Mario Party DS: Difference between revisions

345 bytes added ,  30 days ago
Undo revision 4209925 by 201.191.218.110 (talk) Mario Party-e
m (→‎Story: wicked)
(Undo revision 4209925 by 201.191.218.110 (talk) Mario Party-e)
Tag: Undo
(45 intermediate revisions by 30 users not shown)
Line 9: Line 9:
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
|modes=Single-player, Multiplayer (single card)
|modes=Single-player, Multiplayer (single card)
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=PG}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=PG|usk=0|grac=all}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|media={{media|ds=1|wiiudl=1}}
|media={{media|ds=1|wiiudl=1}}
|input={{input|ds=1|stylus=1|wiiu=1}}
|input={{input|ds=1|stylus=1|dsmicrophone=1|wiiu=1}}
|ids=NTR-A8TE-USA (North America)
}}
}}
'''''Mario Party DS''''' is the fourteenth installment in the [[Mario Party (series)|''Mario Party'' series]], the third for handheld consoles, and the only one for the [[Nintendo DS]]. This is the last ''Mario Party'' game to be developed by [[Hudson Soft]], which was succeeded by [[NDcube]] in [[Mario Party 9|2012]]. This ''Mario Party'' game is unique for having the characters to be shrunken down to a very small size and competing in a "mega world" for the majority of the game. It includes more than 70 new minigames and five new game boards. Its functions include touch control, microphone control and dual-screen challenges. It is possible for up to four players to play in wireless mode using only one game card. This is the only handheld installment to feature the traditional ''Mario Party'' gameplay and would be the last installment overall to feature it until ''[[Super Mario Party]]'', released for the [[Nintendo Switch]] eleven years later.
'''''Mario Party DS''''' is the fourteenth installment in the [[Mario Party (series)|''Mario Party'' series]], the third for handheld consoles, and the only one for the [[Nintendo DS]]. This is the last ''Mario Party'' game to be developed by [[Hudson Soft]], which was succeeded by [[NDcube]] in [[Mario Party 9|2012]]. This ''Mario Party'' game is unique for having the characters to be shrunken down to a very small size and competing in a "mega world" for the majority of the game. It includes more than 70 new minigames and five new game boards. Its functions include touch control, microphone control and dual-screen challenges. It is possible for up to four players to play in wireless mode using only one game card. This would be the only handheld installment to feature the traditional ''Mario Party'' gameplay and the last installment overall to feature it until ''[[Super Mario Party]]'', released for the [[Nintendo Switch]] (which is both a home console and a handheld console) eleven years later.


''Mario Party DS'' was re-released for the [[Wii U]] through the [[Virtual Console#Wii U|Virtual Console]] on April 21, 2016 in North America and Europe, in Australia on April 22, 2016, and in Japan on April 27, 2016. It is the third and final ''Mario Party'' game to be rereleased for the Wii U's Virtual Console; the others being ''[[Mario Party 2]]'' and ''[[Mario Party Advance]]''.
''Mario Party DS'' was re-released for the [[Wii U]] through the [[Virtual Console#Wii U|Virtual Console]] on April 21, 2016 in North America and Europe, in Australia on April 22, 2016, and in Japan on April 27, 2016. It is the third and final ''Mario Party'' game to be rereleased for the Wii U's Virtual Console; the others being ''[[Mario Party 2]]'' and ''[[Mario Party Advance]]''.
Line 50: Line 51:
{{br|left}}
{{br|left}}


==Characters==
==Gameplay==
''Mario Party DS'' has 8 playable characters and 5 board hosts, with a boss for each board. Other characters with little to no role are also present. Though no new playable characters are introduced to the series, this is the first ''Mario Party'' game for a handheld console to have [[Toad]] as a playable character.
[[File:MPDS Story Map.png|200px|thumb|left|Each of the boards in Story Mode.]]
Unlike other handheld ''Mario Party'' games, ''Mario Party DS'' features the same gameplay style as the series' home console entries. Up to four players take turns to roll a [[Dice Block]] that shows numbers from 1-10, which decides how far players move across boards. The goal is to acquire the most [[Star (Mario Party series)|Stars]] through the conditions decided on each of the boards. After all players have had their turn, the type of [[minigame]] is determined by what color space the player lands on (red or blue). If the player landed on a green, duel or friend space, the player's color is randomly red or blue. Landing on a Bowser space results in the player's color turning red. For instance, if one player lands on a red space while three other players land on a blue space, a 1 vs. 3 minigame is held, with the red player on the solo side and the three players on the other side. The players then engage in a minigame, and whoever wins the minigame earns 10 coins.
 
When a Battle Minigame occurs, all players pay a certain number of Coins into a "pot" before the minigame, with any players who have insufficient Coins only paying what they have on them. After the minigame, each player gets back 65, 30, 5, or 0 percent of the Coins in the pot, depending on where they rank in the minigame. If the Coins cannot be divided up equally, the leftovers are awarded to a random player. The number of Coins a player must pay is determined by the formula [current turn number × 2]; for example, if the Battle Minigame is triggered in Turn 7, all players must pay 14 Coins.
 
The turn ends afterward, the process repeating until the set number of turns have passed. The game ends once the set number of turns have passed, and the total number of Stars and coins the players have collected are tallied, Stars being the primary factor for rankings while coins are the tie-breakers.
 
When there are five turns remaining, Bowser helps the player who is in last place in an event called the [[Last Five Turns Event#Mario Party DS|Final 5 Frenzy]]. That player is given a prize determined by spinning a roulette. For the remaining five turns, all [[Friend Space]]s are changed to [[Duel Space]]s.
 
At the end of a Party Mode game, [[Bonus Star]]s may be rewarded to the players who have excelled the most at certain criteria. If there is a tie between three or less players, the Stars are awarded to all of the tied players. Three of these six bonuses are chosen at random:
*Mini-Game Star - Awarded to the players who have won the most minigames.
*Green Star - Awarded to the players who have landed on the most ? Spaces.
*Running Star - Awarded to the players who have moved the most spaces using [[Dice Block]]s.
*Item Star - Awarded to the players who used the most items.
*Hex Star - Awarded to the players who laid down the most hexes.
*Friendship Star - Awarded to the players who landed on the most Friend Spaces.
 
===Spaces===
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=80% style="border-collapse:collapse; font-family:Arial"
|-
!width=20%|Space
!width=80%|Description
|-
|align="center"|[[File:MPDSBlueSpace.png]]<br>'''[[Blue Space]]'''
|The most common space, the Blue Space gives players three coins if they land on it. There is also a small chance of a [[Hidden Block (Mario Party series)|Hidden Block]] appearing. It gives their section in the heads up display a blue color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSRedSpace.png]]<br>'''[[Red Space]]'''
|A fairly common space, the Red Space takes three coins from players that land on it. It gives their section in the heads up display a red color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSHappSpace.png]]<br>'''[[Event Space|Green Space]]'''
|This space causes certain events to happen that can benefit the player, harm the player, benefit a number of players, or harm a number of players. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. In this case, the green color eventually flashes to red or blue.
|-
|align="center"|[[File:MPDSFriendSpace.png]]<br>'''[[Friend Space]]'''
|When they land on this space in Battle Royale, players can select one opponent to be a friend. Both then receive 5 coins. In Team Battle, the player and one of the two opponents get 5 coins. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSDuelSpace.png]]<br>'''[[Duel Space]]'''
|Engages with an opponent of the player's choice into a duel minigame. The winner gets to use a roulette that determines the reward from the opponent. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. It replaces the Friend Space in the [[Last Five Turns Event|Final 5 Frenzy]].
|-
|align="center"|[[File:MPDSBowserSpace.png]]<br>'''[[Bowser Space]]'''
|Any players that land here causes Bowser to arrive. Bowser causes a series of events that harms usually whoever landed on the space. It gives their section in the heads up display a red color, which is used to determine pairings in minigames. Bowser can cause these events:
*'''Gimme Coins!:''' The player gives 20 coins to Bowser.
**If the player does not have 20, Bowser takes 10 coins away instead.
**If the player has less than 10 coins, Bowser takes all of the player's coins anyway.
*'''Gimme Stars!:''' Bowser takes one star from the player.
*'''Gimme Charity!:''' Bowser forces the player to give 10 coins to all opponents.
**In Battle Royale, the player loses a total of 30 coins. If less than 30, the highest amount divisible by three would be the basis (depending on how many coins the player has that can be given out to the other players equally).
**In Duel and Team Battle, 10 Coins is all the player has to give away. If less than 10, the player has to forfeit all coins.
*'''Gimme Equality!:''' Bowser redistributes every player's coins so they all have the same amount. This is the only event that can potentially benefit the player.
|-
|align="center"|[[File:MPDS Star Space.png]]<br>'''[[Star Space]]'''
|Once players reach this space, they can pay 20 coins to receive a Star. Other boards may have different conditions players need to fulfill to earn a Star. Unlike other spaces, this space cannot be landed on (unless a Star spawns directly on a player), and this space does not subtract from the dice roll.
|}
 
===Items===
[[File:ItemShopMPDS.png|thumb|The [[Item Shop (Mario Party series)|Item Shop]] of ''Mario Party DS'']]
Alongside normal items seen in earlier ''Mario Party'' console titles, ''Mario Party DS'' introduces a new type of item that is also used during board gameplay: [[Hex]]es. The normal items are most often acquired through purchase at an [[Item Shop (Mario Party series)|Item Shop]], and may be used by players to gain an advantage. Alternatively, Hexes can be found only at [[Hex Area]]s and can be placed on the board to usually hinder the player who lands on the space where it was set. Each player may only carry three items/hexes at one time.
 
====Normal items====
''Mario Party DS'' is the first ''Mario Party'' game to have standard items since ''[[Mario Party 4]]''. These items function like (and are based on) the standard items from the first four installments in the series. They can be bought at shops on each board, run by a Monty Mole. In addition, for the first time in the series, players can purchase more than one item in one stop.
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
!width=15%|Item
!width=65%|Description
!width=10% |Shop Price
|-
|align="center"|[[File:Item-Double.png]]<br>[[Double Dice Set]]
|Allows the player to roll two Dice Blocks.
|align="center"|3 Coins
|-
|align="center"|[[File:Item-Triple.png]]<br>[[Triple Dice Set]]
|Allows the player to roll three Dice blocks.
|align="center"|7 Coins
|-
|align="center"|[[File:Item-Half.png]]<br>[[Halfway Dice Block]]
|Allows the player to roll a Dice Block with the numbers 1 through 5.
|align="center"|1 Coin
|-
|align="center"|[[File:Item-Warp.png]]<br>[[Warp Dice Block]]
|Causes the player to warp to a random space on the board, then roll.
|align="center"|2 Coins
|-
|align="center"|[[File:Item-Snag.png]]<br>[[Snag Bag]]
|Allows the player to steal a random item from an opponent of their choice.
|align="center"|8 Coins
|-
|align="center"|[[File:Item-Star.png]]<br>[[Star Pipe]]
|Warps the player directly to the [[Star Space]], allowing them to buy the Star if they wish and if they have enough coins, then roll.
|align="center"|15 Coins
|-
|align="center"|[[File:Item-Sensor.png]]<br>[[Block Sensor]]
|Causes the next space the player lands upon to contain a [[Hidden Block (Mario Party series)|Hidden Block]].
|align="center"|20 Coins
|-
|align="center"|[[File:Item-Grab.png]]<br>[[Grab Bag (item)|Grab Bag]]
|Removes all of the player's current items and hexes and gives them a Star Pipe, Block Sensor, and Triple Dice Set.
|align="center"|25 Coins
|}


===Playable characters===
====Hexes====
{|class="wikitable"cellspacing=0 cellpadding=0 style="margin: 0 auto;text-align: center"
{{main|Hex}}
!width="150px"|[[File:Mario Select MPDS.png|link=Mario]]
Hexes are items that typically act as traps when placed on spaces, similarly to [[Character Space]]s from previous ''Mario Party'' titles. They only obtainable by passing through a [[Hex Area]]. Most Hexes negatively affect the character who lands on it (unless they are its owner), but the Coin Block and Star Block allow for anyone to gain coins or stars respectively. Hexes can be replaced by other hexes, and they expire after being landed on.
!width="150px"|[[File:Luigi Select MPDS.png|link=Luigi]]
[[File:HexArea.png|thumb|Daisy is about to pass a Hex Area.]]
![[File:Wario Select MPDS.png|link=Wario]]
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
![[File:Yoshi Select MPDS.png|link=Yoshi]]
|-
!width=15%|Name
!width=65%|Description
|-
|align="center"|[[File:Hex-10.png]]<br>[[10-Coin Hex]]
|Causes the player who lands on the Hex to give 10 coins to the one who set it.
|-
|align="center"|[[File:Hex-20.png]]<br>[[20-Coin Hex]]
|Causes the player who lands on the Hex to give 20 coins to the one who set it.
|-
|align="center"|[[File:Hex-Coin.png]]<br>[[Coin Swap Hex]]
|Causes the player who set the Hex and the player that lands on it to swap coin totals.
|-
|align="center"|[[File:Hex-1S.png]]<br>[[1-Star Hex]]
|Causes the player who lands on the Hex to give one Star to the one who set it.
|-
|align="center"|[[File:Hex-2S.png]]<br>[[2-Star Hex]]
|Causes the player who lands on the Hex to give 2 Stars to the one who set it.
|-
|-
|[[File:MarioMPDS.png|100px]]
|align="center"|[[File:Hex-Space.png]]<br>[[Space Swap Hex]]
|[[File:LuigiMPDS.png|70px]]
|Both the player who lands on the Hex and the one who placed it swap positions on the board.
|[[File:WarioMPDS.png|150px]]
|[[File:MPDSYoshi.png|110px]]
|-
|-
!width="150px"|[[File:Peach Select MPDS.png|link=Princess Peach]]
|align="center"|[[File:Block-Star.png]]<br>[[Star Block (Mario Party DS)|Star Block]]
!width="150px"|[[File:Daisy Select MPDS.png|link=Princess Daisy]]
|The player who lands on this Hex can hit a block with a 1 through 3 on it to gain that many stars.
![[File:Waluigi Select MPDS.png|link=Waluigi]]
![[File:Toad Select MPDS.png|link=Toad]]
|-
|-
|[[File:Princess Peach Artwork - Mario Party 6.png|90px]]
|align="center"|[[File:Block-Coin.png]]<br>[[Coin Block (Mario Party DS)|Coin Block]]
|[[File:DaisyMP6.png|90px]]
|The player who lands on this Hex is able to hit a block containing coins, by pressing the A button repeatedly, to gain as many as possible in 10 seconds.
|[[File:Waluigi Artwork - Mario Party DS.png|150px]]
|[[File:Super Mario Galaxy Toad Artwork.png|90px]]
|}
|}
==Characters==
''Mario Party DS'' has eight playable characters and five board hosts, with a boss for each board. Other characters with little to no role are also present. Though no new playable characters are introduced to the series, this is the first ''Mario Party'' game for a handheld console to have [[Toad]] as a playable character.
===Playable characters===
<center>
<gallery perrow=4>
File:MarioMPDS.png|[[File:Mario Select MPDS.png|link=Mario]]
File:LuigiMPDS.png|[[File:Luigi Select MPDS.png|link=Luigi]]
File:WarioMPDS.png|[[File:Wario Select MPDS.png|link=Wario]]
File:MPDSYoshi.png|[[File:Yoshi Select MPDS.png|link=Yoshi]]
File:Princess Peach Artwork - Mario Party 6.png|[[File:Peach Select MPDS.png|link=Princess Peach|Peach]]
File:DaisyMP6.png|[[File:Daisy Select MPDS.png|link=Princess Daisy|Daisy]]
File:Waluigi Artwork - Mario Party DS.png|[[File:Waluigi Select MPDS.png|link=Waluigi]]
File:Super Mario Galaxy Toad Artwork.png|[[File:Toad Select MPDS.png|link=Toad]]
</gallery>
</center>


===Board hosts/bosses===
===Board hosts/bosses===
Line 123: Line 248:
*[[Bob-omb]]
*[[Bob-omb]]
*[[Monty Mole]]
*[[Monty Mole]]
==Boards==
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
!width=15%|Picture
!width=17%|Name
!width=20%|Description
!width=12%|Boss
!width=20%|Boss Mini-Game
|-
|[[File:MPDSGardenBoard.jpg|150px]]
|[[File:MPDSWigglersGarden.png|link=Wiggler's Garden]]
|The player must find the star and buy it for 20 coins. Once the player claims the star, it goes to another location.
|[[Piranha Plant]]<br>[[File:FeedSeedPlants.png]]
|[[Feed and Seed]]
|-
|[[File:MPDSMusicRoomBoard.jpg|150px]]
|[[File:MPDSToadettesMusicRoom.png|link=Toadette's Music Room]]
|Players must find the Music Notes and buy stars from them for 5-30 coins.
|[[Hammer Bro]]<br>[[File:HammerBrosDrummer DS.png]]
|[[Hammer Chime]]
|-
|[[File:MPDSDKBoard.jpg|150px]]
|[[File:MPDSDKStoneStatue.png|link=DK's Stone Statue]]
|The star on this board is always located on the second-to-last space. Players can buy up to 99 stars at once on this stage, depending on how many coins they have at the time. A star always costs 20 coins.
|[[Dry Bones]]<br>[[File:DryHexagonsDS.png]]
|[[Hexoskeleton]]
|-
|[[File:MPDSLibraryBoard.jpg|150px]]
|[[File:MPDSKameksLibrary.png|link=Kamek's Library]]
|On this board, there are three magic jars to find. The player needs to pay 10 coins to open a magic jar. One contains a star, one 5 coins, and the other sends them back to the start. This is completely random and changes once someone finds the star.
|[[Kamek]]<br>[[File:MagiBookKoopaDS.png]]
|[[Book Bash]]
|-
|[[File:MPDSPinballBoard.png|150px]]
|[[File:MPDSBowsersPinballMachine.png|link=Bowser's Pinball Machine]]
|The player must find the star and buy it for 20 coins. Once the player claims the star, it goes to another location.
|[[Bowser]]<br>[[File:BowserMuahaDS.png]]
|[[Bowser's Block Party]]
|}


==Team names==
==Team names==
Line 128: Line 293:
{|border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse; text-align:center"
{|border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse; text-align:center"
|
|
!{{color|Mario|red}}<br>[[File:Mario Mugshot MPDS.png]]!!{{color|Luigi|darkgreen}}<br>[[File:Luigi Mugshot MPDS.png]]!!{{color|Princess Peach|magenta}}<br>[[File:Peach Mugshot MPDS.png]]!!{{color|Princess Daisy|orange}}<br>[[File:Daisy Mugshot MPDS.png]]!!{{color|Wario|gold}}<br>[[File:Wario Mugshot MPDS.png]]!!{{color|Waluigi|purple}}<br>[[File:Waluigi Mugshot MPDS.png]]!!{{color|Yoshi|limegreen}}<br>[[File:Yoshi Mugshot MPDS.png]]!!{{color|Toad|crimson}}<br>[[File:Toad Mugshot MPDS.png]]
!{{color|Mario|red}}<br>[[File:Mario Mugshot MPDS.png]]!!{{color|Luigi|darkgreen}}<br>[[File:Luigi Mugshot MPDS.png]]!!{{color|Peach|magenta}}<br>[[File:Peach Mugshot MPDS.png]]!!{{color|Daisy|orange}}<br>[[File:Daisy Mugshot MPDS.png]]!!{{color|Wario|gold}}<br>[[File:Wario Mugshot MPDS.png]]!!{{color|Waluigi|purple}}<br>[[File:Waluigi Mugshot MPDS.png]]!!{{color|Yoshi|limegreen}}<br>[[File:Yoshi Mugshot MPDS.png]]!!{{color|Toad|crimson}}<br>[[File:Toad Mugshot MPDS.png]]
|-
|-
|'''{{color|Mario|red}}'''<br>[[File:Mario Mugshot MPDS.png]]||||Mario Bros.||Fan Favorites||Flower Players||Foe Bros.||'Stache Stars||Old Buddies||Fungus Friends
|'''{{color|Mario|red}}'''<br>[[File:Mario Mugshot MPDS.png]]||||Mario Bros.||Fan Favorites||Flower Players||Foe Bros.||'Stache Stars||Old Buddies||Fungus Friends
Line 134: Line 299:
|'''{{color|Luigi|darkgreen}}'''<br>[[File:Luigi Mugshot MPDS.png]]||Mario Bros.||||Green Peaches||Shy Sidekicks||'Stache Clashers||Lean Meanies||Green Machines||Green Mushrooms  
|'''{{color|Luigi|darkgreen}}'''<br>[[File:Luigi Mugshot MPDS.png]]||Mario Bros.||||Green Peaches||Shy Sidekicks||'Stache Clashers||Lean Meanies||Green Machines||Green Mushrooms  
|-
|-
|'''{{color|Princess Peach|magenta}}'''<br>[[File:Peach Mugshot MPDS.png]]||Fan Favorites||Green Peaches||||Power Princesses||Rotten Peaches||Black Peaches||Sweetie Pies||Peachy 'Shrooms
|'''{{color|Peach|magenta}}'''<br>[[File:Peach Mugshot MPDS.png]]||Fan Favorites||Green Peaches||||Power Princesses||Rotten Peaches||Black Peaches||Sweetie Pies||Peachy 'Shrooms
|-
|-
|'''{{color|Princess Daisy|orange}}'''<br>[[File:Daisy Mugshot MPDS.png]]||Flower Players||Shy Sidekicks||Power Princesses||||Wilted Flowers||Skinny Stars||Cutie Pies||Button Mushrooms
|'''{{color|Daisy|orange}}'''<br>[[File:Daisy Mugshot MPDS.png]]||Flower Players||Shy Sidekicks||Power Princesses||||Wilted Flowers||Skinny Stars||Cutie Pies||Button Mushrooms
|-
|-
|'''{{color|Wario|gold}}'''<br>[[File:Wario Mugshot MPDS.png]]||Foe Bros.||'Stache Clashers||Rotten Peaches||Wilted Flowers||||Bad Boys||Unlikely Pals||Poison Mushrooms
|'''{{color|Wario|gold}}'''<br>[[File:Wario Mugshot MPDS.png]]||Foe Bros.||'Stache Clashers||Rotten Peaches||Wilted Flowers||||Bad Boys||Unlikely Pals||Poison Mushrooms
Line 149: Line 314:
==Modes==
==Modes==
===Story Mode (1 Player)===
===Story Mode (1 Player)===
A single-player mode that follows the storyline of the game. It puts the player through the five boards of the game, requiring them to win a Battle Royal on each board and defeat the boss of it in a minigame to progress. CPU characters are chosen at random, each board lasts for 10 turns, and Bonus Stars are not awarded. If a CPU player wins the board, they attempt to face the boss, but lose, and the player has to play the board again. If the player and a CPU are tied for 1st place, the player wins.
A single-player mode that follows the storyline of the game. It puts the player through the five [[Board (Mario Party series)|board]]s of the game, requiring them to win a Battle Royal on each board and defeat the [[List of bosses|boss]] of it in a [[minigame]] to progress. CPU characters are chosen at random, each board lasts for 10 turns, and [[Bonus Star]]s are not awarded. If a CPU player wins the board, they attempt to face the boss, but lose, and the player has to play the board again. If the player and a CPU are tied for 1st place, the player wins. Completing the mode unlocks the expert difficulty for CPU players.


===Party Mode (1-4 Players)===
===Party Mode (1-4 Players)===
Line 172: Line 337:
|SpaA=Poco a poco
|SpaA=Poco a poco
|SpaAM=Bit by bit
|SpaAM=Bit by bit
|Fra=Montée des marches
|Fre=Montée des marches
|FraM=Staircase run
|FreM=Staircase run
|Ita=Scala del Successo
|Ita=Scala del Successo
|ItaM=Ladder of Success
|ItaM=Ladder of Success
Line 282: Line 447:
|Spa=Carrera espacial
|Spa=Carrera espacial
|SpaM=Space Race
|SpaM=Space Race
|Ger=Raum-Randale
|GerM=Space riot
|Ita=Tutti al Razzo
|Ita=Tutti al Razzo
|ItaM=Everyone to the Rocket
|ItaM=Everyone to the Rocket
Line 306: Line 473:
===Extras Mode (2 Player)===
===Extras Mode (2 Player)===
A multiplayer exclusive mode that includes games designed for two: the cooperative [[Pen Pals]] and the competitive [[Desert Duel]].
A multiplayer exclusive mode that includes games designed for two: the cooperative [[Pen Pals]] and the competitive [[Desert Duel]].
==Minigames==
{{main|List of Mario Party DS minigames}}
''Mario Party DS'' features 73 minigames (71 in the Korean version, as two minigames, [[Shuffleboard Showdown]] and [[Chips and Dips]], were removed possibly because of the gambling themes present in both of them) from seven different categories. There are 32 4-player minigames (29 of which are also Duel minigames), 12 1-vs-3 minigames (11 in the Korean version), 13 2-vs-2 minigames (three of which are also Duel minigames), 32 Duel minigames (29 of which are 4-player minigames and three of which are 2-vs-2 minigames), five Battle minigames (four in the Korean version), five Boss minigames and six Puzzle minigames. Of these, 58 are unique, 4 are minigames with the goal of collecting coins, and 11 are specialized.


===Gallery===
===Gallery===
{{main|List of Mario Party DS collectibles}}
{{main|List of Mario Party DS collectibles}}
Includes over 120 collectibles that can be viewed at the player's discretion when unlocked. This mode also allows them to listen to the game's music and watch the cutscenes seen in Story Mode when viewed at least once in it.
Includes over 120 collectibles that can be viewed at the player's discretion when unlocked. This mode also allows them to listen to the game's music and watch the cutscenes seen in Story Mode when viewed at least once in it.
==Gameplay==
[[File:MPDS Story Map.png|200px|thumb|left|Each of the boards in Story Mode.]]
Unlike other handheld ''Mario Party'' games, ''Mario Party DS'' features the same gameplay style as the series' home console entries. Up to four players take turns to roll a [[Dice Block]] that shows numbers from 1-10, which decides how far players move across boards. The goal is to acquire the most [[Star (Mario Party series)|Stars]] through the conditions decided on each of the boards. After all players have had their turn, the type of [[minigame]] is determined by what color space the player lands on (red or blue). If the player landed on a green, duel or friend space, the player's color is randomly red or blue. Landing on a Bowser space results in the player's color turning red. For instance, if one player lands on a red space while three other players land on a blue space, a 1 vs. 3 minigame is held, with the red player on the solo side and the three players on the other side. The players then engage in a minigame, and whoever wins the minigame earns 10 coins.
If the combined total dice roll for all four players for the turn is a multiple of 10, a Battle Minigame is triggered instead. All players pay a certain number of Coins into a "pot" before the minigame, with any players who have insufficient Coins only paying what they have on them. After the minigame, each player gets back 65, 30, 5, or 0 percent of the Coins in the pot, depending on where they rank in the minigame. If the Coins cannot be divided up equally, the leftovers are awarded to a random player. The number of Coins a player must pay is determined by the formula [current turn number × 2]; for example, if the Battle Minigame is triggered in Turn 7, all players must pay 14 Coins.
The turn ends afterward, the process repeating until the set number of turns have passed. The game ends once the set number of turns have passed, and the total number of Stars and coins the players have collected are tallied, Stars being the primary factor for rankings while coins are the tie-breakers.
When there are five turns remaining, Bowser helps the player who is in last place in an event called the [[Last Five Turns Event#Mario Party DS|Final 5 Frenzy]]. That player is given a prize determined by spinning a roulette. For the remaining five turns, all [[Friend Space]]s are changed to [[Duel Space]]s.
At the end of a Party Mode game, [[Bonus Star]]s may be rewarded to the players who have excelled the most at certain criteria. If there is a tie between three or less players, the Stars are awarded to all of the tied players. Three of these six bonuses are chosen at random:
*Mini-Game Star - Awarded to the players who have won the most minigames.
*Green Star - Awarded to the players who have landed on the most ? Spaces.
*Running Star - Awarded to the players who have moved the most spaces using [[Dice Block]]s.
*Item Star - Awarded to the players who used the most items.
*Hex Star - Awarded to the players who laid down the most hexes.
*Friendship Star - Awarded to the players who landed on the most Friend Spaces.
===Spaces===
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
!width=25%|Space
!width=75%|Description
|-
|align="center"|[[File:MPDSBlueSpace.png|50px]]<br>'''[[Blue Space]]'''
|The most common space, the Blue Space gives players three coins if they land on it. It gives their section in the heads up display a blue color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSRedSpace.png|50px]]<br>'''[[Red Space]]'''
|A fairly common space, the Red Space takes three coins from players that land on it. It gives their section in the heads up display a red color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSHappSpace.png|50px]]<br>'''[[Event Space|Green Space]]'''
|This space causes certain events to happen that can benefit the player, harm the player, benefit a number of players, or harm a number of players. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. In this case, the green color eventually flashes to red or blue.
|-
|align="center"|[[File:MPDSFriendSpace.png|50px]]<br>'''[[Friend Space]]'''
|When they land on this space in Battle Royale, players can select one opponent to be a friend. Both then receive 5 coins. In Team Battle, the player and one of the two opponents get 5 coins. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSDuelSpace.png|50px]]<br>'''[[Duel Space]]'''
|Engages with an opponent of the player's choice into a duel minigame. The winner gets to use a roulette that determines the reward from the opponent. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. It replaces the Friend Space in the [[Last Five Turns Event|Final 5 Frenzy]].
|-
|align="center"|[[File:MPDSBowserSpace.png|50px]]<br>'''[[Bowser Space]]'''
|Any players that land here causes Bowser to arrive. Bowser causes a series of events that harms usually whoever landed on the space. It gives their section in the heads up display a red color, which is used to determine pairings in minigames. Bowser can cause these events:
*'''Gimme Coins!:''' The player gives 20 coins to Bowser.
**If the player does not have 20, Bowser takes 10 coins away instead.
**If the player has less than 10 coins, Bowser takes all of the player's coins anyway.
*'''Gimme Stars!:''' Bowser takes one star from the player.
*'''Gimme Charity!:''' Bowser forces the player to give 10 coins to all opponents.
**In Battle Royale, the player loses a total of 30 coins. If less than 30, the highest amount divisible by three would be the basis (depending on how many coins the player has that can be given out to the other players equally).
**In Duel and Team Battle, 10 Coins is all the player has to give away. If less than 10, the player has to forfeit all coins.
*'''Gimme Equality!:''' Bowser redistributes every player's coins so they all have the same amount. This is the only event that can potentially benefit the player.
|-
|align="center"|[[File:Mario Party DS - Star Space.png|50px]]<br>'''[[Star Space]]'''
|Once players reach this space, they can pay 20 coins to receive a Star. Other boards may have different conditions players need to fulfill to earn a Star. Unlike other spaces, this space cannot be landed on (unless a Star spawns directly on a player), and this space does not subtract from the dice roll.
|}
===Items===
[[File:ItemShopMPDS.png|thumb|The [[Item Shop (Mario Party series)|Item Shop]] of ''Mario Party DS'']]
Alongside normal items seen in earlier ''Mario Party'' console titles, ''Mario Party DS'' introduces a new type of item that is also used during board gameplay: [[Hex]]es. The normal items are most often acquired through purchase at an [[Item Shop (Mario Party series)|Item Shop]], and may be used by players to gain an advantage. Alternatively, Hexes can be found only at [[Hex Area]]s and can be placed on the board to usually hinder the player who lands on the space where it was set. Each player may only carry three items/hexes at one time.
====Normal items====
''Mario Party DS'' is the first ''Mario Party'' game to have standard items since ''[[Mario Party 4]]''. These items function like (and are based on) the standard items from the first four installments in the series. They can be bought at shops on each board, run by a Monty Mole. In addition, for the first time in the series, players can purchase more than one item in one stop.
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
!width=15%|Item
!width=65%|Description
!width=10% |Shop Price
|-
|align="center"|[[File:Item-Double.png]]<br>[[Double Dice Set]]
|Allows the player to roll two Dice Blocks.
|align="center"|3 Coins
|-
|align="center"|[[File:Item-Triple.png]]<br>[[Triple Dice Set]]
|Allows the player to roll three Dice blocks.
|align="center"|7 Coins
|-
|align="center"|[[File:Item-Half.png]]<br>[[Halfway Dice Block]]
|Allows the player to roll a Dice Block with the numbers 1 through 5.
|align="center"|1 Coin
|-
|align="center"|[[File:Item-Warp.png]]<br>[[Warp Dice Block]]
|Causes the player to warp to a random space on the board, then roll.
|align="center"|2 Coins
|-
|align="center"|[[File:Item-Snag.png]]<br>[[Snag Bag]]
|Allows the player to steal a random item from an opponent of their choice.
|align="center"|8 Coins
|-
|align="center"|[[File:Item-Star.png]]<br>[[Star Pipe]]
|Warps the player directly to the [[Star Space]], allowing them to buy the Star if they wish and if they have enough coins, then roll.
|align="center"|15 Coins
|-
|align="center"|[[File:Item-Sensor.png]]<br>[[Block Sensor]]
|Causes the next space the player lands upon to contain a [[Hidden Block (Mario Party series)|Hidden Block]].
|align="center"|20 Coins
|-
|align="center"|[[File:Item-Grab.png]]<br>[[Grab Bag (item)|Grab Bag]]
|Removes all of the player's current items and hexes and gives them a Star Pipe, Block Sensor, and Triple Dice Set.
|align="center"|25 Coins
|}
====Hexes====
{{main|Hex}}
Hexes are items that typically act as traps when placed on spaces, similarly to [[Character Space]]s from previous ''Mario Party'' titles. They only obtainable by passing through a [[Hex Area]]. Most Hexes negatively affect the character who lands on it (unless they are its owner), but the Coin Block and Star Block allow for anyone to gain coins or stars respectively. Hexes can be replaced by other hexes, and they expire after being landed on.
[[File:HexArea.png|thumb|Daisy is about to pass a Hex Area.]]
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
!width=15%|Name
!width=65%|Description
|-
|align="center"|[[File:Hex-10.png]]<br>[[10-Coin Hex]]
|Causes the player who lands on the Hex to give ten coins to the one who set it.
|-
|align="center"|[[File:Hex-20.png]]<br>[[20-Coin Hex]]
|Causes the player who lands on the Hex to give twenty coins to the one who set it.
|-
|align="center"|[[File:Hex-Coin.png]]<br>[[Coin Swap Hex]]
|Causes the player who set the Hex and the player that lands on it to swap coin totals.
|-
|align="center"|[[File:Hex-1S.png]]<br>[[1-Star Hex]]
|Causes the player who lands on the Hex to give one Star to the one who set it.
|-
|align="center"|[[File:Hex-2S.png]]<br>[[2-Star Hex]]
|Causes the player who lands on the Hex to give two Stars to the one who set it.
|-
|align="center"|[[File:Hex-Space.png]]<br>[[Space Swap Hex]]
|Both the player who lands on the Hex and the one who placed it swap positions on the board.
|-
|align="center"|[[File:Block-Star.png]]<br>[[Star Block (Mario Party DS)|Star Block]]
|The player who lands on this Hex can hit a block with a 1 through 3 on it to gain that many stars.
|-
|align="center"|[[File:Block-Coin.png]]<br>[[Coin Block (Mario Party DS)|Coin Block]]
|The player who lands on this Hex is able to hit a block containing coins, by pressing the A button repeatedly, to gain as many as possible in ten seconds.
|}
==Boards==
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
!width=15%|Picture
!width=17%|Name
!width=20%|Description
!width=12%|Boss
!width=20%|Boss Mini-Game
|-
|[[File:MPDSGardenBoard.jpg|150px]]
|[[File:MPDSWigglersGarden.png|link=Wiggler's Garden]]
|The player must find the star and buy it for 20 coins. Once the player claims the star, it goes to another location.
|[[Piranha Plant]]<br>[[File:FeedSeedPlants.png]]
|[[Feed and Seed]]
|-
|[[File:MPDSMusicRoomBoard.jpg|150px]]
|[[File:MPDSToadettesMusicRoom.png|link=Toadette's Music Room]]
|Players must find the Music Notes and buy stars from them for 5-30 coins.
|[[Hammer Bro]]<br>[[File:HammerBrosDrummer DS.png]]
|[[Hammer Chime]]
|-
|[[File:MPDSDKBoard.jpg|150px]]
|[[File:MPDSDKStoneStatue.png|link=DK's Stone Statue]]
|The star on this board is always located on the second-to-last space. Players can buy up to 99 stars at once on this stage, depending on how many coins they have at the time. A star always costs 20 coins.
|[[Dry Bones]]<br>[[File:DryHexagonsDS.png]]
|[[Hexoskeleton]]
|-
|[[File:MPDSLibraryBoard.jpg|150px]]
|[[File:MPDSKameksLibrary.png|link=Kamek's Library]]
|On this board, there are three magic jars to find. The player needs to pay 10 coins to open a magic jar. One contains a star, one 5 coins, and the other sends them back to the start. This is completely random and changes once someone finds the star.
|[[Kamek]]<br>[[File:MagiBookKoopaDS.png]]
|[[Book Bash]]
|-
|[[File:MPDSPinballBoard.png|150px]]
|[[File:MPDSBowsersPinballMachine.png|link=Bowser's Pinball Machine]]
|The player must find the star and buy it for 20 coins. Once the player claims the star, it goes to another location.
|[[Bowser]]<br>[[File:BowserMuahaDS.png]]
|[[Bowser's Block Party]]
|}
==Minigames==
{{main|List of Mario Party DS minigames}}
''Mario Party DS'' features 73 minigames (71 in the Korean version, as two minigames, [[Shuffleboard Showdown]] and [[Chips and Dips]], were removed possibly because of the gambling themes present in both of them) from seven different categories. There are 32 4-player minigames (29 of which are also Duel minigames), 12 1-vs-3 minigames (11 in the Korean version), 13 2-vs-2 minigames (three of which are also Duel minigames), 32 Duel minigames (29 of which are 4-player minigames and three of which are 2-vs-2 minigames), five Battle minigames (four in the Korean version), five Boss minigames and six Puzzle minigames. Of these, 58 are unique, 4 are minigames with the goal of collecting coins, and 11 are specialized.


==Reception==
==Reception==
Line 539: Line 533:
[[File:Beta Toad.jpg|thumb|"X"s in Coin and Star totals and gold colored number gains/losses]]
[[File:Beta Toad.jpg|thumb|"X"s in Coin and Star totals and gold colored number gains/losses]]
Players used to have their own boxes at the top screen that have the "X" in the Coins storage and the Stars storage. In the final version, it was removed, because Coins can reach over 100. Also, the color used for the numbers that appear after earning or losing [[coin]]s/[[Star (Mario Party series)|Star]]s were gold instead of blue or red.
Players used to have their own boxes at the top screen that have the "X" in the Coins storage and the Stars storage. In the final version, it was removed, because Coins can reach over 100. Also, the color used for the numbers that appear after earning or losing [[coin]]s/[[Star (Mario Party series)|Star]]s were gold instead of blue or red.
A debug menu can be accessed through Action Replay codes. The debug menu is displayed in the touch screen.<ref>[https://tcrf.net/Mario_Party_DS/Debug_Menu Mario Party DS debug menu - ''The Cutting Room Floor'']</ref>
{{br|right}}
{{br|right}}


Line 574: Line 570:
==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': In the [[Call of the Goomba]] minigame, the grinder plays the overworld theme.  The music for the Boogie Beam minigame is a remix of the underground theme.
*''[[Super Mario Bros.]]'': In the [[Call of the Goomba]] minigame, the grinder plays the overworld theme.  The music for the Boogie Beam minigame is a remix of the underground theme.
*''[[Super Mario World]]'': The theme "Fresh as Mint" bears a heavy resemblance to the overworld theme from this game.
*''[[Mario Party 3]]'': [[Mario's Puzzle Party]] returns as a Puzzle minigame, and the character icons for Mario, Luigi, Peach, Yoshi, Wario, Daisy, and Waluigi are reused in it as well. The sheet music visible in [[Toadette's Music Room]] contains the melody of the minigame theme "Let's Get a Move On".
*''[[Mario Party 3]]'': [[Mario's Puzzle Party]] returns as a Puzzle minigame, and the character icons for Mario, Luigi, Peach, Yoshi, Wario, Daisy, and Waluigi are reused in it as well. The sheet music visible in [[Toadette's Music Room]] contains the melody of the minigame theme "Let's Get a Move On".
*''[[Mario Party 4]]'': [[Bob-omb Breakers]] returns as a Puzzle minigame, and all the characters' victory and losing animations are recycled.
*''[[Mario Party 4]]'': [[Bob-omb Breakers]] returns as a Puzzle minigame, and all the characters' victory and losing animations are recycled.
*''[[Mario Party 5]]'': [[Piece Out]] returns as a Puzzle minigame.
*''[[Mario Party 5]]'': [[Piece Out]] returns as a Puzzle minigame. The winning and losing mugshots are also reused.
*''[[Mario Party 6]]'': [[Block Star (Mario Party series)|Block Star]] returns as a Puzzle minigame. Also, Peach and Daisy's artworks are recycled from this game.
*''[[Mario Party 6]]'': [[Block Star (Mario Party series)|Block Star]] returns as a Puzzle minigame. Also, Peach and Daisy's artworks are recycled from this game.
*''[[Super Mario 64 DS]]'': Yoshi's artwork is a modified version of his artwork from this game, which depicts him holding [[Mario's Cap]] over his head.
*''[[Super Mario 64 DS]]'': Yoshi's artwork is a modified version of his artwork from this game, which depicts him holding [[Mario's Cap]] over his head.
Line 588: Line 583:
*''[[Fortune Street]]'': If a player draws venture card #88, all other players swap positions. This is a reference to the Happening Space in Kamek's Library that occasionally causes Kamek to cast "Kamek Spell No. 88", which has the same effect.
*''[[Fortune Street]]'': If a player draws venture card #88, all other players swap positions. This is a reference to the Happening Space in Kamek's Library that occasionally causes Kamek to cast "Kamek Spell No. 88", which has the same effect.
*''[[Mario Party 9]]'': The minigame mode Step It Up and boss minigames return. Some voice clips are reused.
*''[[Mario Party 9]]'': The minigame mode Step It Up and boss minigames return. Some voice clips are reused.
*''[[Super Mario Run]]'': Yoshi's artwork is reused in this game.
*''[[Super Mario Party]]'': The Star Pipe item returns under the name "Golden Pipe".
*''[[Super Mario Party]]'': The Star Pipe item returns under the name "Golden Pipe".
*''[[Super Smash Bros. Ultimate]]'': Piranha Plant's artwork is used as its Fighter Spirit.
*''[[Mario Kart Tour]]'': Diddy Kong's artwork is reused in this game.


==Names in other languages==
==Names in other languages==
Line 600: Line 592:
|Spa=''Mario Party DS''
|Spa=''Mario Party DS''
|SpaM=-
|SpaM=-
|Por=''Mario Party DS''
|PorM=-
|Kor=마리오 파티 DS
|Kor=마리오 파티 DS
|KorR=Mario Pati DS
|KorR=Mario Pati DS
Line 613: Line 603:


==Trivia==
==Trivia==
*This is the last Nintendo-published ''Super Mario'' game to use the [[:File:Nintendo - Obsolete logo.svg|signature red Nintendo logo]] on the cover/packaging.
**Despite this, the Nintendo DS version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' uses the red logo for the packaging, making its last appearance in a ''Super Mario'' release overall.
*The North American manual has a mistake on Page 27. It states that during a 2 Player game (the player vs a CPU opponent or another player) in Free Play, only Battle or Boss minigames can be chosen. In reality, during a 2 Player match in Free Play, only Duel and Boss minigames can be chosen. This was fixed in the European manual.
*The North American manual has a mistake on Page 27. It states that during a 2 Player game (the player vs a CPU opponent or another player) in Free Play, only Battle or Boss minigames can be chosen. In reality, during a 2 Player match in Free Play, only Duel and Boss minigames can be chosen. This was fixed in the European manual.
*''Mario Party DS'' was the subject of [[List of rumors and urban legends#Mario_Party_DS_anti-piracy_measures|a 2020 internet hoax regarding an alleged anti-piracy screen]]. No files pertaining to anti-piracy measures are found in ''Mario Party DS''.
*''Mario Party DS'' was the subject of [[List of rumors and urban legends#Mario_Party_DS_anti-piracy_measures|a 2020 internet hoax regarding an alleged anti-piracy screen]]. No files pertaining to anti-piracy measures are found in ''Mario Party DS''.
Line 621: Line 614:
==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
*[https://www.nintendo.co.jp/ds/a8tj/index.html ''Mario Party DS'' Official Japanese website]
*[https://www.nintendo.co.jp/ds/a8tj/index.html Official Japanese website]
*[https://web.archive.org/web/20150101130705/http://www.marioparty-ds.com/ Official North American website]
*[https://web.archive.org/web/20150101130705/http://www.marioparty-ds.com/ Official North American website]
*[http://ms2.nintendo-europe.com/mariopartyds/enGB/ ''Mario Party DS'' Official European website]
*[http://ms2.nintendo-europe.com/mariopartyds/enGB/ Official European website]
*[https://m1.nintendo.net/docvc/NTR/JPN/A8TJ/A8TJ_J.pdf Official Japanese instruction booklet]


{{MPDS}}
{{MPDS}}