Cape Mario: Difference between revisions

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|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|latest_appearance=''[[Super Mario Maker for Nintendo 3DS]]'' ([[List of games by date#2016|2016]])
|latest_appearance=''[[Super Mario Maker for Nintendo 3DS]]'' ([[List of games by date#2016|2016]])
|powers=Glide, Fly, Spin, Ground Smash ([[Super Mario (series)|''Super Mario'' series]]) <br> Reflect Objects ([[Super Smash Bros. (series)|''Super Smash Bros.'' series]])
|powers=Glide, Fly, Spin, Ground Smash
|character=[[Mario]], [[Luigi]], [[Princess Peach]], [[Bowser]]
|character=[[Mario]], [[Luigi]], [[Princess Peach]], [[Bowser]]
}}
}}
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====''Super Mario World''====
====''Super Mario World''====
[[File:Twin Bridges.PNG|thumb|left|200px|The result of using a Feather.]]
[[File:Twin Bridges.PNG|thumb|left|200px|The result of using a Feather.]]
In ''[[Super Mario World]]'', the cape form's abilities are much like [[Raccoon Mario]] before it, which in fact was [[List of Super Mario World pre-release and unused content|originally]] going to be in the game. It can be obtained by getting a [[Cape Feather]]. It allows Mario to fly indefinitely through levels and attack enemies by spinning it around (using {{button|snes|X}} or {{button|snes|Y}}).
In ''[[Super Mario World]]'', the cape form's abilities are much like [[Raccoon Mario]] before it, which in fact was [[List of Super Mario World pre-release and unused content|originally]] going to be in the game. It can be obtained by getting a [[Cape Feather]]. The [[cape]] it gives allows Mario to fly indefinitely through levels and attack enemies by spinning it around (using {{button|snes|X}} or {{button|snes|Y}}).


If the player holds down either {{button|snes|A}} or {{button|snes|B}} while falling with Cape Mario, the player can float down slowly. Also, if Mario runs at maximum speed and then presses and holds {{button|snes|A}} to spin jump, Mario will jump very high, as if he was flying.
If the player holds down either {{button|snes|A}} or {{button|snes|B}} while falling with Cape Mario, the player can float down slowly. Also, if Mario runs at maximum speed and then presses and holds {{button|snes|A}} to spin jump, Mario will jump very high, as if he was flying.
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Flight is done by running until Mario spreads out his arms, then jumping while holding {{button|snes|Y}}; the initial height depends on how long {{button|snes|B}} was held. Pressing forward on the {{button|snes|Pad}} mid-flight makes Mario descend and speed up, while pressing backward makes him ascend; greater descents generally lead to higher ascents. Mario can also bounce off of stompable enemies mid-flight. If the player rams the ground during flight, it will cause a quake that instantly defeats all on-screen enemies on the ground. If Cape Mario touches an enemy while flying, he will automatically [[Spin Jump]] in midair and fall, instead of taking damage. By releasing {{button|snes|Y}} and holding {{button|snes|B}}, Mario can stop flying and glide down slowly. After the cape has attached to Mario's shoes and inflated, Mario can turn around by spinning mid-flight by pressing {{button|snes|X}} if {{button|snes|Y}} is being used to fly, or vice versa.
Flight is done by running until Mario spreads out his arms, then jumping while holding {{button|snes|Y}}; the initial height depends on how long {{button|snes|B}} was held. Pressing forward on the {{button|snes|Pad}} mid-flight makes Mario descend and speed up, while pressing backward makes him ascend; greater descents generally lead to higher ascents. Mario can also bounce off of stompable enemies mid-flight. If the player rams the ground during flight, it will cause a quake that instantly defeats all on-screen enemies on the ground. If Cape Mario touches an enemy while flying, he will automatically [[Spin Jump]] in midair and fall, instead of taking damage. By releasing {{button|snes|Y}} and holding {{button|snes|B}}, Mario can stop flying and glide down slowly. After the cape has attached to Mario's shoes and inflated, Mario can turn around by spinning mid-flight by pressing {{button|snes|X}} if {{button|snes|Y}} is being used to fly, or vice versa.


In [[Super Mario World: Super Mario Advance 2|the GBA version]], Mario cannot turn around at all, because there is only one run button. Also, [[Luigi]]'s flight pattern is higher and slower than Mario's.
In [[Super Mario World: Super Mario Advance 2|the GBA version]], Mario cannot turn around mid-flight at all, because there is only one run button. Also, [[Luigi]] flies higher and slower than Mario.
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====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
Cape Mario returns in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]''. It appears only in the ''Super Mario World'' style, where it functions as it did in that game. However, Mario can no longer turn around while flying. Also, knocking on a [[Warp Door]] in the ''Super Mario World'' theme may cause [[Weird Mushroom (item)|Weird Mario]] to appear in this form, in two possible poses.
Cape Mario returns in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]''. It appears only in the ''Super Mario World'' style, where it functions as it did in that game. However, Mario can no longer turn around while flying. Also, knocking on a [[Warp Door]] in the ''Super Mario World'' theme may cause [[Weird Mushroom (item)|Weird Mario]] to appear in this form, in one of two possible poses.


===''Super Mario World'' (TV series)===
===''Super Mario World'' (TV series)===
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===''Super Mario-Kun''===
===''Super Mario-Kun''===
"Cape Bowser" appears briefly in volume 4 of ''[[Super Mario-Kun]]''. Bowser steals and uses Mario's Cape Feather from the [[Item Storage]], transforming him into Mantle Koopa (マソトクッパ). Bowser attempts to fly and attack Mario, but he fails and crushes him.
"Cape Bowser" appears briefly in volume 4 of ''[[Super Mario-Kun]]''. Bowser steals and uses Mario's Cape Feather from the [[Item Storage]], transforming him into Mantle Koopa (マソトクッパ). Bowser attempts to fly and attack Mario, but he fails and crushes him.
===''Super Smash Bros.'' series===
In ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', Mario can use a cape to reflect projectiles or flip enemies. This cape does not enable Mario to fly, however, but it does enable him to float a very small distance when used in the air. [[Dr. Mario]] has a similar attack, the [[Super Sheet]].
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==See also==
==See also==
*[[Raccoon Mario]]
*[[Superstar Mario]]
*[[Superstar Mario]]
*[[Raccoon Mario]]
*[[Wing Mario]]
*[[Flying Squirrel Mario]]
*[[Flying Squirrel Mario]]
*[[Wing Mario]]


==Trivia==
==Trivia==

Revision as of 09:02, July 1, 2017

Template:Form-infobox Cape Mario,[1][2] originally known as Caped Mario,[3] is a form of Mario and Luigi which first appeared in Super Mario World.

History

Super Mario series

Super Mario World

File:Twin Bridges.PNG
The result of using a Feather.

In Super Mario World, the cape form's abilities are much like Raccoon Mario before it, which in fact was originally going to be in the game. It can be obtained by getting a Cape Feather. The cape it gives allows Mario to fly indefinitely through levels and attack enemies by spinning it around (using X Button or Y Button).

If the player holds down either A Button or B Button while falling with Cape Mario, the player can float down slowly. Also, if Mario runs at maximum speed and then presses and holds A Button to spin jump, Mario will jump very high, as if he was flying.

Flight is done by running until Mario spreads out his arms, then jumping while holding Y Button; the initial height depends on how long B Button was held. Pressing forward on the +Control Pad mid-flight makes Mario descend and speed up, while pressing backward makes him ascend; greater descents generally lead to higher ascents. Mario can also bounce off of stompable enemies mid-flight. If the player rams the ground during flight, it will cause a quake that instantly defeats all on-screen enemies on the ground. If Cape Mario touches an enemy while flying, he will automatically Spin Jump in midair and fall, instead of taking damage. By releasing Y Button and holding B Button, Mario can stop flying and glide down slowly. After the cape has attached to Mario's shoes and inflated, Mario can turn around by spinning mid-flight by pressing X Button if Y Button is being used to fly, or vice versa.

In the GBA version, Mario cannot turn around mid-flight at all, because there is only one run button. Also, Luigi flies higher and slower than Mario.

Super Mario Advance 4: Super Mario Bros. 3

Caped Mario flying

Cape Mario appears in some e-Reader levels of Super Mario Advance 4, being used primarily in Sea to Sky. It can also be used anywhere with the appropriate e-Reader card. However, unlike Raccoon or Tanooki Mario, Cape Mario's spin attack cannot break Brick Blocks.

Super Mario Maker / Super Mario Maker for Nintendo 3DS

Cape Mario returns in Super Mario Maker and Super Mario Maker for Nintendo 3DS. It appears only in the Super Mario World style, where it functions as it did in that game. However, Mario can no longer turn around while flying. Also, knocking on a Warp Door in the Super Mario World theme may cause Weird Mario to appear in this form, in one of two possible poses.

Super Mario World (TV series)

Cape Mario appears in the Super Mario World animated series. He appears in several episodes of the series, such as The Wheel Thing, Send in the Clown, The Night Before Cave Christmas, and Rock TV. Mario seems to be the only character in Super Mario World to transform into into his cape form in the series.

Super Mario Adventures

In the Super Mario Adventures comic, when Princess Peach is kidnapped and taken to the Koopaling's Castle, she escapes and finds a cape in Wendy O. Koopa's bedroom. Peach falls out the window, still holding the cape, and accidentally uses it. She flies across the moat when Mario flies right past her on a Bullet Bill, which makes Peach lose control and crash in the forest. Toad later uses the cape to fly through the pipe they originally came from and assemble a rescue team.

Super Mario-Kun

"Cape Bowser" appears briefly in volume 4 of Super Mario-Kun. Bowser steals and uses Mario's Cape Feather from the Item Storage, transforming him into Mantle Koopa (マソトクッパ). Bowser attempts to fly and attack Mario, but he fails and crushes him.

Gallery

Names in other languages

Language Name Meaning
Japanese マントマリオ[4]
Manto Mario
Mantle Mario

Italian Mario con la Cappa
Mario with the Cape
Portuguese Mario com Capa
Mario with Cape
Spanish Mario con capa
Mario with cape

See also

Trivia

References

  1. ^ Super Mario Maker digital manual
  2. ^ a b http://www.modojo.com/features/super_mario_3d_land_interview_tanooki_suit_beat_cape_mario/
  3. ^ Super Mario World English instruction booklet, pg. 4, 7, 11, 15-17, 23.
  4. ^ Super Mario World Japanese instruction booklet, pg. 5, 8, and unmarked foldout pages.

Template:Mario's Transformations