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[[Image:Desert_hill.PNG|frame|right|The oasis is in the shape of the roman numeral "3", as in ''[[Super Mario Bros. 3]]'']]
{{redirect|Desert Hill|the course from [[Mario Kart DS]]|[[DS Desert Hills]]}}
{{about|Desert Land, the second world in ''[[Super Mario Bros. 3]]|the location in ''[[The Super Mario Bros. Super Show!]]''|[[El Desertland]]}}
{{world infobox
|image=[[File:Desert Hill map.png]]
|game=''[[Super Mario Bros. 3]]''
|levels=9
|before=[[Grass Land|<<]]
|after=[[Water Land|>>]]
}}
{{quote2|You can stomp on your enemies using [[Goomba's Shoe]]. I have enclosed a jewel that protects you.|Princess Toadstool|[[Super Mario Bros. 3]]}}
'''Desert Land'''<ref>''Super Mario Bros. 3'' English instruction booklet, page 31.</ref><ref>''Super Mario Bros. 3'' North American re-release and European ending.</ref> (alternatively '''Desert Hill''',<ref>''Super Mario Bros. 3'' North American original, ''Super Mario All-Stars'' and ''Super Mario Advance 4: Super Mario Bros. 3'' International ending.</ref> the '''Koopahari Desert''',<ref>''Nintendo Power'' Volume 13, pages 3 & 17-24.</ref> or the '''Desert World'''<ref>''Nintendo Power'' Volume 13, page 9.</ref>) is the second world of ''[[Super Mario Bros. 3]]''. It contains five levels, two [[Boomerang Bro]]thers, one [[Fire Bro]]ther, a [[fortress]], three [[Toad House]]s, two [[Spade Panel]]s, special quicksand and pyramid stages, and a [[castle]] that has been taken over by an [[airship]]. Most of the levels have quicksand or [[Fire Snake|Firesnake]]s. The last [[Recorder|Magic Whistle]] can be acquired by defeating the hidden Fire Brothers level behind a rock in what appears to be the upper-right corner of the map.


'''Desert Land''' or '''Desert Hill''' is the second world of ''[[Super Mario Bros. 3]]''. It contains five levels, two [[Boomerang Bros.]], a fortress, three [[Toad House]]s, and special Desert and Pyramid stages. Most of the levels have quick sand or [[Fire Snake]]s. This is the third and last location of a [[Warp Whistle]]. To get it, Mario must acquire a Hammer from a Hammer Bro. here, use it to smash a rock at the top-right side of the screen, and fight a Fire Bro.!
Desert Land is home to some of the rarest enemies in the game, including the Fire Brothers, the [[Angry Sun]], and a [[tornado]] (an obstacle that is exclusive to the quicksand level). [[Morton Koopa Jr.]] guards this area and is the boss of Desert Land. The [[kings|king of Desert Land]] is an older bald man, with a white beard and a crown. During the events of the game, he was turned into a spider by Morton; the [[Super Nintendo Entertainment System|SNES]] and [[Game Boy Advance]] versions of ''Super Mario Bros. 3'' see him turned into a [[Hoopster]].


The two [[Fire Bros.]] at the end of the world are some of the rarest enemies in the game. Another rare enemy in this world is the [[Angry Sun]], a creature who drops from the sky to hit [[Mario]]. The only occurance of a [[Tweester]] in the game is the desert level.
Going by the world map included in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', Desert Land is bordered to the south of [[Grass Land]], and is northwest of [[Water Land]].


The [[Koopaling]] in charge of the golden sands of Desert Land is [[Morton Koopa Jr.]]
[[Desert Hills]], a race course in ''[[Mario Kart DS]]'' and ''[[Mario Kart Wii]]'', is based on this world.


==Brief Level Info==
In the NES version, early levels of this world have a light blue sky; the later levels have a pink sky.
*2-1: Mario begins his desert adventure among the ruins of a long-lost Mushroom civilization.
==Level information==
*2-2: A lake of water is a welcome sight in the parched desert, but Mario should watch out for quicksand!
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
*Fortress: Conquer a desert Fortress defended by [[Thwomps]], [[Boo|ghosts]], and big boss [[Boom Boom]].
|-style="background: #ABC;"
*2-3: Loyal [[Fire Snake]]s guard the gold pyramids of the harsh desert.
!width="5%"|Level
*Desert: Sun-baked sand stretches as far as the eye can see. A Tweester roams about sucking up any and all in its path.
!width="1%"|Preview
*2-4: Finally, a desert oasis! Unfortunately, Mario won't have time to relax in paradise.
!width="20%"|Summary
*2-5: Danger: Do not feed the [[Chain Chomp]]s. They can make a meal out of Mario!
|-
*Pyramid: The great Pyramid is a labyrinth of [[Buzzy Beetle]] infested tunnels.
|[[World 2-1 (Super Mario Bros. 3)|World 2-1]]
*Airship: In an Airship floating high above the desert dunes, [[Morton Koopa Jr.]] awaits.
|[[File:SMAS SMB3 World 2-1 Screenshot.png]]
|The first level of Desert Land. The level introduces the [[Pile Driver Micro-Goomba]] and the [[Fire Snake|Firesnake]].
|-
|[[World 2-2 (Super Mario Bros. 3)|World 2-2]]
|[[File:SMAS SMB3 World 2-2 Screenshot.png]]
|This level takes place in a hilly area with many quicksand fields and an oasis filled with [[Cheep Cheep|Cheep-Cheep]]s.
|-
|{{world-link|2|fort|World 2-Fortress}}
|[[File:SMAS SMB3 World 2-F Screenshot.png]]
|The fortress of Desert Land is a building with two stories and several enemies inside. The stage introduces [[Thwomp]]s and [[Boo|“Boo” Diddly]]s.
|-
|[[World 2-3 (Super Mario Bros. 3)|World 2-3]]
|[[File:SMAS SMB3 World 2-3 Screenshot.png]]
|This level is set in an area with some small pyramids composed of blocks and platforms.
|-
|{{world-link|2|desert|World 2-Desert}}
|[[File:SMAS SMB3 World 2-D Screenshot.png]]
|An area filled with quicksand pits. The [[Angry Sun]] resides here and will follow the player through the whole level.
|-
|[[World 2-4 (Super Mario Bros. 3)|World 2-4]]
|[[File:SMAS SMB3 World 2-4 Screenshot.png]]
|A level filled with [[Goomba]]s, [[Fire Piranha Plant|Venus Fire Trap]]s, and [[Boomerang Bro]]thers.
|-
|[[World 2-5 (Super Mario Bros. 3)|World 2-5]]
|[[File:SMAS SMB3 World 2-5 Screenshot.png]]
|Another level that takes place in an open desert area. This level introduces the [[Chain Chomp]].
|-
|{{world-link|2|pyramid|World 2-Pyramid}}
|[[File:SMAS SMB3 World 2-P Screenshot.png]]
|The player begins this level in an open area, but the majority of the level takes place inside a big pyramid. The interiors of the pyramid are composed of an underground maze filled with [[Buzzy Beetle]]s.
|-
|{{world-link|2|airship3|World 2-Airship (Super Mario Bros. 3)}}
|[[File:SMAS SMB3 World 2-A Screenshot.png]]
|The second [[Airship]] level in the game, manned by [[Morton Koopa Jr.]]
|-
|World 2-[[File:BoomerangBro-Map-SMB3.png|link=Boomerang Bro]]
|[[File:SMAS SMB3 World 2-E1 Screenshot.png]]
|Two Boomerang Brothers travel the main area of the map. Both of their arenas feature one Boomerang Brother on a ledge that the player needs to defeat. One will drop a [[Hammer]], whereas the other will drop a [[Music Box]].
|-
|World 2-[[File:FireBro-Map-SMB3.png|link=Fire Bro]]
|[[File:SMAS SMB3 World 2-E2 Screenshot.png]]
|One pair of Fire Brothers move around in the hidden oasis area of the map, accessible by destroying a rock near World 2-4 with a Hammer. Their arena is the same as the Boomerang Brothers' one, though with one Fire Brother at ground level. Defeating the two Fire Brothers will reward the player with the third and final [[Recorder|Magic Whistle]] in the game.
|}


==In-Depth==
==Other appearances==
===2-1===
===''The Adventures of Super Mario Bros. 3''===
[[File:DesertLandCartoon.jpg|thumb|Desert Land in ''The Adventures of Super Mario Bros. 3'']]
Desert Land (as it was usually called) was the setting of several episodes of ''[[The Adventures of Super Mario Bros. 3]]''. Much like in the game, it was depicted as a vast desert filled with pyramids and palm trees.


The first level of Desert Land introduces Fire Snakes (they can be killed with a tail swipe from Raccoon Mario) and Piledriver Microgoombas. A secret pipe can be accessed by Raccoon Mario, too. On the first purple pipe building, he must race back and forth to build up speed, then take off to fly up to a pipe protected by blocks. If he smashes the blocks on either side by flying under them, the pipe will be accessible, which leads to a room with a P-Switch that triggers some Silver Coins!
'''[[Sneaky Lying Cheating Giant Ninja Koopas]]''': After the Koopalings conquer [[Giant Land]], [[Larry Koopa|Cheatsy]] suggests that the next land they take over should be Desert Land.
===2-2===


Watch out for quicksand and the [[Venus Fire Trap]]s that live in it! Grab every coin (including the blocks turned to Coins by the P-Switch) to get a White Toad House with an [[Anchor]]!
'''[[Mind Your Mummy Mommy, Mario]]''': The first episode where this world is shown as the title card. [[Lemmy Koopa|Hip]] and [[Iggy Koopa|Hop]] enter the Mushroomkhamen family tomb to steal the sarcophagus of [[Prince Mushroomkhamen]]. The theft awakens [[Queen Mushroomkhamen]], who chases the Koopa twins through Desert Land, but loses them when they hide in a pipe, and starts wrecking havoc. Mario and his friends travel to Desert Land to stop Queen Mushroomkhamen, but the mummy mistakes Mario for her son and takes him back to her tomb, where she expects him to stay, despite what Mario tells her. Luigi, Princess Toadstool and Toad buy a map to the pyramids from [[Toad's cousin]], and notice that Mario resembles Princess Mushroomkhamen. This leads to them getting the stolen sarcofagus back from [[Bowser's Castle|Kastle Koopa]], which they return to Queen Mushroomkhamen to prove that Mario is not her son. Despite this, Queen Mushroomkhamen mistakes Luigi for her husband, and proceeds to chase him through Desert Land.


===2-Fortress===
'''[[The Beauty of Kootie]]''': The second episode where this world is shown as the title card. While taking a bath in his palace, the [[Sultan]] of a palace (implied but not stated to be in Desert Land) is startled when oil comes gushing out of the faucet. Mario and Luigi are called in to investigate, and they conclude that the pipes connected to the nearby oasis have gotten crossed with pipes from a nearby oil well. It turns out to be a plot by the Koopas to steal oil for the Doom Ship, with Cheatsy and [[Wendy O. Koopa|Kootie Pie]] working on the pipes in the basement of the palace. After a long series of events, Mario and Luigi chase the Koopas out of the palace, and finally out of the palace, accidentally destroying the palace in the process. Luigi then uses a [[magic wand|wand]] that one of the Koopalings dropped to restore the palace back to normal.


This simple Fortress is completely straightforward. No secrets here.
'''[[Do the Koopa]]''': When Bowser gets ahold of the [[Doom Dancer Music Box]], he uses its power to make everyone in the Mushroom World dance endlessly. At one point, the trees, a sphinx and even the sun in what appears to be Desert Land are all shown to be dancing.


===2-3===
'''[[Crimes R Us]]''': As part of [[Crime Wave Clyde]]'s plan to get rid of Mario and Luigi, Cheatsy blackmails a [[Toad (species)|mushroom boy]] in the desert into luring the Mario Bros. into an underground dungeon. Crime Wave Clyde and [[Morton Koopa Jr.|Big Mouth Koopa]] lock Mario and Luigi in the dungeon, where they are pursued by a [[Boom Boom]], [[Ptooie]]s, [[Sledge Bro]]thers and [[Thwomp]]s. After being double-crossed by the Koopas, Crime Wave Clyde frees Mario and Luigi from the dungeon to help him get revenge on them.


From the third and last pyramid, Raccoon-powerd Mario can take off to fly to five blocks, one containing a P-Switch that will turn the hundreds of blocks below into hundreds of Coins! 
Also, when Bowser is about to announce the ultimate crime for his children to pull off, Cheatsy suggests pilfering the pyramids of the "Koopahari Desert". This is the only instance the desert is referred to as such in the cartoon series.


===Desert===
'''[[The Venice Menace]]''': The third and final episode where this world is shown as the title card. While walking through Desert Land, Mario, Luigi, Princess Toadstool and Toad are taken by surprise when a [[gondolier]] from [[Venice]] drops out of a pipe. He explains that a sea monster (actually the [[Doom Sub]]) is scaring everyone out of the city. Mario and Luigi then head to Venice to sort out the issue. In the end, Mario gets rid of the Doom Sub by warping it to Desert Land, possibly damaging it in the process.


Mario must run as fast as he can and try to jump over the Tweester here. The Angry Sun is also here, when he starts diving, kill him with a Koopa Shell. No secrets.
===''Nintendo Comics System''===
Though never identified by name, the desert featured in the ''[[Nintendo Comics System]]'' story ''[[Just Deserts]]'' is presumably Desert Land. In the story, Bowser has set up a base in a hard light holographic pyramid, which Mario and Luigi destroy by pressing the deactivation button after rescuing the kidnapped [[Mushroom King]].


===2-4===
===''Nintendo Adventure Books''===
The [[Koopahari Desert]] appears prominently in ''[[Double Trouble (book)|Double Trouble]]''; after [[Iggy Koopa]] invents a cloning machine called [[GLOM]], he, [[Bowser]], and [[Wendy O. Koopa]] set up shop in Fort Koopa, their desert fortress, since GLOM creates its clones out of sand, which the Koopahari Desert obviously has an abundant supply of. Creatures that can be encountered by Mario among the sand dunes on his way to Fort Koopa include [[Shy Guy|Shyguy]]s, a nest of [[Fire Snake|Firesnake]]s, some [[Dry Bones]], and a single [[Chain Chomp]]. Upon arrival, Mario also recognizes the distinct smell of Fort Koopa,<ref><i>All of a sudden, a terrible odor wafts over the side of the ship. "I'd know that smell anywhere," says Mario, holding his nose. "We're at Fort Koopa."</i> - ''Double Trouble'', pages 111-112</ref> which suggests that it is the same fortress he had previously visited. In the book's successful ending, it crumbles in an explosion of smoke, lightning and strange machine parts.


The only secret in this level, only Raccoon Mario can access! After grabbing a Super Leaf, Mario must go to the very beginning, race back and forth, then fly to the very left, smashing bricks as he goes to gain access to a secret coin bonanza!
After putting on a pair of cursed sneakers secretly given to her by [[Ludwig von Koopa]] for her birthday in ''[[Pipe Down!]]'', [[Princess Peach|Princess Toadstool]] is forced to travel from her castle to the Koopahari Desert, and the Mario Bros. can choose to follow her, though they quickly lose track of the princess, possibly after learning from her that they need to get a special pair of boots out the castle. In this book, an underground tunnel the Mario Bros. can discover in the desert leads to [[Pipe Land|Pipe World]], and enemies they can encounter on the surface include a flock of [[Tweeter]]s and a lone Shy Guy.


===2-5===
===''Super Mario Bros.'' film===
[[File:Koopahari Desert.jpg|thumb|left|The Koopahari Desert depicted in the ''Super Mario Bros.'' film, with [[Dinohattan]] in the distance.]]
[[File:KoopahariTunnel.jpg|thumb|The unfinished tunnel entrance to the Koopahari Desert.]]
The desert appears in the live-action ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' film, here called the "Koopahari Desert", where it makes up the majority of the barren, desolate [[Dinohattan]] planet. Escaping [[Koopa's Tower]], [[Mario (film character)|Mario]] and [[Luigi (film character)|Luigi]] steal a police vehicle and lead other police on a chase through the Dinohattan city. They take a tunnel labeled "Koopahari Desert Tunnel" that the vehicle GPS warns the brothers is unfinished. The car shuts down functions and continues driving off the ledge of unfinished road until being caught by a growth of fungus, which is later revealed to be Dinohattan's [[King (film character)|King]].
{{br|left}}


Mario must be dodgy here to get away from the Chomps! When he's near the huge formation of wooden blocks, the first solitary Koopa he sees should be booted to the left, activating a [[Magic Vine]] leading up to the clouds. Hop along them to reach a pipe to a bonus room!
==Gallery==
<gallery>
World2SMB3.png|Desert Land as seen in the original NES version
SMAS SMB3 World 2 Map.png|Desert Land as seen in ''[[Super Mario All-Stars]]''
Desert Hill SMAS-SMB3 oasis.png|The oasis is in the shape of a Roman "3", referring to ''[[Super Mario Bros. 3]]'' (as seen in ''[[Super Mario All-Stars]]'')
SMA4 Hidden Block.png|{{world|2|pyramid}}
SMB3 World 2-Fire Bro Whistle.png|[[Recorder|Whistle]] in World 2-[[File:FireBro-Map-SMB3.png]]
Desert_Hill.jpg|[[Fire Mario]] in Desert Land
</gallery>


===2-Pyramid===
==Names in other languages==
{{foreign names
|Jap=ワールド2 {{hover|砂漠|さばく}}の{{hover|国|くに}}<ref>''Super Mario Bros. 3'' Japanese instruction booklet, page 31.</ref><ref>''Super Mario Advance 4: Super Mario 3 + Mario Bros.'' Japanese ending (in kana).</ref>
|JapR=Wārudo2 Sabaku no Kuni
|JapM=World 2: Desert Land (alternatively "Desert Hill"<ref>''Super Mario Bros. 3'' and ''Super Mario Collection'' Japanese ending.</ref> in-game)
|Spa=Colina Desierta
|SpaM=Desert Hill
|Fre=Colline déserte<br>Pays-désert (Super Mario Bros. 3 instruction booklet)
|FreM=Desert hill<br>Desert-land
|Ger=Land der Wüste
|GerM=Land of Desert / Desert Land
|Rom=Țara deșertului <small>(''The Adventures of Super Mario Bros. 3'')</small>
|RomM=Land of the desert
|Ita=Mondo del Deserto<ref>''[[Super Mario Bros. 3]]'' Italian manual, pag. 31</ref><br>Il deserto<ref>''Club Nintendo'' (Italy) Volume 3 - 1991 Issue 6, page 18.</ref><ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 38</ref><br>Deserto <small>(''Super Mario Advance 4: Super Mario Bros. 3'')</small>
|ItaM=Desert World<br>The desert<br>Desert
|PorA=Terra Deserta<ref>''VideoGame'' magazine, issue 8A, p. 10, Editora Sigla, november/1991.</ref>
|PorAM=Desert Land
}}


This is a maze! The routes taken inside are as follows: First, middle tunnel, then hop on the pipe and take the top rout. Each tunnel is blocked, so Mario must use either a Super Leaf or a Buzzy Beetle to clear the way! Once out of the maze, a pipe guarded by wooden blocks is seen. By its side is an invisible [[? Block]] that grants access to the exit pipe.
==Media==
{{media table
|file1=World 2 Theme Super Mario Bros 3.oga
|title1={{FULLPAGENAME}}
|description1=BGM
|length1=0:30
|file2=SMAS SMB3 World 2 Map.oga
|title2={{FULLPAGENAME}}
|description2=BGM (''Super Mario All-Stars'' version)
|length2=0:17
}}


===Airship===
==References==
 
<references/>
Straightforward! At the end, fight Morton Koopa Jr. He's the same es Larry, but when defeated, he'll grant access to the Sea Side!


{{SMB3 levels}}
{{SMB3}}
{{SMB3}}
 
{{TAOSMB3}}
 
[[Category:Deserts]]
[[Category: Places]]
[[Category:Kingdoms]]
[[Category: Super Mario Bros. 3|2]]
[[Category:Super Mario Bros. 3 worlds]]
[[Category:The Adventures of Super Mario Bros. 3 locations]]
[[de:Wüste]]

Latest revision as of 08:20, April 17, 2024

"Desert Hill" redirects here. For information about the course from Mario Kart DS, see DS Desert Hills.
This article is about Desert Land, the second world in Super Mario Bros. 3. For the location in The Super Mario Bros. Super Show!, see El Desertland.
Desert Land
Desert Hill
Game Super Mario Bros. 3
Level(s) 9
<< List of worlds >>
“You can stomp on your enemies using Goomba's Shoe. I have enclosed a jewel that protects you.”
Princess Toadstool, Super Mario Bros. 3

Desert Land[1][2] (alternatively Desert Hill,[3] the Koopahari Desert,[4] or the Desert World[5]) is the second world of Super Mario Bros. 3. It contains five levels, two Boomerang Brothers, one Fire Brother, a fortress, three Toad Houses, two Spade Panels, special quicksand and pyramid stages, and a castle that has been taken over by an airship. Most of the levels have quicksand or Firesnakes. The last Magic Whistle can be acquired by defeating the hidden Fire Brothers level behind a rock in what appears to be the upper-right corner of the map.

Desert Land is home to some of the rarest enemies in the game, including the Fire Brothers, the Angry Sun, and a tornado (an obstacle that is exclusive to the quicksand level). Morton Koopa Jr. guards this area and is the boss of Desert Land. The king of Desert Land is an older bald man, with a white beard and a crown. During the events of the game, he was turned into a spider by Morton; the SNES and Game Boy Advance versions of Super Mario Bros. 3 see him turned into a Hoopster.

Going by the world map included in Super Mario Advance 4: Super Mario Bros. 3, Desert Land is bordered to the south of Grass Land, and is northwest of Water Land.

Desert Hills, a race course in Mario Kart DS and Mario Kart Wii, is based on this world.

In the NES version, early levels of this world have a light blue sky; the later levels have a pink sky.

Level information[edit]

Level Preview Summary
World 2-1 SMAS SMB3 World 2-1 Screenshot.png The first level of Desert Land. The level introduces the Pile Driver Micro-Goomba and the Firesnake.
World 2-2 SMAS SMB3 World 2-2 Screenshot.png This level takes place in a hilly area with many quicksand fields and an oasis filled with Cheep-Cheeps.
World 2-Fortress SMAS SMB3 World 2-F Screenshot.png The fortress of Desert Land is a building with two stories and several enemies inside. The stage introduces Thwomps and “Boo” Diddlys.
World 2-3 SMAS SMB3 World 2-3 Screenshot.png This level is set in an area with some small pyramids composed of blocks and platforms.
World 2-Desert SMAS SMB3 World 2-D Screenshot.png An area filled with quicksand pits. The Angry Sun resides here and will follow the player through the whole level.
World 2-4 SMAS SMB3 World 2-4 Screenshot.png A level filled with Goombas, Venus Fire Traps, and Boomerang Brothers.
World 2-5 SMAS SMB3 World 2-5 Screenshot.png Another level that takes place in an open desert area. This level introduces the Chain Chomp.
World 2-Pyramid SMAS SMB3 World 2-P Screenshot.png The player begins this level in an open area, but the majority of the level takes place inside a big pyramid. The interiors of the pyramid are composed of an underground maze filled with Buzzy Beetles.
World 2-Airship SMAS SMB3 World 2-A Screenshot.png The second Airship level in the game, manned by Morton Koopa Jr.
World 2-A map icon for the Boomerang Brother. A Boomerang Brother battle in Desert Hill. Two Boomerang Brothers travel the main area of the map. Both of their arenas feature one Boomerang Brother on a ledge that the player needs to defeat. One will drop a Hammer, whereas the other will drop a Music Box.
World 2-A map icon for the Fire Brother. A Fire Brothers battle in Desert Hill. One pair of Fire Brothers move around in the hidden oasis area of the map, accessible by destroying a rock near World 2-4 with a Hammer. Their arena is the same as the Boomerang Brothers' one, though with one Fire Brother at ground level. Defeating the two Fire Brothers will reward the player with the third and final Magic Whistle in the game.

Other appearances[edit]

The Adventures of Super Mario Bros. 3[edit]

Desert Land
Desert Land in The Adventures of Super Mario Bros. 3

Desert Land (as it was usually called) was the setting of several episodes of The Adventures of Super Mario Bros. 3. Much like in the game, it was depicted as a vast desert filled with pyramids and palm trees.

Sneaky Lying Cheating Giant Ninja Koopas: After the Koopalings conquer Giant Land, Cheatsy suggests that the next land they take over should be Desert Land.

Mind Your Mummy Mommy, Mario: The first episode where this world is shown as the title card. Hip and Hop enter the Mushroomkhamen family tomb to steal the sarcophagus of Prince Mushroomkhamen. The theft awakens Queen Mushroomkhamen, who chases the Koopa twins through Desert Land, but loses them when they hide in a pipe, and starts wrecking havoc. Mario and his friends travel to Desert Land to stop Queen Mushroomkhamen, but the mummy mistakes Mario for her son and takes him back to her tomb, where she expects him to stay, despite what Mario tells her. Luigi, Princess Toadstool and Toad buy a map to the pyramids from Toad's cousin, and notice that Mario resembles Princess Mushroomkhamen. This leads to them getting the stolen sarcofagus back from Kastle Koopa, which they return to Queen Mushroomkhamen to prove that Mario is not her son. Despite this, Queen Mushroomkhamen mistakes Luigi for her husband, and proceeds to chase him through Desert Land.

The Beauty of Kootie: The second episode where this world is shown as the title card. While taking a bath in his palace, the Sultan of a palace (implied but not stated to be in Desert Land) is startled when oil comes gushing out of the faucet. Mario and Luigi are called in to investigate, and they conclude that the pipes connected to the nearby oasis have gotten crossed with pipes from a nearby oil well. It turns out to be a plot by the Koopas to steal oil for the Doom Ship, with Cheatsy and Kootie Pie working on the pipes in the basement of the palace. After a long series of events, Mario and Luigi chase the Koopas out of the palace, and finally out of the palace, accidentally destroying the palace in the process. Luigi then uses a wand that one of the Koopalings dropped to restore the palace back to normal.

Do the Koopa: When Bowser gets ahold of the Doom Dancer Music Box, he uses its power to make everyone in the Mushroom World dance endlessly. At one point, the trees, a sphinx and even the sun in what appears to be Desert Land are all shown to be dancing.

Crimes R Us: As part of Crime Wave Clyde's plan to get rid of Mario and Luigi, Cheatsy blackmails a mushroom boy in the desert into luring the Mario Bros. into an underground dungeon. Crime Wave Clyde and Big Mouth Koopa lock Mario and Luigi in the dungeon, where they are pursued by a Boom Boom, Ptooies, Sledge Brothers and Thwomps. After being double-crossed by the Koopas, Crime Wave Clyde frees Mario and Luigi from the dungeon to help him get revenge on them.

Also, when Bowser is about to announce the ultimate crime for his children to pull off, Cheatsy suggests pilfering the pyramids of the "Koopahari Desert". This is the only instance the desert is referred to as such in the cartoon series.

The Venice Menace: The third and final episode where this world is shown as the title card. While walking through Desert Land, Mario, Luigi, Princess Toadstool and Toad are taken by surprise when a gondolier from Venice drops out of a pipe. He explains that a sea monster (actually the Doom Sub) is scaring everyone out of the city. Mario and Luigi then head to Venice to sort out the issue. In the end, Mario gets rid of the Doom Sub by warping it to Desert Land, possibly damaging it in the process.

Nintendo Comics System[edit]

Though never identified by name, the desert featured in the Nintendo Comics System story Just Deserts is presumably Desert Land. In the story, Bowser has set up a base in a hard light holographic pyramid, which Mario and Luigi destroy by pressing the deactivation button after rescuing the kidnapped Mushroom King.

Nintendo Adventure Books[edit]

The Koopahari Desert appears prominently in Double Trouble; after Iggy Koopa invents a cloning machine called GLOM, he, Bowser, and Wendy O. Koopa set up shop in Fort Koopa, their desert fortress, since GLOM creates its clones out of sand, which the Koopahari Desert obviously has an abundant supply of. Creatures that can be encountered by Mario among the sand dunes on his way to Fort Koopa include Shyguys, a nest of Firesnakes, some Dry Bones, and a single Chain Chomp. Upon arrival, Mario also recognizes the distinct smell of Fort Koopa,[6] which suggests that it is the same fortress he had previously visited. In the book's successful ending, it crumbles in an explosion of smoke, lightning and strange machine parts.

After putting on a pair of cursed sneakers secretly given to her by Ludwig von Koopa for her birthday in Pipe Down!, Princess Toadstool is forced to travel from her castle to the Koopahari Desert, and the Mario Bros. can choose to follow her, though they quickly lose track of the princess, possibly after learning from her that they need to get a special pair of boots out the castle. In this book, an underground tunnel the Mario Bros. can discover in the desert leads to Pipe World, and enemies they can encounter on the surface include a flock of Tweeters and a lone Shy Guy.

Super Mario Bros. film[edit]

The Koopahari Desert, with the city of Dinohattan in the background, from the Super Mario Bros. film.
The Koopahari Desert depicted in the Super Mario Bros. film, with Dinohattan in the distance.
Koopahari Desert
The unfinished tunnel entrance to the Koopahari Desert.

The desert appears in the live-action Super Mario Bros. film, here called the "Koopahari Desert", where it makes up the majority of the barren, desolate Dinohattan planet. Escaping Koopa's Tower, Mario and Luigi steal a police vehicle and lead other police on a chase through the Dinohattan city. They take a tunnel labeled "Koopahari Desert Tunnel" that the vehicle GPS warns the brothers is unfinished. The car shuts down functions and continues driving off the ledge of unfinished road until being caught by a growth of fungus, which is later revealed to be Dinohattan's King.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ワールド2 砂漠[7][8]
Wārudo2 Sabaku no Kuni
World 2: Desert Land (alternatively "Desert Hill"[9] in-game)

French Colline déserte
Pays-désert (Super Mario Bros. 3 instruction booklet)
Desert hill
Desert-land
German Land der Wüste
Land of Desert / Desert Land
Italian Mondo del Deserto[10]
Il deserto[11][12]
Deserto (Super Mario Advance 4: Super Mario Bros. 3)
Desert World
The desert
Desert
Portuguese (NOA) Terra Deserta[13]
Desert Land
Romanian Țara deșertului (The Adventures of Super Mario Bros. 3)
Land of the desert
Spanish Colina Desierta
Desert Hill

Media[edit]

Audio.svg Desert Land - BGM
File infoMedia:World 2 Theme Super Mario Bros 3.oga
0:30
Audio.svg Desert Land - BGM (Super Mario All-Stars version)
File infoMedia:SMAS SMB3 World 2 Map.oga
0:17
Help:MediaHaving trouble playing?

References[edit]

  1. ^ Super Mario Bros. 3 English instruction booklet, page 31.
  2. ^ Super Mario Bros. 3 North American re-release and European ending.
  3. ^ Super Mario Bros. 3 North American original, Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3 International ending.
  4. ^ Nintendo Power Volume 13, pages 3 & 17-24.
  5. ^ Nintendo Power Volume 13, page 9.
  6. ^ All of a sudden, a terrible odor wafts over the side of the ship. "I'd know that smell anywhere," says Mario, holding his nose. "We're at Fort Koopa." - Double Trouble, pages 111-112
  7. ^ Super Mario Bros. 3 Japanese instruction booklet, page 31.
  8. ^ Super Mario Advance 4: Super Mario 3 + Mario Bros. Japanese ending (in kana).
  9. ^ Super Mario Bros. 3 and Super Mario Collection Japanese ending.
  10. ^ Super Mario Bros. 3 Italian manual, pag. 31
  11. ^ Club Nintendo (Italy) Volume 3 - 1991 Issue 6, page 18.
  12. ^ Super Mario Bros. Enciclopedia, pag. 38
  13. ^ VideoGame magazine, issue 8A, p. 10, Editora Sigla, november/1991.