Game Boy Color: Difference between revisions
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Some games made for different portable gaming systems displayed more colors if played on a Game Boy Color. Other games were made exclusively for the Game Boy Color. The older versions couldn't play these, but the [[Game Boy Advance]] could. They were discontinued in 2002. | Some games made for different portable gaming systems displayed more colors if played on a Game Boy Color. Other games were made exclusively for the Game Boy Color. The older versions couldn't play these, but the [[Game Boy Advance]] could. They were discontinued in 2002. | ||
== Hardware Specifications == | ==Hardware Specifications== | ||
CPU: Zilog Z80 (customized | *CPU: Zilog Z80 (customized) | ||
CPU Speed: 8 Mhz | *CPU Speed: 8 Mhz | ||
RAM: 16 kB | *RAM: 16 kB | ||
Maximum Resolution: 160x144 pixels | *Maximum Resolution: 160x144 pixels | ||
Colors: 32,000 | *Colors: 32,000 | ||
Maximum number of colors: 56 | *Maximum number of colors: 56 | ||
Maximum sprite size: 8x16 or 16x8 pixels | *Maximum sprite size: 8x16 or 16x8 pixels | ||
Maximum number of sprites: 40 sprites | *Maximum number of sprites: 40 sprites | ||
Minimum/Maximum cartridge size: 256 kb - 16 mb | *Minimum/Maximum cartridge size: 256 kb - 16 mb | ||
Sound: 4 channels | *Sound: 4 channels | ||
<br clear=all> | |||
==Game Gallery== | ==Game Gallery== | ||
<gallery perrow=5> | <i><gallery perrow=5> | ||
File:Donkey Kong Country GBC US box art.jpg| | File:Donkey Kong Country GBC US box art.jpg|[[Donkey Kong Country]] | ||
File:Donkey Kong Land III GBC Japanese box art.jpg| | File:Donkey Kong Land III GBC Japanese box art.jpg|[[Donkey Kong Land III|Donkey Kong GB: Dinky Kong & Dixie Kong]]. | ||
File:Gameandwatch2.jpg| | File:Gameandwatch2.jpg|[[Game & Watch Gallery 2]] | ||
File:Gameandwatch3.jpg| | File:Gameandwatch3.jpg|[[Game & Watch Gallery 3]] | ||
File:Mario Family cover.png| | File:Mario Family cover.png|[[Mario Family]] | ||
File:MGGBC Cover.png| | File:MGGBC Cover.png|[[Mario Golf (Game Boy Color)|Mario Golf]] | ||
File:MarioTennisGBC.jpg| | File:MarioTennisGBC.jpg|[[Mario Tennis (Game Boy Color)|Mario Tennis]] | ||
File:MobileGolfBoxart.gif| | File:MobileGolfBoxart.gif|[[Mobile Golf]] | ||
File:SMBDX Boxart.PNG| | File:SMBDX Boxart.PNG|[[Super Mario Bros. Deluxe]] | ||
File:Wario Land 2 box art.jpg| | File:Wario Land 2 box art.jpg|[[Wario Land II]] | ||
File:Wario Land 3 EUR cover.jpg| | File:Wario Land 3 EUR cover.jpg|[[Wario Land 3]] | ||
</gallery> | </gallery> | ||
<br clear=all> | |||
{{Consoles}} | {{Consoles}} |
Revision as of 00:26, July 13, 2011
Template:System-Infobox Template:LLQuote
The Game Boy Color is the successor to the Game Boy and the Game Boy Pocket, and the handheld counterpart of the Nintendo 64. It was similar to its predecessors, the most notable differences was that it was lighter and capable of displaying multiple colors.
Some games made for different portable gaming systems displayed more colors if played on a Game Boy Color. Other games were made exclusively for the Game Boy Color. The older versions couldn't play these, but the Game Boy Advance could. They were discontinued in 2002.
Hardware Specifications
- CPU: Zilog Z80 (customized)
- CPU Speed: 8 Mhz
- RAM: 16 kB
- Maximum Resolution: 160x144 pixels
- Colors: 32,000
- Maximum number of colors: 56
- Maximum sprite size: 8x16 or 16x8 pixels
- Maximum number of sprites: 40 sprites
- Minimum/Maximum cartridge size: 256 kb - 16 mb
- Sound: 4 channels
Game Gallery
- Donkey Kong Land III GBC Japanese box art.jpg
- Gameandwatch2.jpg
- SMBDX Boxart.PNG