Mario Party 4: Difference between revisions

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|developer=[[Hudson Soft]] <br> [[CAProduction]]
|developer=[[Hudson Soft]] <br> [[CAProduction]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{release|USA|October 21, 2002|Mexico|October 21, 2002<ref>[https://web.archive.org/web/20021201231801/http://www.nintendo.com.mx/Juegos/game_cube/marioparty.html Official Mexican Website (Archived)]. From the Original [http://www.nintendo.com.mx/Juegos/game_cube/marioparty.html]. Retrieved November 28, 2022</ref>|Japan|November 8, 2002|Europe|November 29, 2002|Australia|November 29, 2002|South Korea|2002<ref>[http://scanlines16.com/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/ Gamecube : Korean Master-List !]. ''Scanlines16.com''. Retrieved April 19, 2018.</ref>}} '''[[Player's Choice|Player's Choice Release]]:'''<br>{{release|Europe|October 10, 2003}}
|release='''Original release:'''<br>{{release|USA|October 21, 2002|Mexico|October 21, 2002<ref>{{cite|archive=web.archive.org/web/20021201231801/http://www.nintendo.com.mx/Juegos/game_cube/marioparty.html|title=Nintendo-Juegos-NGC-Mario Party 4|publisher=www.nintendo.com.mx|accessdate=November 28, 2022}}</ref>|Japan|November 8, 2002|Europe|November 29, 2002|Australia|November 29, 2002|South Korea|2002<ref>{{cite|url=scanlines16.com/blog-3/retro-gaming/game-cube/gamecube-korean-master-list|title=Gamecube : Korean Master-List !|publisher=Scanlines16.com|accessdate=April 19, 2018}}</ref>}} '''[[Player's Choice|Player's Choice Release]]:'''<br>{{release|Europe|October 10, 2003}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
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'''''Mario Party 4''''' is the fourth main installment in the ''[[Mario Party (series)|Mario Party]]'' series and the first for the [[Nintendo GameCube]]. Developed by [[Hudson Soft]] and published by [[Nintendo]], the game was initially released in North America on October 21, 2002, making it the first ''Mario Party'' game to be released first outside of Japan.  
'''''Mario Party 4''''' is the fourth main installment in the ''[[Mario Party (series)|Mario Party]]'' series and the first for the [[Nintendo GameCube]]. Developed by [[Hudson Soft]] and published by [[Nintendo]], the game was initially released in North America on October 21, 2002, making it the first ''Mario Party'' game to be released first outside of Japan.  


It retains the basic gameplay aspects from previous ''Mario Party'' titles, where up to four players roll dice to move around a board, earning coins from landing on [[Space]]s, events, or winning [[minigame|mini-game]]s played at the end of every turn to buy [[Star (Mario Party series)|stars]]. Features introduced in previous ''Mario Party'' games such as the introduction of the usage of [[List of items|items]] from ''[[Mario Party 2]]'' to assist players against their opponents and the ability to carry up to three items from ''[[Mario Party 3]]'' return. New elements introduced in ''Mario Party 4'' include the ability for players to team up in pairs in Party Mode, creating a custom mini-game pack selected entirely by players of the game, and the first ''Mario Party'' game to introduce side-collectibles in the form of presents. It is also the only ''Mario Party'' game so far to have pre-rendered cutscenes. The game is notable for introducing boards fully rendered in 3D, though the navigational board space layout remains flat until ''Mario Party 5''. Additionally, the game completes a revamp in the 3D art direction of the ''Super Mario'' franchise that started with ''[[Luigi's Mansion]]'' and continued with ''[[Super Mario Sunshine]]''. ''Mario Party 4'' requires two blocks to save on the memory card, and it contains up to three save files.
It retains the basic gameplay aspects from previous ''Mario Party'' titles, where up to four players roll dice to move around a board, earning coins from landing on [[Space]]s, events, or winning [[minigame|mini-game]]s played at the end of every turn to buy [[Star (Mario Party series)|stars]]. Features introduced in previous ''Mario Party'' games such as the introduction of the usage of [[List of items|items]] from ''[[Mario Party 2]]'' to assist players against their opponents and the ability to carry up to three items from ''[[Mario Party 3]]'' return. New elements introduced in ''Mario Party 4'' include the ability for players to team up in pairs in Party Mode, creating a custom mini-game pack selected entirely by players of the game, and the first ''Mario Party'' game to introduce side-collectibles in the form of presents. It is also the only ''Mario Party'' game so far to have pre-rendered cutscenes. The game is notable for introducing boards fully rendered in 3D, though the navigational board space layout remains flat until ''Mario Party 5''. ''Mario Party 4'' requires two blocks to save on the memory card, and it contains up to three save files.
 
The game furthers a revamp in the 3D art direction of the ''Super Mario'' franchise that started with ''[[Luigi's Mansion]]'' and continued with ''[[Super Mario Sunshine]]''. This game finalized the designs used for much of its cast that would continue to be used throughout the GameCube era and beyond; many 3D character models from games released over a decade afterward can be traced back to this one. The revamp would continue through ''[[Mario Kart: Double Dash!!]]'' and ''[[Super Mario 64 DS]]'' to include minor species and enemies.


==Plot==
==Plot==
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The player manages to win and [[Koopa Kid]] congratulates the player for winning, but Bowser tricks the player into believing that he took all of the player's presents and the two fight in a [[The Final Battle! (minigame)|final battle]]. The player manages to beat Bowser and he runs away and leaves one present behind. Koopa Kid explains that Bowser never took the player's presents.
The player manages to win and [[Koopa Kid]] congratulates the player for winning, but Bowser tricks the player into believing that he took all of the player's presents and the two fight in a [[The Final Battle! (minigame)|final battle]]. The player manages to beat Bowser and he runs away and leaves one present behind. Koopa Kid explains that Bowser never took the player's presents.


Toad then appears and said that there is still someone who didn't give their gift to the player. The lights suddenly turn off, cueing a spotlight, then Toad points to the sky and a Star is seen, zipping across the sky revealing a constellation of the character's winning pose.
Toad then appears and said that there is still someone who did not give their gift to the player. The lights suddenly turn off, cueing a spotlight, then Toad points to the sky and a Star is seen, zipping across the sky and revealing a constellation of the character's winning pose.


The epilogue shows the five hosts without their costumes, following after the moving Party Cube. After a few seconds, the Party Cube blasts off into space, never to be seen again.
The epilogue shows the five hosts without their costumes, following after the moving Party Cube. After a few seconds, the Party Cube blasts off into space, never to be seen again.
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[[File:Welcome to Party Mode MP4.png|thumb|Party Mode]]
[[File:Welcome to Party Mode MP4.png|thumb|Party Mode]]
The primary mode of ''Mario Party 4'', who is hosted by Toad prior to board selection. This mode uses the default rules for game boards, where the goal is to amass the most Stars. Up to four players can participate in this mode, and there are always four players in the board; CPU players fill up slots of vacant human players. Players can select from a roster of 8 playable characters, and then adjust the difficulty of the CPU players from Easy, Normal, Hard, to the unlockable Expert. After the characters are selected, players pick a board to play on. Once a board is selected, the owner of the board becomes the overall host of the game. Players can then adjust the following settings:
The primary mode of ''Mario Party 4'', who is hosted by Toad prior to board selection. This mode uses the default rules for game boards, where the goal is to amass the most Stars. Up to four players can participate in this mode, and there are always four players in the board; CPU players fill up slots of vacant human players. Players can select from a roster of 8 playable characters, and then adjust the difficulty of the CPU players from Easy, Normal, Hard, to the unlockable Expert. After the characters are selected, players pick a board to play on. Once a board is selected, the owner of the board becomes the overall host of the game. Players can then adjust the following settings:
*'''Rules''': Players can either select Battle Royale, the traditional way with four players competing against each other or Team Match, a feature introduced in ''Mario Party 4'', where players can form two teams of two. However, unlike later entries in the series, players still have their own player panel and do not share coins, though they do share items. 1-vs-3 mini-games cannot be played, and 2-vs-2 mini-games are always divided by the team set.
*'''Rules''': Players can either select Battle Royale, the traditional way with four players competing against each other or Team Match, a feature introduced in ''Mario Party 4'', where players can form two teams of two. However, unlike later entries in the series, players still have their own player panel and do not share coins, though they do share items. 1-vs-3 mini-games are not played, and 2-vs-2 mini-games are always divided by the team set.
*'''Number of Turns''': Players can adjust the number of terms the game will last. Players can set from 10 to 50 turns, in increments of 5.
*'''Number of Turns''': Players can adjust the number of terms the game will last. Players can set from 10 to 50 turns, in increments of 5.
*'''Mini-games''': Players can set which types of mini-games will appear. Mini-games set to "All" have no restrictions, mini-games set to "Easy" will have only mini-games in the easy category appear, while "Custom" players only with the players' created set of mini-games.
*'''Mini-games''': Players can set which types of mini-games will appear. Mini-games set to "All" have no restrictions, mini-games set to "Easy" will have only mini-games in the easy category appear, while "Custom" players only with the players' created set of mini-games.
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Whomp hosts this single-player mode, where all of the features are unique mini-games that are exclusive to this mode. There are a total of six mini-games in this mode; players start out with four mini-games and when certain mini-games are unlocked in Mini-Game Mode, two more can be unlocked.
Whomp hosts this single-player mode, where all of the features are unique mini-games that are exclusive to this mode. There are a total of six mini-games in this mode; players start out with four mini-games and when certain mini-games are unlocked in Mini-Game Mode, two more can be unlocked.
<gallery>
<gallery>
Jigsaw_Jitters_Icon.png|[[Jigsaw Jitters]]
Jigsaw Jitters (40 Pieces) Icon.png|[[Jigsaw Jitters]]
Barrel_Baron_Icon.png|[[Barrel Baron]]
Barrel_Baron_Icon.png|[[Barrel Baron]]
Mushroom_Medic_Icon.png|[[Mushroom Medic]]
Mushroom_Medic_Icon.png|[[Mushroom Medic]]
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===Playable===
===Playable===
[[File:GoodChoice BlehBleh 4.png|thumb|232px|The character-selection screen]]
[[File:GoodChoice BlehBleh 4.png|thumb|232px|The character-selection screen]]
''Mario Party 4'' has a total of eight playable characters, with all playable characters returning from ''[[Mario Party 3]]''. All of these playable characters are usable from the beginning and are usable throughout all modes. While ''Mario Party 4'' does not introduce any new playable characters, a mini-game, [[Beach Volley Folly]], found in the Extra Mode, features additional playable characters exclusive to that mini-game. They are unlocked by playing through Battle Mode, and once Battle Mode is unlocked, those additional playable characters are usable only in Free Mode.
''Mario Party 4'' has a total of eight playable characters, with all playable characters returning from ''[[Mario Party 3]]''. All of these playable characters are usable from the beginning and are usable throughout all modes. In addition, Princess Daisy and Waluigi are now playable in Story Mode. While ''Mario Party 4'' does not introduce any new playable characters, a mini-game, [[Beach Volley Folly]], found in the Extra Mode, features additional playable characters exclusive to that mini-game. They are unlocked by playing through Battle Mode, and once Battle Mode is unlocked, those additional playable characters are usable only in Free Mode.
{|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"}
{|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"}
!{{color-link|Mario|red}}
!{{color-link|Mario|red}}
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|[[File:Yoshi MP4.png|center|150x150px]]
|[[File:Yoshi MP4.png|center|150x150px]]
|-
|-
|style="background:crimson"|{{color|''Mario's always been an all-around guy. Just watch out when he gets a Mega Mushroom &ndash; he really starts cruisin'!''|white}}
|style="background:red"|{{color|''Mario's always been an all-around guy. Just watch out when he gets a Mega Mushroom &ndash; he really starts cruisin'!''|white}}
|style="background:dodgerblue"|''Mario's younger brother is just wild about Mushrooms! ...But does he have any hidden abilities?''
|style="background:blue"|{{color|''Mario's younger brother is just wild about Mushrooms! ...But does he have any hidden abilities?''|white}}
|style="background:pink"|''She seems to be cute and innocent, but Peach is secretly quite mischievous &ndash; watch out for her Swap Card!''
|style="background:pink"|''She seems to be cute and innocent, but Peach is secretly quite mischievous &ndash; watch out for her Swap Card!''
|style="background:limegreen"|''Yoshi sure does love Warp Blocks! You can never tell where this unpredictable character will pop up next...''
|style="background:green"|{{color|''Yoshi sure does love Warp Blocks! You can never tell where this unpredictable character will pop up next...''|white}}
|-
|-
!{{color-link|Wario|purple}}
!{{color-link|Wario|purple}}
!{{color-link|Donkey Kong|#964B00}}
!{{color-link|Donkey Kong|brown}}
!{{color-link|Princess Daisy|gold}}
!{{color-link|Princess Daisy|gold}}
!{{color-link|Waluigi|black}}
!{{color-link|Waluigi|black}}
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|[[File:Waluigi4.jpg|center|150x150px]]
|[[File:Waluigi4.jpg|center|150x150px]]
|-
|-
|style="background:darkviolet"|{{color|''Wario's a madman with his MiniMega Hammer. Be careful in duels, too, because he's a dueling master!''|white}}
|style="background:purple"|{{color|''Wario's a madman with his MiniMega Hammer. Be careful in duels, too, because he's a dueling master!''|white}}
|style="background:saddlebrown"|{{color|''The strongest of the bunch, Donkey Kong loves his Mega Mushrooms.''|white}}
|style="background:brown"|{{color|''The strongest of the bunch, Donkey Kong loves his Mega Mushrooms.''|white}}
|style="background:yellow"|''A bit of a tom-boy, Daisy's a big fan of the Warp Pipe!''
|style="background:yellow"|''A bit of a tom-boy, Daisy's a big fan of the Warp Pipe!''
|style="background:gray"|{{color|''That Waluigi's a serious sneak! Watch out for his Sparky Sticker...''|lightgray}}
|style="background:black"|{{color|''That Waluigi's a serious sneak! Watch out for his Sparky Sticker...''|white}}
|}
|}


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==Boards==
==Boards==
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center;border-collapse:collapse;font-family:Arial"
{|class="wikitable sortable" align=center width=100% style="text-align:center"
|-
!width=20% colspan=2|Board
!width=20% colspan=2|Board
!width=68%|Description
!width=68%|Description
!width=15%|Difficulty
!width=15%|Difficulty
|-
|-
![[File:TMM.png|180px]]
|[[File:TMM.png|180px]]
|[[File:MP4 Toad's Midway Madness logo.png|180px|link=Toad's Midway Madness]]
|[[File:MP4 Toad's Midway Madness logo.png|180px|link=Toad's Midway Madness]]
|align=left|Players have to maneuver their way around the amusement park, with the common goal being to find Toad; he is the host of the board. A notable part of this board is the tea cup rides, that, when ridden on, change direction in any junction a ride is located at. Another notable part of this board is the roller coaster, which players can take to get from the bottom-left part of the board to the top-right part and vice versa.
|align=left|Players have to maneuver their way around the amusement park, with the common goal being to find Toad; he is the host of the board. A notable part of this board is the tea cup rides, that, when ridden on, change direction in any junction a ride is located at. Another notable part of this board is the roller coaster, which players can take to get from the bottom-left part of the board to the top-right part and vice versa.
|[[File:MP4 difficulty star icon.png]]
|[[File:MP4 difficulty star icon.png]]
|-
|-
![[File:MP4 ShyGuy'sJungleJam.png|180px]]
|[[File:MP4 ShyGuy'sJungleJam.png|180px]]
|[[File:MP4 Shy Guy's Jungle Jam logo.png|180px|link=Shy Guy's Jungle Jam]]
|[[File:MP4 Shy Guy's Jungle Jam logo.png|180px|link=Shy Guy's Jungle Jam]]
|align=left|The goal for this board is for the players to get to Shy Guy; he is the host of this board. Notable parts of this board are the Shy Guy mountain and [[Klepto]] the condor. If a player lands on a Happening Space that is located in front of a Shy Guy statue, the statue will ask for the player to make either a happy wish, or to make a sad wish. When a player passes by Klepto he asks to take the player to the bottom-right corner of the map.
|align=left|The goal for this board is for the players to get to Shy Guy; he is the host of this board. Notable parts of this board are the Shy Guy mountain and [[Klepto]] the condor. If a player lands on a Happening Space that is located in front of a Shy Guy statue, the statue will ask for the player to make either a happy wish, or to make a sad wish. When a player passes by Klepto he asks to take the player to the bottom-right corner of the map.
|[[File:MP4 difficulty star icon.png]]
|[[File:MP4 difficulty star icon.png]]
|-
|-
![[File:MP4Goomba'sGreedyGala.png|180px]]
|[[File:MP4Goomba'sGreedyGala.png|180px]]
|[[File:MP4 Goomba's Greedy Gala logo.png|180px|link=Goomba's Greedy Gala]]
|[[File:MP4 Goomba's Greedy Gala logo.png|180px|link=Goomba's Greedy Gala]]
|align=left|Players must make sure that they manage to obtain Stars by getting to Goomba, the host of this board. The most notable feature of this board is the roulette in the very middle of it. When players pass the roulette, a Goomba asks for an optional payment of either five, ten, or twenty Coins. The more a player pays to the Goomba, the more likely it is that the ball will land on the route closest to the Star. Another notable feature of this board is the dice areas. When a player passes a dice area, a Goomba appears, rolls a number on a Dice Block, and the player has to beat that number by rolling a number higher than his.
|align=left|Players must make sure that they manage to obtain Stars by getting to Goomba, the host of this board. The most notable feature of this board is the roulette in the very middle of it. When players pass the roulette, a Goomba asks for an optional payment of either five, ten, or twenty Coins. The more a player pays to the Goomba, the more likely it is that the ball will land on the route closest to the Star. Another notable feature of this board is the dice areas. When a player passes a dice area, a Goomba appears, rolls a number on a Dice Block, and the player has to beat that number by rolling a number higher than his.
|[[File:MP4 difficulty star icon.png]][[File:MP4 difficulty star icon.png]]
|[[File:MP4 difficulty star icon.png]][[File:MP4 difficulty star icon.png]]
|-
|-
![[File:BHB.png|180px]]
|[[File:BHB.png|180px]]
|[[File:MP4 Boo's Haunted Bash logo.png|180px|link=Boo's Haunted Bash]]
|[[File:MP4 Boo's Haunted Bash logo.png|180px|link=Boo's Haunted Bash]]
|align=left|The main goal of this board is for the players to reach Boo; he is the host of this board. There are two notable features on this board; the [[Red Boo]] bridges, and the [[Mystery Train]]. The Red Boo bridges work in such a way that, when a player passes by the center of the board, where the leader of the Red Boos is, he and the bridges disappears, among the other Red Boos. The Mystery Train is also affected by the disappearance of the Red Boos; when the Red Boos are active, the Mystery Train is inactive and vice versa. When the Mystery Train is active and is passed by a player, it takes the player to any graveyard on the board.
|align=left|The main goal of this board is for the players to reach Boo; he is the host of this board. There are two notable features on this board; the [[Red Boo]] bridges, and the [[Mystery Train]]. The Red Boo bridges work in such a way that, when a player passes by the center of the board, where the leader of the Red Boos is, he and the bridges disappears, among the other Red Boos. The Mystery Train is also affected by the disappearance of the Red Boos; when the Red Boos are active, the Mystery Train is inactive and vice versa. When the Mystery Train is active and is passed by a player, it takes the player to any graveyard on the board.
|[[File:MP4 difficulty star icon.png]][[File:MP4 difficulty star icon.png]]
|[[File:MP4 difficulty star icon.png]][[File:MP4 difficulty star icon.png]]
|-
|-
![[File:KSS.png|180px]]
|[[File:KSS.png|180px]]
|[[File:MP4 Koopa's Seaside Soiree logo.png|180px|link=Koopa's Seaside Soiree]]
|[[File:MP4 Koopa's Seaside Soiree logo.png|180px|link=Koopa's Seaside Soiree]]
|align=left|Players must make sure to make their way around the beach, with the common goal to find Koopa, as he is this board's host. A notable feature of this board is the [[Koopa Kabana]]. When a player passes the Kabana Space, said player pays five coins to Koopa. Another attraction of this board is the [[Dolphin]]s, who are summoned by landing on a Happening Space that is located on a dock with a picture of a fruit on.
|align=left|Players must make sure to make their way around the beach, with the common goal to find Koopa, as he is this board's host. A notable feature of this board is the [[Koopa Kabana]]. When a player passes the Kabana Space, said player pays five coins to Koopa. Another attraction of this board is the [[Dolphin]]s, who are summoned by landing on a Happening Space that is located on a dock with a picture of a fruit on.
|[[File:MP4 difficulty star icon.png]][[File:MP4 difficulty star icon.png]]
|[[File:MP4 difficulty star icon.png]][[File:MP4 difficulty star icon.png]]
|-
|-
![[File:BowserGnarlyParty.png|180px]]
|[[File:BowserGnarlyParty.png|180px]]
|[[File:MP4 Bowser's Gnarly Party logo.png|180px|link=Bowser's Gnarly Party]] (unlockable)
|[[File:MP4 Bowser's Gnarly Party logo.png|180px|link=Bowser's Gnarly Party]] (unlockable)
|align=left|In order for players to receive Stars on this board, they will have to get to Koopa Kid; he is the host for this board. There are two prominent features of this board; the two stone bridges, and Bowser himself. When a player crosses over a stone bridge, it will crumble apart a little. After three players cross a stone bridge, it will fully crumble apart and a new one appears in a different direction. The other feature, Bowser, reacts differently depending on the current form players have and sometimes causes additional effects to players such as turning all of them mini.
|align=left|In order for players to receive Stars on this board, they will have to get to Koopa Kid; he is the host for this board. There are two prominent features of this board; the two stone bridges, and Bowser himself. When a player crosses over a stone bridge, it will crumble apart a little. After three players cross a stone bridge, it will fully crumble apart and a new one appears in a different direction. The other feature, Bowser, reacts differently depending on the current form players have and sometimes causes additional effects to players such as turning all of them mini.
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==Items==
==Items==
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" align=center width=100% style="text-align:center"
|-
!width=15%|Image
!width=15%|Image
!width=17%|Item
!width=17%|Item
!width=68%|Description
!width=68%|Description
|-
|-
![[File:Mega Mushroom.jpg|100px]]
|[[File:Mega Mushroom.jpg|100px]]
|align=center|[[Mega Mushroom]]
|align=center|[[Mega Mushroom]]
|The Mega Mushroom causes players to be giant and roll two Dice Blocks (for a total of 2-20 spaces). If a player rolls two matching numbers, they earn 10 coins (30 coins for two "7"'s). When players pass anyone, they steal ten coins from the player they crush. However, this item bypasses most board events (e.g. players cannot trade for any Stars on a [[Star Space]] while giant nor purchase items from the [[Item Shop (Mario Party series)|Item Shop]]). However, the exception is Bowser on [[Bowser's Gnarly Party]] where players that make it to him will do a Bowser mega mini-game when they pass him, due to being their mega form.
|The Mega Mushroom causes players to be giant and roll two Dice Blocks (for a total of 2-20 spaces). If a player rolls two matching numbers, they earn 10 coins (30 coins for two "7"'s). When players pass anyone, they steal ten coins from the player they crush. However, this item bypasses most board events (e.g. players cannot trade for any Stars on a [[Star Space]] while giant nor purchase items from the [[Item Shop (Mario Party series)|Item Shop]]). However, the exception is Bowser on [[Bowser's Gnarly Party]] where players that make it to him will do a Bowser mega mini-game when they pass him, due to being their mega form.
|-
|-
![[File:Mini Mushroom.jpg|100px]]
|[[File:Mini Mushroom.jpg|100px]]
|align=center|[[Mini Mushroom]]
|align=center|[[Mini Mushroom]]
|The Mini Mushroom causes players to be tiny. It also restricts the Dice Block; instead of rolling 1-10, it only rolls 1-5. However, the Mini Mushroom can cause players to play Mini Mini-games; plus, they can move through [[Gate (Mario Party 4)|Gate]]s.
|The Mini Mushroom causes players to be tiny. It also restricts the Dice Block; instead of rolling 1-10, it only rolls 1-5. However, the Mini Mushroom can cause players to play Mini Mini-games; plus, they can move through [[Gate (Mario Party 4)|Gate]]s.
|-
|-
![[File:Super Mega Mushroom.jpg|100px]]
|[[File:Super Mega Mushroom.jpg|100px]]
|align=center|[[Super Mega Mushroom]]
|align=center|[[Super Mega Mushroom]]
|A Super Mega Mushroom has generally the same effects as a Mega Mushroom except that players roll three Dice Blocks instead of two (for a total of 3-30 spaces). If the player rolls the same numbers (three matching numbers), they get 10 coins if the number is even, and 30 coins if the number is odd (50 coins for three "7"'s). Like the Mega Mushroom, players again cannot trade for any Stars from a Star Space while giant or purchase items from the Item Shop. All events are bypassed (item shops and Star Spaces), except Bowser on Bowser's Gnarly Party. Similar to the Mega Mushroom, if they run into Bowser, they get to do a Bowser mega mini-game.  
|A Super Mega Mushroom has generally the same effects as a Mega Mushroom except that players roll three Dice Blocks instead of two (for a total of 3-30 spaces). If the player rolls the same numbers (three matching numbers), they get 10 coins if the number is even, and 30 coins if the number is odd (50 coins for three "7"'s). Like the Mega Mushroom, players again cannot trade for any Stars from a Star Space while giant or purchase items from the Item Shop. All events are bypassed (item shops and Star Spaces), except Bowser on Bowser's Gnarly Party. Similar to the Mega Mushroom, if they run into Bowser, they get to do a Bowser mega mini-game.  
|-
|-
![[File:Super Mini Mushroom.jpg|100px]]
|[[File:Super Mini Mushroom.jpg|100px]]
|align=center|[[Super Mini Mushroom]]
|align=center|[[Super Mini Mushroom]]
|A Super Mini Mushroom has generally the same effects as a Mini Mushroom except that players roll two 1-5 Dice Blocks instead of one (for a total of 2-10 spaces). Because both Dice Blocks only are a 1-5 Dice Block, it is possible to roll the normal number of spaces from the regular Dice Block. However, unlike the Mini Mushroom, they cannot get a total of 1 (as there are 2 Dice Blocks instead of one). The player gets 10 coins if they roll the same numbers (two matching numbers).
|A Super Mini Mushroom has generally the same effects as a Mini Mushroom except that players roll two 1-5 Dice Blocks instead of one (for a total of 2-10 spaces). Because both Dice Blocks only are a 1-5 Dice Block, it is possible to roll the normal number of spaces from the regular Dice Block. However, unlike the Mini Mushroom, they cannot get a total of 1 (as there are 2 Dice Blocks instead of one). The player gets 10 coins if they roll the same numbers (two matching numbers).
|-
|-
![[File:WarpPipeScrn.png|100px]]
|[[File:WarpPipeScrn.png|100px]]
|align=center|[[Warp Pipe]]
|align=center|[[Warp Pipe]]
|When players use a Warp Pipe, a roulette that has the heads of the other characters appears. An arrow spins and players can stop the arrow. When the arrow stops on a character's head, the player swaps places with that character.
|When players use a Warp Pipe, a roulette that has the heads of the other characters appears. An arrow spins and players can stop the arrow. When the arrow stops on a character's head, the player swaps places with that character.
|-
|-
![[File:Swap Card.jpg|100px]]
|[[File:Swap Card.jpg|100px]]
|align=center|[[Swap Card]]
|align=center|[[Swap Card]]
|The Swap Card randomly choose another player via roulette and the player who used it swaps items with the chosen player.
|The Swap Card randomly choose another player via roulette and the player who used it swaps items with the chosen player.
|-
|-
![[File:MiniMegaHammerScrn.png|100px]]
|[[File:MiniMegaHammerScrn.png|100px]]
|align=center|[[MiniMega Hammer]]
|align=center|[[MiniMega Hammer]]
|When players use a MiniMega Hammer, they may choose another player to be Mega or Mini by hitting them on the head with the hammer; but they can't inflict their own effect (Mega or Mini). Then, the opponent that player chooses is given the effects of a Mega Mushroom or a Mini Mushroom on the next turn, determined by what mushroom appears on the hammer when the alternating between the two mushrooms is stopped by pressing the A button.
|When players use a MiniMega Hammer, they may choose another player to be Mega or Mini by hitting them on the head with the hammer; but they can't inflict their own effect (Mega or Mini). Then, the opponent that player chooses is given the effects of a Mega Mushroom or a Mini Mushroom on the next turn, determined by what mushroom appears on the hammer when the alternating between the two mushrooms is stopped by pressing the A button.
|-
|-
![[File:Chomp Call.jpg|100px]]
|[[File:Chomp Call.jpg|100px]]
|align=center|[[Chomp Call]]
|align=center|[[Chomp Call]]
|If a Chomp Call is used, four small Chain Chomps appear, surround the host that holds the Star in the Star Space, and scare them away to another space. Afterwards, the location of the Star Space changes.
|If a Chomp Call is used, four small Chain Chomps appear, surround the host that holds the Star in the Star Space, and scare them away to another space. Afterwards, the location of the Star Space changes.
|-
|-
![[File:Boo's Crystal Ball.jpg|100px]]
|[[File:Boo's Crystal Ball.jpg|100px]]
|align=center|[[Boo's Crystal Ball]]
|align=center|[[Boo's Crystal Ball]]
|When a Boo Crystal Ball is used, a [[Boo]] appears and does either of the following: A) The Boo steals coins from a selected player with a five-coin fee. The victim can fight back and lose less coins by repeatedly pressing {{button|gcn|A}}. B) The Boo steals a Star from another player with a 50 coin fee. The victim cannot fight back. However, if the victim has a [[Gaddlight]], the victim can flash the light at Boo and chase him away when he's after their Stars and coins.
|When a Boo Crystal Ball is used, a [[Boo]] appears and does either of the following: A) The Boo steals coins from a selected player with a five-coin fee. The victim can fight back and lose less coins by repeatedly pressing {{button|gcn|A}}. B) The Boo steals a Star from another player with a 50 coin fee. The victim cannot fight back. However, if the victim has a [[Gaddlight]], the victim can flash the light at Boo and chase him away when he's after their Stars and coins.
|-
|-
![[File:Gaddlight.jpg|100px]]
|[[File:Gaddlight.jpg|100px]]
|align=center|[[Gaddlight]]
|align=center|[[Gaddlight]]
|The Gaddlight automatically lets the player chase away a Boo that is after their coins and Stars.
|The Gaddlight automatically lets the player chase away a Boo that is after their coins and Stars.
|-
|-
![[File:Sparky Sticker.jpg|100px]]
|[[File:Sparky Sticker.jpg|100px]]
|align=center|[[Sparky Sticker]]
|align=center|[[Sparky Sticker]]
|When players use a Sparky Sticker, they place it directly below where they are standing. If any player tries to pass it, any player currently on said space loses 10 coins plus the effects of a Mega Mushroom or a Mini Mushroom.
|When players use a Sparky Sticker, they place it directly below where they are standing. If any player tries to pass it, any player currently on said space loses 10 coins plus the effects of a Mega Mushroom or a Mini Mushroom.
|-
|-
![[File:Item Bag.jpg|100px]]
|[[File:Item Bag.jpg|100px]]
|align=center|[[Item Bag]]
|align=center|[[Item Bag]]
|The effects of an Item Bag activate as soon as players purchase this item. They receive three random items. If they already have one or two items, the remaining items found in the bag get discarded.
|The effects of an Item Bag activate as soon as players purchase this item. They receive three random items. If they already have one or two items, the remaining items found in the bag get discarded.
|-
|-
![[File:Genie Lamp.png|100px]]
|[[File:Genie Lamp.png|100px]]
|align=center|[[Magic Lamp]]
|align=center|[[Magic Lamp]]
|When players use this, they summon the [[Genie of the Lamp]]. The genie then transports them to the Star Space. However, they still must trade 20 coins for the Star.  
|When players use this, they summon the [[Genie of the Lamp]]. The genie then transports them to the Star Space. However, they still must trade 20 coins for the Star.  
|-
|-
![[File:Bowser Suit.jpg|100px]]
|[[File:Bowser Suit.jpg|100px]]
|align=center|[[Bowser Suit]]
|align=center|[[Bowser Suit]]
|Players can only acquire this from [[Bowser]] when they land on a [[Bowser Space]]. If they use this, they go in a Bowser Suit. If they pass anyone else, they steal 30 coins. Like the Mega Mushroom, the Bowser Suit will bypass some board events like the Item Shops and the Star Spaces. The exception is Bowser's Gnarly Party. If the player gets to Bowser while wearing the Bowser Suit, Bowser gives the player 50 coins.
|Players can only acquire this from [[Bowser]] when they land on a [[Bowser Space]]. If they use this, they go in a Bowser Suit. If they pass anyone else, they steal 30 coins. Like the Mega Mushroom, the Bowser Suit will bypass some board events like the Item Shops and the Star Spaces. The exception is Bowser's Gnarly Party. If the player gets to Bowser while wearing the Bowser Suit, Bowser gives the player 50 coins.
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==Spaces==
==Spaces==
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" align=center width=100% style="text-align:center"
|-
!width=15%|Image
!width=15%|Image
!width=17%|Space
!width=17%|Space
!width=68%|Description
!width=68%|Description
|-
|-
![[File:SpaceBlueMP45.png|50px]]
|[[File:SpaceBlueMP45.png|50px]]
|align=center|[[Blue Space]]
|align=center|[[Blue Space]]
|If players land on this space, they receive three coins. On the last five turns, the coins received may double if the losing player hits the roulette wheel and has that event as a result.
|If players land on this space, they receive three coins. On the last five turns, the coins received may double if the losing player hits the roulette wheel and has that event as a result.
|-
|-
![[File:SpaceRedMP45.png|50px]]
|[[File:SpaceRedMP45.png|50px]]
|align=center|[[Red Space]]
|align=center|[[Red Space]]
|If players land on this space, they lose three coins. On the last five turns, the coins lost may double if the losing player hits the roulette wheel and has that event as a result.
|If players land on this space, they lose three coins. On the last five turns, the coins lost may double if the losing player hits the roulette wheel and has that event as a result.
|-
|-
![[File:Event Space MP4.png|50px]]
|[[File:Event Space MP4.png|50px]]
|align=center|[[Happening Space]]
|align=center|[[Happening Space]]
|If players land on this space, they trigger an event. The event varies within the board. The event may be positive or negative.  
|If players land on this space, they trigger an event. The event varies within the board. The event may be positive or negative.  
|-
|-
![[File:Bowser Space MP4.png|50px]]
|[[File:Bowser Space MP4.png|50px]]
|align=center|[[Bowser Space]]
|align=center|[[Bowser Space]]
|If players land on this space, either a [[Koopa Kid]] or [[Bowser]] appear. The Koopa Kid can take coins from either the player who landed on it or from everyone. If Bowser appears, he can cause the following events: Bowser Revolution, where he divides everyone's coins equally; Bowser Mini-game where he forces everyone to play his mini-games; Bowser Shuffle, which he randomly swaps all of the players' places; or Bowser Suit, which he gives the player a [[Bowser Suit]]. The latter event is rare. Sometimes, Bowser can come out after Koopa Kid on the same Bowser Space.
|If players land on this space, either a [[Koopa Kid]] or [[Bowser]] appear. The Koopa Kid can take coins from either the player who landed on it or from everyone. If Bowser appears, he can cause the following events: Bowser Revolution, where he divides everyone's coins equally; Bowser Mini-game where he forces everyone to play his mini-games; Bowser Shuffle, which he randomly swaps all of the players' places; or Bowser Suit, which he gives the player a [[Bowser Suit]]. The latter event is rare. Sometimes, Bowser can come out after Koopa Kid on the same Bowser Space.
|-
|-
![[File:SpaceFortuneMP4.png|50px]]
|[[File:SpaceFortuneMP4.png|50px]]
|align=center|[[Fortune Space]]
|align=center|[[Fortune Space]]
|If players land on this space, an event occurs, and they use the [[Chance Time|Reversal of Fortune]], which resembles a pinball machine. The results may vary such as the player swapping stars with another or the player giving coins to the other.
|If players land on this space, an event occurs, and they use the [[Chance Time|Reversal of Fortune]], which resembles a pinball machine. The results may vary such as the player swapping stars with another or the player giving coins to the other.
|-
|-
![[File:SpaceMushroom.png|50px]]
|[[File:SpaceMushroom.png|50px]]
|align=center|[[Mushroom Space]]
|align=center|[[Mushroom Space]]
|If players land on this space, two boxes appear: one small, one large. The player chooses one box and may receive a [[Mega Mushroom]] or a [[Mini Mushroom]], regardless of the size of the box.
|If players land on this space, two boxes appear: one small, one large. The player chooses one box and may receive a [[Mega Mushroom]] or a [[Mini Mushroom]], regardless of the size of the box.
|-
|-
![[File:SpaceWarp.png|50px]]
|[[File:SpaceWarp.png|50px]]
|align=center|[[Warp Space]]
|align=center|[[Warp Space]]
|If players land on this space, an arrow spins on a roulette, showing the other three character's heads. The player can stop the roulette. If the arrow is pointing to one of the character's head, the space, which is actually a spring, launches the character to the chosen character.
|If players land on this space, an arrow spins on a roulette, showing the other three character's heads. The player can stop the roulette. If the arrow is pointing to one of the character's head, the space, which is actually a spring, launches the character to the chosen character.
|-
|-
![[File:SpaceBattle.png|50px]]
|[[File:SpaceBattle.png|50px]]
|align=center|[[Battle Space]]
|align=center|[[Battle Space]]
|If players land on this space, a [[Bob-omb]] appears and starts a Battle mini-game. The player who landed on the Battle Space may choose one of two randomly selected Battle mini-games.
|If players land on this space, a [[Bob-omb]] appears and starts a Battle mini-game. The player who landed on the Battle Space may choose one of two randomly selected Battle mini-games.
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==Shops and other board features==
==Shops and other board features==
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" align=center width=100% style="text-align:center"
|-
!width=15%|Image
!width=15%|Image
!width=17%|Space
!width=17%|Space
!width=68%|Description
!width=68%|Description
|-
|-
![[File:LotteryShop.png]]
|[[File:LotteryShop.png]]
|align=center|[[Lottery Shop]]
|align=center|[[Lottery Shop]]
|Players can pay five coins to play lottery games to win prizes. Upon first entering the shop prior to the Last Five Turns event, players are given a [[Lucky Party Ticket]], where a lottery drawing will occur at the Last Five Turns for players to earn a free Star if they have a lucky ticket. The two lottery games are scratching a card and operating a machine to roll out a ball. Prizes range from coins to free items, though players have the likeliest chance of not winning anything.
|Players can pay five coins to play lottery games to win prizes. Upon first entering the shop prior to the Last Five Turns event, players are given a [[Lucky Party Ticket]], where a lottery drawing will occur at the Last Five Turns for players to earn a free Star if they have a lucky ticket. The two lottery games are scratching a card and operating a machine to roll out a ball. Prizes range from coins to free items, though players have the likeliest chance of not winning anything.
|-
|-
![[File:Item Shop Icon MP4.png]]
|[[File:Item Shop Icon MP4.png]]
|align=center|[[Item Shop (Mario Party series)|Item Shop]]
|align=center|[[Item Shop (Mario Party series)|Item Shop]]
|When players enter here, they can buy a single item. These shops carry up to five items, and the items vary each time the player visits the shop. Players cannot enter item shops if they have less than five coins, when they have 3 items, and when they're Mega or in a Bowser suit.
|When players enter here, they can buy a single item. These shops carry up to five items, and the items vary each time the player visits the shop. Players cannot enter item shops if they have less than five coins, when they have 3 items, and when they're Mega or in a Bowser suit.
|-
|-
![[File:Boo House Icon MP4.png]]
|[[File:Boo House Icon MP4.png]]
|align=center|[[Boo's Crystal Ball|Boo House]]
|align=center|[[Boo's Crystal Ball|Boo House]]
|Functioning similarly to a [[Boo's Crystal Ball]], when players enter here, they can pay to enlist the services for a Boo to steal coins or Stars from an opponent. Players need to spend five coins to steal coins, while stealing Stars requires players to spend 50 coins. However if the victim has a [[Gaddlight]], they can flash the light at Boo to scare him away when he runs after their stars and coins.  
|Functioning similarly to a [[Boo's Crystal Ball]], when players enter here, they can pay to enlist the services for a Boo to steal coins or Stars from an opponent. Players need to spend five coins to steal coins, while stealing Stars requires players to spend 50 coins. However if the victim has a [[Gaddlight]], they can flash the light at Boo to scare him away when he runs after their stars and coins.  
|-
|-
![[File:Gate (MP4).png]]
|[[File:Gate (MP4).png]]
|align=center|[[Gate (Mario Party 4)|Gate]]
|align=center|[[Gate (Mario Party 4)|Gate]]
|Gates are pipe-like obstructions featured throughout the board. Players while normal or bigger cannot pass through them; players need to be under the effects of a Mini Mushroom to pass. When players approach them while mini, Gates function as a junction of routes.
|Gates are pipe-like obstructions featured throughout the board. Players while normal or bigger cannot pass through them; players need to be under the effects of a Mini Mushroom to pass. When players approach them while mini, Gates function as a junction of routes.
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==Reception==
==Reception==
''Mario Party 4'' received mostly mixed to positive reviews from critics. GameSpot's Ryan Davis praised the game's mini-game format, but noted that "players that who already exhausted themselves on the previous ''Mario Party'' titles may not have enough here to draw them back again". Eurogamer's Tom Bramwell acknowledged the variety and thematic features of the boards, but thought that they were too large, resulting in a "glacial pace" when coupled with the on-board animations. Despite this, IGN praised the boards for their thematic features on each one, which helped "ease the tediousness". New gameplay features such as the mushroom system received a negative review from multiple critics, with frustration being expressed at not being able to enter shops or purchase stars with big characters. The game's multiplayer was praised by reviews, especially in comparison to the single player mode, "Story Mode". The mini-games were mainly met with a positive reaction, with critics praising their simplicity.
''Mario Party 4'' received mostly mixed to positive reviews from critics. GameSpot's Ryan Davis praised the game's mini-game format, but noted that "players that who already exhausted themselves on the previous ''Mario Party'' titles may not have enough here to draw them back again". Eurogamer's Tom Bramwell acknowledged the variety and thematic features of the boards, but thought that they were too large, resulting in a "glacial pace" when coupled with the on-board animations. Despite this, IGN praised the boards for their thematic features on each one, which helped "ease the tediousness". New gameplay features such as the mushroom system received a negative review from multiple critics, with frustration being expressed at not being able to enter shops or purchase stars with big characters. The game's multiplayer was praised by reviews, especially in comparison to the single player mode, "Story Mode". The mini-games were mainly met with a positive reaction, with critics praising their simplicity.
{|class="wikitable review_template"style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;"cellpadding="4"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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==Glitches==
==Glitches==
If two players are on the space before the Lottery Stop and one moves forward and quickly presses {{button|gcn|B}} on the prompt while the other one runs across, the running player may be stuck in a t-pose until their next turn.<ref>https://twitter.com/MarioBrothBlog/status/1320437200824184835?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Etweet</ref>
If two players are on the space before the Lottery Stop and one moves forward and quickly presses {{button|gcn|B}} on the prompt while the other one runs across, the running player may be stuck in a t-pose until their next turn.<ref>{{cite|author=@MarioBrothBlog|url=x.com/MarioBrothBlog/status/1320437200824184835|title=Post by Supper Mario Broth|date=October 25, 2020|publisher=X}}</ref>


==Adaptations==
==Adaptations==
[[File:Dokidoki Mario Chance! Cabinet.jpg|thumb|120px|Dokidoki Mario Chance! cabinet.]]
===Adobe Flash===
===Adobe Flash===
{{main|Mario Party 4 (Flash game)}}
{{main|Mario Party 4 (Flash game)}}
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===Arcade===
===Arcade===
{{image|section=yes}}
In 2003, arcade game and toy manufacturer, [[Banpresto]] released a ''Mario Party 4''-based arcade game only in Japan called ''Dokidoki Mario Chance!'' The game had a wheel base with numbers and lights in the center of each number circle in a clockwise pattern. Each time a light would turn on, a sound would activate. On the top of the machine is a plastic case which houses a small jumping Mario figure. A Japanese voice actress and [[Charles Martinet]] provided voice acting for the game. Among Charles' lines are "Yahoo!" and "Let's-a party!" A music piece also plays throughout the gameplay. When someone loses the game, a sad sound along with more voice acting from Charles Martinet would play.<ref>[https://youtube.com/watch?v=7bEGonCjsHE]</ref>{{dead link}} It was the last ''[[Super Mario (franchise)|Super Mario]]'' game to be made by Banpresto.<ref>{{cite|url=www.marioboards.com/index.php?topic=35637.msg1780718|title=Arcade coverage: Banpresto|author=Borp|publisher=Super Mario Boards|date=October 28, 2015|language=English}}</ref>
In 2003, an arcade game and toy manufacturer {{wp|Banpresto}} released a ''Mario Party 4''-based arcade game only in Japan called ''[[Dokidoki Mario Chance!]]'' The game had a wheel base with numbers and lights in the center of each number circle in a clockwise pattern. Each time a light would turn on, a sound would activate. On the top of the machine is a plastic case which houses a small jumping Mario figure. A Japanese voice actress and [[Charles Martinet]] provided voice acting for the game. Among Charles' lines are "Yahoo!" and "Let's-a party!" A music piece also plays throughout the gameplay. When someone loses the game, a sad sound along with more voice acting from Charles Martinet would play.<ref>[https://youtube.com/watch?v=7bEGonCjsHE]</ref> It was the last ''[[Super Mario (franchise)|Super Mario]]'' game to be made by Banpresto.<ref>[https://www.marioboards.com/index.php?topic=35637.msg1780718] Borp's coverage on Mario boards</ref>


==Gallery==
==Gallery==
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|JapR=Mario Pāti 4
|JapR=Mario Pāti 4
|JapM=Mario Party 4
|JapM=Mario Party 4
|ChiT=瑪利歐派對4<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiT=瑪利歐派對4<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary|accessdate=October 23, 2020}}</ref>
|ChiTR=Mǎlì'ōu Pàiduì 4
|ChiTR=Mǎlì'ōu Pàiduì 4
|ChiTM=Mario Party 4
|ChiTM=Mario Party 4
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==Trivia==
==Trivia==
*This is the only ''Mario Party'' game in the series to use pre-rendered cutscenes (including the opening of this game, as well as the Story Mode endings for each playable character).
*This is the only ''Mario Party'' game to use pre-rendered cutscenes (including the opening of this game, as well as the Story Mode endings for each playable character) and where mini-game preview icons do not depict actual gameplay of the mini-games.
*At the end of Bowser's Gnarly Party, when Koopa Kid announces the Coin Star, there are two mistakes when he says, "This the person who collected the most coins in Mini-Games." The first mistake is that there is no "is for" in between "This" and "the". The second mistake is that the Coin Star is rewarded for players who possess the most coins at any turn.
*At the end of Bowser's Gnarly Party, when Koopa Kid announces the Coin Star, there are two mistakes when he says, "This the person who collected the most coins in Mini-Games." The first mistake is that there is no "is for" in between "This" and "the". The second mistake is that the Coin Star is rewarded for players who possess the most coins at any turn.


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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
*[https://www.nintendo.co.jp/ngc/gmpj/index.html Official ''Mario Party 4'' Japanese website]
*[https://www.nintendo.co.jp/ngc/gmpj/index.html Official ''Mario Party 4'' Japanese website]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Party-4-268280.html Official ''Mario Party 4'' Nintendo UK website]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Party-4-268280.html Official ''Mario Party 4'' Nintendo UK website]
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