''"
|-
|-
![[File:Kamek Orb.jpg|100px]]
|[[File:Kamek Orb.jpg|100px]]
|[[Kamek Orb]]
|[[Kamek Orb]]
|"''If an opponent lands on it, you can take over up to three of his or her character spaces.''"
|align=left|"''If an opponent lands on it, you can take over up to three of his or her character spaces.''"
|-
|-
![[File:Toady Orb.jpg|100px]]
|[[File:Toady Orb.jpg|100px]]
|[[Toady Orb]]
|[[Toady Orb]]
|"''Take an orb from an opponent who lands on it.''"
|align=left|"''Take an orb from an opponent who lands on it.''"
|-
|-
![[File:Mr. Blizzard Orb2.jpg|100px]]
|[[File:Mr. Blizzard Orb2.jpg|100px]]
|[[Mr. Blizzard Orb]]
|[[Mr. Blizzard Orb]]
|"''If an opponent lands on it, he or she will lose every Orb.''"
|align=left|"''If an opponent lands on it, he or she will lose every Orb.''"
|-
|-
![[File:Bandit Orb.jpg|100px]]
|[[File:Bandit Orb.jpg|100px]]
|[[Bandit Orb]]
|[[Bandit Orb]]
|"''Whoever lands on it will lose coins from a windmill.''" (Windmillville only)
|align=left|"''Whoever lands on it will lose coins from a windmill.''" (Windmillville only)
|-
|-
![[File:Pink Boo Orb.jpg|100px]]
|[[File:Pink Boo Orb.jpg|100px]]
|[[Pink Boo Orb]]
|[[Pink Boo Orb]]
|"''A foe who lands here will lose a Star. If the foe doesn't have any stars when they land here, they lose 20 coins.''"
|align=left|"''A foe who lands here will lose a Star. If the foe doesn't have any stars when they land here, they lose 20 coins.''"
|}
|}


===Roadblock Orbs===
===Roadblock Orbs===
Roadblock Orbs are orbs with red shells and can be thrown on spaces. They are triggered when an opponent passes them and disappear once triggered.
Roadblock Orbs are orbs with red shells and can be thrown on spaces. They are triggered when an opponent passes them and disappear once triggered.
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" width=100% style="text-align:center"
|-
|-
!width=15%|
!class=unsortable width=15%|Image
!width=17%|Orb
!width=17%|Orb
!width=68%|Description
!class=unsortable width=68%|Description
|-
|-
![[File:Spiny Orb2.jpg|100px]]
|[[File:Spiny Orb2.jpg|100px]]
|[[Spiny Orb]]
|[[Spiny Orb]]
|"''Any opponent who passes it will lose 10 coins.''"
|align=left|"''Any opponent who passes it will lose 10 coins.''"
|-
|-
![[File:Zap Orb2.jpg|100px]]
|[[File:Zap Orb2.jpg|100px]]
|[[Zap Orb]]
|[[Zap Orb]]
|"''Any foe who passes it loses three coins for every space he moves past it.''"
|align=left|"''Any foe who passes it loses three coins for every space he moves past it.''"
|-
|-
![[File:Tweester Orb.jpg|100px]]
|[[File:Tweester Orb.jpg|100px]]
|[[Tweester Orb]]
|[[Tweester Orb]]
|"''Any opponent who passes it will be blown to another space.''"
|align=left|"''Any opponent who passes it will be blown to another space.''"
|-
|-
![[File:Thwomp Orb2.jpg|100px]]
|[[File:Thwomp Orb2.jpg|100px]]
|[[Thwomp Orb]]
|[[Thwomp Orb]]
|"''Any opponent who passes it will get Thwomped and must stop moving.''"
|align=left|"''Any opponent who passes it will get Thwomped and must stop moving.''"
|-
|-
![[File:MP7 Warp Pipe Orb.jpg|100px]]
|[[File:MP7 Warp Pipe Orb.jpg|100px]]
|[[Warp Pipe Orb]]
|[[Warp Pipe Orb]]
|"''Any opponent who passes it will be warped to the space where they started their movement.''"
|align=left|"''Any opponent who passes it will be warped to the space where they started their movement.''"
|-
|-
![[File:BobombOrb.png|100px]]
|[[File:BobombOrb.png|100px]]
|[[Bob-omb Orb]]
|[[Bob-omb Orb]]
|"''Any opponent caught in the explosion will get thrown for a loop!''" (Pagoda Peak only)
|align=left|"''Any opponent caught in the explosion will get thrown for a loop!''" (Pagoda Peak only)
|}
|}


===Character Orbs===
===Character Orbs===
Character Orbs are orbs that only can be used by a specific pair of characters. Their shells are blue and always cost 15 coins at the shop.
Character Orbs are orbs that only can be used by a specific pair of characters. Their shells are blue and always cost 15 coins at the shop.
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" width=100% style="text-align:center"
|-
|-
!width=15%|
!class=unsortable width=15%|Image
!width=17%|Orb
!width=17%|Orb
!width=15%|Exclusively Used By
!width=15%|Exclusively Used By
!width=53%|Description
!class=unsortable width=68%|Description
|-
|-
![[File:Fireball Orb.jpg|100px]]
|[[File:Fireball Orb.jpg|100px]]
|[[Fireball Orb]]
|[[Fireball Orb]]
|Mario and Luigi
|Mario and Luigi
|"''Hit an opponent in front of you to steal his or her coins.''"
|align=left|"''Hit an opponent in front of you to steal his or her coins.''"
|-
|-
![[File:Flower Orb.jpg|100px]]
|[[File:Flower Orb.jpg|100px]]
|[[Flower Orb]]
|[[Flower Orb]]
|Princess Peach and Princess Daisy
|Princess Peach and Princess Daisy
|"''Spaces ahead of you will change to flower spaces, letting you ignore traps. You get 3 coins for every space you move.''"
|align=left|"''Spaces ahead of you will change to flower spaces, letting you ignore traps. You get 3 coins for every space you move.''"
|-
|-
![[File:Egg Orb.jpg|100px]]
|[[File:Egg Orb.jpg|100px]]
|[[Egg Orb]]
|[[Egg Orb]]
|Yoshi and Birdo
|Yoshi and Birdo
|"''Eat character spaces and symbols in your path and turn them into eggs. Eggs will become orbs after moving.''"
|align=left|"''Eat character spaces and symbols in your path and turn them into eggs. Eggs will become orbs after moving.''"
|-
|-
![[File:Vacuum Orb.jpg|100px]]
|[[File:Vacuum Orb.jpg|100px]]
|[[Vacuum Orb]]
|[[Vacuum Orb]]
|Wario and Waluigi
|Wario and Waluigi
|"''Spin the wheel and take away whatever number you end up with from your opponents.''"
|align=left|"''Spin the wheel and take away whatever number you end up with from your opponents.''"
|-
|-
![[File:Magic Orb.png|100px]]
|[[File:Magic Orb.png|100px]]
|[[Magic Orb]]
|[[Magic Orb]]
|Boo and Dry Bones
|Boo and Dry Bones
|"''Use powerful magic to turn invisible and double your Dice Block rolls for 2 turns.''"
|align=left|"''Use powerful magic to turn invisible and double your Dice Block rolls for 2 turns.''"
|-
|-
![[File:Normal ball-mushroom.jpg|100px]]
|[[File:Normal ball-mushroom.jpg|100px]]
|[[Triple 'Shroom Orb]]
|[[Triple 'Shroom Orb]]
|Toad and Toadette
|Toad and Toadette
|"''Use the power of 3 mushrooms to double your Dice Blocks for 3 turns.''"
|align=left|"''Use the power of 3 mushrooms to double your Dice Blocks for 3 turns.''"
|}
|}


===Other Orbs===
===Other Orbs===
Other Orbs are orbs that are automatically thrown when somebody receives them. They are colored violet and cannot be found in Orb Shops, nor can they be won in Green Spaces.
Other Orbs are orbs that are automatically thrown when somebody receives them. They are colored violet and cannot be found in Orb Shops, nor can they be won in Green Spaces.
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" width=100% style="text-align:center"
|-
|-
!width=15%|
!width=15%|Image
!width=17%|Orb
!width=17%|Orb
!width=68%|Description
!width=68%|Description
|-
|-
![[File:Koopa Kid Orb.jpg|100px]]
|[[File:Koopa Kid Orb.jpg|100px]]
|[[Koopa Kid Orb]]
|[[Koopa Kid Orb]]
|"''If you get this, Koopa Kid will show up and make a Koopa Kid space. How annoying!''"
|align=left|"''If you get this, Koopa Kid will show up and make a Koopa Kid space. How annoying!''"
|}
|}


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{{main|Bowser's Lair Hockey}}
{{main|Bowser's Lair Hockey}}
To promote the release of ''Mario Party 7'', a browser game called ''Mario Party 7 -- Bowser's Lair Hockey'' was playable on the ''Mario Party 7'' official site and the [[Nintendo Arcade]].  It is an air hockey game where the player, labeled "NICE", is Toad, and the computer, labeled "MEAN", is Bowser.  The game is sixty seconds long, and the player with the most points at the end wins.
To promote the release of ''Mario Party 7'', a browser game called ''Mario Party 7 -- Bowser's Lair Hockey'' was playable on the ''Mario Party 7'' official site and the [[Nintendo Arcade]].  It is an air hockey game where the player, labeled "NICE", is Toad, and the computer, labeled "MEAN", is Bowser.  The game is sixty seconds long, and the player with the most points at the end wins.
While both the ''Mario Party 7'' official site and the Nintendo Arcade have since been taken down, the game is still playable via the Internet Archive.<ref>[https://web.archive.org/web/20070911004647/http://www.nintendo.com/arcade]</ref>


==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Mario Party 7'' has received mixed to positive reviews, with aggregate review sites Metacritic scoring it a 64 based on 25 reviews<ref>[http://www.metacritic.com/game/gamecube/mario-party-7 Metacritic score of ''Mario Party 7''.] ''Metacritic''. Retrieved August 27, 2016.</ref> and GameRankings giving the game a score of 65.39% based on 28 reviews.<ref>[http://www.gamerankings.com/gamecube/928284-mario-party-7/index.html GameRankings score of ''Mario Party 7''.] ''GameRankings''. Retrieved August 27, 2016.</ref> Critics generally cite how similar the game plays to the rest of the ''[[Mario Party (series)|Mario Party]]'' games, where they recommend it to seasoned ''Mario Party'' players or players who want a minigame collection to play with family or friends, but cannot draw in people who do not like the earlier entries of the ''Mario Party'' series.
''Mario Party 7'' has received mixed to positive reviews, with aggregate review sites Metacritic scoring it a 64 based on 25 reviews<ref>{{cite|url=www.metacritic.com/game/gamecube/mario-party-7|title=Metacritic score of ''Mario Party 7''|publisher=Metacritic|accessdate=August 27, 2016}}</ref> and GameRankings giving the game a score of 65.39% based on 28 reviews.<ref>{{cite|url=www.gamerankings.com/gamecube/928284-mario-party-7/index.html|title=GameRankings score of ''Mario Party 7''|publisher=GameRankings|accessdate=August 27, 2016}}</ref> Critics generally cite how similar the game plays to the rest of the ''[[Mario Party (series)|Mario Party]]'' games, where they recommend it to seasoned ''Mario Party'' players or players who want a minigame collection to play with family or friends, but cannot draw in people who do not like the earlier entries of the ''Mario Party'' series.


Ryan Davis of GameSpot gave the game a 6.5/10, saying that the game was a huge improvement.<ref>Davis, Ryan. [http://www.gamespot.com/reviews/mario-party-7-review/1900-6139696/ Review of ''Mario Party 7''.] (November 11, 2005). ''GameSpot''. Retrieved August 27, 2016.</ref> He praised the controls, the challenging Bowser minigames and more usage of the mic, and mentioned that ''Mario Party 7'' is an actual party because of the use of 8-player modes and that the game really gets the whole family to join in the fun. However, Davis notes how the game is short on the originality department, where he states that 8-Player minigames are the only innovation ''Mario Party 7'' has going for it. Matt Casamassina of IGN gave the game a 7/10, noting the fun multiplayer experience, the 8-Player minigames, and the huge number of minigames, but also notes how the franchise is aging and that the single player experience is disappointing.<ref>Casamassina, Matt. [http://www.ign.com/articles/2005/11/07/mario-party-7 Review of ''Mario Party 7''.] (November 7, 2005). ''IGN''. Retrieved August 27, 2016.</ref> He ended with "''Mario Party 7'' is still entertaining, but I'd be a liar if I wrote that I'm not growing bored with new iterations of the same old formula. To its credit, the title delivers some fun new boards and mini-games, and the multiplayer experience is as robust and enjoyable as ever. But it in contrast dishes out a worthless single-player mode marred by tediously slow computer-controlled character interactions. And the overall presentation of the story, cut-scenes and real-time achievements is only passable."
Ryan Davis of GameSpot gave the game a 6.5/10, saying that the game was a huge improvement.<ref>{{cite|author=Davis, Ryan|url=www.gamespot.com/reviews/mario-party-7-review/1900-6139696|title=Review of ''Mario Party 7''|date=November 11, 2005|publisher=GameSpot|accessdate=August 27, 2016}}</ref> He praised the controls, the challenging Bowser minigames and more usage of the mic, and mentioned that ''Mario Party 7'' is an actual party because of the use of 8-player modes and that the game really gets the whole family to join in the fun. However, Davis notes how the game is short on the originality department, where he states that 8-Player minigames are the only innovation ''Mario Party 7'' has going for it. Matt Casamassina of IGN gave the game a 7/10, noting the fun multiplayer experience, the 8-Player minigames, and the huge number of minigames, but also notes how the franchise is aging and that the single player experience is disappointing.<ref>{{cite|author=Casamassina, Matt|url=www.ign.com/articles/2005/11/07/mario-party-7|title=Review of ''Mario Party 7''|date=November 7, 2005|publisher=IGN|accessdate=August 27, 2016}}</ref> He ended with "''Mario Party 7'' is still entertaining, but I'd be a liar if I wrote that I'm not growing bored with new iterations of the same old formula. To its credit, the title delivers some fun new boards and mini-games, and the multiplayer experience is as robust and enjoyable as ever. But it in contrast dishes out a worthless single-player mode marred by tediously slow computer-controlled character interactions. And the overall presentation of the story, cut-scenes and real-time achievements is only passable."


Ellie Gibson of Eurogamer gave the game a scathing review, criticizing the unoriginality and sheer tedium of the game, despite noting how some of the minigames are fun, giving the game a final verdict of 3/10.<ref>Gibson, Ellie. [http://www.eurogamer.net/articles/r_marioparty7_gc Review of ''Mario Party 7''.] (January 2, 2006). ''Eurogamer''. Retrieved August 27, 2016.</ref> On the other end, Dave 'Fargo' Kosak gave the game a 4 out of 5 Stars, while noting the similar feel it has to other ''Mario Party'' games and that it is running out of gimmicks, but has commented that it is slightly better than the last ''Mario Party'' game and that no other game franchise does the party formula as good as ''Mario Party'' has done.<ref>Kosak, Dave. [http://cube.gamespy.com/gamecube/mario-party-7/672431p1.html Review of ''Mario Party 7''.] (November 29, 2005). ''GameSpy''. Retrieved August 27, 2016.</ref>
Ellie Gibson of Eurogamer gave the game a scathing review, criticizing the unoriginality and sheer tedium of the game, despite noting how some of the minigames are fun, giving the game a final verdict of 3/10.<ref>{{cite|author=Gibson, Ellie|url=www.eurogamer.net/articles/r_marioparty7_gc|title=Review of ''Mario Party 7''|date=January 2, 2006|publisher=Eurogamer|accessdate=August 27, 2016}}</ref> On the other end, Dave 'Fargo' Kosak gave the game a 4 out of 5 Stars, while noting the similar feel it has to other ''Mario Party'' games and that it is running out of gimmicks, but has commented that it is slightly better than the last ''Mario Party'' game and that no other game franchise does the party formula as good as ''Mario Party'' has done.<ref>{{cite|author=Kosak, Dave|url=cube.gamespy.com/gamecube/mario-party-7/672431p1.html|title=Review of ''Mario Party 7''|date=November 29, 2005|publisher=GameSpy|accessdate=August 27, 2016}}</ref>
{| class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
Line 504: Line 502:
Wario and Waluigi Artwork - Mario Party 7.png|[[Wario]] and [[Waluigi]]
Wario and Waluigi Artwork - Mario Party 7.png|[[Wario]] and [[Waluigi]]
Toad and Toadette - Mario Party 7.png|[[Toad]] and [[Toadette]]
Toad and Toadette - Mario Party 7.png|[[Toad]] and [[Toadette]]
Dry Bones and Boo Artwork - Mario Party 7.png|[[Dry Bones]] and [[Boo]]
Dry Bones and Boo Artwork - Mario Party 7.png|[[Boo]] and [[Dry Bones]]
</gallery>
</gallery>


Line 539: Line 537:


==References in later games==
==References in later games==
*''[[Mario Kart Wii]]'': On [[Bowser's Castle (Wii)|Bowser's Castle]], the artwork of Boo and Dry Bones from this game can be seen on the Showtime! billboard.
*''[[Mario Kart Wii]]'': On [[Bowser's Castle (Wii)|Bowser's Castle]], the artwork of Boo and Dry Bones from this game can be seen on the Showtime! billboard. Some of Birdo's voice clips are reused.
*''[[Super Smash Bros. Brawl]]'': The solo artworks of Dry Bones and Toad, as well as the team artworks of Peach and Daisy, and Toad and Toadette, appear as [[Sticker (Super Smash Bros. Brawl)|stickers]].
*''[[Super Smash Bros. Brawl]]'': The solo artworks of Dry Bones and Toad, as well as the team artworks of Peach and Daisy, and Toad and Toadette, appear as [[Sticker (Super Smash Bros. Brawl)|stickers]].
*''[[New Super Mario Bros. Wii]]'': Luigi's artwork is used on the back cover of the Japanese game box.
*''[[New Super Mario Bros. Wii]]'': Luigi's artwork is used on the back cover of the Japanese game box.
Line 554: Line 552:
|SpaE=''Mario Party 7''
|SpaE=''Mario Party 7''
|SpaEM=-
|SpaEM=-
|ChiT=瑪利歐派對7<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiT=瑪利歐派對7<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary|accessdate=October 23, 2020}}</ref>
|ChiTR=Mǎlì'ōu Pàiduì 7
|ChiTR=Mǎlì'ōu Pàiduì 7
|ChiTM=Mario Party 7
|ChiTM=Mario Party 7
Line 563: Line 561:
*In the Japanese version, this is the last ''Mario Party'' game to use a female announcer (which is the same as the other versions of ''[[Mario Party 5]]'') until ''[[Super Mario Party]]''; ''Mario Party 5'' is the last such game for the international versions.
*In the Japanese version, this is the last ''Mario Party'' game to use a female announcer (which is the same as the other versions of ''[[Mario Party 5]]'') until ''[[Super Mario Party]]''; ''Mario Party 5'' is the last such game for the international versions.
*In 2005, [[Tomy]] released finger puppets to celebrate the launch of the game, depicting [[Mario]], [[Luigi]], [[Princess Peach]], [[Yoshi]], [[Wario]], [[Princess Daisy]], [[Waluigi]], [[Toad]], [[Boo]], [[Bowser]], and [[Donkey Kong]].
*In 2005, [[Tomy]] released finger puppets to celebrate the launch of the game, depicting [[Mario]], [[Luigi]], [[Princess Peach]], [[Yoshi]], [[Wario]], [[Princess Daisy]], [[Waluigi]], [[Toad]], [[Boo]], [[Bowser]], and [[Donkey Kong]].
==References==
<references/>


==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
*[https://www.nintendo.co.jp/ngc/gp7j/index.html Official Japanese ''Mario Party 7'' website]
*[https://www.nintendo.co.jp/ngc/gp7j/index.html Official Japanese ''Mario Party 7'' website]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Party-7-268313.html Official Nintendo UK ''Mario Party 7'' website]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Party-7-268313.html Official Nintendo UK ''Mario Party 7'' website]
==References==
<references/>


{{MP7}}
{{MP7}}
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