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|[[File:Simian Shimmy DKL3 Koin.png]] | |[[File:Simian Shimmy DKL3 Koin.png]] | ||
|The [[Steel Barrel]] is beneath a Knik-Knak that the Kongs must jump from to reach the second Bonus Barrel. Dixie or Kiddy must pick up the Steel Barrel and drop into a gap below. The active Kong lands into an area below with the [[Koin]]. They must throw the Steel Barrel at the wall to the left for it to bounce back into Koin, which defeats him and gives the [[DK Coin]] to the Kongs. The Kongs can enter a Barrel Cannon to the left to blast back up to the main path. | |The [[Iron Barrel|Steel Barrel]] is beneath a Knik-Knak that the Kongs must jump from to reach the second Bonus Barrel. Dixie or Kiddy must pick up the Steel Barrel and drop into a gap below. The active Kong lands into an area below with the [[Koin]]. They must throw the Steel Barrel at the wall to the left for it to bounce back into Koin, which defeats him and gives the [[DK Coin]] to the Kongs. The Kongs can enter a Barrel Cannon to the left to blast back up to the main path. | ||
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