Game Boy Color: Difference between revisions

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{{LLQuote|Get into it.|The Game Boy Color slogan}}
{{LLQuote|Get into it.|The Game Boy Color slogan}}


The '''[[nwiki:Game Boy Color|Game Boy Color]]''' is the successor to the [[Game Boy]] and the Game Boy Pocket, and the handheld counterpart of the [[Nintendo 64]]. It was similar to its predecessors, the most notable differences was that it was lighter and capable of displaying multiple colors.
The '''[[nwiki:Game Boy Color|Game Boy Color]]''' is the successor to the [[Game Boy]] and the Game Boy Pocket, and in some ways, the handheld counterpart of the [[Nintendo 64]]. It was similar to its predecessors, the most notable differences was that it was lighter and capable of displaying multiple colors.


Some games made for the original [[Game Boy]] displayed more colors if played on a Game Boy Color. Other games were made exclusively for the Game Boy Color. The older versions couldn't play these, but the [[Game Boy Advance]] could. It was discontinued in 2002.
Some games made for the original [[Game Boy]] displayed more colors if played on a Game Boy Color. Other games were made exclusively for the Game Boy Color. The older versions couldn't play these, but the [[Game Boy Advance]] could. It was discontinued in 2002.

Revision as of 21:15, August 31, 2011

Template:System-Infobox Template:LLQuote

The Game Boy Color is the successor to the Game Boy and the Game Boy Pocket, and in some ways, the handheld counterpart of the Nintendo 64. It was similar to its predecessors, the most notable differences was that it was lighter and capable of displaying multiple colors.

Some games made for the original Game Boy displayed more colors if played on a Game Boy Color. Other games were made exclusively for the Game Boy Color. The older versions couldn't play these, but the Game Boy Advance could. It was discontinued in 2002.

The Game Boy Color had the A Button , B Button , Start Button , Select Button buttons and the +Control Pad from the Original Game Boy.

Hardware Specifications

  • CPU: Zilog Z80 (customized)
  • CPU Speed: 8 Mhz
  • RAM: 16 kB
  • Maximum Resolution: 160x144 pixels
  • Colors: 32,000
  • Maximum number of colors: 56
  • Maximum sprite size: 8x16 or 16x8 pixels
  • Maximum number of sprites: 40 sprites
  • Minimum/Maximum cartridge size: 256 kb - 16 mb
  • Sound: 4 channels


System Gallery

Game Gallery


Template:Consoles