Kritter: Difference between revisions

795 bytes removed ,  7 months ago
no edit summary
No edit summary
Line 12: Line 12:
}}
}}
{{quote|You're making no sense, but it don't matter none. This here's Kritter's turf!|Kritter|Mario Super Sluggers}}
{{quote|You're making no sense, but it don't matter none. This here's Kritter's turf!|Kritter|Mario Super Sluggers}}
'''Kritters''' are a type of [[Kremling]] who appear throughout the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. They are the foot soldiers of the [[Kremling Krew]], which is led by [[King K. Rool]]. Kritters come in a variety of colors, but are most commonly colored green or blue. As a basic representative, Kritters are named "Kremling" in some of their game appearances.
'''Kritters''' are a type of [[Kremling]] and the main foot soldiers of the [[Kremling Krew]], led by [[King K. Rool]]. Kritters come in a variety of colors, but are most commonly colored green or blue. As a basic representative, Kritters are named "Kremling" in some of their game appearances. Kritters first appear in ''[[Donkey Kong Country]]'', and they sometimes appear in spinoff games of the [[Super Mario (franchise)|''Super Mario'' franchise]].
 
Kritters have had substitutes in later ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' games. In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', enemies known as [[Klomp]]s are Kritters<ref name="dkc2">Steve Mayles. December 17, 2017. https://twitter.com/WinkySteve/status/942523428606799874. ''Twitter''. Retrieved December 17, 2017.</ref> that wear tattered red and white shorts, with each sporting a peg leg. Likewise, a distinct Kremling variety formed by [[Kaboing]]s, which have two peg legs, replace ''Donkey Kong Country's'' jumping Kritters. Compared to the Kritters of the previous game, these varieties have a more upright posture, presumably due to their peg legs. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]'', Kritters are once again replaced, this time by a type of Kremlings called [[Kobble]]s, while jumping Kritters are replaced by [[Re-Koil]]s, which are orange and bounce around on their tails instead of using their legs.
 
==History==
==History==
===''Donkey Kong Country'' and ''Donkey Kong Land'' series===
===''Donkey Kong Country'' series===
====''Donkey Kong Country''====
====''Donkey Kong Country''====
[[File:Kritter DKC.png|thumb|The original design of Kritters, from SNES ''[[Donkey Kong Country]]''.]]
[[File:Kritter DKC.png|thumb|left|The original design of Kritters, from ''[[Donkey Kong Country]]''.]]
Kritters first appear in ''[[Donkey Kong Country]]'', and they are one of the most common enemies, along with [[Gnawty|Gnawties]] and [[Zinger]]s. Besides green, Kritters have a few color variations, each with their own distinct pattern of moving and jumping. Kritters are one of the weakest enemies, and [[Donkey Kong]] and [[Diddy Kong]] can defeat them with any attack, including throwing a [[barrel]], jumping, rolling, or Donkey Kong's [[Hand Slap]].
In ''Donkey Kong Country'', Kritters are one of the most common enemies, along with [[Gnawty|Gnawties]] and [[Zinger]]s. Kritters are one of the weakest enemies, and [[Donkey Kong]] and [[Diddy Kong]] can defeat them with any attack, including throwing a [[barrel]], jumping, rolling, or Donkey Kong's [[Hand Slap]]. Aside from the standard green type, Kritters have a few color variations, each with their own distinct pattern of moving and jumping: Green Kritters simply walk in a single direction toward the [[Kong]]s; brown Kritters repeatedly jump up in a single spot; blue Kritters jump while moving forward; yellow Kritters jump back and forth in a set path; and gray Kritters hop a few times before performing a high jump, all while moving forward.
 
Green Kritters simply walk in a single direction toward the [[Kong]]s, who are injured if hit by the Kritter. The other color variations can rhythmically jump in certain patterns: brown Kritters repeatedly jump up in a single spot; blue Kritters jump while moving forward; yellow Kritters jump back and forth in a set path; and gray Kritters hop a few times before performing a high jump, all while moving forward.


In pre-production, Kritters were intended to be small enemies; their role in the final was seemingly combined with the unused "Klanger," simply described as a "Green Kremling."<ref>{{media link|DKC general naming.jpg|Early DKC general naming sheet}}</ref>
In pre-production, Kritters were intended to be small enemies; their role in the final was seemingly combined with the unused "Klanger," simply described as a "Green Kremling."<ref>{{media link|DKC general naming.jpg|Early DKC general naming sheet}}</ref>


Green Kritters were changed to purple in the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance version]]; however, their [[photograph]] in the [[Scrapbook]] uses their original green artwork.
Green Kritters were changed to purple in the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance version]], but their [[photograph]] in the [[Scrapbook]] uses their original green artwork.
 
====''Donkey Kong Land''====
Kritters are one of the three Kremling enemies who return in ''[[Donkey Kong Land]]''. Due to the [[Game Boy]]'s monochromatic display, Kritters do not appear in different color variations. Kritters act the same as in ''Donkey Kong Country''.
 
====''Donkey Kong Country 2: Diddy's Kong Quest''====
{{multiframe|[[File:Kritter DKC green.png]][[File:Klomp DKC2.png]]|Kritter and Klomp}}
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', enemies known as [[Klomp]]s are Kritters<ref name="dkc2">Steve Mayles. December 17, 2017. https://twitter.com/WinkySteve/status/942523428606799874. ''Twitter''. Retrieved December 17, 2017.</ref> that wear tattered red and white shorts, with each sporting a peg leg. Likewise, a distinct Kremling variety formed by [[Kaboing]]s, which have two peg legs, replace ''Donkey Kong Country's'' jumping Kritters. Compared to the Kritters of the previous game, these varieties have a more upright posture, presumably due to their peg legs.


====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
====''Donkey Kong Country 3'' (Game Boy Advance)====
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]'', Kritters are once again replaced, this time by a type of Kremlings called [[Kobble]]s, which are surprisingly rare in the former game while extremely common in the latter. Jumping Kritters have also been replaced with enemies called [[Re-Koil]]s, which are orange and bounce around on their tails instead of using their legs.
In ''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'', Kritters are the enemies of the [[Funky's Rentals (minigame)|Funky's Rentals]] challenges. They ride around in a black motor boat, which is capable of firing turrets. They have a different role in each of the four challenges.
 
In the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]], Kritters are the enemies of the [[Funky's Rentals (minigame)|Funky's Rentals]] challenges. They ride around in a black motor boat, which is capable of firing turrets. They have a different role in each of the four challenges.


===''Club Nintendo''===
===''Club Nintendo''===
Line 45: Line 37:
===''Donkey Kong Country: Rumble in the Jungle''===
===''Donkey Kong Country: Rumble in the Jungle''===
In the novel ''[[Donkey Kong Country: Rumble in the Jungle]]'', after [[Donkey Kong]] breaks [[Funky Kong]] out of his cell, the Kongs are confronted by an individual Kritter who leads a "squadron" of [[Kremling]]s. Kritter threatens to put Funky Kong back into his cell, along with his friends. Donkey Kong distracts Kritter and the rest of the Kremlings with a [[Hand Slap|hand slap]], and then uses some "masterful monkey maneuvers" to defeat several Kremlings. Kritter and another Kremling grab [[Cranky Kong]], and Kritter says "Stop your assault or the old ape gets it!". However, Cranky says "Who are you calling an old ape, you big green toad?", before elbowing Kritter, and hitting the other Kremling with his cane. The Kongs then continue fighting the Kremlings by throwing [[barrel]]s, and performing [[Roll Attack|barrel roll]]s.
In the novel ''[[Donkey Kong Country: Rumble in the Jungle]]'', after [[Donkey Kong]] breaks [[Funky Kong]] out of his cell, the Kongs are confronted by an individual Kritter who leads a "squadron" of [[Kremling]]s. Kritter threatens to put Funky Kong back into his cell, along with his friends. Donkey Kong distracts Kritter and the rest of the Kremlings with a [[Hand Slap|hand slap]], and then uses some "masterful monkey maneuvers" to defeat several Kremlings. Kritter and another Kremling grab [[Cranky Kong]], and Kritter says "Stop your assault or the old ape gets it!". However, Cranky says "Who are you calling an old ape, you big green toad?", before elbowing Kritter, and hitting the other Kremling with his cane. The Kongs then continue fighting the Kremlings by throwing [[barrel]]s, and performing [[Roll Attack|barrel roll]]s.
===''Donkey Kong Land''===
Kritters are one of the three Kremling enemies who return in ''[[Donkey Kong Land]]''. Due to the [[Game Boy]]'s monochromatic display, Kritters do not appear in different color variations. Kritters act the same as in ''Donkey Kong Country''.


===''Donkey Kong Country'' TV show===
===''Donkey Kong Country'' TV show===
Line 64: Line 59:


During the boxing match between the Kongs and [[King K. Rool|K. Rool]], there are two Kritters who ring the bell to start the match. Both of them are wearing a tuxedo equivalent of the traditional outfit worn by Kritters; some other Kritters attempting to pull off a stadium light from K. Rool's head also wear this outfit. Whenever K. Rool is knocked down between rounds, the count to 10 starts. The Kritters always ring the bell once it reaches 8, by pressing a red button on either side of the bell. One of the Kritters has dim and silly behavior, for instance during one of the countdowns, it is waving the wrong way and only realizes this when the other Kritter rings the bell. After [[Tiny Kong|Tiny]] wins her round, both Kritters slam a button at the same time and accidentally break the bell. As a result, they cannot save K. Rool from losing the match after [[Chunky Kong|Chunky]] beats him.
During the boxing match between the Kongs and [[King K. Rool|K. Rool]], there are two Kritters who ring the bell to start the match. Both of them are wearing a tuxedo equivalent of the traditional outfit worn by Kritters; some other Kritters attempting to pull off a stadium light from K. Rool's head also wear this outfit. Whenever K. Rool is knocked down between rounds, the count to 10 starts. The Kritters always ring the bell once it reaches 8, by pressing a red button on either side of the bell. One of the Kritters has dim and silly behavior, for instance during one of the countdowns, it is waving the wrong way and only realizes this when the other Kritter rings the bell. After [[Tiny Kong|Tiny]] wins her round, both Kritters slam a button at the same time and accidentally break the bell. As a result, they cannot save K. Rool from losing the match after [[Chunky Kong|Chunky]] beats him.
 
{{br}}
===''Diddy Kong Pilot''===
[[File:Krunch Model - Diddy Kong Pilot 2001.png|thumb|Krunch model from the cancelled ''Diddy Kong Pilot'' (2001)]]
Two different canceled games named ''Diddy Kong Pilot'', [[Diddy Kong Pilot (2001)|one from 2001]] and [[Diddy Kong Pilot (2003)|one from 2003]], would have included a Kritter with a leather jacket as a playable character. Although this character is simply called "Kritter" in the 2003 build, the model bears a strong resemblance to [[Krunch]] from ''[[Diddy Kong Racing]]''; in the 2001 build, the internal name for the character when highlighted on the selection screen is Krunch's early name "[[Krash]]",<ref>[http://www.dkc-atlas.com/forum/viewtopic.php?f=10&t=1329#p32980 DKC Atlas]. Posted January 16, 2013.</ref> while the {{media link|DKP 2001 Hud.png|internal HUD}} uses the name "Krunch".
 
In the 2003 build, Kritter was shown to speak in a {{wp|Southern American English}} accent.
 
When the 2003 build became ''[[jiggywikki:Banjo-Pilot|Banjo-Pilot]]'', Kritter was replaced with [[jiggywikki:Jolly Roger|Jolly Roger]], the two characters sharing similar stats.
 
===''Mario Power Tennis''===
===''Mario Power Tennis''===
{{multiple image
{{multiple image
Line 88: Line 75:
}}
}}
In ''[[Mario Power Tennis]]'', Kritters appear as spectators in [[DK Jungle Court]]. This marks their first game appearance outside of the ''[[Donkey Kong (franchise)|Donkey Kong]]'' franchise. In this game, they use their appearance from ''[[Donkey Kong 64]]''. Aside from their usual green, there are also blue and red variations spectating. Unlike in ''Donkey Kong 64'', their teeth are now shown.
In ''[[Mario Power Tennis]]'', Kritters appear as spectators in [[DK Jungle Court]]. This marks their first game appearance outside of the ''[[Donkey Kong (franchise)|Donkey Kong]]'' franchise. In this game, they use their appearance from ''[[Donkey Kong 64]]''. Aside from their usual green, there are also blue and red variations spectating. Unlike in ''Donkey Kong 64'', their teeth are now shown.
{{br}}


===''DK'' series===
===''DK'' series===
====''DK: King of Swing''====
====''DK: King of Swing''====
Kritters also appear in ''[[DK: King of Swing]]'', where they are simply referred to as "Kremlings" in the English version. Kremlings are able to climb, swing and attack from [[peg]]s like [[Donkey Kong]]. If there are nearby rocks and bombs, the Kremling tries throwing it at Donkey Kong.
Kritters also appear in ''[[DK: King of Swing]]'', where they are simply referred to as "Kremlings" in the English version. Kremlings are able to climb, swing and attack from [[peg]]s like [[Donkey Kong]]. If there are nearby rocks and bombs, the Kremling tries throwing it at Donkey Kong. There is also an unlockable Kremling in the Jungle Jam mode, the first playable appearance of a Kritter, and it can be unlocked by obtaining six gold medals. Kremling has the same stats as Donkey Kong, and its attack and jumping stats are balanced.
 
A Kremling is an unlockable character in the Jungle Jam mode, marking the first time a generic Kritter is playable. The player can unlock Kremling after obtaining six gold medals. Kremling has the same stats as Donkey Kong, and its attack and jumping stats are balanced.


====''DK: Jungle Climber''====
====''DK: Jungle Climber''====
Line 103: Line 87:
===''Mario Strikers'' series===
===''Mario Strikers'' series===
====''Super Mario Strikers''====
====''Super Mario Strikers''====
[[File:Strikers First Goal Mario.png|thumb|200px|A Goalie Kritter in ''Super Mario Strikers''.]]
[[File:Strikers First Goal Mario.png|thumb|A Goalie Kritter in ''Super Mario Strikers''.]]
[[File:MSC Kritter Screenshot.png|thumb|left|300px|A Kritter preparing to block an incoming [[Mega Strike]] in ''[[Mario Strikers Charged]]''.]]
 
In ''[[Super Mario Strikers]]'', Kritters are the game's goalies, and as such, wear a goalie outfit. There is also a [[Robo-Kritter|robotic Kritter]] as the goalie of the [[Super Team]]. Kritters are immune to most attacks, and they knock any players on contact, but they can be stunned if they block a strong hit. They can deflect [[Super Strike]]s if it is improperly timed. If a player attempts a Super Strike near the Kritter, the Kritter jumps and kicks the player far. If the Kritter holds the ball, a player can control it by either passing or clearing the ball.
In ''[[Super Mario Strikers]]'', Kritters are the game's goalies, and as such, wear a goalie outfit. There is also a [[Robo-Kritter|robotic Kritter]] as the goalie of the [[Super Team]]. Kritters are immune to most attacks, and they knock any players on contact, but they can be stunned if they block a strong hit. They can deflect [[Super Strike]]s if it is improperly timed. If a player attempts a Super Strike near the Kritter, the Kritter jumps and kicks the player far. If the Kritter holds the ball, a player can control it by either passing or clearing the ball.
 
{{br}}
====''Mario Strikers Charged''====
====''Mario Strikers Charged''====
[[File:MSC Kritter Screenshot.png|thumb|left|A Kritter preparing to block an incoming [[Mega Strike]] in ''[[Mario Strikers Charged]]''.]]
Kritters also appear as goalies in the sequel, ''[[Mario Strikers Charged]]''. Again, they are immune to attacks from both items and characters, but they are vulnerable to [[Skillshot]]s. The goalie is also immune to most [[Super Ability|Super Abilities]]; the exceptions include [[Fire Storm!]] regardless of condition and [[Crystal Smash!]] and [[Thunder Wham!]] only if he has the ball in his hands. The goalie can kick nearby players away if the players charge the ball too close to the goal or if they fail a Skillshot or trick. Finally, the player can take control of the Kritter to block [[Mega Strike]]s.
Kritters also appear as goalies in the sequel, ''[[Mario Strikers Charged]]''. Again, they are immune to attacks from both items and characters, but they are vulnerable to [[Skillshot]]s. The goalie is also immune to most [[Super Ability|Super Abilities]]; the exceptions include [[Fire Storm!]] regardless of condition and [[Crystal Smash!]] and [[Thunder Wham!]] only if he has the ball in his hands. The goalie can kick nearby players away if the players charge the ball too close to the goal or if they fail a Skillshot or trick. Finally, the player can take control of the Kritter to block [[Mega Strike]]s.


Line 137: Line 120:
In ''[[Super Smash Bros. Ultimate]]'', the Kritter from ''Donkey Kong Barrel Blast'' appears as a Novice-class Grab-type primary [[Spirit (Super Smash Bros. Ultimate)|spirit]] with one support slot. When used on a fighter, it only boosts their power without granting any special effect. In [[Super Smash Bros. Ultimate#Adventure|World of Light]], the spirit is found on the [[Kongo Jungle|DK Island]] sub-map of the Light Realm, occupying the spot where [[Ropey Rampage]] is located in ''Donkey Kong Country''. The spirit's puppet fighter is [[King K. Rool]], fought on the [[Kongo Jungle]] stage.
In ''[[Super Smash Bros. Ultimate]]'', the Kritter from ''Donkey Kong Barrel Blast'' appears as a Novice-class Grab-type primary [[Spirit (Super Smash Bros. Ultimate)|spirit]] with one support slot. When used on a fighter, it only boosts their power without granting any special effect. In [[Super Smash Bros. Ultimate#Adventure|World of Light]], the spirit is found on the [[Kongo Jungle|DK Island]] sub-map of the Light Realm, occupying the spot where [[Ropey Rampage]] is located in ''Donkey Kong Country''. The spirit's puppet fighter is [[King K. Rool]], fought on the [[Kongo Jungle]] stage.
{{br}}
{{br}}
===Unused appearances===
===''Diddy Kong Pilot''===
[[File:Krunch Model - Diddy Kong Pilot 2001.png|thumb|Krunch model from the cancelled ''Diddy Kong Pilot'' (2001)]]
Two different canceled games named ''Diddy Kong Pilot'', [[Diddy Kong Pilot (2001)|one from 2001]] and [[Diddy Kong Pilot (2003)|one from 2003]], would have included a Kritter with a leather jacket as a playable character. Although this character is simply called "Kritter" in the 2003 build, the model bears a strong resemblance to [[Krunch]] from ''[[Diddy Kong Racing]]''; in the 2001 build, the internal name for the character when highlighted on the selection screen is Krunch's early name "[[Krash]]",<ref>[http://www.dkc-atlas.com/forum/viewtopic.php?f=10&t=1329#p32980 DKC Atlas]. Posted January 16, 2013.</ref> while the {{media link|DKP 2001 Hud.png|internal HUD}} uses the name "Krunch".


==Physical appearance==
In the 2003 build, Kritter was shown to speak in a {{wp|Southern American English}} accent. When it became ''[[jiggywikki:Banjo-Pilot|Banjo-Pilot]]'', Kritter was replaced with [[jiggywikki:Jolly Roger|Jolly Roger]], with the two characters sharing similar stats.
[[File:Kritter DKC.png|thumb|upright=0.9|The original design of a Kritter, with gold-plated shoulder pads.]]
{{br}}
==General information==
===Physical appearance===
Kritters originally had gold shoulder pads, knee pads and a bluish-green skin tone, though various other color variations appeared too, such as purple and burgundy. In ''Donkey Kong 64'', they have a bright green skin tone and are slightly less muscular. Kritters wear a sleeveless leather jacket with a skull-and-crossbones on the back (similar to [[Krunch]] from ''[[Diddy Kong Racing]]'') and a belt with a skull-and-crossbones buckle. This appearance is reused in ''[[Mario Power Tennis]]'' and is similar to their ''Super Mario Strikers'' appearance.
Kritters originally had gold shoulder pads, knee pads and a bluish-green skin tone, though various other color variations appeared too, such as purple and burgundy. In ''Donkey Kong 64'', they have a bright green skin tone and are slightly less muscular. Kritters wear a sleeveless leather jacket with a skull-and-crossbones on the back (similar to [[Krunch]] from ''[[Diddy Kong Racing]]'') and a belt with a skull-and-crossbones buckle. This appearance is reused in ''[[Mario Power Tennis]]'' and is similar to their ''Super Mario Strikers'' appearance.


Line 262: Line 251:


==Profiles and statistics==
==Profiles and statistics==
===''Donkey Kong'' franchise===
===''Donkey Kong Country''===
====''Donkey Kong Country''====
*<u>'''Instruction booklet'''</u> (page 28): ''This run-of-the-mill green Kremling is the most common type.''
*<u>'''Instruction booklet'''</u> (page 28): ''This run-of-the-mill green Kremling is the most common type.''
*<u>'''SNES Nintendo Player's Guide'''</u> (page 12): ''Kritters come in several colors, but other than that, they basically look the same. You can take them out easily by jumping on their heads or rolling through them and bowling them over. Depending upon their color, they have different jumping abilities and patterns of movement. That's what makes them a little unpredictable. Another member of Kritter family, Krash, is the type that likes to hide out in mine carts.''
*<u>'''SNES Nintendo Player's Guide'''</u> (page 12): ''Kritters come in several colors, but other than that, they basically look the same. You can take them out easily by jumping on their heads or rolling through them and bowling them over. Depending upon their color, they have different jumping abilities and patterns of movement. That's what makes them a little unpredictable. Another member of Kritter family, Krash, is the type that likes to hide out in mine carts.''
*<u>'''GBA Nintendo Player's Guide'''</u> (page 14): ''Kritters are the weakest of King K. Rool's Krocs-one jump on the head from Donkey or Diddy will do them in. Kritters come in a few different colors which relate to how the Kritters move and jump. Green Kritters, for example, walk in a straight line and don't jump, but blue Kritters hop along the ground in a straight line. Krashes are Kritters that hide out in mine carts and try to run Donkey and Diddy off the tracks in the mines.''
*<u>'''GBA Nintendo Player's Guide'''</u> (page 14): ''Kritters are the weakest of King K. Rool's Krocs-one jump on the head from Donkey or Diddy will do them in. Kritters come in a few different colors which relate to how the Kritters move and jump. Green Kritters, for example, walk in a straight line and don't jump, but blue Kritters hop along the ground in a straight line. Krashes are Kritters that hide out in mine carts and try to run Donkey and Diddy off the tracks in the mines.''
====''Donkey Kong 64''====
===''Donkey Kong 64''===
*<u>'''Prima Official Game Guide'''</u> (page 16): ''Don't fear these reptilian nuisances. One hit will send them on their way.''
*<u>'''Prima Official Game Guide'''</u> (page 16): ''Don't fear these reptilian nuisances. One hit will send them on their way.''
====''DK: King of Swing''====
===''DK: King of Swing''===
*<u>'''Instruction booklet'''</u> (page 22): ''King K. Rool's sidekicks. They play around with pegs and panels to block Donkey's path. Rock-throwing Kremlings are bad news!''
*<u>'''Instruction booklet'''</u> (page 22): ''King K. Rool's sidekicks. They play around with pegs and panels to block Donkey's path. Rock-throwing Kremlings are bad news!''
*Statistics
**How to unlock: Get 6 Gold Medals in Jungle Jam Mode.
**Jump: 3
**Attack: 3
===''Donkey Kong Barrel Blast''===
[[File:DKBBKritterIcon.png]]
*'''Unlock method:''' Available by default.
*'''Rival:''' [[Donkey Kong]]
*'''Boost:''' 3/5
*'''Speed:''' 3/5
*'''Agility:''' 3/5


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
Line 305: Line 305:
|}
|}


====''Super Smash Bros. for Nintendo 3DS / Wii U'' trophy====
====''Super Smash Bros. for Nintendo 3DS / Wii U''====
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
{{multiframe|[[File:Kritter Trophy.png|100px]] [[File:KritterTrophyWiiU.png|100px]]|size=250|align=right|A Kritter trophy in ''Super Smash Bros. for Nintendo 3DS'' (left) / ''Wii U'' (right)}}
|-
*'''Trophy'''
!width="10%"|Name
**'''Kritter'''
!3DS Image
**'''{{hover|Appears in:|Applies to Wii U version only}}'''
!Wii U Image
***'''SNES''' ''Donkey Kong Country'' (11/1994)
!width="20%"|Appears in
***'''N64''' ''Donkey Kong 64'' (11/1999)
!NTSC-U Description
**'''Descriptions:'''
!PAL Description
***''Kremlings are King K. Rool's minions from the Donkey Kong series, and they come in both green and blue varieties. Green ones will try to bite you repeatedly, and their last bite hurts the most! Blue ones will swipe at you with their sharp claws. Neither really knocks you back, so it's easy to get hit several times by them.'' (''Super Smash Bros. for Nintendo 3DS'', American English)
|-
***''These enemies are part of King K. Rool's Kremling gang in the Donkey Kong series. The green ones attack with their strong jaws, while the blue use their sharp claws in spinning attacks for powerful slashing. They don't have a lot of launching power, but their relentless assaults can easily wear you down.'' (''Super Smash Bros. for Wii U'', American English)
!rowspan=2|Kritter
***''These enemies are part of King K. Rool's Kremling gang in the Donkey Kong series. Depending on their color, they move and attack in different ways. Sadly for them, Donkey Kong has a tendency to take them out before they even know what's going on. On a separate note, you can actually play as a Kritter in Donkey Kong Barrel Blast!'' (''Super Smash Bros. for Nintendo 3DS / Wii U'', British English)
|rowspan=2|[[File:Kritter_Trophy.png|100px]]
|rowspan=2|[[File:KritterTrophyWiiU.png|100px]]
|rowspan=2 align=center bgcolor="lightblue"|'''SNES''' ''Donkey Kong Country'' (11/1994)<br>'''N64''' ''Donkey Kong 64'' (11/1999)
|bgcolor="red"<span style="color:white">|''Kremlings are King K. Rool's minions from the Donkey Kong series, and they come in both green and blue varieties. Green ones will try to bite you repeatedly, and their last bite hurts the most! Blue ones will swipe at you with their sharp claws. Neither really knocks you back, so it's easy to get hit several times by them.''
|rowspan=2|''These enemies are part of King K. Rool's Kremling gang in the Donkey Kong series. The green ones attack with their strong jaws, while the blue use their sharp claws in spinning attacks for powerful slashing. They don't have a lot of launching power, but their relentless assaults can easily wear you down.''
|-
|bgcolor="lightblue"|''These enemies are part of King K. Rool's Kremling gang in the Donkey Kong series. Depending on their color, they move and attack in different ways. Sadly for them, Donkey Kong has a tendency to take them out before they even know what's going on. On a separate note, you can actually play as a Kritter in Donkey Kong Barrel Blast!''
|-
|}
<small>Red indicates exclusive to the Nintendo 3DS version.<br>
Blue indicates exclusive to the Wii U version.</small>


====''Super Smash Bros. Ultimate'' spirit====
====''Super Smash Bros. Ultimate'' spirit====
Line 378: Line 367:
*'''Good Chemistry:''' [[King K. Rool]], [[Mii]] (according to Kritter's color)
*'''Good Chemistry:''' [[King K. Rool]], [[Mii]] (according to Kritter's color)
*'''Bad Chemistry:''' [[Donkey Kong]], [[Tiny Kong]], [[Dixie Kong]], [[Funky Kong]], [[Diddy Kong]], [[Baby Donkey Kong]]
*'''Bad Chemistry:''' [[Donkey Kong]], [[Tiny Kong]], [[Dixie Kong]], [[Funky Kong]], [[Diddy Kong]], [[Baby Donkey Kong]]
*'''Collectible Card Info:''' Despite his large, imposing figure, Kritter doesn't have the same dominant power as his boss, [[King K. Rool]]. But he is an above-average hitter and has a reliable fastball when he's on the mound.  
*'''Collectible Card Info:''' Despite his large, imposing figure, Kritter doesn't have the same dominant power as his boss, [[King K. Rool]]. But he is an above-average hitter and has a reliable fastball when he's on the mound.
{|border=1 cellpadding=1 cellspacing=0 width=100% style="text-align:center"
*'''Stats'''
|-
**'''Green Kritter'''
!width=100px|Name!!|Bio!!width=120px|Ability!!width=50px|Bat!!width=50px|Glove!!colspan=2 width=75px|Stats
***Bio: ''A brute whose glove hides his slow feet.''
|-
***Ability: Keeper Catch
!rowspan=4|Green Kritter
***Bat: Left
|rowspan=4|A brute whose glove hides his slow feet.
***Glove: Right
!rowspan=4|Keeper Catch
***Pitch: 4/10
|rowspan=4|Left
***Bat: 7/10
|rowspan=4|Right
***Field: 7/10
|Pitch||4/10
***Run: 3/10
|-
**'''Blue Kritter'''
|Bat||7/10
***Bio: ''A true brute with a good arm!''
|-
***Ability: Keeper Catch
|Field||7/10
***Bat: Left
|-
***Glove: Right
|Run||3/10
***Pitch: 5/10
|-
***Bat: 6/10
!rowspan=4|Blue Kritter
***Field: 7/10
|rowspan=4|A true brute with a good arm!
***Run: 3/10
!rowspan=4|Keeper Catch
**'''Red Kritter'''
|rowspan=4|Left
***Bio: ''A true brute who wields a big bat.''
|rowspan=4|Right
***Ability: Keeper Catch
|Pitch||5/10
***Bat: Left
|-
***Glove: Right
|Bat||6/10
***Pitch: 3/10
|-
***Bat: 8/10
|Field||7/10
***Field: 7/10
|-
***Run: 3/10
|Run||3/10
**'''Brown Kritter'''
|-
***Bio: ''A true brute who can run a bit.''
!rowspan=4|Red Kritter
***Ability: Keeper Catch
|rowspan=4|A true brute who wields a big bat.
***Bat: Left
!rowspan=4|Keeper Catch
***Glove: Right
|rowspan=4|Left
***Pitch: 3/10
|rowspan=4|Right
***Bat: 7/10
|Pitch||3/10
***Field: 7/10
|-
***Run: 4/10
|Bat||8/10
|-
|Field||7/10
|-
|Run||3/10
|-
!rowspan=4|Brown Kritter
|rowspan=4|A true brute who can run a bit.
!rowspan=4|Keeper Catch
|rowspan=4|Left
|rowspan=4|Right
|Pitch||3/10
|-
|Bat||7/10
|-
|Field||7/10
|-
|Run||4/10
|}
 
===''DK: King of Swing''===
*'''How to unlock:''' Get 6 Gold Medals in Jungle Jam Mode.
*'''Jump:''' 3
*'''Attack:''' 3
 
===''Donkey Kong Barrel Blast''===
[[File:DKBBKritterIcon.png]]
*'''Unlock method:''' Available by default.
*'''Rival:''' [[Donkey Kong]]
*'''Boost:''' 3/5
*'''Speed:''' 3/5
*'''Agility:''' 3/5


==Quotes==
==Quotes==
Line 507: Line 464:
*"''Snivel away, snivelers! All the sniveling in the world won't save you now! Switch on!''"
*"''Snivel away, snivelers! All the sniveling in the world won't save you now! Switch on!''"


==Game appearances==
==List of appearances==
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{| class="wikitable sortable" width=100%
|-
|-
!width=50%| Title
!width=50%| Title
8,697

edits