Barrel: Difference between revisions

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organizing some of the information. updated to rewrite-expand concerning the later two DKC series games
m (Adding categories, they're used by the Koopa Troop in Super Mario Galaxy and Super Mario Galaxy 2, Bowser also attacks with them in 3d land)
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(organizing some of the information. updated to rewrite-expand concerning the later two DKC series games)
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Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found [[Barrel#Types of barrels|below]]. Largely due to its iconic role in the original arcade game and its use in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], the barrel has often been associated with Donkey Kong in his appearances, much like [[Banana]]s.
Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found [[Barrel#Types of barrels|below]]. Largely due to its iconic role in the original arcade game and its use in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], the barrel has often been associated with Donkey Kong in his appearances, much like [[Banana]]s.
==History==
==History==
===''Donkey Kong'' series===
===''Donkey Kong''===
====''Donkey Kong''====
[[File:Donkey Kong Barrel Artwork.png|thumb|180px|Artwork of a Barrel from ''[[Donkey Kong (game)|Donkey Kong]]''.]]
[[File:Donkey Kong Barrel Artwork.png|thumb|180px|Artwork of a Barrel from ''[[Donkey Kong (game)|Donkey Kong]]''.]]
[[File:DK Arcade Blue Barrel.png|frame|left]]
[[File:DK Arcade Blue Barrel.png|frame|left]]
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Barrels appear as obstacles yet again in the [[Game & Watch]] version of ''[[Donkey Kong (Game & Watch)|Donkey Kong]]'' and the remakes in ''[[Game & Watch Gallery 2]]'', ''[[Game & Watch Gallery 4]]'', and ''[[Game & Watch Collection]]''. In these games, although barrels are thrown by Donkey Kong like before, Mario cannot destroy them like before.
Barrels appear as obstacles yet again in the [[Game & Watch]] version of ''[[Donkey Kong (Game & Watch)|Donkey Kong]]'' and the remakes in ''[[Game & Watch Gallery 2]]'', ''[[Game & Watch Gallery 4]]'', and ''[[Game & Watch Collection]]''. In these games, although barrels are thrown by Donkey Kong like before, Mario cannot destroy them like before.


====''Donkey Kong'' (Game Boy)====
[[File:Barrel DKGB.png|frame|left]]
[[File:Barrel DKGB.png|frame|left]]
The first four levels of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' are an almost exact imitation of the classic arcade game, which means that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade ''Donkey Kong''. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a [[handstand]] right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him.
The first four levels of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' are an almost exact imitation of the classic arcade game, which means that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade ''Donkey Kong''. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a [[handstand]] right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him.
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===''Wario Land'' series===
===''Wario Land'' series===
====''Wario Land: Super Mario Land 3'' / ''Wario Land II''====
{{quote2|Tote those barrels and heave 'em through the hard pink blocks.|''Wario Land 3'' official guide<ref>[http://web.archive.org/web/20000903005631/http://www.warioland3.com/strategy/index.asp An official site with guides to finding treasures in ''Wario Land 3''. The guide to the first treasure in The East Crater stage involves the use of barrels.]</ref>}}
In both ''[[Wario Land: Super Mario Land 3]]'' and ''[[Wario Land II]]'', large barrels are present as platforms. They are mostly found in maritime areas, like the [[Rice Beach]] or the [[SS Tea Cup]].
In both ''[[Wario Land: Super Mario Land 3]]'' and ''[[Wario Land II]]'', large barrels are present as platforms. They are mostly found in maritime areas, like the [[Rice Beach]] or the [[SS Tea Cup]].


====''Wario Land 3''====
[[File:WL3 Barrel.png|frame]]
[[File:WL3 Barrel.png|frame]]
{{quote2|Tote those barrels and heave 'em through the hard pink blocks.|''Wario Land 3'' official guide<ref>[http://web.archive.org/web/20000903005631/http://www.warioland3.com/strategy/index.asp An official site with guides to finding treasures in ''Wario Land 3''. The guide to the first treasure in The East Crater stage involves the use of barrels.]</ref>}}
Small, keg-like barrels are objects that [[Wario]] can carry in ''[[Wario Land 3]]''. They are functionally similar to [[Glass Block]]s from ''Wario Land II'' in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a [[Ground Pound|Smash Attack]] or a shoulder charge. However, they respawn in their default location after Wario goes off-screen from where a barrel initially appears and returns to that position after that. In addition, barrels can be stood on, serving as platforms. Barrels appear in [[Desert Ruins]], [[The Volcano's Base]], [[The West Crater]], [[The Grasslands]], [[The Big Bridge]], [[The Warped Void]], and [[The East Crater]].
Small, keg-like barrels are objects that [[Wario]] can carry in ''[[Wario Land 3]]''. They are functionally similar to [[Glass Block]]s from ''[[Wario Land II]]'' in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a [[Ground Pound|Smash Attack]] or a shoulder charge. However, they respawn in their default location after Wario goes off-screen from where a barrel initially appears and returns to that position after that. In addition, barrels can be stood on, serving as platforms.
 
Barrels appear in [[Desert Ruins]], [[The Volcano's Base]], [[The West Crater]], [[The Grasslands]], [[The Big Bridge]], [[The Warped Void]], and [[The East Crater]].


===''Donkey Kong Country'' and ''Donkey Kong Land'' series===
===''Donkey Kong Country'' and ''Donkey Kong Land'' series===
{{rewrite|section=y|split by game}}
{{rewrite-expand|section=y|split by game and add ''Donkey Kong Country Returns'' and add ''Donkey Kong Country: Tropical Freeze'' information}}
[[File:DK throwing a barrel.png|thumb|Artwork of Donkey Kong getting set to throw a barrel]]
[[File:DK throwing a barrel.png|thumb|Artwork of Donkey Kong getting set to throw a barrel]]
''[[Donkey Kong Country]]'' introduces several types of barrels that the [[Kong]]s can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the {{button|snes|Y}} button on the [[Super Nintendo Entertainment System|SNES]] controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while [[Diddy Kong]] carries it in front of his body. The barrel can then be tossed by releasing the {{button|snes|Y}} button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', barrels can break if they collide with an enemy while rolling. Regular barrels are needed to destroy tough or well-protected enemies, including [[Zinger]]s and [[Krusha]]s, and are sometimes needed to take down bosses, such as [[Queen B.]], [[Kreepy Krow]] or [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]]. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living [[Mini-Necky]], or fall from the ceiling after the player pulls some pipes.
''[[Donkey Kong Country]]'' introduces several types of barrels that the [[Kong]]s can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the {{button|snes|Y}} button on the [[Super Nintendo Entertainment System|SNES]] controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while [[Diddy Kong]] carries it in front of his body. The barrel can then be tossed by releasing the {{button|snes|Y}} button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', barrels can break if they collide with an enemy while rolling. Regular barrels are needed to destroy tough or well-protected enemies, including [[Zinger]]s and [[Krusha]]s, and are sometimes needed to take down bosses, such as [[Queen B.]], [[Kreepy Krow]] or [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]]. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living [[Mini-Necky]], or fall from the ceiling after the player pulls some pipes.
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In some instances, barrels also act as platforms. This is shown in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', where they stay either aligned or stacked on top of each other on the ship deck levels, such as [[Gangplank Galley]] and [[Rattle Battle]]. They technically function as terrain not only for the players, but also for enemies and other objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in ''Donkey Kong Country 3''. [[Ellie the Elephant]] is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by [[Nibbla]]s. This can be seen in [[Bobbing Barrel Brawl]]. In the stage [[Barrel Drop Bounce]], many barrels fall down the waterfall here. The cause of their appearance is not shown, but they break upon hitting ground. While they are still falling, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on in order to reach further platforms.
In some instances, barrels also act as platforms. This is shown in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', where they stay either aligned or stacked on top of each other on the ship deck levels, such as [[Gangplank Galley]] and [[Rattle Battle]]. They technically function as terrain not only for the players, but also for enemies and other objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in ''Donkey Kong Country 3''. [[Ellie the Elephant]] is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by [[Nibbla]]s. This can be seen in [[Bobbing Barrel Brawl]]. In the stage [[Barrel Drop Bounce]], many barrels fall down the waterfall here. The cause of their appearance is not shown, but they break upon hitting ground. While they are still falling, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on in order to reach further platforms.


====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''====
Barrels reappear in ''[[Donkey Kong Country Returns]]'', its [[Nintendo 3DS]] version ''[[Donkey Kong Country Returns 3D]]''. They also reappear in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]].
{{stub|section=y}}
Barrels appear in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''.
 
====''Donkey Kong Country: Tropical Freeze''====
{{stub|section=y}}
Barrels appear in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]].


===''Donkey Kong Country: Rumble in the Jungle''===
===''Donkey Kong Country: Rumble in the Jungle''===
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===''Mario Party'' series===
===''Mario Party'' series===
====''Mario Party 2''====
[[File:MP2 Roll Out the Barrels.png|thumb|200px|[[Roll Out the Barrels]] from ''[[Mario Party 2]]'']]
[[File:MP2 Roll Out the Barrels.png|thumb|200px|[[Roll Out the Barrels]] from ''[[Mario Party 2]]'']]
In ''[[Mario Party 2]]'', barrels appear in a [[Pirate Land]] minigame called [[Roll Out the Barrels]]. As in a {{wp|shell game}}, they are used to hide items and are swapped quickly.
In ''[[Mario Party 2]]'', barrels appear in a [[Pirate Land]] minigame called [[Roll Out the Barrels]]. As in a {{wp|shell game}}, they are used to hide items and are swapped quickly.


====''Mario Party 3''====
In ''[[Mario Party 3]]'', barrels appear in the minigame [[Coconut Conk]]. The first player is trapped in the barrel, and that player must roll around to avoid getting hit by [[coconut]]s dropped by the other three players. Being hit by a coconut causes the barrel to break, therefore causing the solo player to lose.
In ''[[Mario Party 3]]'', barrels appear in [[Coconut Conk]]. In the minigame, one of the players is trapped in the barrel, and that player must roll around to avoid getting hit by [[coconut]]s, which causes the barrel to break, thus causing the player to lose.  


====''Mario Party 5''====
Barrels appear in the ''[[Mario Party 5]]'' minigame [[Banana Punch]] where players collect bananas by punching barrels within a time limit of ten seconds.
Barrels appear in the ''[[Mario Party 5]]'' minigame [[Banana Punch]] where players collect bananas by punching barrels within the ten second time limit.


====''Mario Party 6''====
Barrels appear in the minigame [[Blooper Scooper]] from ''[[Mario Party 6]]'', where they are carried among other objects towards a giant [[Blooper]] by a whirlpool. They will break when they crash into the Blooper or the players. If a player is hit by a barrel, they will be knocked towards the Blooper.
Barrels appear in the minigame [[Blooper Scooper]] from ''[[Mario Party 6]]'', where they are carried among other objects towards a giant [[Blooper]] by a whirlpool. They will break when they crash into the Blooper or the players. If a player is hit by a barrel, they will be knocked towards the Blooper.


====''Mario Party Advance''====
In the ''[[Mario Party Advance]]'' minigame [[Barrel Peril]], the playable character has to walk on a long alley while wearing a barrel. The character can hide inside the barrel to protect themself from [[Chain Chomp]]s that guard the area.
In the minigame [[Barrel Peril]] of ''[[Mario Party Advance]]'', the playable character has to walk on a long alley while wearing a barrel. The character can hide inside the barrel to protect themself from [[Chain Chomp]]s that guard the area.
[[File:Top100Jump,Man.png|thumb|left|Barrels in the ''Mario Party: The Top 100'' version of Jump, Man]]
In ''[[Mario Party 7]]'', Donkey Kong throws barrels to slow down the player in the minigame [[Jump, Man]]. They return in the same minigame in ''[[Mario Party: The Top 100]]''.


====''Mario Party 7''====
In ''[[Mario Party 7]]'', Donkey Kong throws barrels to slow down the player in the minigame [[Jump, Man]].
====''Mario Party 8''====
[[File:BlazinLassos.png|thumb|[[Blazing Lassos]] from ''[[Mario Party 8]]'']]
[[File:BlazinLassos.png|thumb|[[Blazing Lassos]] from ''[[Mario Party 8]]'']]
The ''[[Mario Party 8]]'' minigame [[Blazing Lassos]] has the player lasso barrels with point values marked on each one while spinning on a wheel. Additionally, on the [[DK's Treetop Temple]] board, two [[Event Space|Green Space]]s involve barrels. One Green space involves a trio of [[Ukiki]]s chasing characters away by rolling on barrels, also referred to as '''Monkey Barrels'''.<ref>Black, Fletcher. ''Mario Party 8'' PRIMA Official Game Guide. Page 21.</ref> Another Green Space involves the [[Barrel Cannon|DK Barrel Cannon]].
The ''[[Mario Party 8]]'' minigame [[Blazing Lassos]] has the player lasso barrels with point values marked on each one while spinning on a wheel. Additionally, on the [[DK's Treetop Temple]] board, two [[Event Space|Green Space]]s involve barrels. One Green space involves a trio of [[Ukiki]]s chasing characters away by rolling on barrels, also referred to as '''Monkey Barrels'''.<ref>Black, Fletcher. ''Mario Party 8'' PRIMA Official Game Guide. Page 21.</ref> Another Green Space involves the [[Barrel Cannon|DK Barrel Cannon]].


====''Mario Party: The Top 100''====
In ''[[Mario Party Superstars]]'', Barrels return in two minigames, ''Mario Party 2''{{'}}s Roll Out the Barrels and ''Mario Party 3''{{'}}s Coconut Conk.
[[File:Top100Jump,Man.png|thumb|left|Barrels in the ''Mario Party: The Top 100'' version of Jump, Man]]
Barrels reappear in the ''Mario Party 7'' minigame Jump, Man in ''[[Mario Party: The Top 100]]''.
 
====''Mario Party Superstars''====
Barrels reappear in the returning minigames Roll Out the Barrels and Coconut Conk in ''[[Mario Party Superstars]]''.


===''WarioWare'' series===
===''WarioWare'' series===
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===''Mario Golf'' series===
===''Mario Golf'' series===
====''Mario Golf: Toadstool Tour''====
In the [[Mario Golf (series)|''Mario Golf'' series]], Barrels make a minor appearance as tee markers in ''[[Mario Golf: Toadstool Tour]]''{{'}}s [[Congo Canopy]] and in ''[[Mario Golf: World Tour]]''{{'}}s [[DK Jungle (golf course)|DK Jungle]]. In ''Mario Golf: Toadstool Tour'', when Donkey Kong gets a [[Double Bogey]] or below, he throws a barrel angrily, then he pounds his arms up and down.
Barrels act as the tee markers of [[Congo Canopy]] in ''[[Mario Golf: Toadstool Tour]]''. Also, when Donkey Kong gets a [[Double Bogey]] or below, he tosses a barrel in anger, then he pounds his arms up and down.
 
====''Mario Golf: World Tour''====
Much like in the previous game, barrels act as tee markers on the [[DK Jungle (golf course)|DK Jungle]] course in ''[[Mario Golf: World Tour]]''.


===''Mario Kart'' series===
===''Mario Kart'' series===
[[File:Club Nintendo Banana Trophy.png|thumb|200px|A trophy for the [[Banana Cup]] depicting a [[Banana|banana peel]] atop a miniature barrel]]
[[File:Club Nintendo Banana Trophy.png|thumb|200px|A trophy for the [[Banana Cup]] depicting a [[Banana|banana peel]] atop a miniature barrel]]
====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
Although barrels do not appear in ''[[Mario Kart: Double Dash!!]]'', the [[Barrel Train]] kart is designed after a barrel.
Although barrels do not appear in ''[[Mario Kart: Double Dash!!]]'', the [[Barrel Train]] kart is designed after a barrel.


====''Mario Kart Arcade GP''====
====''Mario Kart Arcade GP'' series====
The Barrel is one of Donkey Kong's special items in ''[[Mario Kart Arcade GP]]''. It can be sent rolling forward or backward to attack opponents.
The Barrel is one of Donkey Kong's special items in ''[[Mario Kart Arcade GP]]'', ''[[Mario Kart Arcade GP 2]]'', and ''[[Mario Kart Arcade GP DX]]''. It can be sent rolling forward or backward to attack opponents.
 
====''Mario Kart Arcade GP 2''====
The Barrel reappears as an item in ''[[Mario Kart Arcade GP 2]]'' with the same use as before.


====''Mario Kart 7''====
====''Mario Kart 7''====
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In [[Mario Kart (series)#Time Trial|Time Trial]], barrels are shielded by metallic bars and cannot be destroyed.
In [[Mario Kart (series)#Time Trial|Time Trial]], barrels are shielded by metallic bars and cannot be destroyed.
====''Mario Kart Arcade GP DX''====
The Barrel is once again one of Donkey Kong's special items in ''[[Mario Kart Arcade GP DX]]'', acting the same as in ''Mario Kart Arcade GP'' and ''Mario Kart Arcade GP 2''.


====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
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===''Donkey Kong Jungle Beat''===
===''Donkey Kong Jungle Beat''===
[[File:Massive Canyon.png|thumb|Sequence of a level in ''Donkey Kong Jungle Beat''. Notice the barrel at the upper left of the screen, which already contains 66 bananas.]]
[[File:Massive Canyon.png|thumb|left|Sequence of a level in ''Donkey Kong Jungle Beat''. Notice the barrel at the upper left of the screen, which already contains 66 bananas.]]
In ''[[Donkey Kong Jungle Beat]]'', small barrels are used to transport [[Donkey Kong]] to different kingdoms. Every barrel has a letter in front of them, with each letter spelling out the initials of ''Donkey Kong Jungle Beat''. The D Barrel links to the [[Banana Kingdom]], [[Orange Kingdom]], [[Watermelon Kingdom]], and [[Apple Kingdom]]. The K Barrel warps the player to the [[Strawberry Kingdom]], [[Pineapple Kingdom]], [[Lemon Kingdom]], and [[Grape Kingdom]]. The J Barrel goes to the [[Cherry Kingdom]], [[Peach Kingdom]], [[Melon Kingdom]], and [[Durian Kingdom]]. The B Barrel introduces the player into the [[Pear Kingdom]], [[Lychee Kingdom]], [[Chili Pepper Kingdom]], and [[Star Fruit Kingdom]]. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.
In ''[[Donkey Kong Jungle Beat]]'', small barrels are used to transport [[Donkey Kong]] to different kingdoms. Every barrel has a letter in front of them, with each letter spelling out the initials of ''Donkey Kong Jungle Beat''. The D Barrel links to the [[Banana Kingdom]], [[Orange Kingdom]], [[Watermelon Kingdom]], and [[Apple Kingdom]]. The K Barrel warps the player to the [[Strawberry Kingdom]], [[Pineapple Kingdom]], [[Lemon Kingdom]], and [[Grape Kingdom]]. The J Barrel goes to the [[Cherry Kingdom]], [[Peach Kingdom]], [[Melon Kingdom]], and [[Durian Kingdom]]. The B Barrel introduces the player into the [[Pear Kingdom]], [[Lychee Kingdom]], [[Chili Pepper Kingdom]], and [[Star Fruit Kingdom]]. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.


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====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
[[File:PMCS barrel.png|thumb|left|100px|A barrel in ''Paper Mario: Color Splash''.]]
[[File:PMCS barrel.png|thumb|A barrel in ''Paper Mario: Color Splash'']]
Barrels are common level objects in ''[[Paper Mario: Color Splash]]''. Similarly to [[crate]]s, Mario can break them with his hammer to release paint. They appear in areas such as [[Port Prisma]]. Bigger, unbreakable barrels also appear. The [[Wringer]] has his shop set up inside of a horizontal barrel.
Barrels are common level objects in ''[[Paper Mario: Color Splash]]''. Similarly to [[crate]]s, Mario can break them with his hammer to release paint. They appear in areas such as [[Port Prisma]]. Bigger, unbreakable barrels also appear. The [[Wringer]] has his shop set up inside of a horizontal barrel.


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==Types of barrels==
==Types of barrels==
In many of the games of the ''[[Super Mario (franchise)|Super Mario]]'' franchise, mostly in the ones from the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]], a handful of barrel variations, derived from the classic barrel, appear. Each fulfills a unique function that may or may not help the heroes. In the ''Donkey Kong Country'' series, [[DK Barrel]]s, [[Blast Barrel]]s, and [[Barrel Cannon]]s are encountered more often than regular barrels. The table below lists all types of barrels in the ''Super Mario'' franchise and related franchises.
In many ''[[Super Mario (franchise)|Super Mario]]'' games, mostly in the ones from the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]], a handful of barrel variations, derived from the classic barrel, appear. Each fulfills a unique function that may or may not help the heroes. In the ''Donkey Kong Country'' series, [[DK Barrel]]s, [[Blast Barrel]]s, and [[Barrel Cannon]]s are encountered more often than regular barrels. The table below lists all types of barrels in the ''Super Mario'' franchise and related franchises.
 
{|class="wikitable"width=75%
{|class="wikitable"width=75%
!width=20%|Barrel
!width=20%|Barrel
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