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[[Image:banjobear.jpg|right|thumb|'''Banjo''' in his trademark yellow shorts.]]
{{character infobox
'''Banjo''' is an honey loving bear and friend of [[Diddy Kong]]. He has also gone on numerous adventures with his friend, [[Kazooie]].
|image=[[File:Banjo DKR art.jpg|200px]]<br>''Diddy Kong Racing'' artwork
|full_name=Banjo the Honey Bear
|species={{wp|Honey bear|Honey Bear}}<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-64/Banjo-Kazooie-269415.html|title=Banjo-Kazooie {{!}} Nintendo 64 {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|author=Nintendo|language=en-gb|accessdate=May 11, 2024}}</ref>
|first_appearance=''[[Diddy Kong Racing]]'' ([[List of games by date#1997|1997]], overall)<br>''{{wp|Banjo-Kazooie (video game)|Banjo-Kazooie}}'' (1998, home series)
|latest_appearance=''[[Super Smash Bros. Ultimate]]'' (Challenger Pack 3) ([[List of games by date#2019|2019]])
|portrayed_by=[[Chris Sutherland]] ([[List of games by date#1997|1997]]–present)<ref>{{cite|author=Christopher Niosi|url=youtu.be/Q83W5_srddA?t=6m37s|title=Talkin' Rare & Playtonic Games w/ Chris Sutherland (feat. Shadyvox) - Kirblog 6/17/17|timestamp=00:06:37|publisher=YouTube|language=English|accessdate=May 11, 2024}}</ref><ref>Credited in the sound test menu in the Japanese version of ''[[Super Smash Bros. Ultimate]]''.</ref>
}}
{{quote2|I'm Banjo!|[[Banjo]]|[[Diddy Kong Racing]]}}
'''{{wp|Banjo & Kazooie|Banjo}}''' is one of the two protagonists of [[Rare Ltd.|Rare]]'s {{wp|Banjo-Kazooie|''Banjo-Kazooie'' series}}, along with his best friend, [[Kazooie]]. He is characterized as a honey bear with light-brown fur, tan skin, blue eyes, and a black nose, and he wears a shark-tooth necklace, yellow shorts, and a blue backpack that houses Kazooie. Banjo in the [[Super Mario (franchise)|''Super Mario'' franchise]] first appears in ''[[Diddy Kong Racing]]'' as a playable character. Ever since the ''Banjo-Kazooie'' series was sold to {{wp|Microsoft}} in 2002, let alone Rare, Banjo has been disassociated from the ''Super Mario'' franchise permanently.


==Biography==
==History in the ''Super Mario'' franchise==
===''Diddy Kong Racing''===
[[File:Carbanjo.png|thumb|left|Banjo, as he first appears in ''Diddy Kong Racing'']]
Banjo incidentally made his first appearance in ''Diddy Kong Racing''. When [[Wizpig]] invaded [[Timber's Island]], [[Timber]] calls for [[Diddy Kong]]'s assistance. In turn, he sends [[Squawks]] to contact his friends, one of whom is Banjo. All the characters compete in a variety of racing challenges to liberate the island and decide who would race Wizpig. Eventually, the eight racers, with the help of [[Taj]] and [[T.T.]], drove Wizpig back to his home planet, [[Future Fun Land]]. However, Wizpig returns, and the racers go to his homeworld. At the end of the world, the winning character races Wizpig again, who rides on a rocket missile for the rematch. On the character selection screen, Banjo's theme instrument is the banjo. The menu's theme is re-composed in a banjo when the player highlights him. Like the other characters, Banjo says his name when he is selected. As a heavyweight racer, Banjo has slow acceleration, which is compensated for a high top speed (57 MPH without [[Banana]]s). His handling is below average but still exceeds [[Krunch]]'s.


=== Helping Diddy ===
Since Microsoft had direct ownership over Banjo and Conker, both of them do not appear in ''[[Diddy Kong Racing DS]]''. Instead, they were replaced with [[Tiny Kong]] and [[Dixie Kong]], respectively. Despite this, Banjo's theme instrument was left intact, and it plays both on the character selection and the game's introduction sequence. Banjo's statistics were also retained for Tiny Kong, who was likely redesigned for Banjo's heavyweight feature.


Banjo is one of many friends that Diddy Kong contacts via [[Squawks the Parrot]] in ''[[Diddy Kong Racing]]''. He helps Diddy free Timber Island from the evil [[Wizpig]]. In ''Diddy Kong Racing'' Banjo has low acceleration and high top speed. Banjo also has below average handling.
===''Mario no Bōken Land''===
Banjo makes a small, non-speaking cameo in the ''Diddy Kong Racing'' story segment of ''[[Mario no Bōken Land]]'', titled "Go Go Diddy!". The comic shows him participating in a race with his friends, with him being in sixth place.


=== Banjo and Kazooie ===
===''4-koma Gag Battle''===
Banjo appears throughout the ''[[4-koma Gag Battle]]'' manga adaptation of ''Diddy Kong Racing''. A certain four panel comic provides an explanation for what was in his backpack during ''Diddy Kong Racing'', since Kazooie was absent: the backpack was filled with a beehive full of bees.


Banjo got his own adventure in ''[[Banjo-Kazooie]]''. In this game he is shown to have a house in [[Spiral Mountain]], a sister named [[Tooty]], and a friend who lives in his backpack called [[Kazooie]], and a neighbor named [[Bottles]]. [[Gruntilda]] the Witch, who lives in another part of Banjo's world, is jealous of Tooty because she is "The Fairest Of All", so she swoops in on her Broomstick and kidnaps her. Banjo and Kazooie head off to rescue her, making Tooty the Damsel in Distress of the game. Eventually, Banjo and Kazooie are able to save Tooty, with the help of numerous friends they met along the way. They push Gruntilda off the mountain, and she falls to the ground creating a Grunty shaped hole. A rock then falls in the hole, supposedly sealing her in forever.
===''N-Gang''===
Banjo and Kazooie make a brief cameo at the end of the ''[[N-Gang]]'' comic "[[N-Gang#Freeze Frame|Freeze Frame]]", where they are seen celebrating alongside many other Nintendo characters.


=== Time Travel Trouble ===
Banjo appears in the ''N-Gang'' comic, "[[N-Gang#N-Gang vs. Nintendo|N-Gang vs. Nintendo]]", where he played on the same soccer camp team with Kazooie, [[Wario]], [[Yoshi]], [[Princess Peach]], [[Donkey Kong]], and [[Lanky Kong]]. [[Mario]] refereed the match.


Banjo is called into action once again ''[[Banjo-Kazooie: Grunty's Revenge]]'', a game which takes place after ''Banjo-Kazooie'', but before ''Banjo-Tooie''. After Kazooie is kidnapped by a time-travelling [[Klungo]] and [[Gruntilda]], whose soul now inhabits a robotic body ("Mecha-Grunty"), Banjo has to chase the duo back through time to get his pal back and stop Grunty from mucking around with history.
Banjo makes an appearance in the ''N-Gang'' comic "[[N-Gang#Die Hexe lacht um Mitternacht|Die Hexe lacht um Mitternacht]]". After Gruntilda transformed [[N-Gang#Toni|Toni]] and [[N-Gang#VIP|VIP]] into hot dogs and leaves to reek havoc into the city, [[N-Gang#Big B.|Big B.]] and [[N-Gang#Gecko|Gecko]] arrives and devise a plan to defeat Gruntilda. They then use VIP's machine to bring Banjo into the real world, and then launches eggs at the witch to defeat her. After that, they all celebrate.


In the end Grunty is defeated once again when her robotic body gets disassembled and forced back underground. After beating they're archenemy once again, Banjo and Kazooie went home for some relaxation.
===''Mario Artist: Paint Studio''===
Banjo appears in some of the character stamps in ''[[Mario Artist: Paint Studio]]'', along with other characters from ''Diddy Kong Racing'' and ''Banjo-Kazooie''.


=== Grunty's Return ===
===Unused appearances===
====''Donkey Kong 64''====
[[File:BanjoKazooieTreehouse.jpg|frame|150px|right|Banjo and Kazooie's cameo in an early build of ''Donkey Kong 64'']]
Both Banjo and Kazooie made a cameo in [[List of Donkey Kong 64 pre-release and unused content|early versions]] of ''[[Donkey Kong 64]]'', but were ultimately cut from the final game. Their faces were going to appear on a shower stall in [[DK's Tree House]].


In the beggining of ''[[Banjo Tooie]]'', Banjo is playing cards with [[Kazooie]], [[Mumbo Jumbo]], and [[Bottles]]. Unknown to them, Gruntilda's Sisters had arrived and had revived his arch-enemy. Gruntilda is quick to take her Revenge, destroying Banjo's house and killing Bottles. Banjo and Kazooie set out to avenge him, and meet the [[Jinjo King]], who tells them that he will help them defeat the witch. He shows them the way to [[Jiggywiggy's Temple]], but is turned into a zombie by the witches for this deed. Meanwhile, Banjo and Kazooie reach, the temple and talk to [[Jiggywiggy]]. He tells them that if they bring him [[Jiggy]]s, he can activate the power of the [[Crystal Jiggy]], and open pathways for them. Thus the duo start out on a quest to collect Jiggy's. Eventually Banjo collects enough to reach Gruntilda's castle, and make their way to the top. He takes control of the witches' [[Big 'O' Blaster]] (or BOB), and restore true life to Bottles and the Jinjo King. He then preceded to the roof for the final stand-off with Gruntilda. She is defeated yet again, and Banjo returns to Bottles House to celebrate with his friends.  
==History in other games==
Banjo has interacted with ''Super Mario'' characters in only a few instances of media outside of the ''Super Mario'' franchise.


During the adventure, Banjo learns the ability [[Split-Up]] allowing him to go away from Kazooie. In his lone form he can learn the ability [[Pack-Whack]], but cannot glide or shoot eggs.
===''Super Smash Bros. Ultimate''===
{{SSB fighter infobox
|color=purple
|align=right
|title=Banjo & Kazooie
|emblem=BanjoKazooieEmblem.png
|image=BanjoKazooie SSBU.png
|games=''[[Super Smash Bros. Ultimate]]'' (downloadable)
|standard=[[#Egg Firing / Breegull Blaster|Egg Firing / Breegull Blaster]]
|side=[[#Wonderwing|Wonderwing]]
|up=[[#Shock Spring Jump|Shock Spring Jump]]
|down=[[#Rear Egg|Rear Egg]]
|final=[[#The Mighty Jinjonator|The Mighty Jinjonator]]
|entrance=Banjo appears from a Jiggy-shaped portal with Kazooie, bowing.
}}
{{main-external|SmashWiki|Banjo & Kazooie (SSBU)}}
Banjo, alongside Kazooie and the [[List of fighters debuting in Super Smash Bros. Ultimate#Hero|heroes]] of ''Dragon Quest'', were announced as playable fighters in ''[[Super Smash Bros. Ultimate]]'' during the E3 2019 Nintendo Direct on June 11 (PDT). Banjo & Kazooie were released on September 4, 2019 (PDT) as part of Challenger Pack 3. The duo's moveset and appearances are directly pulled from their first two games, ''Banjo-Kazooie'' and ''[[jiggywikki:Banjo-Tooie|Banjo-Tooie]]'', though they also sport a few original attacks. [[smashwiki:Spiral Mountain|Spiral Mountain]], the location of their home, serves as the representation for their stage. Regarding weight, Banjo & Kazooie are collectively a heavyweight, being heavier than [[smashwiki:Link (SSBU)|Link]], [[Yoshi]], [[smashwiki:Captain Falcon (SSBU)|Captain Falcon]], [[smashwiki:Mii|Mii Gunner]], and [[smashwiki:Min Min (SSBU)|Min Min]], but lighter than Wario, [[smashwiki:Ike (SSBU)|Ike]], [[smashwiki:Ridley (SSBU)|Ridley]], [[smashwiki:Simon (SSBU)|Simon]], and [[smashwiki:Richter (SSBU)|Richter]], while having the same weight as [[Solid Snake|Snake]] and [[R.O.B.]]


=== Racing Again ===
The reveal trailer for the duo heavily references [[King K. Rool]]'s original reveal trailer, with [[Donkey Kong]], [[Diddy Kong]], and King K. Rool looking outside the window of DK's tree house and seeing a silhouette of Banjo & Kazooie. It is then revealed to be [[Duck Hunt (character)|Duck Hunt]] playing a prank, much like how the K. Rool reveal trailer had [[King Dedede]] pretending to be King K. Rool. Banjo & Kazooie then appear from the sky and knock Duck Hunt out of frame, with Banjo holding his namesake instrument.


Banjo gets his own racing title, ''[[Banjo Pilot]]'', a game originally called [[Diddy Kong Pilot]]. Banjo is the main character and default racer of this game.
Prior to Banjo's inclusion in ''Super Smash Bros. Ultimate'', he and Kazooie were among the most requested ''Super Smash Bros.'' characters of all time. A Rare employee wrote on their website back in 2009, that although they had not been considered for ''[[Super Smash Bros.]]'', many Rare franchise trophies were originally in ''[[Super Smash Bros. Melee]]''.<ref>{{cite|author=Lerako|url=www.raregamer.co.uk/scribes-september-18th-2009|title=Rare Scribes|date=September 18, 2009|accessdate=October 30, 2020}}</ref> Vice President of Microsoft's gaming division, {{wp|Phil Spencer}}, made a Tweet in 2015, stating "it would be cool" to see Banjo and Kazooie appear as DLC fighters in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]''.<ref>{{cite|author=Campbell, Evan|url=www.ign.com/articles/2015/04/03/xbox-head-phil-spencer-says-it-would-be-cool-to-see-banjo-in-super-smash-bros-for-nintendo-3ds-and-wii-u Xbox Head|title=Xbox Head Phil Spencer Says 'It Would Be Cool' to See Banjo in Super Smash Bros. for Nintendo 3DS and Wii U|publisher=IGN|date=April 3, 2015|accessdate=May 11, 2024}}</ref> He doubled down on the comments in 2018, a year before Banjo and Kazooie's reveal in ''Super Smash Bros. Ultimate''.<ref>{{cite|author=Winslett, Ryan|date=March 21, 2018|url=www.cinemablend.com/games/2391161/microsoft-is-willing-to-put-banjo-in-smash-bros|title=Microsoft Is Willing To Put Banjo In Smash Bros.|publisher=Cinemablend|accessdate=May 11, 2024}}</ref>


== Future Appearances ==
====Classic Mode route====
Banjo & Kazooie's Classic Mode route pits them against fighters that work as a team. Their final bosses are Master Hand and Crazy Hand, who both work as a team and are fought in any difficulty.
{|class="wikitable"style="margin: auto;"
!colspan="5"|Perfect Partners
|-
!width=20px|Round
!width=200px|Opponent(s)
!width=150px|Stage
!width=300px|Song
|-
!1
|[[Duck Hunt (character)|Duck Hunt]] (brown/red costume)
|[[Spiral Mountain]]
|Main Theme - Banjo-Kazooie
|-
!2
|[[Rosalina]] & [[Luma]]
|[[Tortimer Island]]
|Treasure Trove Cove
|-
!3
|[[Ice Climbers]]
|[[Summit]]
|Freezeezy Peak
|-
!4
|[[Link]], [[Princess Zelda|Zelda]]
|[[Mushroomy Kingdom]]
|Gobi's Valley
|-
!5
|[[Fox]] (dark costume), [[Falco Lombardi|Falco]] (dark costume)
|[[Luigi's Mansion (stage)|Luigi's Mansion]]
|Mad Monster Mansion
|-
!6
|[[Donkey Kong]], [[Diddy Kong]]
|[[Jungle Japes (stage)|Jungle Japes]]
|Donkey Kong Country Returns
|-
!Final
|[[Master Hand]], [[Crazy Hand]]
|[[Final Destination]]
|Master Hand / Crazy Hand
|}
{{br}}


Banjo is set to be the main character in the upcoming ''[[Banjo Kazooie 3]]''. Because of his ownership by Microsoft, Banjo will not be playable in the upcoming ''[[Diddy Kong Racing DS]]''. He is also one of the most wanted character for ''[[Super Smash Bros. Brawl]]''.
====Special moves====
=====Egg Firing / Breegull Blaster=====
[[File:SSBU Egg Firing.jpg|thumb|upright=1.1|Egg Firing in ''Super Smash Bros. Ultimate'']]
[[File:SSBU Breegull Blaster.jpg|thumb|upright=1.1|Breegull Blaster in ''Super Smash Bros. Ultimate'']]
{{main-external|SmashWiki|Egg Firing / Breegull Blaster}}
'''[[jiggywikki:Egg Firing|Egg Firing]]''' is Banjo & Kazooie's standard special move, which involves Banjo crouching, and Kazooie shooting a Blue Egg forward. This egg is affected by gravity, and is a weak projectile that will cause mild flinching. If Banjo and Kazooie use this move in midair, their falling speed is slower.  


== Physical Appearance ==
When the standard special move button is held down, the move transitions to '''[[jiggywikki:Breegull Blaster|Breegull Blaster]]'''. Banjo will take Kazooie out the backpack and hold her like a gun; holding or mashing attack or special buttons during Breegull Blaster, will make the eggs fire at twice the speed of the Egg Firing move, with Banjo now able to walk around while shooting. These eggs deal less damage than from Egg Firing, especially with repeated hits on the same player. Breegull Blaster can be canceled by shielding, crouching, grabbing, or performing a side, up or down special input. These two moves originate from ''Banjo-Kazooie'' and ''Banjo-Tooie'', respectively.
;Names in other languages
{{foreign names
|Jap=タマゴミサイル/タマゴばきゅーん
|JapR=Tamago Misairu / Tamago Bakyūn
|JapM=Egg Missile / Egg Kaboom
|Fre=Jet d'œufs / Blaster Breegull
|Ger=Eitacke / Bazoo-Kazoo
|Ita=Fucile a uova / Pelicannone
|Spa=Disparo de Huevos / Arma Alada
|Dut=Eieren Vuren / Bazoo-Kazooie
|Rus=Яйцемет / Бригал-бластер
|RusR=Yaitsemet / Brigal-blaster
|Chi=蛋导弹/蛋砰砰枪
|ChiR=Dàn Dǎodàn / Dàn Pēngpēng Qiāng
|ChiM=Egg Missile / Egg Kaboom Gun
}}
{{br}}


Banjo has had a virtually unchanged appearance since ''[[Diddy Kong Racing]]''. He has light-Brown fur, Yellow shorts and a Blue Backpack. Oddly, he always keeps the shorts and backpack, even when he is transformed into one of [[Mumbo Jumbo]] or [[Humba Wumba]]'s forms.
=====Wonderwing=====
[[File:SSBU Wonderwing.jpg|thumb|left|upright=1.4|Wonderwing in ''Super Smash Bros. Ultimate'']]
{{main-external|SmashWiki|Wonderwing}}
'''[[jiggywikki:Wonderwing|Wonderwing]]''' is Banjo & Kazooie's side special move. The move involves Banjo doing a side charge forward with Kazooie placing a wing over the duo, acting as a shield. The attack is very powerful, but they can only use the move five times per stock, as represented with five Gold Feathers displaying each time they perform the move. Once they run out of feathers for the stock, the duo will trip when attempting to perform it. In Sudden Death and Super Sudden Death, the duo only gets one feather, and in stamina battles, the numbers of feathers is determined by their starting HP. The move originates from ''Banjo-Kazooie''.  
{{br}}
;Names in other languages
{{foreign names
|Jap=ワンダーウイング
|JapR=Wandā Uingu
|JapM=Wonderwing
|FreA=Bouclier miracle
|Ger=Wunderflügel
|Ita=Scudo alare
|SpaA=Ala de las Maravillas
|Dut=Wondervleugel
|Chi=惊奇羽翼
|ChiR=Jīngqí Yǔyì
|ChiM=Surprise Wing
}}
{{br}}


== Personality ==
=====Shock Spring Jump=====
[[File:SSBU Shock Spring Jump.jpg|thumb|upright=1.4|Shock Spring Jump in ''Super Smash Bros. Ultimate'']]
{{main-external|SmashWiki|Shock Spring Jump}}
'''[[jiggywikki:Shock Spring Jump|Shock Spring Jump]]''' is Banjo & Kazooie's up special move. The move involves the duo using a Shock Spring Pad that spontaneously appears under them, to launch themselves upwards into the air. The pad then acts like [[Sonic|Sonic the Hedgehog]]'s [[Sonic#Spring Jump|Spring Jump]] move, in the sense the pad falls downwards (if the duo uses the move in midair), which can hurt any opponent that comes in contact with it. The move can be slightly charged for a slight increase in jump height. The move originates from ''Banjo-Kazooie''.
;Names in other languages
{{foreign names
|Jap=ショックジャンプ
|JapR=Shokku Janpu
|JapM=Shock Jump
|FreA=Super saut
|Ger=Supersprung
|Ita=Salto choccante
|SpaA=Salto de Resortes de Impacto
|Dut=Trampolinesprong
|Chi=震撼跳跃
|ChiR=Zhènhàn Tiàoyuè
|ChiM=Shocking Jump
}}
{{br}}


Banjo is usually portrayed as an easy-going character. He is much more polite then his side-kick, Kazooie, and looks forward much less to an adventure.
=====Rear Egg=====
[[File:SSBU Rear Egg.jpg|thumb|left|upright=1.4|Rear Egg in ''Super Smash Bros. Ultimate'']]
{{main-external|SmashWiki|Rear Egg}}
'''Rear Egg''' is Banjo & Kazooie's down special move. The move involves Banjo crouching, while Kazooie shoots a [[jiggywikki:Grenade Egg|Grenade Egg]] backwards (opposite direction of which they are facing). The egg bounces in an unpredictable pattern, before detonating either on contact or after several seconds. This egg can be picked up by any players to be tossed again, but it can also explode in the player's hands if it is not thrown fast enough. If the egg detonates from contact of an opponent, said explosion will not harm Banjo and Kazooie, but if exploding on timer, or in Banjo's hands, it will harm the duo. Banjo and Kazooie can only fire one Grenade Egg at a time. The Rear Egg move originates from ''Banjo-Kazooie'', while Grenade Eggs originate from ''Banjo-Tooie''.  
;Names in other languages
{{foreign names
|Jap=おケツタマゴ
|JapR=Oketsu Tamago
|JapM=Ass Egg
|Fre=Jet arrière
|FreM=Rear Jet
|Ger=Bürzel-Ei
|GerM=Rump Egg
|Ita=Lancio all'indietro
|ItaM=Backward Throw
|Spa=Disparo de Huevos Hacia Atrás
|SpaM=Backward Egg Shot
|Dut=Windei
|DutM=Wind Egg
|Chi=屁屁蛋
|ChiR=Pìpì Dàn
|ChiM=Ass Egg
}}
{{br}}


== Trivia ==
====Final Smash====
=====The Mighty Jinjonator=====
[[File:Banjo Final Smash.png|thumb|upright=1.4|The Mighty Jinjonator in ''Super Smash Bros. Ultimate'']]
{{main-external|SmashWiki|The Mighty Jinjonator}}
'''[[jiggywikki:The Mighty Jinjonator|The Mighty Jinjonator]]''' is Banjo & Kazooie's [[Final Smash]]. The move must be performed in close proximity of an opponent (or opponents), to which Banjo and Kazooie will summon the statue of the Jinjonator from under the opponent(s). A quick cutscene begins which shows the Jinjonator statue breaking apart, revealing the Jinjonator. The Jinjonator will then begin to fly and ram into a trapped opponent multiple times, before charging forward for a final hit with four other [[jiggywikki:Jinjo|Jinjos]]. Only one opponent can be caught in the cutscene, but multiple opponents can take damage from the attack. The Mighty Jinjonator originates from the final battle and ending of ''Banjo-Kazooie'', where it was used to defeat the final boss of the game, [[jiggywikki:Gruntilda Winkybunion|Gruntilda Winkybunion]].
;Names in other languages
{{foreign names
|Jap=ジンジョネーター
|JapR=Jinjonētā
|JapM=Jinjonator
|FreA=Le Grand Jinjonator
|FreM=
|Ger=Der hammerstarke Jinjonator
|GerM=
|Ita=Il grande Jinjonatore
|ItaM=
|SpaA=El Poderoso Jinjonator
|SpaM=
|Dut=De Almachtige Jinjonator
|DutM=
|Kor=진조네이터
|KorR=Jinjoneiteo
|KorM=Jinjonator
|Chi=好啾终结者
|ChiR=Hǎojiū Zhōngjiézhě
|ChiM=Jinjo Terminator
}}


* Early [[Beat Elements|beta-screenshots]] of ''[[Donkey Kong 64]]'' showed that there was originally going to be a shower stall in [[Donkey Kong's Treehouse]] with a poster of Banjo and Kazooie on it.
==Profiles and statistics==
===''Diddy Kong Racing''===
*'''Character stats'''
**'''Weight:''' Heavy
**'''Acceleration:''' 2/5
**'''Handling:''' 2/5
**'''Speed:''' 3.5/5
**'''Color:''' Turquoise
*'''Instruction booklet bio:''' "''(Low acceleration, heavy weight, good handling, high top speed) Even before the start of his future partnership with Kazooie, Banjo isn’t one to turn down the chance of an adventure. So when Squawks brings the message from his pal Diddy Kong, the Honey Bear stuffs a few things into his trusty backpack and takes to his heels.''"<ref>{{cite|title=''Diddy Kong Racing'' manual|page=24|date=1997|author=Nintendo|publisher=Nintendo of America|language=American English}}</ref>
*'''[[Nintendo Power#Player's Guides|Player's Guide]]:''' "''When Squawks brought Diddy’s call for help, Banjo didn’t hestitate—he strapped on his trusty backpack and hit the road immediately. He has also agreed to take on a totally different adventure with his partner, Kazooie, so this busy bear will have a lot to keep him occupied for some time to come.''"<ref>{{cite|title=''Diddy Kong Racing'' Player's Guide|page=7|date=1997|publisher=Nintendo of America|author=Swan, Leslie|language=American English}}</ref>
*'''''[[Nintendo Power]]'' Volume 103:''' "''Like Conker, Banjo is sort of hanging out on Timber’s Island while his own game gets polished for release. The happy-go-lucky honey bear has good handling for a heavy guy, but his acceleration is what you would expect from a bear. On the other hand, Banjo has excellent top-end speed for straightaways.''"<ref>{{cite|title=''Nintendo Power'' Volume 103|page=14|date=December 1997|publisher=Nintendo of America|language=American English}}</ref>
*'''Diddy's Drivers Ed''': "''Banjo is another heavyweight racer, but his acceleration and handling are acceptable. He's a great choice for piloting a hovercraft. In many instances, Banjo will have to use the sharp turn technique to take corners cleanly.''"<ref>{{cite|archive=web.archive.org/web/19981206065714/http://www.dkr.com/driversed.html|title=Diddy's Driver Ed|publisher=Nintendo of America}}</ref>
*'''''Nintendo 64 Game Secrets, 1999 Edition'' [[Prima Games|Prima]]'s Official Strategy Guide:''' "''Banjo is one of the harder characters to control, and his acceleration is low. Of course, his heavier weight also means that, once he builds up some momentum, his top speed is second only to Krunch. On a tightly turning course, however, there’s little chance for his extra speed to come into play: He’s always in the process of accelerating, and then skidding through the next turn.''"<ref>{{cite|date=April 7, 1999|title=''Nintendo 64 Game Secrets, 1999 Edition Prima's Official Strategy Guide''|publisher=[[Prima Games]]|isbn=978-0761521037|page=37}}</ref>
*'''Rarewhere''': "''Even before the start of his future partnership with Kazooie, Banjo isn’t one to turn down the chance of an adventure. So when Squawks brings the message from his pal Diddy, the Honey Bear stuffs a few things into his trusty backpack and takes to his heels.''"<ref>{{cite|url=web.archive.org/web/19990902205540/http://www.rareware.com/recent/games/racing/castlist/cast_banjo.html|language=British English|title=DKR Cast List {{!}} Banjo|publisher=Rarewhere|accessdate=May 11, 2024}}</ref>


* In the beggining of the games ''[[Conker's Bad Fur Day]]'' and ''[[Conker: Live & Reloaded]]'' Banjo's severed and stuffed head can be seen mounted over a fireplace.
===''Super Smash Bros. Ultimate''===
{{spirit
|no=1337
|name=Banjo & Kazooie
|image=[[File:SSBU Banjo and Kazooie Spirit.png|x100px]]
|series=''{{wp|Banjo-Kazooie}}'' Series
|type=Fighter
|obtain=Classic Mode as Banjo & Kazooie
}}


* In the game ''Viva Piñata'', a mountain with Banjo and Kazooie's faces can be seen. Also, a statue of Banjo and even Banjo's backpack can be purchased in the game.
*'''Official website:''' ''The missing piece of the puzzle is found as Banjo & Kazooie join Super Smash Bros. Ultimate as a playable fighter! With Banjo’s bare hands to bruise rivals up close and Kazooie’s egg-cellent shooting skills, your rivals will be singing the blues in no time. For their Final Smash, these perfect partners call upon a flock of Jinjos and the Mighty Jinjonator to deal the final blow to any “feeble jerk” that may stand in their way!''


* A large amount of memorabilia depicting Banjo and several other Banjo-Kazooie series characters can be found in the game ''Grabbed by the Ghoulies''. This memorabilia includes action figures, a ''[[Banjo-Kazooie]]'' game box and an XBox box with depicting ''Banjo-Tooie'' can be found, even Banjo's pet fish, [[Roysten]] can be found in the game.
====Palutena's Guidance====
Banjo & Kazooie share this stock conversation with all other Fighters Pass characters. It was originally used for [[smashwiki:Mewtwo (SSBU)|Mewtwo]], [[smashwiki:Lucas (SSBU)|Lucas]], [[smashwiki:Roy (SSBU)|Roy]], [[smashwiki:Ryu (SSBU)|Ryu]], [[smashwiki:Cloud (SSBU)|Cloud]], [[smashwiki:Corrin (SSBU)|Corrin]], and [[smashwiki:Bayonetta (SSBU)|Bayonetta]] in ''[[Super Smash Bros. for Wii U]]'', who are downloadable fighters in that game.  
*'''[[Pit (character)|Pit]]:''' Who is THAT?
*'''[[smashwiki:Palutena (SSBU)|Palutena]]:''' I have no data on this fighter. I can't believe it!
*'''[[List of Palutena's Guidance conversations|Viridi]]:''' It must be an intruder from another dimension!
*'''Pit:''' Whoever it is, the goal remains the same: to fight and win!


==List of ''Super Mario'' appearances==
{{appearances list
|title1=''[[Diddy Kong Racing]]''
|role1=Playable character
|release1=1997
|format1=[[Nintendo 64]]
|title2=''[[Mario Artist: Paint Studio]]''
|role2=Character stamps
|release2=1999
|format2=[[Nintendo 64DD]]
|title3=''[[Super Smash Bros. Ultimate]]''
|role3=Playable character via DLC
|release3=2019
|format3=Nintendo Switch
}}
==Gallery==
{{main-gallery}}
<gallery>
Club Nintendo N-Gang.jpg|"N-Gang vs. Nintendo"
DKRJPNC.png|''Diddy Kong Racing'' Japanese commercial
BKMarioArtist.png|''[[Mario Artist: Paint Studio]]''
Banjouken.png|''[[Mario no Bōken Land]]''
Banjo4Koma.jpg|''[[4-koma Gag Battle]]''
</gallery>
==Names in other languages==
{{foreign names
|Jap=バンジョー
|JapR=Banjō
|JapM=According to [[Gregg Mayles]], Banjo's name is based on the name of Banjō Yamauchi ({{ruby|山|やま}}{{ruby|内|うち}}{{ruby|万|ばん}}{{ruby|丈|じょう}}), [[Hiroshi Yamauchi]]'s grandson; both names have the exact same pronunciation.
|Spa=Banjo
|Fre=Banjo
|Ger=Banjo
|Ita=Banjo
|Rus=Банджо
|RusR=Bandzho
|RusM=Banjo
|Kor=반조
|KorR=Banjo
|KorM=Banjo
|Chi=班卓
|ChiR=Bānzhuō
|Chi2=阿邦 (''Super Smash Bros. Ultimate'')
|Chi2R=Ābāng
|ChiM=Banjo
|Chi2M=In Chinese, adding an 「阿」 in front of a given name makes it a diminutive form.
}}
==Trivia==
*A portrait of [[Donkey Kong]] appeared in prototype versions of ''Banjo-Kazooie''.<ref>{{cite|author=TCRF contributors|title=[[tcrf:Prerelease:Banjo-Kazooie|Prerelease:Banjo-Kazooie]]|publisher=The Cutting Room Floor|accessdate=May 12, 2024}}</ref>
==External links==
*{{iw|jiggywikki|Banjo}} on Jiggywikki
==References==
{{NIWA|SmashWiki=1}}
{{Wikipedia|Banjo & Kazooie|Banjo}}
<references/>
{{Crossover characters}}
{{DKR}}
{{DKR}}
 
{{SSBU}}
[[Category: Donkey Kong Characters]]
[[Category:Bears]]
[[Category: Playable Characters]]
[[Category:Club Nintendo]]
[[Category: Donkey Kong Allies]]
[[Category:Playable characters]]
[[Category: Banjo Characters]]
[[Category:Third-party characters]]
[[Category: Banjo Allies]]
[[Category:Downloadable content]]
[[Category: Siblings]]
[[Category:Donkey Kong allies]]
[[Category:Diddy Kong Racing characters]]
[[Category:Super Smash Bros. Ultimate fighters]]
[[de:Banjo]]
[[it:Banjo]]

Revision as of 19:22, May 16, 2024

Banjo
Banjo holds a checkered flag in Diddy Kong Racing
Diddy Kong Racing artwork
Full name Banjo the Honey Bear
Species Honey Bear[1]
First appearance Diddy Kong Racing (1997, overall)
Banjo-Kazooie (1998, home series)
Latest appearance Super Smash Bros. Ultimate (Challenger Pack 3) (2019)
Portrayed by Chris Sutherland (1997–present)[2][3]

Template:Quote2 Banjo is one of the two protagonists of Rare's Banjo-Kazooie series, along with his best friend, Kazooie. He is characterized as a honey bear with light-brown fur, tan skin, blue eyes, and a black nose, and he wears a shark-tooth necklace, yellow shorts, and a blue backpack that houses Kazooie. Banjo in the Super Mario franchise first appears in Diddy Kong Racing as a playable character. Ever since the Banjo-Kazooie series was sold to Microsoft in 2002, let alone Rare, Banjo has been disassociated from the Super Mario franchise permanently.

History in the Super Mario franchise

Diddy Kong Racing

Banjo, as he first appears in Diddy Kong Racing

Banjo incidentally made his first appearance in Diddy Kong Racing. When Wizpig invaded Timber's Island, Timber calls for Diddy Kong's assistance. In turn, he sends Squawks to contact his friends, one of whom is Banjo. All the characters compete in a variety of racing challenges to liberate the island and decide who would race Wizpig. Eventually, the eight racers, with the help of Taj and T.T., drove Wizpig back to his home planet, Future Fun Land. However, Wizpig returns, and the racers go to his homeworld. At the end of the world, the winning character races Wizpig again, who rides on a rocket missile for the rematch. On the character selection screen, Banjo's theme instrument is the banjo. The menu's theme is re-composed in a banjo when the player highlights him. Like the other characters, Banjo says his name when he is selected. As a heavyweight racer, Banjo has slow acceleration, which is compensated for a high top speed (57 MPH without Bananas). His handling is below average but still exceeds Krunch's.

Since Microsoft had direct ownership over Banjo and Conker, both of them do not appear in Diddy Kong Racing DS. Instead, they were replaced with Tiny Kong and Dixie Kong, respectively. Despite this, Banjo's theme instrument was left intact, and it plays both on the character selection and the game's introduction sequence. Banjo's statistics were also retained for Tiny Kong, who was likely redesigned for Banjo's heavyweight feature.

Mario no Bōken Land

Banjo makes a small, non-speaking cameo in the Diddy Kong Racing story segment of Mario no Bōken Land, titled "Go Go Diddy!". The comic shows him participating in a race with his friends, with him being in sixth place.

4-koma Gag Battle

Banjo appears throughout the 4-koma Gag Battle manga adaptation of Diddy Kong Racing. A certain four panel comic provides an explanation for what was in his backpack during Diddy Kong Racing, since Kazooie was absent: the backpack was filled with a beehive full of bees.

N-Gang

Banjo and Kazooie make a brief cameo at the end of the N-Gang comic "Freeze Frame", where they are seen celebrating alongside many other Nintendo characters.

Banjo appears in the N-Gang comic, "N-Gang vs. Nintendo", where he played on the same soccer camp team with Kazooie, Wario, Yoshi, Princess Peach, Donkey Kong, and Lanky Kong. Mario refereed the match.

Banjo makes an appearance in the N-Gang comic "Die Hexe lacht um Mitternacht". After Gruntilda transformed Toni and VIP into hot dogs and leaves to reek havoc into the city, Big B. and Gecko arrives and devise a plan to defeat Gruntilda. They then use VIP's machine to bring Banjo into the real world, and then launches eggs at the witch to defeat her. After that, they all celebrate.

Mario Artist: Paint Studio

Banjo appears in some of the character stamps in Mario Artist: Paint Studio, along with other characters from Diddy Kong Racing and Banjo-Kazooie.

Unused appearances

Donkey Kong 64

The Banjo and Kazooie poster originally found in DK's Tree House in Donkey Kong 64.
Banjo and Kazooie's cameo in an early build of Donkey Kong 64

Both Banjo and Kazooie made a cameo in early versions of Donkey Kong 64, but were ultimately cut from the final game. Their faces were going to appear on a shower stall in DK's Tree House.

History in other games

Banjo has interacted with Super Mario characters in only a few instances of media outside of the Super Mario franchise.

Super Smash Bros. Ultimate

BanjoKazooieEmblem.png
Super Smash Bros. fighter
Banjo & Kazooie
Banjo & Kazooie artwork for Super Smash Bros. Ultimate
Game appearances
Super Smash Bros. Ultimate (downloadable)
Special moves
Standard:  Egg Firing / Breegull Blaster
Side:  Wonderwing
Up:  Shock Spring Jump
Down:  Rear Egg
Final Smash:  The Mighty Jinjonator
Battle entrance
Banjo appears from a Jiggy-shaped portal with Kazooie, bowing.

Template:Main-external Banjo, alongside Kazooie and the heroes of Dragon Quest, were announced as playable fighters in Super Smash Bros. Ultimate during the E3 2019 Nintendo Direct on June 11 (PDT). Banjo & Kazooie were released on September 4, 2019 (PDT) as part of Challenger Pack 3. The duo's moveset and appearances are directly pulled from their first two games, Banjo-Kazooie and Banjo-Tooie, though they also sport a few original attacks. Spiral Mountain, the location of their home, serves as the representation for their stage. Regarding weight, Banjo & Kazooie are collectively a heavyweight, being heavier than Link, Yoshi, Captain Falcon, Mii Gunner, and Min Min, but lighter than Wario, Ike, Ridley, Simon, and Richter, while having the same weight as Snake and R.O.B.

The reveal trailer for the duo heavily references King K. Rool's original reveal trailer, with Donkey Kong, Diddy Kong, and King K. Rool looking outside the window of DK's tree house and seeing a silhouette of Banjo & Kazooie. It is then revealed to be Duck Hunt playing a prank, much like how the K. Rool reveal trailer had King Dedede pretending to be King K. Rool. Banjo & Kazooie then appear from the sky and knock Duck Hunt out of frame, with Banjo holding his namesake instrument.

Prior to Banjo's inclusion in Super Smash Bros. Ultimate, he and Kazooie were among the most requested Super Smash Bros. characters of all time. A Rare employee wrote on their website back in 2009, that although they had not been considered for Super Smash Bros., many Rare franchise trophies were originally in Super Smash Bros. Melee.[4] Vice President of Microsoft's gaming division, Phil Spencer, made a Tweet in 2015, stating "it would be cool" to see Banjo and Kazooie appear as DLC fighters in Super Smash Bros. for Nintendo 3DS / Wii U.[5] He doubled down on the comments in 2018, a year before Banjo and Kazooie's reveal in Super Smash Bros. Ultimate.[6]

Classic Mode route

Banjo & Kazooie's Classic Mode route pits them against fighters that work as a team. Their final bosses are Master Hand and Crazy Hand, who both work as a team and are fought in any difficulty.

Perfect Partners
Round Opponent(s) Stage Song
1 Duck Hunt (brown/red costume) Spiral Mountain Main Theme - Banjo-Kazooie
2 Rosalina & Luma Tortimer Island Treasure Trove Cove
3 Ice Climbers Summit Freezeezy Peak
4 Link, Zelda Mushroomy Kingdom Gobi's Valley
5 Fox (dark costume), Falco (dark costume) Luigi's Mansion Mad Monster Mansion
6 Donkey Kong, Diddy Kong Jungle Japes Donkey Kong Country Returns
Final Master Hand, Crazy Hand Final Destination Master Hand / Crazy Hand

Special moves

Egg Firing / Breegull Blaster
Banjo and Kazooie's standard special in Super Smash Bros. Ultimate.
Egg Firing in Super Smash Bros. Ultimate
Banjo and Kazooie's standard special in Super Smash Bros. Ultimate.
Breegull Blaster in Super Smash Bros. Ultimate

Template:Main-external Egg Firing is Banjo & Kazooie's standard special move, which involves Banjo crouching, and Kazooie shooting a Blue Egg forward. This egg is affected by gravity, and is a weak projectile that will cause mild flinching. If Banjo and Kazooie use this move in midair, their falling speed is slower.

When the standard special move button is held down, the move transitions to Breegull Blaster. Banjo will take Kazooie out the backpack and hold her like a gun; holding or mashing attack or special buttons during Breegull Blaster, will make the eggs fire at twice the speed of the Egg Firing move, with Banjo now able to walk around while shooting. These eggs deal less damage than from Egg Firing, especially with repeated hits on the same player. Breegull Blaster can be canceled by shielding, crouching, grabbing, or performing a side, up or down special input. These two moves originate from Banjo-Kazooie and Banjo-Tooie, respectively.

Names in other languages
Language Name Meaning
Japanese タマゴミサイル/タマゴばきゅーん
Tamago Misairu / Tamago Bakyūn
Egg Missile / Egg Kaboom

Chinese 蛋导弹/蛋砰砰枪
Dàn Dǎodàn / Dàn Pēngpēng Qiāng
Egg Missile / Egg Kaboom Gun

Dutch Eieren Vuren / Bazoo-Kazooie
-
French Jet d'œufs / Blaster Breegull
-
German Eitacke / Bazoo-Kazoo
-
Italian Fucile a uova / Pelicannone
-
Russian Яйцемет / Бригал-бластер
Yaitsemet / Brigal-blaster
-

Spanish Disparo de Huevos / Arma Alada
-
Wonderwing
Banjo and Kazooie's side special in Super Smash Bros. Ultimate.
Wonderwing in Super Smash Bros. Ultimate

Template:Main-external Wonderwing is Banjo & Kazooie's side special move. The move involves Banjo doing a side charge forward with Kazooie placing a wing over the duo, acting as a shield. The attack is very powerful, but they can only use the move five times per stock, as represented with five Gold Feathers displaying each time they perform the move. Once they run out of feathers for the stock, the duo will trip when attempting to perform it. In Sudden Death and Super Sudden Death, the duo only gets one feather, and in stamina battles, the numbers of feathers is determined by their starting HP. The move originates from Banjo-Kazooie.

Names in other languages
Language Name Meaning
Japanese ワンダーウイング
Wandā Uingu
Wonderwing

Chinese 惊奇羽翼
Jīngqí Yǔyì
Surprise Wing

Dutch Wondervleugel
-
French (NOA) Bouclier miracle
-
German Wunderflügel
-
Italian Scudo alare
-
Spanish (NOA) Ala de las Maravillas
-
Shock Spring Jump
Banjo and Kazooie's up special in Super Smash Bros. Ultimate.
Shock Spring Jump in Super Smash Bros. Ultimate

Template:Main-external Shock Spring Jump is Banjo & Kazooie's up special move. The move involves the duo using a Shock Spring Pad that spontaneously appears under them, to launch themselves upwards into the air. The pad then acts like Sonic the Hedgehog's Spring Jump move, in the sense the pad falls downwards (if the duo uses the move in midair), which can hurt any opponent that comes in contact with it. The move can be slightly charged for a slight increase in jump height. The move originates from Banjo-Kazooie.

Names in other languages
Language Name Meaning
Japanese ショックジャンプ
Shokku Janpu
Shock Jump

Chinese 震撼跳跃
Zhènhàn Tiàoyuè
Shocking Jump

Dutch Trampolinesprong
-
French (NOA) Super saut
-
German Supersprung
-
Italian Salto choccante
-
Spanish (NOA) Salto de Resortes de Impacto
-
Rear Egg
Banjo and Kazooie's down special in Super Smash Bros. Ultimate.
Rear Egg in Super Smash Bros. Ultimate

Template:Main-external Rear Egg is Banjo & Kazooie's down special move. The move involves Banjo crouching, while Kazooie shoots a Grenade Egg backwards (opposite direction of which they are facing). The egg bounces in an unpredictable pattern, before detonating either on contact or after several seconds. This egg can be picked up by any players to be tossed again, but it can also explode in the player's hands if it is not thrown fast enough. If the egg detonates from contact of an opponent, said explosion will not harm Banjo and Kazooie, but if exploding on timer, or in Banjo's hands, it will harm the duo. Banjo and Kazooie can only fire one Grenade Egg at a time. The Rear Egg move originates from Banjo-Kazooie, while Grenade Eggs originate from Banjo-Tooie.

Names in other languages
Language Name Meaning
Japanese おケツタマゴ
Oketsu Tamago
Ass Egg

Chinese 屁屁蛋
Pìpì Dàn
Ass Egg

Dutch Windei
Wind Egg
French Jet arrière
Rear Jet
German Bürzel-Ei
Rump Egg
Italian Lancio all'indietro
Backward Throw
Spanish Disparo de Huevos Hacia Atrás
Backward Egg Shot

Final Smash

The Mighty Jinjonator
Banjo and Kazooie's Final Smash in Super Smash Bros. Ultimate.
The Mighty Jinjonator in Super Smash Bros. Ultimate

Template:Main-external The Mighty Jinjonator is Banjo & Kazooie's Final Smash. The move must be performed in close proximity of an opponent (or opponents), to which Banjo and Kazooie will summon the statue of the Jinjonator from under the opponent(s). A quick cutscene begins which shows the Jinjonator statue breaking apart, revealing the Jinjonator. The Jinjonator will then begin to fly and ram into a trapped opponent multiple times, before charging forward for a final hit with four other Jinjos. Only one opponent can be caught in the cutscene, but multiple opponents can take damage from the attack. The Mighty Jinjonator originates from the final battle and ending of Banjo-Kazooie, where it was used to defeat the final boss of the game, Gruntilda Winkybunion.

Names in other languages
Language Name Meaning
Japanese ジンジョネーター
Jinjonētā
Jinjonator

Chinese 好啾终结者
Hǎojiū Zhōngjiézhě
Jinjo Terminator

Dutch De Almachtige Jinjonator
 
French (NOA) Le Grand Jinjonator
-
German Der hammerstarke Jinjonator
 
Italian Il grande Jinjonatore
 
Korean 진조네이터
Jinjoneiteo
Jinjonator

Spanish (NOA) El Poderoso Jinjonator
-

Profiles and statistics

Diddy Kong Racing

  • Character stats
    • Weight: Heavy
    • Acceleration: 2/5
    • Handling: 2/5
    • Speed: 3.5/5
    • Color: Turquoise
  • Instruction booklet bio: "(Low acceleration, heavy weight, good handling, high top speed) Even before the start of his future partnership with Kazooie, Banjo isn’t one to turn down the chance of an adventure. So when Squawks brings the message from his pal Diddy Kong, the Honey Bear stuffs a few things into his trusty backpack and takes to his heels."[7]
  • Player's Guide: "When Squawks brought Diddy’s call for help, Banjo didn’t hestitate—he strapped on his trusty backpack and hit the road immediately. He has also agreed to take on a totally different adventure with his partner, Kazooie, so this busy bear will have a lot to keep him occupied for some time to come."[8]
  • Nintendo Power Volume 103: "Like Conker, Banjo is sort of hanging out on Timber’s Island while his own game gets polished for release. The happy-go-lucky honey bear has good handling for a heavy guy, but his acceleration is what you would expect from a bear. On the other hand, Banjo has excellent top-end speed for straightaways."[9]
  • Diddy's Drivers Ed: "Banjo is another heavyweight racer, but his acceleration and handling are acceptable. He's a great choice for piloting a hovercraft. In many instances, Banjo will have to use the sharp turn technique to take corners cleanly."[10]
  • Nintendo 64 Game Secrets, 1999 Edition Prima's Official Strategy Guide: "Banjo is one of the harder characters to control, and his acceleration is low. Of course, his heavier weight also means that, once he builds up some momentum, his top speed is second only to Krunch. On a tightly turning course, however, there’s little chance for his extra speed to come into play: He’s always in the process of accelerating, and then skidding through the next turn."[11]
  • Rarewhere: "Even before the start of his future partnership with Kazooie, Banjo isn’t one to turn down the chance of an adventure. So when Squawks brings the message from his pal Diddy, the Honey Bear stuffs a few things into his trusty backpack and takes to his heels."[12]

Super Smash Bros. Ultimate

Spirit
#1337 Banjo & Kazooie
Banjo & Kazooie spirit from Super Smash Bros. Ultimate. Series/game Banjo-Kazooie Series
Type Fighter
How to obtain Classic Mode as Banjo & Kazooie
  • Official website: The missing piece of the puzzle is found as Banjo & Kazooie join Super Smash Bros. Ultimate as a playable fighter! With Banjo’s bare hands to bruise rivals up close and Kazooie’s egg-cellent shooting skills, your rivals will be singing the blues in no time. For their Final Smash, these perfect partners call upon a flock of Jinjos and the Mighty Jinjonator to deal the final blow to any “feeble jerk” that may stand in their way!

Palutena's Guidance

Banjo & Kazooie share this stock conversation with all other Fighters Pass characters. It was originally used for Mewtwo, Lucas, Roy, Ryu, Cloud, Corrin, and Bayonetta in Super Smash Bros. for Wii U, who are downloadable fighters in that game.

  • Pit: Who is THAT?
  • Palutena: I have no data on this fighter. I can't believe it!
  • Viridi: It must be an intruder from another dimension!
  • Pit: Whoever it is, the goal remains the same: to fight and win!

List of Super Mario appearances

# Title Role Release date Format

1 Diddy Kong Racing Playable character 1997 Nintendo 64
2 Mario Artist: Paint Studio Character stamps 1999 Nintendo 64DD
3 Super Smash Bros. Ultimate Playable character via DLC 2019 Nintendo Switch

Gallery

For this subject's image gallery, see Gallery:Banjo.

Names in other languages

Language Name Meaning
Japanese バンジョー
Banjō
According to Gregg Mayles, Banjo's name is based on the name of Banjō Yamauchi (やまうちばんじょう), Hiroshi Yamauchi's grandson; both names have the exact same pronunciation.

Chinese 班卓
Bānzhuō
阿邦 (Super Smash Bros. Ultimate)
Ābāng
Banjo

In Chinese, adding an 「阿」 in front of a given name makes it a diminutive form.

French Banjo
-
German Banjo
-
Italian Banjo
-
Korean 반조
Banjo
Banjo

Russian Банджо
Bandzho
Banjo

Spanish Banjo
-

Trivia

  • A portrait of Donkey Kong appeared in prototype versions of Banjo-Kazooie.[13]

External links

References

  1. ^ Nintendo. Banjo-Kazooie | Nintendo 64 | Games | Nintendo. Nintendo of UK (British English). Retrieved May 11, 2024.
  2. ^ Christopher Niosi. Talkin' Rare & Playtonic Games w/ Chris Sutherland (feat. Shadyvox) - Kirblog 6/17/17 (00:06:37). YouTube (English). Retrieved May 11, 2024.
  3. ^ Credited in the sound test menu in the Japanese version of Super Smash Bros. Ultimate.
  4. ^ Lerako (September 18, 2009). Rare Scribes. Retrieved October 30, 2020.
  5. ^ Campbell, Evan (April 3, 2015). Xbox Head Xbox Head Phil Spencer Says 'It Would Be Cool' to See Banjo in Super Smash Bros. for Nintendo 3DS and Wii U. IGN. Retrieved May 11, 2024.
  6. ^ Winslett, Ryan (March 21, 2018). Microsoft Is Willing To Put Banjo In Smash Bros.. Cinemablend. Retrieved May 11, 2024.
  7. ^ Nintendo (1997). Diddy Kong Racing manual. Nintendo of America (American English). Page 24.
  8. ^ Swan, Leslie (1997). Diddy Kong Racing Player's Guide. Nintendo of America (American English). Page 7.
  9. ^ (December 1997). Nintendo Power Volume 103. Nintendo of America (American English). Page 14.
  10. ^ Diddy's Driver Ed. Nintendo of America. (Archived December 6, 1998, 06:57:14 UTC via Wayback Machine.)
  11. ^ (April 7, 1999). Nintendo 64 Game Secrets, 1999 Edition Prima's Official Strategy Guide. Prima Games. ISBN 978-0761521037. Page 37.
  12. ^ DKR Cast List | Banjo. Rarewhere (British English). Retrieved May 11, 2024.
  13. ^ TCRF contributors. Prerelease:Banjo-Kazooie. The Cutting Room Floor. Retrieved May 12, 2024.