Nintendo GameCube: Difference between revisions

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{{LLQuote|Who are you?|The GameCube slogan}}
{{LLQuote|Who are you?|The GameCube slogan}}
[[File:GCN Logo.svg|left|100px]]
[[File:GCN Logo.svg|left|100px]]
The '''Nintendo GameCube''' is a console system developed by [[Nintendo]], and released late in the year of 2001. The GameCube's preproduction codename name was "Project Dolphin" and was originally a console that used cartridges, as noted references appear in games such as ''[[Super Mario Sunshine]]''. The GameCube has room for two memory cards and four controllers. It has three buttons on top: Open, Reset, and Power. It has two serial ports and one hi-speed port on the bottom.
The '''Nintendo GameCube''' is a hame console system developed by [[Nintendo]], and released late in the year of 2001 as the successor of the [[Nintendo 64]]. The console's preproduction codename name was "Project Dolphin" and was originally a console that used cartridges, as noted references appear in games such as ''[[Super Mario Sunshine]]''. The Nintendo GameCube has six ports on its front: four controller ports and two memory card ports. It has three buttons on top: Open, Reset, and Power. On the bottom are two serial ports and one hi-speed port for add-on expansions. The system uses game discs based on a [[wikipedia:MiniDVD|MiniDVD]] that are the size of an MP3 disc, able to hold up to 1.35 GB (1,459,978,240 bytes), making it the first Nintendo console to use optical discs as the primary storage medium. The Nintendo GameCube was officially discontinued in 2009 due to the leaving of [[Hiroshi Yamauchi]]. It sold about 22 million units during its lifetime.


The Nintendo GameCube uses game discs that are the size of an MP3 disc. Also, when compared to the [[Nintendo 64]] game cartridges, GameCube game discs can hold more memory; up to 1.35 GB (1,459,978,240 bytes).
The Nintendo GameCube was released in four colors: Indigo, Black, Orange, and Silver. Indigo is the original color seen in advertisements, the trophy in ''[[Super Smash Bros. Melee]]'', and other places. Silver was released after the first three colors. Orange was not available in the United States, but controllers matching its color were.


There are four main colors to the Nintendo GameCube: Indigo, Black, Orange, and Silver. Indigo is the original color seen in advertisements, the trophy in ''[[Super Smash Bros. Melee]]'', and other places. Silver was released after the first three colors. Orange was not available in the U.S., but controllers matching its color were.
[[File:Gamecube_Startup_Screen.gif|thumb|The start-up animation.]]
 
The original version of the [[Wii]], the successor of the Nintendo GameCube, is mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube the Wii has 4 controller ports and 2 memory card slots which support all controllers, like the dance mat and microphone, though it does not support add-ons that attach to the console. Later revisions of the Wii, such as the Wii Family Edition and Wii Mini, would remove Nintendo GameCube support. The [[Wii U]] is also not compatible with any Nintendo GameCube games, but ''[[Super Smash Bros. for Wii U]]'' is compatible with the controllers through a special adapter.
Many popular [[Mario (series)|''Mario'' games]] were made for this system, including: ''[[Super Mario Sunshine]]'', ''[[Paper Mario: The Thousand-Year Door]]'', ''[[Super Smash Bros. Melee]]'', ''[[Mario Kart: Double Dash!!]]'', ''[[Mario Superstar Baseball]]'' and ''[[Luigi's Mansion]]''.
__TOC__
 
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An add-on accessory for the Nintendo GameCube known as the [[Game Boy Player]] was released in 2003. The Game Boy Player allowed people to play [[Game Boy]], [[Game Boy Color]], and [[Game Boy Advance]] titles on their television screen through their GameCube, allowing four systems' worth of games to be played on a single console and expanding its library by potentially hundreds. However, there were some games that weren't compatible, such as the GBA's video cartridges for legal reasons.
 
The GameCube was discontinued in 2009 due to the leaving of [[Hiroshi Yamauchi]]. It sold about 22 million units during its lifetime.
 
The original version of the [[Wii]] is mostly compatible with GameCube hardware and software. The Wii has 4 GameCube controller ports and 2 GameCube memory card slots which support all controllers, like the dance mat and microphone. The LAN adapter and Game Boy Player are not supported. The Wii Family Edition and [[Wii Mini]] have no support for GameCube hardware and software. The [[Wii U]] is not compatible with any GameCube games, but [[Super Smash Bros. for Wii U]] is compatible with GameCube controllers through a special adapter.  
[[File:Gamecube_Startup_Screen.gif|right|thumb|The start-up animation.]]


==Accessories==
==Accessories and peripherals==
===Nintendo GameCube Controller===
===Nintendo GameCube Controller===
[[File:GCN Controller.png|thumb|The '''Nintendo GameCube Controller'''; The standard controller for playing [[Nintendo GameCube]] games. The color shown here is indigo.]]
[[File:GCN Controller.png|thumb|The '''Nintendo GameCube Controller'''; The standard controller for playing [[Nintendo GameCube]] games. The color shown here is indigo.]]
The '''Nintendo GameCube Controller''' is the system's standard controller. In addition to the standard buttons seen on the [[Super Nintendo Entertainment System|SNES]] and the control stick, introduced with the Nintendo 64, the Nintendo GameCube is also the first Nintendo system to feature a second analog stick, on the bottom right side of the controller. The controller also features two analog triggers on both sides of its back and a single shoulder button. The controller also features built-in rumble motor, carried over from the Nintendo 64's [[Rumble Pak]] add-on.


The '''Nintendo GameCube Controller''' is the standard controller for the Nintendo GameCube. It consists of several buttons, of many types. The Nintendo GameCube gets shipped with controllers capable of rumble effect. It also has a wireless controller called the [[WaveBird  Controller]] which uses two AA batteries and lacks the rumble function. These controllers can be used to play some [[Virtual Console]] games on the [[Wii]], and is also one of the four controller types available in ''[[Super Smash Bros. Brawl]]'' and ''[[Mario Kart Wii]]''.
If the player holds {{button|gcn|A}} during the startup of the console, the cube itself and the tiles will rotate, and the player gains rapid access to the main menu even if there is a disc in the console. Holding down {{button|GCN|Z}} on one controller causes a xylophone to play, followed by a "BOING" and the laughter of a child. Holding down {{button|GCN|Z}} on all four controllers causes a kabuki shout to play, followed by woodblocks, and then a whoop, followed by a triangle's "ding".
If the player holds {{button|gcn|A}} during the startup of the console, the cube itself and the tiles will rotate, and the player gains rapid access to the main menu even if there is a disc in the console. Holding down {{button|GCN|Z}} on one controller causes a xylophone to play, followed by a "BOING" and the laughter of a child. Holding down {{button|GCN|Z}} on all four controllers causes a kabuki shout to play, followed by woodblocks, and then a whoop, followed by a triangle's "ding".
====Buttons====
The GameCube regained the {{button|gcn|X}} and {{button|gcn|Y}} buttons from the SNES that the [[Nintendo 64]] didn't have.
*A ({{button|gcn|A}})
*B ({{button|gcn|B}})
*C Stick ({{button|gcn|C}})
*START/PAUSE ({{button|gcn|Start}})
*X ({{button|gcn|X}})
*Y ({{button|gcn|Y}})
*Z ({{button|gcn|Z}})
*R trigger ({{button|gcn|R}})
*L trigger ({{button|gcn|L}})
*Control Stick ({{button|gcn|Stick}})
*Control Pad ({{button|gcn|Pad}})
On May 29, 2014, Nintendo announced an official GameCube controller adapter for the [[Wii U]] in response to many players' preference for using the GameCube controller in ''[[Super Smash Bros. Brawl]]''. It is compatible with ''[[Super Smash Bros. for Wii U]]'' and was released on the same day as the game. A limited edition black controller with the ''Super Smash Bros.'' emblem was also released.


===GameCube Action Pad===
A wireless variant of the Nintendo GameCube controller known as the WaveBird Wireless Controller is also available. It connects to the system via a radio sensor that plugs into one of the system's controller ports. However, the WaveBird does not support the rumble feature that the standard controllers have.
[[File:Dancemat.jpg|left|thumb|The '''Nintendo GameCube Action Pad''', used for ''Dance Dance Revolution: Mario Mix''.]]


The '''Nintendo GameCube Action Pad''' is a special controller for the Nintendo GameCube. The only Mario game it is used for is ''[[Dance Dance Revolution: Mario Mix]]''. It has some, but not all, of the Nintendo GameCube Controller's buttons.
The Nintendo GameCube controller can also be used to play several Wii titles, including ''[[Mario Kart Wii]]'' and ''[[Super Smash Bros. Brawl]]'' as well as most [[Virtual Console]] titles. In addition, through use of the GameCube Controller Adapter for Wii U, the controller can be used to play ''Super Smash Bros. for Wii U''. The accessory was released alongside an official ''Super Smash Bros.''-themed GameCube controller.


====Buttons====
===Nintendo GameCube Action Pad===
*A
[[File:Dancemat.jpg|left|thumb|The second version of the '''Nintendo GameCube Action Pad'''.]]
*B
The '''Nintendo GameCube Action Pad''' is a dance pad controller released by [[Konami]] and packaged with ''[[Dance Dance Revolution: Mario Mix]]'', the only game it is compatible with on the system. The pad only features eight buttons: the directional inputs, the A and B buttons next to the up button, and the Z and Start buttons on the top corners of the pad. Two versions of the pad were released.
*START
*Z
*Left
*Right
*Up
*Down
{{br}}
{{br}}


===Nintendo GameCube Microphone===
===Nintendo GameCube Microphone===
[[File:Microphone.jpg|200px|thumb|The microphone plugged into a Nintendo GameCube.]]
[[File:Microphone.jpg|200px|thumb|The microphone plugged into a Nintendo GameCube.]]
The '''Nintendo GameCube Microphone''' is a special accessory used for Nintendo GameCube games on the GameCube or a backwards-compatible [[Wii]]. It is unusual in that it is plugged into the [[Memory Card]] slot rather than the controller slot. It has been used in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' as a tool for playing mic [[minigame]]s and making [[Mic Space]]s functional. As the mic was intended to be used specifically with the GameCube, it has not been compatible with any Wii games to date.
The '''Nintendo GameCube Microphone''' is a special accessory used for Nintendo GameCube games on the GameCube or a backwards-compatible [[Wii]]. It is unusual in that it is plugged into a [[Memory Card]] slot rather than a controller slot. It has been used in ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'' as a tool for playing mic [[minigame]]s and making [[Mic Space]]s functional. As the mic was intended to be used specifically with the GameCube, it is not compatible with any Wii games.
 
{{br}}
====''Mario Party 6''====
=====Mic modes=====
*[[Speak Up]]
*[[Star Sprint]] ([[Dark Path]] | [[Magma Flow]] | [[Meadow Road]])
 
=====Mic minigames=====
*[[Fruit Talktail]]
*[[Shoot Yer Mouth Off]]
*[[Talkie Walkie]]
*[[Verbal Assault]]
*[[Word Herd]]
 
====''Mario Party 7''====
=====1-player mic minigames=====
*Fruit Cards
 
=====4-player mic minigames=====
*[[Balloon Busters]]
*[[Clock Watchers]]
*[[Dart Attack]]
*[[Mathemortician]]
*[[Oil Crisis]]
 
=====1-vs-3 mic minigames=====
*[[Be My Chum!]]
*[[Boxing Day]]
*[[Number Crunchers]]
*[[StratosFEAR!]]
*[[Wheel of Woe]]


===DK Bongos===
===DK Bongos===
[[File:DK_Bongos.jpg|left|thumb|220px|A pair of '''DK Bongos'''.]]
[[File:DK_Bongos.jpg|left|thumb|220px|A pair of '''DK Bongos'''.]]
The '''DK Bongos''' are bongo-like controllers for the [[Nintendo GameCube]], primarily for use with the ''Donkey Kong(a)'' series. Each side of the controller is shaped like a classic Donkey Kong barrel with a rubber drum skin fastened on top. It also has a built-in microphone to detect clapping (although hitting the sides of it also functions well). In the Donkey Kong(a) series, the DK Bongos detect left and right hits, and clapping.
The '''DK Bongos''' are bongo-like controllers for the Nintendo GameCube, primarily for use with the [[Donkey Kong (series)|''Donkey Kong'' series]]. Each side of the controller is shaped like a classic Donkey Kong barrel with a rubber drum skin fastened on top. It also has a built-in microphone to detect clapping (although hitting the sides of it also functions well). The DK Bongos detect left and right hits, and clapping. The DK Bongos were primarily used for the [[Donkey Konga (series)|''Donkey Konga'' series]], though they are also the recommended controller for ''[[Donkey Kong Jungle Beat]]'', and had ''[[Donkey Kong Barrel Blast]]'' been released for the Nintendo GameCube it would have also used the DK Bongos.


In Japan, the controller is called the TaruKonga (or "TaruConga") controller. The name is a multilayered pun, combining "Taru" (the Japanese word for "barrel"), "Kon", or "Con" (a suffix used by Namco when naming their original peripherals, such as the "GunCon", or the "TaTaCon"), and Konga (or Conga).
In Japan, the controller is called the TaruKonga (or "TaruConga") controller. The name is a multilayered pun, combining "Taru" (the Japanese word for "barrel"), "Kon", or "Con" (a suffix used by Namco when naming their original peripherals, such as the "GunCon", or the "TaTaCon"), and Konga (or Conga).


The DK Bongos are also compatible with the [[Wii]] as well.<ref>[http://en.wikipedia.org/wiki/Pl%C3%A4ttchen_Twist_'n'_Paint Wikipedia] (Accessed on 5-16-08)</ref>
The DK Bongos are also compatible with the [[Wii]].<ref>[http://en.wikipedia.org/wiki/Pl%C3%A4ttchen_Twist_'n'_Paint Wikipedia] (Accessed on 5-16-08)</ref>
{{br}}
 
===Nintendo GameCube Boradband Adapter===
[[File:GC Adapter.jpg|thumb|150px|The '''Nintendo GameCube Broadband Adapter'''.]]
{{main|Nintendo GameCube Broadband Adapter}}
The '''Nintendo GameCube Broadband Adapter''' is an add-on that allows players to connect their consoles via a local area network for system-to-system multiplayer. The device connects to the Nintendo GameCube by plugging into the bottom of the system. Only a few games are compatible with the adapter, including ''[[Mario Kart: Double Dash!!]]''.
{{br}}


====Games that use the DK Bongos====
===Game Boy Player===
*''[[Donkey Konga]]''
[[File:GB Player.jpg|thumb|150px|left|The '''Game Boy Player'''.]]
*''[[Donkey Konga 2]]''
{{main|Game Boy Player}}
*''[[Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku]]''
The '''Game Boy Player''' is an add-on peripheral released in 2003 and allowing players to play [[Game Boy]], [[Game Boy Color]], and [[Game Boy Advance]] titles on their television screen through their Nintendo GameCube. The peripheral attaches to the bottom of the system, and requires a special disc in order to play any handheld titles. It is also capable of linking up to Game Boy systems and accessories, including the [[e-Reader]] and [[Game Boy Camera]], and players can connect their Game Boy Advance systems to the Nintendo GameCube by use of the Nintendo GameCube - Game Boy Advance Cable to use their systems as a controller, though some games support the rumble feature included with the standard controller. During gameplay, players can bring up a menu with the Z button that allows them to scroll through various options, including setting the screen size, changing the border surrounding the game, changing the button mapping for a Nintendo GameCube controller, changing the screen filter, and setting a timer. Players can also select to change the cartridge from this menu without turning off the system.
*''[[Donkey Kong Jungle Beat]]''
{{br}}


==Appearances in [[Mario (series)|''Mario'' games]]==
==Appearances in [[Mario (series)|''Mario'' games]]==
===''Super Smash Bros. Melee''===
===''Super Smash Bros. Melee''===
A GameCube is a trophy in ''[[Super Smash Bros. Melee]]''. The only platform in [[Luigi|Luigi's]] Target Test is a GameCube.
The Nintendo GameCube is a trophy in ''[[Super Smash Bros. Melee]]''. It also appears as the only platform for [[Luigi]]'s Target Test.


===[[Mario Party (series)|''Mario Party'' series]]===
===[[Mario Party (series)|''Mario Party'' series]]===
Though a GameCube doesn't actually appear in ''[[Mario Party 4]]'', the [[Party Cube]] is a reference to the GameCube, and the rumble machine in the options screen is clearly based on the GameCube. Additionally, a GameCube can be seen inside the shops of ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'', though not on the counter.
Though a Nintendo GameCube doesn't actually appear in ''[[Mario Party 4]]'', the [[Party Cube]] is a reference to the GameCube, and the rumble machine in the options screen is clearly based on the system. Additionally, a Nintendo GameCube can be seen inside the shops of ''[[Mario Party 6]]'' and ''[[Mario Party 7]]''.


===''Wario World''===
===''Wario World''===
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===''Mario Kart: Double Dash!!''===
===''Mario Kart: Double Dash!!''===
[[File:NintendoGameCube-ShineSprite-MKDD.png|thumb|right|The console as a battle arena in ''[[Mario Kart: Double Dash!!]].]]
[[File:NintendoGameCube-ShineSprite-MKDD.png|thumb|right|The console as a battle arena in ''[[Mario Kart: Double Dash!!]].]]
The [[Nintendo GameCube (battle course)|Nintendo GameCube battle course]] in ''[[Mario Kart: Double Dash!!]]'' is just a GameCube. This Nintendo GameCube logo can also appear at the bottom of the word "Mario Kart" on the five pointed star in [[Mario Circuit#Mario Kart: Double Dash!!|Mario Circuit]] and [[Sherbet Land (Mario Kart)#Mario Kart: Double Dash!!|Sherbet Land]]. The logo can also be seen on the billboards at [[Mushroom City]].
The [[Nintendo GameCube (battle course)|Nintendo GameCube battle course]] in ''[[Mario Kart: Double Dash!!]]'' is just a GameCube. This Nintendo GameCube logo can also appear at the bottom of the word "Mario Kart" on the five pointed star in [[Mario Circuit (GCN)|Mario Circuit]] and [[Sherbet Land (GCN)|Sherbet Land]]. The logo can also be seen on the billboards at [[Mushroom City]].


===[[Paper Mario (series)|''Paper Mario'' series]]===
===[[Paper Mario (series)|''Paper Mario'' series]]===
In ''[[Paper Mario: The Thousand-Year Door]]'', '''[[Lucky]]''', the brown Bulky Bob-omb that runs the [[Happy Lucky Lottery|lottery]] in the west side of [[Rogueport]], will mention the GameCube's time when talking to him.
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Lucky]], the brown Bulky Bob-omb that runs the [[Happy Lucky Lottery|lottery]] in the west side of [[Rogueport]], will mention the system's internal clock if the player attempts to cheat the lottery by changing the time.


In ''[[Super Paper Mario]]'', [[Francis]] owns a GameCube which he keeps in his room with several other game systems.
In ''[[Super Paper Mario]]'', [[Francis]] owns a GameCube which he keeps in his room with several other game systems.


===''Super Mario 64 DS''===
===''Super Mario 64 DS''===
In ''[[Super Mario 64 DS]]'', the GameCube logo appears in the botton screen minimap of the castle courtyard (the back area with the [[Boo]]s, not the front garden).
In ''[[Super Mario 64 DS]]'', the Nintendo GameCube logo appears in the botton screen minimap of the castle courtyard (the back area with the [[Boo]]s, not the front garden).


===''WarioWare: Touched!''===
===''WarioWare: Touched!''===
In ''[[WarioWare: Touched!]]'', one of the falling objects during the credit reel is a GameCube logo. In the microgame [[Game On]], a Nintendo GameCube, its controller cable and a game disc can be seen.
In ''[[WarioWare: Touched!]]'', one of the falling objects during the credit reel is a Nintendo GameCube logo. In the microgame [[Game On]], a Nintendo GameCube, its controller cable and a game disc can be seen.


==Hardware specifications==
==Hardware specifications==
*MPU ("Microprocessor Unit")*: Custom IBM Power PC "Gekko"  
*MPU ("Microprocessor Unit")*: Custom IBM Power PC "Gekko"  
*Manufacturing process: 0.18 micron IBM copper wire technology  
*Manufacturing process: 0.18 micron IBM copper wire technology
*Clock frequency: 485 MHz
*Clock frequency: 485 MHz
*CPU capacity: 1125 Dmips (Dhrystone 2.1)  
*CPU capacity: 1125 Dmips (Dhrystone 2.1)
*Internal data precision : 32-bit Integer & 64-bit floating-point  
*Internal data precision : 32-bit Integer & 64-bit floating-point
*External bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)  
*External bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
*Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)  
*Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
*System LSI: Custom ATI/Nintendo "Flipper"  
*System LSI: Custom ATI/Nintendo "Flipper"
*Embedded frame buffer: Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)  
*Embedded frame buffer: Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
*Embedded texture cache: Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)  
*Embedded texture cache: Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
*Texture read bandwidth: 10.4GB/second (Peak)  
*Texture read bandwidth: 10.4GB/second (Peak)
*Main memory bandwidth: 2.6GB/second (Peak)  
*Main memory bandwidth: 2.6GB/second (Peak)
*Pixel depth: 24-bit color, 24-bit Z buffer  
*Pixel depth: 24-bit color, 24-bit Z buffer
*Image processing functions: Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.
*Image processing functions: Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.


==Trophy information from ''Super Smash Bros. Melee''==
==Trophy information from ''Super Smash Bros. Melee''==
''Nintendo's latest bundle of joy arrived in North America on November 18, 2001, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.''{{br}}
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
 
! width=11% | Type
==Planned appearances==
!Image
''[[Super Paper Mario]]'' and ''[[Donkey Kong Barrel Blast]]'' (while under the working title of ''DK Bongo Blast'') were [[Beta elements|originally going to be]] released for the GameCube; they were moved to the Wii when the GameCube's lifespan began to wind down.
!Description
|-
| align=center | '''Nintendo GameCube'''
|[[File:Trophy290.PNG|100px]]
|align=center | Nintendo GameCube<br>Hardware
|''Nintendo's latest bundle of joy arrived in North America on November 18, 2001, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.''
|}


==Game gallery==
==Game gallery==
<i><gallery>
<i><gallery>
File:DDRMMboxartfront.jpg|[[Dance Dance Revolution: Mario Mix]]
DDRMMboxartfront.jpg|[[Dance Dance Revolution: Mario Mix]]
File:Dkjunglb.jpg|[[Donkey Kong Jungle Beat]]
Dkjunglb.jpg|[[Donkey Kong Jungle Beat]]
File:Dkk.jpg|[[Donkey Konga]]
Dkk.jpg|[[Donkey Konga]]
File:Dkk2.jpg|[[Donkey Konga 2]]
Dkk2.jpg|[[Donkey Konga 2]]
File:Donkeykonga3.jpg|[[Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku|Donkey Konga 3]]
Donkeykonga3.jpg|[[Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku|Donkey Konga 3]]
File:Lmbox.jpg|[[Luigi's Mansion]]
Lmbox.jpg|[[Luigi's Mansion]]
File:ToadstoolTour.PNG|[[Mario Golf: Toadstool Tour]]
ToadstoolTour.PNG|[[Mario Golf: Toadstool Tour]]
File:Mk_doubledash.jpg|[[Mario Kart: Double Dash!!]]
Mk_doubledash.jpg|[[Mario Kart: Double Dash!!]]
File:Mpp4.JPG|[[Mario Party 4]]
Mpp4.JPG|[[Mario Party 4]]
File:MP5BOX.PNG|[[Mario Party 5]]
MP5BOX.PNG|[[Mario Party 5]]
File:MP6_Cover.jpg|[[Mario Party 6]]
MP6_Cover.jpg|[[Mario Party 6]]
File:MP7BOX.PNG|[[Mario Party 7]]
MP7BOX.PNG|[[Mario Party 7]]
File:MarioPowerTennisBox2.jpg|[[Mario Power Tennis]]
MarioPowerTennisBox2.jpg|[[Mario Power Tennis]]
File:MarioBaseball.jpg|[[Mario Superstar Baseball]]
MarioBaseball.jpg|[[Mario Superstar Baseball]]
File:NPC.jpg|[[Nintendo Puzzle Collection]]
NPC.jpg|[[Nintendo Puzzle Collection]]
File:PMTTYD.jpg|[[Paper Mario: The Thousand-Year Door]]
PMTTYD.jpg|[[Paper Mario: The Thousand-Year Door]]
File:SuperMarioStrikers.JPG|[[Super Mario Strikers]]
SuperMarioStrikers.JPG|[[Super Mario Strikers]]
File:Box NA - Super Mario Sunshine.png|[[Super Mario Sunshine]]
Box NA - Super Mario Sunshine.png|[[Super Mario Sunshine]]
File:Super_Smash_Bros_Melee_Players_Ch.jpg|[[Super Smash Bros. Melee]]
Super_Smash_Bros_Melee_Players_Ch.jpg|[[Super Smash Bros. Melee]]
File:Wario_World_game_cover.jpg|[[Wario World]]
Wario_World_game_cover.jpg|[[Wario World]]
File:Megapartygames.jpg|[[WarioWare, Inc.: Mega Party Game$!]]
Megapartygames.jpg|[[WarioWare, Inc.: Mega Party Game$!]]
</gallery></i>
</gallery></i>
''[[Super Paper Mario]]'' and ''[[Donkey Kong Barrel Blast]]'' (while under the working title of ''DK Bongo Blast'') were [[Beta elements|originally going to be]] released for the Nintendo GameCube; they were moved to the Wii due to the Nintendo GameCube reaching the end of its lifespan.


==Trivia==
==Trivia==
*The DK Bongos, a GameCube accessory, are featured in ''[[Super Smash Bros. Brawl]]'' as [[Donkey Kong]]'s [[Final Smash]] attack, the "[[Konga Beat]]."
*The GameCube menu music is actually a slowed-down version of the [[Famicom Disk System]] startup tone.
*The Directional Pad on the Nintendo GameCube Controller had the same size and shape as the original [[Game Boy Advance]].
*The DK Bongos are featured in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' as [[Donkey Kong]]'s [[Final Smash]], [[Konga Beat]].
*The directional pad on the Nintendo GameCube Controller had the same size and shape as the original [[Game Boy Advance]].
*The GameCube is often abbreviated as "GCN", although in reality this would be an incorrect abbreviation as it would stand for "GameCube Nintendo". A correct abbreviation would be "NGC", which is also the Japanese version of the abbreviation.<ref>[[bulbapedia:Nintendo GameCube|Bulbapedia]]</ref>
*The GameCube is often abbreviated as "GCN", although in reality this would be an incorrect abbreviation as it would stand for "GameCube Nintendo". A correct abbreviation would be "NGC", which is also the Japanese version of the abbreviation.<ref>[[bulbapedia:Nintendo GameCube|Bulbapedia]]</ref>
*The GameCube menu ambience music is actually a slowed-down version of the [[Famicom Disk System]] startup tone.
*The GameCube is currently the final home console to receive an entry of the ''[[Mario Golf (series)|Mario Golf]]'' series. It was the final console to receive a game in the series, up until the 2014 release of ''[[Mario Golf: World Tour]]'' for the [[Nintendo 3DS]].
*The GameCube is currently the final home console to receive an entry of the ''[[Mario Golf (series)|Mario Golf]]'' series. It was the final console to receive a game in the series, up until the 2014 release of ''[[Mario Golf: World Tour]]'' for the [[Nintendo 3DS]].
*The GameCube is the first Nintendo console that didn't have a main series ''Mario'' game as its best-selling title, but rather a crossover, ''[[Super Smash Bros. Melee]]''.
*The GameCube has the most installments in the [[Mario Party (series)|''Mario Party'' series]].
*The GameCube is one of the few CD-based consoles to have an add-on for cartridge games. Although there have been other consoles and handheld systems that were backwards compatible with earlier games/hardware during and after its lifespan, the GameCube is one of the most recent home consoles to require an add-on to allow games of a different medium to be played on it.


==References==
==References==
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Revision as of 22:22, May 30, 2015

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The logo for Nintendo GameCube

The Nintendo GameCube is a hame console system developed by Nintendo, and released late in the year of 2001 as the successor of the Nintendo 64. The console's preproduction codename name was "Project Dolphin" and was originally a console that used cartridges, as noted references appear in games such as Super Mario Sunshine. The Nintendo GameCube has six ports on its front: four controller ports and two memory card ports. It has three buttons on top: Open, Reset, and Power. On the bottom are two serial ports and one hi-speed port for add-on expansions. The system uses game discs based on a MiniDVD that are the size of an MP3 disc, able to hold up to 1.35 GB (1,459,978,240 bytes), making it the first Nintendo console to use optical discs as the primary storage medium. The Nintendo GameCube was officially discontinued in 2009 due to the leaving of Hiroshi Yamauchi. It sold about 22 million units during its lifetime.

The Nintendo GameCube was released in four colors: Indigo, Black, Orange, and Silver. Indigo is the original color seen in advertisements, the trophy in Super Smash Bros. Melee, and other places. Silver was released after the first three colors. Orange was not available in the United States, but controllers matching its color were.

File:Gamecube Startup Screen.gif
The start-up animation.

The original version of the Wii, the successor of the Nintendo GameCube, is mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube the Wii has 4 controller ports and 2 memory card slots which support all controllers, like the dance mat and microphone, though it does not support add-ons that attach to the console. Later revisions of the Wii, such as the Wii Family Edition and Wii Mini, would remove Nintendo GameCube support. The Wii U is also not compatible with any Nintendo GameCube games, but Super Smash Bros. for Wii U is compatible with the controllers through a special adapter.

Accessories and peripherals

Nintendo GameCube Controller

A Nintendo GameCube controller
The Nintendo GameCube Controller; The standard controller for playing Nintendo GameCube games. The color shown here is indigo.

The Nintendo GameCube Controller is the system's standard controller. In addition to the standard buttons seen on the SNES and the control stick, introduced with the Nintendo 64, the Nintendo GameCube is also the first Nintendo system to feature a second analog stick, on the bottom right side of the controller. The controller also features two analog triggers on both sides of its back and a single shoulder button. The controller also features built-in rumble motor, carried over from the Nintendo 64's Rumble Pak add-on.

If the player holds A Button during the startup of the console, the cube itself and the tiles will rotate, and the player gains rapid access to the main menu even if there is a disc in the console. Holding down Z Button on one controller causes a xylophone to play, followed by a "BOING" and the laughter of a child. Holding down Z Button on all four controllers causes a kabuki shout to play, followed by woodblocks, and then a whoop, followed by a triangle's "ding".

A wireless variant of the Nintendo GameCube controller known as the WaveBird Wireless Controller is also available. It connects to the system via a radio sensor that plugs into one of the system's controller ports. However, the WaveBird does not support the rumble feature that the standard controllers have.

The Nintendo GameCube controller can also be used to play several Wii titles, including Mario Kart Wii and Super Smash Bros. Brawl as well as most Virtual Console titles. In addition, through use of the GameCube Controller Adapter for Wii U, the controller can be used to play Super Smash Bros. for Wii U. The accessory was released alongside an official Super Smash Bros.-themed GameCube controller.

Nintendo GameCube Action Pad

The second version of the Nintendo GameCube Action Pad.

The Nintendo GameCube Action Pad is a dance pad controller released by Konami and packaged with Dance Dance Revolution: Mario Mix, the only game it is compatible with on the system. The pad only features eight buttons: the directional inputs, the A and B buttons next to the up button, and the Z and Start buttons on the top corners of the pad. Two versions of the pad were released.

Nintendo GameCube Microphone

The microphone plugged into a Nintendo GameCube.

The Nintendo GameCube Microphone is a special accessory used for Nintendo GameCube games on the GameCube or a backwards-compatible Wii. It is unusual in that it is plugged into a Memory Card slot rather than a controller slot. It has been used in Mario Party 6 and Mario Party 7 as a tool for playing mic minigames and making Mic Spaces functional. As the mic was intended to be used specifically with the GameCube, it is not compatible with any Wii games.

DK Bongos

A pair of DK Bongos.

The DK Bongos are bongo-like controllers for the Nintendo GameCube, primarily for use with the Donkey Kong series. Each side of the controller is shaped like a classic Donkey Kong barrel with a rubber drum skin fastened on top. It also has a built-in microphone to detect clapping (although hitting the sides of it also functions well). The DK Bongos detect left and right hits, and clapping. The DK Bongos were primarily used for the Donkey Konga series, though they are also the recommended controller for Donkey Kong Jungle Beat, and had Donkey Kong Barrel Blast been released for the Nintendo GameCube it would have also used the DK Bongos.

In Japan, the controller is called the TaruKonga (or "TaruConga") controller. The name is a multilayered pun, combining "Taru" (the Japanese word for "barrel"), "Kon", or "Con" (a suffix used by Namco when naming their original peripherals, such as the "GunCon", or the "TaTaCon"), and Konga (or Conga).

The DK Bongos are also compatible with the Wii.[1]

Nintendo GameCube Boradband Adapter

The Nintendo GameCube Broadband Adapter.
Main article: Nintendo GameCube Broadband Adapter

The Nintendo GameCube Broadband Adapter is an add-on that allows players to connect their consoles via a local area network for system-to-system multiplayer. The device connects to the Nintendo GameCube by plugging into the bottom of the system. Only a few games are compatible with the adapter, including Mario Kart: Double Dash!!.

Game Boy Player

Nintendo GameCube being attached to Game Boy Player.
The Game Boy Player.
Main article: Game Boy Player

The Game Boy Player is an add-on peripheral released in 2003 and allowing players to play Game Boy, Game Boy Color, and Game Boy Advance titles on their television screen through their Nintendo GameCube. The peripheral attaches to the bottom of the system, and requires a special disc in order to play any handheld titles. It is also capable of linking up to Game Boy systems and accessories, including the e-Reader and Game Boy Camera, and players can connect their Game Boy Advance systems to the Nintendo GameCube by use of the Nintendo GameCube - Game Boy Advance Cable to use their systems as a controller, though some games support the rumble feature included with the standard controller. During gameplay, players can bring up a menu with the Z button that allows them to scroll through various options, including setting the screen size, changing the border surrounding the game, changing the button mapping for a Nintendo GameCube controller, changing the screen filter, and setting a timer. Players can also select to change the cartridge from this menu without turning off the system.

Appearances in Mario games

Super Smash Bros. Melee

The Nintendo GameCube is a trophy in Super Smash Bros. Melee. It also appears as the only platform for Luigi's Target Test.

Mario Party series

Though a Nintendo GameCube doesn't actually appear in Mario Party 4, the Party Cube is a reference to the GameCube, and the rumble machine in the options screen is clearly based on the system. Additionally, a Nintendo GameCube can be seen inside the shops of Mario Party 6 and Mario Party 7.

Wario World

One of Wario's Treasures in Wario World is a Nintendo GameCube, found in a pink chest in Pecan Sands.

Mario Kart: Double Dash!!

A Shine Thief battle at Nintendo GameCube.
The console as a battle arena in Mario Kart: Double Dash!!.

The Nintendo GameCube battle course in Mario Kart: Double Dash!! is just a GameCube. This Nintendo GameCube logo can also appear at the bottom of the word "Mario Kart" on the five pointed star in Mario Circuit and Sherbet Land. The logo can also be seen on the billboards at Mushroom City.

Paper Mario series

In Paper Mario: The Thousand-Year Door, Lucky, the brown Bulky Bob-omb that runs the lottery in the west side of Rogueport, will mention the system's internal clock if the player attempts to cheat the lottery by changing the time.

In Super Paper Mario, Francis owns a GameCube which he keeps in his room with several other game systems.

Super Mario 64 DS

In Super Mario 64 DS, the Nintendo GameCube logo appears in the botton screen minimap of the castle courtyard (the back area with the Boos, not the front garden).

WarioWare: Touched!

In WarioWare: Touched!, one of the falling objects during the credit reel is a Nintendo GameCube logo. In the microgame Game On, a Nintendo GameCube, its controller cable and a game disc can be seen.

Hardware specifications

  • MPU ("Microprocessor Unit")*: Custom IBM Power PC "Gekko"
  • Manufacturing process: 0.18 micron IBM copper wire technology
  • Clock frequency: 485 MHz
  • CPU capacity: 1125 Dmips (Dhrystone 2.1)
  • Internal data precision : 32-bit Integer & 64-bit floating-point
  • External bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
  • Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
  • System LSI: Custom ATI/Nintendo "Flipper"
  • Embedded frame buffer: Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
  • Embedded texture cache: Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
  • Texture read bandwidth: 10.4GB/second (Peak)
  • Main memory bandwidth: 2.6GB/second (Peak)
  • Pixel depth: 24-bit color, 24-bit Z buffer
  • Image processing functions: Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.

Trophy information from Super Smash Bros. Melee

Type Image Description
Nintendo GameCube File:Trophy290.PNG Nintendo GameCube
Hardware
Nintendo's latest bundle of joy arrived in North America on November 18, 2001, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.

Game gallery

Super Paper Mario and Donkey Kong Barrel Blast (while under the working title of DK Bongo Blast) were originally going to be released for the Nintendo GameCube; they were moved to the Wii due to the Nintendo GameCube reaching the end of its lifespan.

Trivia

References

  1. ^ Wikipedia (Accessed on 5-16-08)
  2. ^ Bulbapedia

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