Super Mario Run

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Template:Infobox Super Mario Run is an automatic runner platformer game for mobile devices. In the game, Mario is constantly moving to the right and the player can make him jump by tapping the screen. The game features four modes: World Tour, the main game mode where players go through 6 different worlds to rescue Princess Peach, Kingdom Builder, where players can customize their own kingdom with different objects, Toad Rally, a battle mode where players can race against another player's time, and Remix 10, where the player has to play through a series of 10 short courses multiple times as part of a quest to rescue Princess Daisy.[1][2] Nintendo markets the game as the first Super Mario title that can be played with one hand.

The game was initially released exclusively on iOS in 150 territories worldwide on December 15, 2016, later released in South Korea on January 31, 2017, and in 14 additional territories by March 22, 2017. The game was later released worldwide on Android devices on March 23, 2017. Super Mario Run is free-to-start, with the full game costing USD$9.99. It is the second mobile application developed and published by Nintendo (following Miitomo), and the first Mario mobile game.

Gameplay

Gameplay example of Super Mario Run.
Mario in the first stage of the game, Up and Over.

Unlike previous instalments in the series, Mario (or one of the other 10 playable characters) perpetually runs to the right without any player input. If the player taps on the screen, they will jump, which can be affected by standing on certain blocks. In addition, if the player taps on the screen while sliding against a wall, they will perform a Wall Jump away from a wall. The player will automatically vault over certain obstacles and small enemies, such as Pipes and Goombas, without taking damage.

Normally, players are only able to take 1 hit before either being sent into a bubble, which they can then pop by tapping the screen (in World Tour and Toad Rally), or die (in Remix 10 and World Tour if the player has ran out of bubbles). However, if the player obtains a Super Mushroom, their character will grow in size and can take 2 hits instead of one, outside of certain obstacles that instantly kill the player. Before the 3.0.4 update, only Mario and Luigi had the ability to take multiple hits, with all other characters instead obtaining 5 coins upon touching a Super Mushroom. In addition, players can obtain a Super Star from certain ? Blocks, as well as from Lakitu in certain situations. While the effects last, players with a Super Star can automatically defeat most enemies simply by touching them and are immune to most obstacles.

Game modes

World Tour

World Tour is the main gameplay mode of Super Mario Run, where players are tasked with completing 24 different levels in order to rescue Princess Peach from Bowser. Each level has the player run through a series of challenges, usually centered around a certain enemy or mechanic, in order to reach the flagpole at the end of the level. In Castle and Airship levels, instead of a flagpole, the player will have to fight a boss, either Boom Boom (in Airship levels) or Bowser (in Castle levels). Upon completing the first 24 levels, World Star is unlocked, containing 9 levels which can only be unlocked by completing certain objectives. In addition, 4 additional levels can be accessed through special pipes in the Kingdom Builder mode.

Instead of a traditional lives system, the player can continue playing a level as long as they have any bubbles remaining, resulting in them being encased in a bubble and being moved back onto solid ground. The player starts with 2 bubbles at the start of each level, though more can be obtained by hitting certain ? Blocks. In addition, the player can prematurely use a bubble by tapping the icon on the top-left of the screen, allowing them attempt to collect any collectables they missed earlier in the level without having to restart the level entirely. Each level also has a timer, usually starting with 60 to 90 seconds. If the timer counts down to 0, the player will die, regardless of the number of bubbles they have left. However, many levels have Timer Blocks that will grant the player more time when hit. The player's bubble count and time do not carry over between stages or runs of the same stage.

In every level, five Pink Coins may be found among regular coins and within Brick Blocks. If all five Pink Coins are collected in a single run, Purple Coins are unlocked within the level, which function identically to Pink Coins, but are put in more challenging locations. If all five Purple Coins coins are again collected, Black Coins are added to the level, with different locations to the previous 2 sets of colored coins. Levels might have slight modifications made to them depending on which color of coins are available to collect. If the player collects all of the Pink, Purple, or Black Coins within each of the first 24 levels, they will unlock a corresponding colored pipe for Kingdom Builder mode, allowing them to access 1 of 3 bonus levels. In addition, if all of the Black Coins are collected in each of the 9 levels in World Star, the Gold Star Pipe will be unlocked, allowing access to a 4th bonus level.

Worlds 2 through 4, as well as World Star, can only be accessed by paying to unlock the full game. Only the first three levels of the game, as well as the first 30 seconds of the fourth level can be accessed for free. However, starting with version 2.0.0, by completing Bowser's Challenges, players are given an additional 60 seconds on the timer for Bowser's Castle Hangout, allowing them to complete the entire level.

In the version 2.0.0 update, an Easy Mode was added, giving an infinite amount of bubbles and time. However, after finishing a level, the player doesn't keep any Coins collected.

List of Levels

World Tour has a total of 37 levels, with some having minor alterations depending on which color of special coins are available to collect.

The game features 37 levels in total, with some levels changing their layout depending on the color coins the player has to collect.

File:World Tour (Super Mario Run).png
The World Tour level select screen.

Toad Rally

Gameplay example of Toad Rally in Super Mario Run.
Versing an opponent in Toad Rally.

Toad Rally has players compete against "ghosts" of other players in one-minute runs through randomized levels, with the goal being to collect the most coins and Toads. Toads can be attracted by performing certain actions, such as Vaulting Jumps, Rolling Jumps, and stomping on multiple enemies in a row without touching the ground. By performing these actions and collecting Pink Coins, the player will also fill up a meter presented near the top of the screen. Once the meter is filled up (or a Super Star is obtained), the player will temporarily enter a Coin Rush, where objects will dispense considerably more coins than normal, enemies will supply more coins upon being defeated, and Toads will be more easily attracted. Coin Rushes can be prolonged by performing certain actions (the same as those that fill the Coin Rush meter) or collecting coins.

At the end of the one-minute round, both competitors' total number of coins and Toads will be compared, giving them a numerical score. The player with the higher score will win, resulting in them taking the Toads of the other player. If the player wins the match, they will gain the Toads both they and their opponent collected during the match. However, if the player loses, they will lose a few of their Toads they had before the match started. Using certain characters can also result in a difference in the amount and variety of Toads gained. If the player plays as one of the Yoshis, Toads of the corresponding color will become more likely to be attracted. If the player plays as Toadette, the player will be able to attract Toads more easily.

Players are able to choose between 5 different opponents from the menu screen, each being found in one of 7 different environments. Each match has somewhat randomly-generated levels, with the levels being made up of small segments from World Tour levels using the selected environment, strung together into one infinite level. While matches can initially only be played in the plains environment, they are able to unlock more as they progress through the World Tour. The environment chosen also impacts which colors of Toads can be obtained during the match.

Environment Toad Colors Available
Plains Red Toads
Cave Red Toads, Blue Toads
Cloud Red Toads, Green Toads
Desert Red Toads, Yellow Toads
Ghost House Red Toads, Purple Toads
Castle Red Toads, Blue Toads, Green Toads
Airship Red Toads, Blue Toads, Green Toads, Yellow Toads, Purple Toads
Names in other languages
Language Name Meaning
Japanese キノピオラリー
Kinopio Rarī
Toad Rally

Chinese 奇諾比奧拉力賽
Jīnuòbǐào lālìsài
Toad Rally

Dutch Toad-race
Toad Race
German Toad-Rallye
Toad Rally
Italian Sfide Toad
Toad Rallies
Portuguese Corridas
Rallies
Russian Ралли с тоадами
Ralli c toadami
Rally with Toads

Spanish Carreras
Races

Kingdom Builder

Kingdom Builder.

Remix 10

Screenshot of Remix 10 mode, from Super Mario Run.
Mario within a Remix 10 course, with a Bonus Medal nearby.

Remix 10, introduced in version 3.0.4, involves playing 10 short sections from existing courses. All stages are remixed and feature rainbow-colored Bonus Medals found in each level. Usually, there are 3 Bonus Medals, but "Special Remix" and "Secret Course" levels have 5, and include enemies which do not normally appear in that type of course. Bonus Medals can be redeemed in the Super Bonus Game to unlock valuable items.

No Game Over screen is included; if the player fails to complete a course, they will proceed to the next one. Completing all the stages rewards the player with new items to customize their kingdom in Kingdom Builder mode and the opportunity to rescue and unlock Princess Daisy[3]. However, if the player fails a boss battle against Bowser or Boom Boom, they will lose all Bonus Medals earned during the 10 courses and will return to the last Goal Pole, and upon fighting the boss again, the player will be given a Mushroom. Completing ten courses without failing rewards 2 extra medals, and collecting all Bonus Medals rewards 3 more medals.

Unlike the game's other modes, players cannot choose their character. Instead, players go through the mode as Mario, with another playable character randomly selected at the start of each area for all Level 5s in that area. Princess Daisy is added to the random selection once players complete Area 30.

One Rally Ticket is required to play Remix 10. However, players who have not purchased the full game are required to wait for a period of time between two games starting from Area 3, and the waiting time increases as the player progresses. In these cases, players can spend more Rally Tickets to play without waiting. The background music in this mode consists of remixes of various theme music from past Mario games. The lyric "Show me your love" can also be heard.

Names in other languages
Language Name Meaning
Japanese リミックス 10
Rimikkusu 10
Remix 10

Korean 리믹스 10
limigseu 10
Remix 10

Russian Ремикс 10
Remiks 10
Remix 10

Characters

Playable

Character select screen from Super Mario Run
The character select screen showing the characters playable before version 2.0.0.

There are currently a total of 11 playable characters in Super Mario Run. At the start of the game, only Mario is available, but players can unlock more characters as they progress through the game. Each character plays differently from each other; Luigi can jump higher than Mario, Toad can run faster than Mario, Peach can float in midair, Toadette can convert some Toads to the player's side before the final tally in Toad Rally, the playable Yoshis can flutter jump and obtain more Toads of their own color in Toad Rally, and Daisy can double jump. Mario and Luigi have small forms when they get hurt, meaning they can be hurt twice before being defeated. Prior to the 3.0.4 version of the game, the rest of the playable characters are defeated in one hit; if they touch a Super Mushroom, they earn bonus coins instead of turning super. However, as of version 3.0.4, the rest of the playable characters receive a small form and thus can take at least two hits. If the player clears "World 6-4: Bowser's Bob-ombing Run" as Peach or Daisy, a Toad takes Peach's place in the ending. If the player or the player's opponent plays as Toadette in Toad Rally, a Toad takes her place as the referee. 5 of the current 11 playable characters were added in updates.

Starting characters
Mario Luigi (unlockable) Princess Peach (unlockable)
Artwork of Mario in Super Mario Run
Luigi
"It's-a me, Mario! A hero who grows when he grabs a mushroom, Mario's always ready to go!" "Mario's twin brother is shy and easily scared, but that won't keep him from jumping a little higher!" "The princess of the Mushroom Kingdom, Princess Peach can travel great distances with a floaty jump."
Toad (unlockable) Toadette (unlockable) Yoshi (unlockable)
Artwork of Toad for Super Mario Run
Artwork of Toadette in Mario Party 10 (also used in Super Mario Run, Mario Party: The Top 100, Mario Kart Tour and Mario & Sonic at the Olympic Games Tokyo 2020)
Artwork of Yoshi for Mario Party DS (reused for Mario Kart Wii, Mario & Sonic at the Olympic Winter Games and Super Mario Run)
"This resident of the Mushroom Kingdom faithfully serves Princess Peach with impressive speed." "Her pink pigtails set her apart from other Toads. She's also the referee for Toad Rally." "Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Green Toads."
Add-on characters (as of version 2.0.0)
Red Yoshi (unlockable) Blue Yoshi (unlockable) Yellow Yoshi (unlockable) Purple Yoshi (unlockable)
Artwork of a Red Yoshi in Super Mario Run.
Artwork of a Blue Yoshi in Super Mario Run.
Artwork of a Yellow Yoshi in Super Mario Run.
Artwork of a Purple Yoshi in Super Mario Run.
"Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Red Toads." "Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Blue Toads." "Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Yellow Toads." "Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Purple Toads."
Add-on characters (as of version 3.0.4)
Princess Daisy (unlockable)
Artwork of Princess Daisy in Mario & Sonic at the London 2012 Olympic Games (later used in Mario Kart 7, Mario Party 10, Super Mario Run and Mario Party: The Top 100)
"A lively princess from Sarasaland. She can reach great heights with her double jump."

Unlocking criteria

Since World 2-1 and beyond of World Tour mode and yellow and purple Toads are exclusive to the full version of the game, only Mario, Toad, Blue Yoshi, and Princess Daisy can be played as in the free version.

Character Unlock criteria
Toad Connect the game to a My Nintendo account, where the reward can then be redeemed.
Princess Peach Play through all of World Tour mode and rescue her from Bowser.
Green Yoshi Recruit 30 Red Toads and 30 Yellow Toads through Toad Rally to unlock Yoshi's House, which costs 1000 coins to be built.
Luigi Recruit 150 Green Toads and 150 Purple Toads through Toad Rally to unlock Luigi's House, which costs 1000 coins to be built.
Toadette Recruit 200 of each Toad color through Toad Rally to unlock Toadette's House, which costs 1000 coins to be built.
Red Yoshi Recruit 1000 Yellow Toads and 9999 total Toads through Toad Rally to unlock Red Yoshi's House, which costs 50000 coins to be built.
Blue Yoshi Recruit 50 Red Toads and 50 Blue Toads through Toad Rally to unlock Blue Yoshi's House, which costs 800 coins to be built.
Yellow Yoshi Recruit 300 Blue Toads, 300 Green Toads, and 200 Purple Toads through Toad Rally to unlock Yellow Yoshi's House, which costs 5000 coins to be built.
Purple Yoshi Recruit 150 Blue Toads, 150 Green Toads, and 100 Purple Toads through Toad Rally to unlock Purple Yoshi's House, which costs 3000 coins to be built.
Princess Daisy Play through Area 30 in Remix 10 mode to help find her and bring her back.

Non-playable

  • Toads
    • Red
    • Blue
    • Green
    • Purple
    • Yellow

Enemies

Once Mario defeats an enemy for the first time, it is added to the notebook. If Mario defeats a certain amount of the same kind of enemy, they will level up and drop more coins than usual when defeated in Toad Rally.

Image Name Notebook Description
File:Goomba NSMB.PNG Goomba "This bad guy seems to show up just about everywhere. Vault over it, or go ahead and stomp it flat!"
File:Koopa Troopa NSMB.png Green Koopa Troopa "One of the members of the infamous Koopa Troop, its shell can be kicked after this foe has been stomped."
Artwork of a Piranha Plant in New Super Mario Bros. (later used in Super Mario Run) Piranha Plant "This dangerous plant hides in pipes. It's kind of shy, so it won't come out if you're nearby."
File:ParaT!.PNG Koopa Paratroopa "This Koopa Troopa is rocking some wings, so it can fly. It's still weak to being stomped, though."
Artwork of Dry Bones from Mario Party 8. Dry Bones "This bunch of bones was once a turtle. Stomping it will make it crumble, but it'll pop back up after a bit."
A Lava Bubble in Super Mario Run. Lava Bubble "An enemy that leaps up from lava. Some of these guys can jump really high into the air!"
A Stretch in Super Mario Run. Stretch "This ghost really likes sticking to blocks, suddenly appearing and disappearing as it moves randomly."
Artwork of Boo from Mario Party: Island Tour Boo "A shy ghost, this bad guy will stop moving if you look at it. You can defeat it by jumping over it with a backflip."
KoopatroopaNSMBU.png Red Koopa Troopa "This red-shelled foe won't just walk off a cliff, but the shell still endangers other enemies if kicked."
Bullet Bill in Mario Kart 8 Bullet Bill "A bullet-shaped foe that flies straight through the air. You can vault over it in this game!"
A Swoop in Super Mario Run. Swoop "This foe will swoop down from above. Stomping it can send you flying waaay up high!"
A cannonball being shot out of a cannon in Super Mario Run. Cannonball "A projectile fired from a cannon, it travels slowly in the air. Its smooth surface can easily be stepped on."
A Ninji in Super Mario Run. Ninji "This enemy leaps and jumps like a ninja. Oddly, these guys are also pretty good at operating airships..."
File:SpinyWii.png Spiny "This sharp enemy is no good for hugs. Spinies in the desert are a bit bigger too..."
File:LakituNSMB.png Lakitu "This nimble foe rides a cloud and hurls coins and Spinies. Defeat him or he'll keep following you."
A Bull's-Eye Bill in Super Mario Run. Bull's-Eye Bill "A friend of Bullet Bill, this foe will try to seek you out from behind. You can jump over it with careful timing."
File:BuzzyBeetleNSMB.PNG Buzzy Beetle "This black turtle is protected by a tough shell. It'll sometimes walk on the ceiling, falling on foes below."
File:Fuzzy-NSMBU.png Fuzzy "This black-colored foe moves along railings. Its body is covered in spikes and is basically unstompable."
File:PokeyNSMBU.png Pokey "This spiky cactus will wobble its way toward you. Painful to touch, it can be defeated by a kicked shell."
Spike Spike "This hardworking turtle has a very small shell. It spits up metal balls that it'll throw at its enemies."
File:RockyWrenchNSMBW.png Rocky Wrench "This guy serves as an engineer on an airship. It'll pop up and throw a wrench at you from time to time."
BobombNSMBU.png Bob-omb "This Bowser minion looks like it could blow at any moment. Stomp it and it'll go flying quickly away. Phew!"
Boom Boom in Super Mario Run. Boom Boom "This enemy defends the airship with all its might. It likes to fight by trying to ram you while whirling its arms."
Artwork of Bowser from Mario Party 8 (also used in Super Mario Run) Bowser "This evil king likes to wreck the Mushroom Kingdom. He waits for Mario inside each of the castles he's built."
Goombrat MPSR solo.png Goombrat
See also: Big Goombrat
"This enemy enjoys going for strolls in the forest. Vault over it, or just give it a good ol' stomp!"
Scaredy Rat Scaredy Rat "This foe lives in groups in towers. If you defeat one the rest will panic and scatter!"
In-game artwork of a Scuttlebug from Super Mario Run Scuttlebug "This foe hangs from branches in forests. They collect things like mushrooms and coins in their webs."
SMR Fishin Boo.png Fishing Boo "A ghost that rides a cloud looking for a good fishin' spot. They dangle items from their rods."
SMR Poison Bubble.png Poison Bubble "A poison bubble known to leap out of swamps. It's too dangerous to even think of touching!"
SMR River Piranha.png River Piranha Plant "This may look like a regular Piranha Plant, but they can move objects by blowing on them."

Obstacles

Obstacles are not included in the notebook as they cannot be defeated.

Objects

World Tour

The game features 37 levels in total, with some levels changing their layout depending on the color coins the player has to collect.

World Tour from Super Mario Run
The World Tour (before version 3.0.4).
Screenshot of World Star from Super Mario Run.
World Star as seen in version 3.0.4.
  • World Star[3]
    • World Star-1: Scuttlebug Forest (Unlocking criteria: Defeat Bowser with Princess Peach in World 6-4.)
    • World Star-2: Airship Armada (Unlocking criteria: Clear World 1-1 with five coins or less.)
    • World Star-3: Fishing Boo Taunts You (Unlocking criteria: Win Toad Rally three times in a row.)
    • World Star-4: Desert Fuzz (Unlocking criteria: Collect 30 or more medals in a single round of Remix 10.)
    • World Star-5: Dark and Stormy (Unlocking criteria: Clear World 4-1 with 60 or more left on the timer.)
    • World Star-6: Wild Slopes (Unlocking criteria: Clear World 1-2 with 400 or more coins.)
    • World Star-7: Scaredy Rat Race (Unlocking criteria: Clear World 4-2 without defeating a single Goomba.)
    • World Star-8: Spike Bar Jungle (Unlocking criteria: Clear World 5-1 with 300 or more coins.)
    • World Star-9: Airship Plunder (Unlocking criteria: Defeat 20 or more Ninjis in a single run in World 2-4.)
  • Special Courses
    • Chase the Snaking Coins - Collecting all Pink Coins in the first six worlds unlocks a Pink Coin Pipe for Kingdom Builder, which grants access to this course.
    • Piranha Plant Field - Collecting all Purple Coins in the first six worlds unlocks a Purple Coin Pipe for Kingdom Builder, which grants access to this course.
    • Make the Cut! - Collecting all Black Coins in the first six worlds unlocks a Black Coin Pipe for Kingdom Builder, which grants access to this course.
    • Red Block Run - Collecting all Color Coins in World Star unlocks a Gold Star Pipe for Kingdom Builder, which grants access to this course.

Reception

Critical reception

Super Mario Run has received generally positive reviews, with the iOS version earning a 77 on Metacritic based on 46 reviews[5] and an 77.31% based on 26 reviews on GameRankings.[6] The game is generally praised for its simple, yet intuitive controls and that the game retains the quality level design from previous Mario platformers. Critics also praise the social competitiveness of the Toad Rally mode and building objects as motivation from Kingdom Builder. On the other hand, the game has been criticized for its relatively short World Tour length and low replayability of the levels, as well as the requirement for the game to be online.

Michael McWhertor of Polygon gave Super Mario Run a 7 out of 10 in his review.[7] He has praised the game for its mechanics being translated well into taps for a touchscreen, but laments how it has been compromised by the lack of power-ups and precise control the series is known for. The review has described Kingdom Builder as a "lengthy grind in service of unlocking mostly cosmetic items." In his final verdict, he has described the game as "an enjoyable but imperfect adaptation of the Mario games for touchscreen devices." Jose Otero of IGN has given Super Mario Run an 8 out of 10,[8], praising the game for its strong level designs and new mechanics though also citing three-hit boss fights with Boom Boom and Bowser as "relics from Nintendo’s past" and states that "they’re not as smart or clever as the rest of the campaign stages." He has also cited that the visuals are not impressive, especially compared to another mobile auto-runner platformer, Rayman Jungle Run, but has praised Mario's animations within the game. His final statement stated that Super Mario Run is an elegantly designed platformer with strong hooks despite not being the best-looking Mario game by a longshot.

Reviews
Release Reviewer, Publication Score Comment
iOS Kyle Hilliard, GameInformer 7/10 "Super Mario Run hits its stride when you’re making your way through new levels. The platforming is great, and the level design surprised me on multiple occasions. In these moments, I forgot I was playing a mobile translation of Mario. That fades fast, unfortunately, as Princess Peach was kissing me on the cheek thanking me for my service just as I felt I was getting started. Rewards exist for replaying those levels repeatedly, but they simply aren’t enough for me."
iOS Michael McWhertor, Polygon 7/10 "Super Mario Run is an enjoyable but imperfect adaptation of the Mario games for touchscreen devices. Nintendo's unmatched craft in creating platformers is evident during the best moments of Super Mario Run, but the experience is sometimes hamstrung by the game's limited control. The all-too-brief World Tour is its strongest pillar, but I wish there were more to the game beyond playing the same levels again and again."
iOS Matt Peckham, Time 5/5 "If you’re able to make peace with the game’s online requirement (and to be fair, I was most of the time), the experience is mostly fantastic. Super Mario Run impresses in ways I wasn’t convinced this approach to the character could. This, let’s not forget, is Nintendo on someone else’s hardware making good. Who else can stroll this assuredly into a stranger’s house, size up the joint lickety-split, then remind us of how much we have yet to see?"
iOS Jose Otero, IGN 8/10 "Super Mario Run is an elegantly designed platformer with strong hooks that kept me coming back. Once I wrapped up the main campaign, the addictive, replayable stages urged me to perfect my coin runs. Kingdom Builder and Toad Rally provided further motivation to keep dashing for the finish line, so I could invest the spoils in my own Mushroom Kingdom. While this isn’t the best-looking Super Mario game by a longshot, it successfully distills the core fun and charm of the Mario franchise into a smart, one-handed experience."
iOS Peter Brown, GameSpot 7/10 "Simple controls be damned, Run offers great platforming and that distinct Mario charm that Nintendo's perfected over the years. It's a shame to find that it's on the easy side and bereft of a long-lasting platforming adventure, but it's the sort of game that you'll be happy to have in your pocket. Even if you don't play it to unlock every character and special course, finishing the game once will inspire you to dust off New Super Mario Bros. and revisit Run's quality roots on other platforms--a testament to the series' refined DNA than lives on in Run."
iOS Damien McFerran, Nintendo Life 8/10 "Super Mario Run is thankfully miles away from being the simplified disaster that many nay-sayers had feared; in fact, what's striking about this mobile release is how similar it is to traditional Mario titles in terms of gameplay and challenge. Despite having limited control over Mario there's still a strong focus on skill, especially if you want to grab all of those pink, purple and black coins. The brevity of the experience is an issue however – an average player should be able to finish an initial no-frills World Tour run in around an hour – and as a result Super Mario Run's social element becomes its long-term focus. Challenging pals via the elegant in-game friends system is addictive, and the Toad Rally mode – which underpins the kingdom-building meta game – is sure to soak up plenty of play time."
Aggregators
Compiler Platform / Score
Metacritic 77
GameRankings 77.31%

Sales

Super Mario Run received 3.5 million downloads in its first day, eclipsing another highly popular app game, Pokémon GO, which had only 900,000.[9] It has reached the No. 1 spot in the App Store's top grossing and top free charts in the United States.

Awards and acknowledgements

Super Mario Run was nominated for the "Best Mobile Game" award at The Game Awards 2017.[10] However, it ultimately lost to Monument Valley 2.[10] Super Mario Run also achieved 2017's "Most Downloaded New Game" from Google Play.[11]

App Store description

File:Países que juegan Super Mario Run.png
A map showing the countries in which the game is available (marked in red).[12]

A new kind of Mario game that you can play with one hand.

Super Mario Run has received some big updates! You control Mario by tapping as he constantly runs forward. You time your taps to pull off stylish jumps, midair spins, and wall jumps to gather coins and reach the goal!

Super Mario Run can be downloaded for free and after you purchase the game, you will be able to play all the modes with no additional payment required. You can try out all four modes before purchase: World Tour, Toad Rally, Remix 10, and Kingdom Builder.

■New mode Remix 10
Some of the shortest Super Mario Run courses you'll ever play! This mode is Super Mario Run in bite-sized bursts! You'll play through 10 short courses one after the other, with the courses changing each time you play. Daisy is lost somewhere in Remix 10, so try to clear as many courses as you can to find her!

■New World Tour courses
A brand-new world of courses, World Star, has been added to World Tour mode! You can play this world after completing the first six worlds.

■World Tour
Run and jump with style to rescue Princess Peach from Bowser’s clutches! Travel through plains, caverns, ghost houses, airships, castles, and more.

Clear the 24 exciting courses to rescue Princess Peach from Bowser, waiting in his castle at the end. There are many ways to enjoy the courses, such as collecting the 3 different types of colored coins or by competing for the highest score against your friends. You can try courses 1-1 to 1-4 for free.

■Toad Rally
Show off Mario’s stylish moves, compete against your friends, and challenge people from all over the world.

In this challenge mode, the competition differs each time you play. Compete against the stylish moves of other players for the highest score as you gather coins and get cheered on by a crowd of Toads. Fill the gauge with stylish moves to enter Coin Rush Mode to get more coins. If you win the rally, the cheering Toads will come live in your kingdom, and your kingdom will grow.

■Kingdom Builder
Gather coins and Toads to build your very own kingdom.

Combine different buildings and decorations to create your own unique kingdom. There are over 100 kinds of items in Kingdom Builder mode. If you get more Toads in Toad Rally, the number of buildings and decorations available will increase. With the help of the friendly Toads you can gradually build up your kingdom.

■What You Can Do After Purchasing All Worlds

・ All courses in World Tour are playable Why not try out the bigger challenges and thrills available in all courses?

・ Easier to get Rally Tickets It's easier to get Rally Tickets that are needed to play Remix 10 and Toad Rally. You can collect them in Kingdom Builder through Bonus Game Houses and ? Blocks, by collecting colored coins in World Tour, and more.

・ More playable characters If you rescue Princess Peach by completing course 6-4 and build homes for Luigi, Yoshi, and Toadette in Kingdom Builder mode, you can get them to join your adventures as playable characters. They play differently than Mario, so why not put their special characteristics to good use in World Tour and Toad Rally?

・ More courses in Toad Rally The types of courses available in Toad Rally will increase to seven different types of courses, expanding the fun! Along with the new additions, Purple and Yellow Toads may also come to cheer for you.

・ More buildings and decorations in Kingdom Builder The types of buildings available will increase, so you'll be able to make your kingdom even more lively. You can also place Rainbow Bridges to expand your kingdom.

・ Play Remix 10 without having to wait You can play Remix 10 continuously, without having to wait between each game.

  • Internet connectivity required to play. Data charges may apply.

References to other games

  • Super Mario Bros.: Various sprites are featured as decorations for Kingdom Builder.
  • Super Mario Bros. 2: Ninjis return from this game, retaining their appearance from the NES version. The background music for Remix 10 features a remixed version of the underground theme.
  • Super Mario Bros. 3: The background music for Remix 10 features a remixed version of the overworld theme.
  • Super Mario Land: Mario once again rescues Princess Daisy. Remix 10's background music features the remixed version of the underground theme, and Daisy's character description mentions Sarasaland, a location from this game.
  • Super Mario World: When the blue star triggering Coin Rush is released, the "item dropped" sound effect from this game plays. Remix 10's background music features the remixed version of the overworld theme. The Blue Bonus Game House has a minigame that is played the same way as the Bonus Game from this game.
  • Super Mario World 2: Yoshi's Island: When the player grabs a Super Star in Remix 10, a remix of the Powerful Infant theme from this game can be heard.
  • Mario Party 8: Princess Peach and Bowser's artworks are taken from this game. Some of Princess Daisy's voice clips originate from this game.
  • Mario Party DS: Yoshi's artwork is taken from this game.
  • New Super Mario Bros. 2: The music for the Coin Rush results screen is reused in this game, which is heard after clearing a course. The sound effect that plays when a ? Block releases a Gold Flower is heard when a Roulette Block releases three Super Mushrooms/Super Stars.
  • New Super Mario Bros. U: Graphics are taken from this game. Music from this game are also rearrangements. Some of the crowd cheers are also taken from this game.
  • Super Mario 3D World: Toad's artwork is an edited version of his artwork from this game.
  • Mario Kart 8: The timer countdown jingle from Battle Mode is reused for the countdown jingle in this game. Some of Luigi's, Princess Peach's, and Toadette's voice clips are reused from this game.
  • Mario Party 10: Toadette's artwork is taken from this game.
  • Super Mario Maker: The Airship tileset is taken from this game. The axes at the end of a castle levels function the same as the axe from this game, rather than a button in New Super Mario Bros. U. The Key design is also taken from this game. Many objects use their appearance from the New Super Mario Bros. U style.

Gallery

For this subject's image gallery, see Gallery:Super Mario Run.

Media

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Names in other languages

Language Name Meaning
Japanese スーパーマリオ ラン
Sūpā Mario Ran
Super Mario Run

Chinese 超級瑪利歐 酷跑
Chāojí Mǎlìōu Kùpǎo
Super Mario Parkour

Trivia

  • Super Mario Run is the first Mario game to be released on non-Nintendo hardware since Mario's FUNdamentals was released for Windows in 1998, 18 years prior, and is the first video game, Mario and overall, Nintendo themselves published on non-Nintendo hardware (their first smart device release, Miitomo, is not a video game by definition).
  • Super Mario Run is the first (and currently only) Nintendo game to be officially localized to Portuguese for Brazil.
  • Despite having no official Simplified Chinese language support and no official release in mainland China, Super Mario Run has an official FAQ page in Simplified Chinese, along with the other officially available languages. The Simplified Chinese FAQ can be viewed here.
  • On December 8, 2016, a demo of Super Mario Run was made available at Apple Store outlets worldwide.[13]
  • The MP3 background music added to the official site for the Ver. 3.0.4 (28 September 2017) update contains metadata - notably the TPE4 tag ("Interpreted, remixed, or otherwise modified by"), which has the value of "Kenta Nagata".

External links

References

  1. ^ http://appleinsider.com/articles/16/09/07/nintendo-announces-super-mario-run-coming-first-to-apples-ios
  2. ^ http://www.ign.com/articles/2016/09/07/super-mario-run-coming-to-ios
  3. ^ a b c Brian. (September 22, 2017) Super Mario Run getting huge update next week Nintendo Everything. Retrieved September 22, 2017
  4. ^ a b Cite error: Invalid <ref> tag; no text was provided for refs named Meet Mario Run
  5. ^ Metacritic score for Super Mario Run. Metacritic. Retrieved December 16, 2016.
  6. ^ GameRankings score for Super Mario Run. Metacritic. Retrieved December 16, 2016.
  7. ^ McWhertor, Michael. (December 15, 2016). Super Mario Run review. Polygon. Retrieved December 16, 2016.
  8. ^ Otero, Jose. (December 15, 2016). Super Mario Run Review. IGN. Retrieved December 16, 2016.
  9. ^ Pereira, Chris. (December 16, 2016). Super Mario Run Triples Pokemon Go's First-Day Downloads, But It Had Advantages. GameSpot. Retrieved December 16, 2016.
  10. ^ a b Awards - The Game Awards 2017. The Game Awards. Retrieved December 9, 2017.
  11. ^ Announcing Google Play's "Best of 2017". Google Play Official Blog. Retrieved December 1, 2017.
  12. ^ https://supermariorun.com/es-mx/
  13. ^ Cipriani, Jason (December 8, 2016). Play Super Mario Run in Apple Stores starting today. ZDNet. Retrieved December 8, 2016.

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