Super Mario Party: Difference between revisions

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!width=20%|Numbers
!width=20%|Numbers
|-
|-
|[[File:SMP Thumb-Mario.png]]<br>[[Mario]]
|[[File:SMP Icon Mario.png]]<br>[[Mario]]
|''A useful, well-balanced die! Use the abundance of 3s to your advantage.
|''A useful, well-balanced die! Use the abundance of 3s to your advantage.
|1, 3, 3, 3, 5, 6
|1, 3, 3, 3, 5, 6
|-
|-
|[[File:SMP Thumb-Luigi.png]]<br>[[Luigi]]
|[[File:SMP Icon Luigi.png]]<br>[[Luigi]]
|''A die with high highs and low lows. It's easy to roll a 1, but that can be useful too.''
|''A die with high highs and low lows. It's easy to roll a 1, but that can be useful too.''
|1, 1, 1, 5, 6, 7
|1, 1, 1, 5, 6, 7
|-
|-
|[[File:SMP Thumb-Peach.png]]<br>[[Princess Peach|Peach]]
|[[File:SMP Icon Peach.png]]<br>[[Princess Peach|Peach]]
|''Odds are good that you'll roll a 4, but there's always that chance of getting a 0.''
|''Odds are good that you'll roll a 4, but there's always that chance of getting a 0.''
|0, 2, 4, 4, 4, 6
|0, 2, 4, 4, 4, 6
|-
|-
|[[File:SMP Thumb-Daisy.png]]<br>[[Princess Daisy|Daisy]]
|[[File:SMP Icon Daisy.png]]<br>[[Princess Daisy|Daisy]]
|''Looking to travel 3, maybe 4 spaces? This die is for you!''
|''Looking to travel 3, maybe 4 spaces? This die is for you!''
|3, 3, 3, 3, 4, 4
|3, 3, 3, 3, 4, 4
|-
|-
|[[File:SMP Thumb-Wario.png]]<br>[[Wario]]
|[[File:SMP Icon Wario.png]]<br>[[Wario]]
|''Sure, there are some downsides, but every other face has a 6! What could go wrong?''
|''Sure, there are some downsides, but every other face has a 6! What could go wrong?''
| -2 coins, -2 coins, 6, 6, 6, 6<ref name=NOEGamescom />
| -2 coins, -2 coins, 6, 6, 6, 6<ref name=NOEGamescom />
|-
|-
|[[File:SMP Thumb-Waluigi.png]]<br>[[Waluigi]]
|[[File:SMP Icon Waluigi.png]]<br>[[Waluigi]]
|''Odds are good that this die will get you at least 5 spaces! Just watch out for that coin drain.''
|''Odds are good that this die will get you at least 5 spaces! Just watch out for that coin drain.''
| -3 coins, 1, 3, 5, 5, 7
| -3 coins, 1, 3, 5, 5, 7
|-
|-
|[[File:SMP Thumb-Yoshi.png]]<br>[[Yoshi]]
|[[File:SMP Icon Yoshi.png]]<br>[[Yoshi]]
|''A balanced die that can go as high as 7. Even an average roll of 3 is pretty good.''
|''A balanced die that can go as high as 7. Even an average roll of 3 is pretty good.''
|0, 1, 3, 3, 5, 7
|0, 1, 3, 3, 5, 7
|-
|-
|[[File:SMP Thumb-Rosalina.png]]<br>[[Rosalina]]
|[[File:SMP Icon Rosalina.png]]<br>[[Rosalina]]
|''An out-of-this-world die that makes it easy to get coins! Not only that, one side advances you a whopping 8 spaces.''
|''An out-of-this-world die that makes it easy to get coins! Not only that, one side advances you a whopping 8 spaces.''
| +2 coins, +2 coins, 2, 3, 4, 8
| +2 coins, +2 coins, 2, 3, 4, 8
|-
|-
|[[File:SMP Thumb-DonkeyKong.png]]<br>[[Donkey Kong]]
|[[File:SMP Icon DK.png]]<br>[[Donkey Kong]]
|''With three 0 faces, this is a high-risk die. But the two 10 faces are a reward that might be worth it.''
|''With three 0 faces, this is a high-risk die. But the two 10 faces are a reward that might be worth it.''
| +5 coins, 0, 0, 0, 10, 10
| +5 coins, 0, 0, 0, 10, 10
|-
|-
|[[File:SMP Thumb-DiddyKong.png]]<br>[[Diddy Kong]]
|[[File:SMP Icon Diddy.png]]<br>[[Diddy Kong]]
|''A die with a 50% chance of rolling a 7?! That might be powerful enough to overlook the 0s!''
|''A die with a 50% chance of rolling a 7?! That might be powerful enough to overlook the 0s!''
| +2 coins, 0, 0, 7, 7, 7
| +2 coins, 0, 0, 7, 7, 7
|-
|-
|[[File:SMP Thumb-Bowser.png]]<br>[[Bowser]]
|[[File:SMP Icon Bowser.png]]<br>[[Bowser]]
|''You could rocket forward with a 10 or just as easily lose coins. Only the bravest are gutsy enough to use this die!''
|''You could rocket forward with a 10 or just as easily lose coins. Only the bravest are gutsy enough to use this die!''
| -3 coins, -3 coins, 1, 8, 9, 10
| -3 coins, -3 coins, 1, 8, 9, 10
|-
|-
|[[File:SMP Thumb-Goomba.png]]<br>[[Goomba]]
|[[File:SMP Icon Goomba.png]]<br>[[Goomba]]
|''A solid die that combines balanced numbers with a strong possibility of gaining coins.''
|''A solid die that combines balanced numbers with a strong possibility of gaining coins.''
| +2 coins, +2 coins, 3, 4, 5, 6
| +2 coins, +2 coins, 3, 4, 5, 6
|-
|-
|[[File:SMP Thumb-Shy Guy.png]]<br>[[Shy Guy]]
|[[File:SMP Icon Shy Guy.png]]<br>[[Shy Guy]]
|''If the place you need to be is exactly 4 spaces away, use this die. Even if you roll the 0, you'll get there eventually.''
|''If the place you need to be is exactly 4 spaces away, use this die. Even if you roll the 0, you'll get there eventually.''
|0, 4, 4, 4, 4, 4
|0, 4, 4, 4, 4, 4
|-
|-
|[[File:SMP Thumb-Koopa Troopa.png]]<br>[[Koopa Troopa]]
|[[File:SMP Icon Koopa.png]]<br>[[Koopa Troopa]]
|''All those low numbers might seem slow and steady, but it's that 10 that'll win you the race.''
|''All those low numbers might seem slow and steady, but it's that 10 that'll win you the race.''
|1, 1, 2, 3, 3, 10
|1, 1, 2, 3, 3, 10
|-
|-
|[[File:SMP Thumb-Monty Mole.png]]<br>[[Monty Mole]]
|[[File:SMP Icon Monty Mole.png]]<br>[[Monty Mole]]
|''Without a 1 on any face, this is an effective die if you end up right next to an undesirable space.''
|''Without a 1 on any face, this is an effective die if you end up right next to an undesirable space.''
| +1 coin, 2, 3, 4, 5, 6
| +1 coin, 2, 3, 4, 5, 6
|-
|-
|[[File:SMP Thumb-BowserJr.png]]<br>[[Bowser Jr.]]
|[[File:SMP Icon Jr.png]]<br>[[Bowser Jr.]]
|''With a max of 9 but three chances to roll a 1, this die is high risk, high reward!''
|''With a max of 9 but three chances to roll a 1, this die is high risk, high reward!''
| 1, 1, 1, 4, 4, 9
| 1, 1, 1, 4, 4, 9
|-
|-
|[[File:SMP Thumb-Boo.png]]<br>[[Boo]]
|[[File:SMP Icon Boo.png]]<br>[[Boo]]
|''The 5s and 7s are attractive, to be sure, but keep in mind the possibility of losing coins.''
|''The 5s and 7s are attractive, to be sure, but keep in mind the possibility of losing coins.''
| -2 coins, -2 coins, 5, 5, 7, 7
| -2 coins, -2 coins, 5, 5, 7, 7
|-
|-
|[[File:SMP Thumb-HammerBro.png]]<br>[[Hammer Bro.]]
|[[File:SMP Icon Hammer Bro.png]]<br>[[Hammer Bro.]]
|''You'll most likely get a 5, but even if you don't, you might get 3 coins instead!''
|''You'll most likely get a 5, but even if you don't, you might get 3 coins instead!''
| +3 coins, 1, 1, 5, 5, 5
| +3 coins, 1, 1, 5, 5, 5
|-
|-
|[[File:SMP Thumb-DryBones.png]]<br>[[Dry Bones]]
|[[File:SMP Icon Dry Bones.png]]<br>[[Dry Bones]]
|''Will you get a 1? Or a 6? Roll these bones and you'll either win big or inch forward.''
|''Will you get a 1? Or a 6? Roll these bones and you'll either win big or inch forward.''
| 1, 1, 1, 6, 6, 6
| 1, 1, 1, 6, 6, 6
|-
|-
|[[File:SMP Thumb-PomPom.png]]<br>[[Pom Pom]]
|[[File:SMP Icon Pom Pom.png]]<br>[[Pom Pom]]
|''Hey, 3's a good number, right? Yeah! And who knows, maybe you'll hit the 8!''
|''Hey, 3's a good number, right? Yeah! And who knows, maybe you'll hit the 8!''
| 0, 3, 3, 3, 3, 8
| 0, 3, 3, 3, 3, 8

Revision as of 13:26, October 10, 2018

This article is about a game that has just been released on October 5, 2018. Major changes should be made by a contributor who has a reliable source. This notice should be removed after a month has passed since the game was first released.

Template:Infobox Super Mario Party is a game in the Mario Party series, released for the Nintendo Switch on October 5, 2018. It is the eleventh home console installment in the series, as well as the first home console Mario Party game to not be a numbered installment since the original Mario Party game.

Described by Nintendo as a "complete relaunch"[1] and "complete refresh"[2] of the Mario Party series when revealed at E3 2018, the game "goes back to the four-player basics as you take turns and race across the board searching for Stars"[2] as seen in the Mario Party installments prior to Mario Party 9, but also incorporates elements from the more contemporary Mario Party games, including the "ally" mechanics from Mario Party: Star Rush.[2] Additionally, the game takes advantage of Nintendo Switch hardware for its minigames, such as flicking the Joy-Con as if it were a frying pan handle. Players can even link multiple Nintendo Switch consoles together for a single, larger alteration of the display for the game. The game is the first installment in the Mario Party franchise to incorporate online play, as minigames can be played online.

Story

Super Mario Party intro scene - Mario and friends.
The group arguing.

Mario, Luigi, Peach, Daisy, Wario, Waluigi, Yoshi, Rosalina, Donkey Kong, Diddy Kong, Toad, and Toadette are standing around, with each of the playable characters claiming that they should be the "Super Star".[3] Mario suggests that they have a party to determine who the "Super Star" will be, which the group agrees to, with Toad and Toadette being judges.[3] Suddenly, Bowser appears with Bowser Jr., Goomba, Boo, Koopa Troopa, Hammer Bro, Shy Guy, Monty Mole, Pom Pom, and Dry Bones, and says that he or one of his minions could also be the "Super Star".[3] To ensure that the judging is "fair" and "impartial", he summons Kamek to judge alongside Toad and Toadette.[3] Kamek then creates a venue for the party.[3]

When all the boards in Mario Party mode are completed, the Gem of Tenacity is awarded.[3] Similarly, the Gem of Spirit is awarded when the Hard difficulty in Sound Stage is completed; the Gem of Courage is awarded upon sailing every branch in River Survival; when all the stages in Partner Party are cleared, the Gem of Love is awarded; and when every Challenge Road stage is cleared, the Gem of Passion is awarded.[3] When all five gems are collected, they fuse together to create the victory podium, which the newly crowned "Super Star" stands on.[3] The partygoers, even including Bowser, agree to get along, at least until the "next party".[3]

Gameplay

Super Mario Party
Mario's turn, prior to rolling the Dice Block, in the Mario Party mode.

Super Mario Party reverts to the traditional way of playing Mario Party, where four players take turns to navigate around a linear board dictated by how much they have rolled through the Dice Block. When a character lands on a space, they receive effects dependent on what the space is, such as a Blue Space giving the player 3 coins while a Red Space subtracting 3 coins from the player. They can also spend coins to buy items from Flutter which can help them or hurt other players; these item shops can be triggered by passing by them in Mario Party or landing on them in Partner Party. The game borrows the ally mechanics from Mario Party: Star Rush where players can increase their team of characters by collecting party members who spawn throughout the board or by earning them by landing on Ally Spaces or using a Buddy Phone; allies gained from there are decided by a roulette. Allies contribute to Dice Rolls by either adding one or two to the total, and they participate in specially designated Team Minigames.

Prior to starting the game, players roll a dice block to determine turn order. In Mario Party, higher turn orders determine who goes first, while in Partner Party, the team with the higher overall dice count goes first. The overall goal of the game is to purchase the most Stars from Toadette, who serves as the host of the Star Space in this game. Stars cost 10 coins to buy, and after a player has purchased the Star, Toadette warps to another location of the board. In Mario Party, players can pass by Toadette to purchase Stars while players are required to land on the Star Space in order to receive Stars from Toadette.

Super Mario Party introduces the choice of using character specific die prior to rolling, where players can either opt for the standard 1-6 Dice Block or the character's unique Dice Block, which carries pros and cons associated with it. If players receive allies, they have option to use their designated Dice Block instead. Additionally, partners contribute to the total Dice Block amount by hitting a weaker Dice Block with only 1 or 2 sides and adds up alongside the leader character's dice roll amount.

Minigames are played, selected by a roulette, at the end of every turn, and the type of minigame is determined by the spaces players landed on. If all players land on the same-colored space as each other, a Free-for-all minigame is played. If one player lands on a different, non-green space than the rest of the players, a 1-vs-3 minigame is played, where players who land on the same-colored space are placed in the same team as each other. If players land on an equal amount of non-green spaces, a 2-vs-2 minigame is played, teamed up depending on the color; Team Minigames may be thrown into the mix, where the player's current allies may participate if they are received. If players land on a Green Space, the color is randomly determined to be either blue or red. Prior to playing the minigame, players view the rules and can practice; each minigame comes with its own rules and controls. Players can act out in the minigame's instruction menu prior to starting the minigame, replacing the practice feature altogether. Whichever player wins the minigame earns the most coins, while players who do not perform as well earn less coins. In Partner Party, Free-for-all, 2-vs-2, and Team Minigames are played; due to the mode having no colored spaces, all of those minigames show up in the Minigame Roulette.

At the last three turns, replacing the Last Five Turns Event, Toad and Toadette host character predictions, where the losing characters receive bonus items. At the end of the match, two Bonus Stars are issued, and they are selected from a pool of Bonus Stars. These Stars are the following:

  • Minigame Star: Given to players who have won the most minigames.
  • Rich Star: Given to players who have the most coins throughout the game.
  • Eventful Star: Given to players who have landed on the most Event Spaces.
  • Item Star: Given to players who have used the most items.
  • Ally Star: Given to players who have the most allies.
  • Buddy Star: Given to a player who has a particular, random ally.
  • Sightseer Star: Given to players who have traveled the most spaces.
  • Slowpoke Star: Given to players who have traveled the least spaces.
  • Unlucky Star: Given to players who have landed on the most Red Spaces and Bad Luck Spaces.
  • Stompy Star: Given to players who have stomped on other players the most. (Partner Party only)
  • Doormat Star: Given to players who have been stomped on the most. (Partner Party only)

After this, the winner is announced, and players can then view the statistics of the player's progress through the game, such as a line graph detailing the Star collecting progress or how many times a particular space has been landed on.

The game can only be played with a single Joy-Con per player, and is not compatible with the Pro Controller, unlike previous Mario games on the Switch. The game is also compatible with local wireless play.

Game modes

Players are first introduced to the Party Plaza, a hub where players can roam to various interest points, hosted by Toads of various colors. Players can explore the hub with a party of four characters, which serve as the characters participating for all modes. If players do not have enough human players, they are filled with a recommendation of a random selection of CPU players and their difficulty. Players can change their characters and CPU characters plus their difficulty by talking to Blue Toad at the gate of the Party Plaza.

The initially available modes are accessed by walking up to the interest points and talking to the Toads who host them. Two modes are locked and are accessed through a Warp Pipe in the left and right areas of the Party Plaza. They are obstructed with a Piranha Plant and stun players who attempt to jump into it. After their unlock requirements are met, Kamek removes the Piranha Plant for the players.

Players in the hub can access the Party Pad with jc-top, where they can quickly access different parts of the hub through a menu instead. The Party Pad also serves as a manual, where players can read descriptions for the various features in the game. Lastly, players can purchase stickers with earned Party Points and view their collected gems. amiibo functionality is accessed through the Party Pad, where scanned amiibo earns players shiny stickers for specific compatible amiibo and bonus Party Points for all other amiibo.

Mario Party

A traditional four-player battle royale where each player competes for the most Stars, which are purchased from Toadette if players pay 10 coins. This mode uses the default ruleset described above, as players navigate through a linear board with many junctions and board specific features with Dice Blocks. Four boards are available, with one being unlockable. Unlike previous Mario Party titles, the only settings players can adjust for the boards are the amount of turns, from 10, 15, and 20 turns max. Boards already beaten have their corresponding icons highlighted yellow, and players unlock Kamek's Tantalizing Tower if the available boards are all played on, and players earn the Gem of Tenacity if all boards in this mode are completed.

Partner Party

Partner Party has two teams of two players all independently navigate around the same boards as in the Mario Party mode, except the boards have become nonlinear in a grid-like fashion, similar to Toad Scramble from Mario Party: Star Rush. The amount of turn options are the same as Mario Party, though players can select their team configuration prior to starting the match. In this mode, teammates share their items, coins and stars, and, in a feature introduced in Super Mario Party, share their dice roll amount as well. Players can additionally collect allies on the board, though the ally's benefits occur only to the teammate who collected that ally.

Partner Party has featureless spaces, in which nothing happens when a player lands on a blank space in favor of the removal of Blue and Red Spaces. Instead of passing by features such as Flutter shops and Star Spaces, players are required to land on those spaces to earn their benefits. Depending on the layout of the board, players have to roll precisely, such as rolling an even or an odd to land on the space or an exact amount for narrow dead-ends and corridors. Players can hi-five each other at the end of minigames to earn bonus coins, and the hi-five feature occurs whenever a positive event happens, such as starting the game or earning a Star. If two players land on the Star Space on the same turn, they both have a chance of obtaining a Star if they can afford it. Occurring during the middle of the match, Kamek adds hidden Bad Luck Spaces on the board that harm any player who unluckily lands on its space. On the last 3 turns, Kamek adds a Super Bad Luck Space hidden in the board.

1-vs-3 minigames do not occur in this mode, and due to the removal of Blue and Red spaces, available types of minigames are all featured in the Minigame Roulette, with Team Minigames being indicated by a special icon next to their name. In Free-for-all Minigames, the teammate who performs the best earns eight coins for their team, while the losing team earns two coins. In 2-vs-2 and Team Minigames, the team who wins the minigame earns ten coins while the losing team earns two.

If players complete all boards in Partner Party, they earn the Gem of Love.

River Survival

File:SMP River Survival.PNG
The beginning of the River Survival mode.

A co-op-based mode where four players paddle an inflatable boat on a river filled with features and hazards to the finish before time runs out. Prior to setting up the game, players can select their configuration of their rowers in a clockwise manner. Players are then guided through a tutorial with Toad explaining the controls. After the game begins, players need to keep on track with the river while avoiding rocks and the sides of the river. Players can find balloons, which can be popped to play special Co-op minigames, where the four players need to work together to win the minigame. Depending on how well the players perform, they earn a rank based on their score, which then translates to extra time being rewarded. When players reach a junction, they can choose the path to go on; the preview of what the path is going to be like is indicated by their image on top. Depending on what path they choose, they can encounter more hazards, dash panels, ramps, and + Clocks to increase their time. Special characters can appear depending on the path chosen, such as a Koopa Paratroopa taking a snapshot of characters as they descend down the waterfall, to three boss enemies and their smaller variants being encountered, such as Mega Blooper, Mega Cheep Cheep, and Kamek himself (labeled as Mysterious Kraken, Mysterious Leviathan, and Mysterious Sorcerer respectively).

If players complete River Survival on three paths, they unlock Donkey Kong as a playable character (on the time they unlock him, players can see him waving at the finish line). If players complete all branches of River Survival, they earn the Gem of Courage, in addition to a hard variation of River Survival being unlocked.

Sound Stage

A mode in which players play rhythm-based minigames back-to-back while trying to get the highest score.[4]

Minigames

Play unlocked minigames and various other game modes.

  • Mariothon: Compete in a cup tournament and win the most minigames.[5]

Online Mario-thon

The online mode of the game, where players compete in five randomly selected minigames for a high score. Online leaderboards and a ranking system with rewards are confirmed.

Toad's Rec Room

This mode takes advantage of the Nintendo Switch's local wireless features and the ability to create a multi-screen environment. Requires two Nintendo Switch consoles and two copies of the game for full experience.[6]

Challenge Road

A one-player mode where the player plays minigames while trying to complete various challenges.[4] The mode becomes available when all minigames are unlocked.

Stickers

This mode allows players to apply stickers collected to an image.

Entrance

While in the entrance of the Party Plaza, players can adjust number of systems or players.

Characters

Playable

There are 20 playable characters in Super Mario Party, which is the largest number of playable characters thus far in the Mario Party series. Of these characters, 16 are available from the start, while the other 4 need to be unlocked. Goomba, Monty Mole, and Pom Pom are playable for the first time in the Mario Party series, with Pom Pom also making her overall Mario Party debut.

Starting

Mario Luigi Peach Daisy
Artwork of Mario holding a Dice Block from Super Mario Party Artwork of Luigi from Super Mario Party Artwork of Princess Peach in Super Mario Party (also used in Mario and Sonic at the Olympic Games Tokyo 2020) Artwork of Princess Daisy in Super Mario Party.
Cheerful. Inspiring. Jumpy. Everyone loves Mario–and for good reason! Taller than his brother. Parts his mustache in the middle. Princess in pink. Rules over the Mushroom Kingdom. The ruler of Sarasaland loves the thrill of the chase.
Wario Waluigi Yoshi Rosalina
Artwork of Wario for Super Mario Party Artwork of Waluigi in Super Mario Party (also used in Mario Party Superstars) Artwork of Yoshi for Mario Party 10 (reused for Super Mario Party and Mario Kart Tour) Artwork of Rosalina in Mario Party 10 (also used in Super Mario Party and Mario Party Superstars)
This crude and rude fellow likes to toot...his own horn. Wario’s sidekick and Luigi’s biggest rival (or so he thinks). Mario’s trusty steed from Yoshi’s Island. Has a very sticky tongue. Interstellar observer, protector of the Lumas, and friend to Mario.
Bowser Goomba (new) Shy Guy Koopa Troopa
Artwork of Bowser in Mario Party 10 (later reused for Mario Party: Star Rush, Super Mario Party and Mario Kart Tour) Artwork of a Goomba from Super Mario 3D World (later reused for Super Mario Party) File:Shyguy MP9.png Artwork of Koopa Troopa from Super Mario Party
King of the Koopas. Has monstrous strength and even more monstrous breath. Bowser’s first line of attack. Masked rascal. Always seems to get in the way. Mushroom Kingdom troublemaker. Wears its home on its back.
Monty Mole (new) Bowser Jr. Boo Hammer Bro
File:Montey.PNG Artwork of Bowser Jr. in Super Mario Party (also used in Mario Party Superstars) File:BooNSMBWii.png File:Hammer Bro. Party 8.png
Mischief-making mole. First time as a playable character in the Mario Party series! Bowser’s son. Trouble-maker extraordinaire. Ghost-like enemy who’s even more shy than Shy Guy. Elite member of Bowser’s Koopa Troop. Wears a helmet.

Unlockable

Donkey Kong Diddy Kong Dry Bones Pom Pom (new)
Artwork of Donkey Kong in Super Mario Party (also used for Mario Kart Tour and the Nintendo Switch version of Mario vs. Donkey Kong[1]) Artwork of Diddy Kong tipping his hat (also used in Super Mario Party) Artwork of Mega Dry Bones in Mario Party: Star Rush (later reused as Dry Bones' artwork for Super Mario Party) Artwork of Pom Pom from Super Mario Party
Likes to crash through the jungle. Wears a nice tie. Looks harmless but is actually a peanut-popping powerhouse. Falls apart under pressure but is quick to recover. This boomerang-tossing character makes her Mario Party debut as a playable character.
Character unlock criteria

Once the criteria has been met, the character appears in the Party Plaza. The player must then talk to the character to unlock them.

Non-playable

Hosts

Boards

Super Mario Party contains four boards used in Mario Party and Partner Party mode, sharing the same locations but with a path-based or grid-based layout, respectively. This is also the first Mario Party game since Mario Party 6 not to contain any form of boss battles.

Mario Party
Partner Party

Items

Dice Blocks

  • Normal Dice Block, the standard 1-6 Dice Block
  • Dice Blocks unique to each character that can be used any time they roll. They have the opportunity to increase their maximum number of rolls, affect their coin count, increase the chance of getting a number, or even cause them to get a 0.[10][11] The player can also use a teammate's Dice Block if they have one with them. The following has all of the numbers on each character's Dice Block.
  • Dicey Dice Block, used by a Bob-omb that can follow the player on Gold Rush Mine. Its numbers are 0, 0, 0, -1, -1, -1.
Character Dice Block Description Numbers
Mario's icon in Super Mario Party (later used in Mario Party Superstars)
Mario
A useful, well-balanced die! Use the abundance of 3s to your advantage. 1, 3, 3, 3, 5, 6
Luigi's icon in Super Mario Party (later used in Mario Party Superstars)
Luigi
A die with high highs and low lows. It's easy to roll a 1, but that can be useful too. 1, 1, 1, 5, 6, 7
Peach's icon in Super Mario Party (later used in Mario Party Superstars)
Peach
Odds are good that you'll roll a 4, but there's always that chance of getting a 0. 0, 2, 4, 4, 4, 6
Super Mario Party icon of Princess Daisy.
Daisy
Looking to travel 3, maybe 4 spaces? This die is for you! 3, 3, 3, 3, 4, 4
Wario's icon in Super Mario Party (later used in Mario Party Superstars)
Wario
Sure, there are some downsides, but every other face has a 6! What could go wrong? -2 coins, -2 coins, 6, 6, 6, 6[9]
Waluigi's icon in Super Mario Party (later used in Mario Party Superstars)
Waluigi
Odds are good that this die will get you at least 5 spaces! Just watch out for that coin drain. -3 coins, 1, 3, 5, 5, 7
Yoshi's icon in Super Mario Party (later used in Mario Party Superstars)
Yoshi
A balanced die that can go as high as 7. Even an average roll of 3 is pretty good. 0, 1, 3, 3, 5, 7
Rosalina's icon in Super Mario Party (later used in Mario Party Superstars)
Rosalina
An out-of-this-world die that makes it easy to get coins! Not only that, one side advances you a whopping 8 spaces. +2 coins, +2 coins, 2, 3, 4, 8
Donkey Kong's icon in Super Mario Party (later used in Mario Party Superstars)
Donkey Kong
With three 0 faces, this is a high-risk die. But the two 10 faces are a reward that might be worth it. +5 coins, 0, 0, 0, 10, 10
Diddy Kong's icon in Super Mario Party
Diddy Kong
A die with a 50% chance of rolling a 7?! That might be powerful enough to overlook the 0s! +2 coins, 0, 0, 7, 7, 7
Bowser's icon in Super Mario Party
Bowser
You could rocket forward with a 10 or just as easily lose coins. Only the bravest are gutsy enough to use this die! -3 coins, -3 coins, 1, 8, 9, 10
Goomba's icon in Super Mario Party
Goomba
A solid die that combines balanced numbers with a strong possibility of gaining coins. +2 coins, +2 coins, 3, 4, 5, 6
Shy Guy's icon in Super Mario Party
Shy Guy
If the place you need to be is exactly 4 spaces away, use this die. Even if you roll the 0, you'll get there eventually. 0, 4, 4, 4, 4, 4
Koopa Troopa's icon in Super Mario Party
Koopa Troopa
All those low numbers might seem slow and steady, but it's that 10 that'll win you the race. 1, 1, 2, 3, 3, 10
Monty Mole's icon in Super Mario Party
Monty Mole
Without a 1 on any face, this is an effective die if you end up right next to an undesirable space. +1 coin, 2, 3, 4, 5, 6
Bowser Jr.'s icon in Super Mario Party
Bowser Jr.
With a max of 9 but three chances to roll a 1, this die is high risk, high reward! 1, 1, 1, 4, 4, 9
Boo's icon in Super Mario Party
Boo
The 5s and 7s are attractive, to be sure, but keep in mind the possibility of losing coins. -2 coins, -2 coins, 5, 5, 7, 7
Hammer Bro's icon in Super Mario Party
Hammer Bro.
You'll most likely get a 5, but even if you don't, you might get 3 coins instead! +3 coins, 1, 1, 5, 5, 5
Dry Bones's icon in Super Mario Party
Dry Bones
Will you get a 1? Or a 6? Roll these bones and you'll either win big or inch forward. 1, 1, 1, 6, 6, 6
Pom Pom's icon in Super Mario Party
Pom Pom
Hey, 3's a good number, right? Yeah! And who knows, maybe you'll hit the 8! 0, 3, 3, 3, 3, 8

Items

Board items

Spaces

  • Start Space - A blank green space where every player starts on the board.
  • Plus Space - Grants three coins to players that land on it.
  • Minus Space - Takes three coins from players that land on it.
  • Event Space ("Landing here could set off a terrifying trap. Or not, but do you really want to risk it?") - A green space with an exclamation mark.
  • VS Space ("Everyone antes coins before facing off in a VS minigame!") - An orange diamond with the word "VS" on it. Here, everyone plays a rumble minigame before forking over a number of coins determined by roulette. The winner gets a majority of the coins wagered. After the minigame ends, the VS Space turns into a Plus Space.
  • Ally Space ("Call one new ally to join you!") - A green space with a friend icon on it.
  • Item Space ("Pick up helpful items. It never hurts to land here!") - A green space with a mushroom on it.
  • Lucky Space - A green space with a clover on it where the player can win items or coins.
  • Bad Luck Space ("Depending on where the wheel stops, you could lose items or coins.") - A red jagged space with an exclamation and question mark that acts similar to a Bowser Space albeit with Kamek instead of Bowser.

Minigames

Sizzling Stakes from Super Mario Party.
Sizzling Stakes, one of the minigames in Super Mario Party
Main article: List of Super Mario Party minigames

Super Mario Party has a total of 84 new minigames. Of these, 30 of them are Free-for-All minigames, 10 of them are 2-vs.2 minigames, 10 of them are 1-vs.3 minigames. New categories of minigames introduced are 10 Co-op minigames, where all 4 players work together to beat the minigame; 10 Team minigames, where players form a team of 8 and they all work together against another team; 10 Rhythm minigames, where players get points by performing tasks to the rhythm of a song; and 4 Toad's Rec Room minigames, where players have the option to connect two undocked Nintendo Switch consoles together and play on both of them.

Regional differences

  • In the British English version of the game, pronouns refer to Birdo as a male. The American English and most other variants of the game has Birdo referred as a female. In the French language version, Birdo uses ambiguous pronouns.
  • In the British English version, Toadies are named "Magikoopas."
  • In the Simplified Chinese version, some characters' names has been changed to match their Traditional Chinese names, such as Goomba, Koopa Troopa, Boo and Dry Bones.

References to other games

  • Super Mario Bros.: Mario's, Goomba's, Spiny's, Cheep Cheep's, and Bowser's sprites appear in Puzzle Hustle. The overworld theme is remixed for the minigame Strike It Rich. Dart Gallery's background features neon lights resembling the overworld levels from this game.
  • Super Mario Bros. 2: Shy Guy's sprite appears in Puzzle Hustle.
  • Super Mario World: Luigi's, Boo's, Koopa Troopa's, Monty Mole's, Dry Bones', Kamek's, Sumo Bro.'s, Chargin' Chuck's, Mario with Baby Yoshi, and Cape Mario's sprites appear in Puzzle Hustle.
  • Mario Party series: In one of Birdo's dialogue lines, she refers to this game as the "11th party", referencing the previous ten home console Mario Party games. She also gives the player quizzes relating to the previous home console Mario Party games.
  • Mario Party: The game's opening is a direct callback to this game's opening, with Mario and his friends arguing over who is the Super Star. The opening also begins from a similar camera angle.
  • Mario Party 2: The music for Shell Shocked Deluxe is a remix of the music "Going for the Coins", which is used in the minigame Shell Shocked.
  • Mario Party DS: The Star Pipe item returns under the name "Golden Pipe".
  • New Super Mario Bros. Wii, 2, and U: In Challenge Mode, the sound effect that plays when a new level opens up is recycled from this game.
  • Mario Party 9: Shy Guy's and Koopa Troopa's victory and losing animations are recycled from this game.
  • Mario Party: Island Tour: Bowser Jr.'s and Boo's victory and losing animations are recycled from this game.
  • Mario Party 10: The majority of the returning characters' victory and losing animations are recycled from this game.
  • Super Mario Maker: Peach's, Daisy's, Wario's, Waluigi's, Yoshi's, Rosalina's, Donkey Kong's, Diddy Kong's, and Toad's Costume Mario sprites and Chain Chomp's (Super Mario Bros.-style), Blooper's (Super Mario World-style), Hammer Bro's (Super Mario World-style), and Bowser Jr.'s (Super Mario World-style) sprites appear in Puzzle Hustle.
  • Mario Party: Star Rush: Diddy Kong's victory and losing animations are recycled from this game. The concept of character-specific Dice Blocks returns, with some Dice Blocks being reused (albeit with different names). The Coinado item returns.
  • Mario Sports Superstars: The horses in Fiddler on the Hoof reuse their Balance-type design from this game.

Staff

Main article: List of Super Mario Party staff

Gallery

For this subject's image gallery, see Gallery:Super Mario Party.

Names in other languages

Language Name Meaning
Japanese スーパー マリオパーティ
Sūpā Mario Pāti
Super Mario Party

Chinese 超級 瑪利歐派對 (Traditional)
超级 马力欧派对 (Simplified)
Chāojí Mǎlìōu Pàiduì
Super Mario Party

External links

References

  1. ^ https://e3.nintendo.com/#the-party-comes-to-nintendo-switch-with-this-complete-relaunch-of-the-mario-party-series
  2. ^ a b c Cite error: Invalid <ref> tag; no text was provided for refs named E3Site
  3. ^ a b c d e f g h i BeardBear. (October 3, 2018). Super Mario Party - All Cutscenes YouTube. Retrieved October 4, 2018.
  4. ^ a b c d GameXplain (September 14, 2018) Super Mario Party - Overview Trailer (Nintendo Switch - JP) Youtube. Retrieved September 14, 2018.
  5. ^ GameXplain (August 31,2018) 8 minutes of Super Mario Party at PAX. YouTube. Retrieved August 31, 2018.
  6. ^ a b Emma Kent. (August 24, 2018)Super Mario Party's use of two Switch screens is a technological marvel Eurogamer. Retrieved September 4, 2018.
  7. ^ a b c Cite error: Invalid <ref> tag; no text was provided for refs named 80 Minigames
  8. ^ a b c Cite error: Invalid <ref> tag; no text was provided for refs named RiverSurvivalGameplay
  9. ^ a b c d e f g Cite error: Invalid <ref> tag; no text was provided for refs named NOEGamescom
  10. ^ a b c d Nintendo. (June 13, 2018). Super Mario Party Gameplay - Nintendo Treehouse: Live | E3 2018. YouTube. Retrieved June 13, 2018.
  11. ^ a b c d Nintendo. (June 14, 2018). Nintendo @ E3 2018: Day 3. YouTube. Retrieved June 14, 2018.
  12. ^ http://mariopartylegacy.com/2018/09/new-golden-board-revealed-for-super-mario-party/
  13. ^ https://youtu.be/jYKob38jl_8?t=2965
  14. ^ https://youtu.be/8IvmajTJivI?t=5m20s
  15. ^ Spanish trailer
  16. ^ https://www.youtube.com/watch?v=8IvmajTJivI&feature=youtu.be&t=8m59s

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