Mario Party DS: Difference between revisions

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{{FA}}
{{FA}}
{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:MPDSNA.jpg|250px]]<br>North American game cover.
|image=[[File:MPDSNA.jpg|250px]]<br>North American game cover.
|developer=[[Hudson Soft]]<br>[[CAProduction]]<br>[[Nintendo SPD Group No.4]]
|developer=[[Hudson Soft]]<br>[[CAProduction]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''Nintendo DS:'''<br>{{released|Japan|November 8, 2007|ROC|November 8, 2007|USA|November 19, 2007|Mexico|November 19, 2007<ref>''Club Nintendo'' (MX) issue 192, page 55.</ref>|Europe|November 23, 2007|Australia|December 6, 2007|South Korea|May 22, 2008}} '''Virtual Console (Wii U):'''<br>{{released|USA|April 21, 2016|Europe|April 21, 2016<ref>[http://gonintendo.com/stories/256092-this-week-s-european-downloads-april-21-star-fox-mario-party THIS WEEK'S EUROPEAN DOWNLOADS - APRIL 21 (''STAR FOX'', ''MARIO PARTY'' AND MORE)] (April 18, 2016). ''GoNintendo''. (Retrieved April 18, 2016).</ref>|Australia|April 22, 2016|Japan|April 27, 2016}}
|release='''Nintendo DS:'''<br>{{release|Japan|November 8, 2007|ROC|November 8, 2007|USA|November 19, 2007|Mexico|November 19, 2007<ref>''Club Nintendo'' (MX) issue 192, page 55.</ref>|Europe|November 23, 2007|Australia|December 6, 2007|South Korea|May 22, 2008}} '''Virtual Console (Wii U):'''<br>{{release|USA|April 21, 2016|Europe|April 21, 2016<ref>[http://gonintendo.com/stories/256092-this-week-s-european-downloads-april-21-star-fox-mario-party THIS WEEK'S EUROPEAN DOWNLOADS - APRIL 21 (''STAR FOX'', ''MARIO PARTY'' AND MORE)] (April 18, 2016). ''GoNintendo''. (Retrieved April 18, 2016).</ref>|Australia|April 22, 2016|Japan|April 27, 2016}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
|modes=Single-player, Multiplayer (single card and multi card)
|modes=Single-player, Multiplayer (single card)
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=PG}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=PG|usk=0|grac=all}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|media={{media|nds=1|wiiudl=1}}
|media={{media|ds=1|wiiudl=1}}
|input={{input|nds=1|stylus=1|wiiu=1}}
|input={{input|ds=1|stylus=1|dsmicrophone=1|wiiu=1}}
|ids=NTR-A8TE-USA (North America)
}}
}}
'''''Mario Party DS''''' is the fourteenth installment in the [[Mario Party (series)|''Mario Party'' series]], the third for handheld consoles, and the only one for the [[Nintendo DS]]. This is the last ''Mario Party'' game to be developed by [[Hudson Soft]], which was succeeded by [[Nd Cube]] in [[Mario Party 9|2012]]. This ''Mario Party'' game is unique for having the characters to be shrunken down to a very small size and competing in a "mega world" for the majority of the game. It includes more than seventy new minigames and five new game boards. Its functions include touch control, microphone control and dual-screen challenges. It is possible for up to four players to play in wireless mode using only one game card. This would be the last installment to feature the traditional ''Mario Party'' gameplay until ''[[Super Mario Party]]'', released for the [[Nintendo Switch]] eleven years later.
'''''Mario Party DS''''' is the fourteenth installment in the [[Mario Party (series)|''Mario Party'' series]], the third for handheld consoles, and the only one for the [[Nintendo DS]]. This is the last ''Mario Party'' game to be developed by [[Hudson Soft]], which was succeeded by [[NDcube]] in [[Mario Party 9|2012]]. This ''Mario Party'' game is unique for having the characters to be shrunken down to a very small size and competing in a "mega world" for the majority of the game. It includes more than 70 new minigames and five new game boards. Its functions include touch control, microphone control and dual-screen challenges. It is possible for up to four players to play in wireless mode using only one game card. This would be the only handheld installment to feature the traditional ''Mario Party'' gameplay and the last installment overall to feature it until ''[[Super Mario Party]]'', released for the [[Nintendo Switch]] (which is both a home console and a handheld console) eleven years later.


''Mario Party DS'' was re-released for the [[Wii U]] through the [[Virtual Console#Wii U|Virtual Console]] on April 21, 2016 in North America and Europe, in Australia on April 22, 2016, and in Japan on April 27, 2016. It is the third and final ''Mario Party'' game to be rereleased for the Wii U's Virtual Console; the others being ''[[Mario Party 2]]'' and ''[[Mario Party Advance]]''.
''Mario Party DS'' was re-released for the [[Wii U]] through the [[Virtual Console#Wii U|Virtual Console]] on April 21, 2016 in North America and Europe, in Australia on April 22, 2016, and in Japan on April 27, 2016. It is the third and final ''Mario Party'' game to be rereleased for the Wii U's Virtual Console; the others being ''[[Mario Party 2]]'' and ''[[Mario Party Advance]]''.


==Story==
==Story==
[[File:MPDS SkyCrystal.png|thumb|left|150px|Mario seeing a Sky Crystal fall from the sky]]
[[File:MPDS SkyCrystal.png|thumb|150px|Mario seeing a Sky Crystal fall from the sky]]
One night in the [[Mushroom Kingdom]], five [[Sky Crystal]]s in the sky fall to the land. One falls near [[Mario]], who explains it to his friends the next day. Suddenly, [[Kamek]] flies overhead the gang, dropping inviations to a feast in [[Bowser's Castle]] to apologize for his wicked behavior. Unintentionally, [[Donkey Kong]] and [[Diddy Kong]] get invitations as well.
'''From the instruction booklet:'''
<blockquote>The Mario crew's adventure begins late one night when five Sky Crystals fall to earth. Mario finds one, then shows it to all of his friends!
 
Just then there's another surprise. Bowser sends party invitations to the whole crew: "Hey, chumps! I'm throwing a Big Bowser Bash to apologize for being such a big jerk!"
 
Of course, they're all suspicious! But free eats can't be can't be beat, so everyone goes to Bowser's Castle to get first crack at the snacks. And, of course, it's a trap! Bowser steals the Sky Crystal, then shrinks everyone with his new Minimizer. So tiny in such a big world!
 
Bowser doesn't want Mario and company in the way, since he has four more Sky Crystals to find. So he flings them to the far side of the kingdom!
 
And there our party begins, with our wee heroes lost in a world full of gigantic challenges...</blockquote>
 
One night in the [[Mushroom Kingdom]], five [[Sky Crystal]]s in the sky fall to the land. One falls near [[Mario]], who explains it to his friends the next day. Suddenly, [[Kamek]] flies overhead the gang, dropping invitations to a feast in [[Bowser's Castle]] to apologize for his bad behavior. Unintentionally, [[Donkey Kong]] and [[Diddy Kong]] get invitations as well.


Curious, the crew sets off for the castle, but upon their arrival, they find it was a trick as [[Bowser]] and [[Bowser Jr.]] trap Mario and his friends in a cage when they enter. With the group trapped, Bowser uses a magic wand called the [[Minimizer]] to shrink them all down to the size of chess pieces, and they are thrown out to a distant location by Kamek. This leaves Bowser to look for the five shining objects, the [[Sky Crystal|Sky Crystals]], in peace. Displeased by the outcome, the gang wakes up outside and decides to head for the castle to settle the score with Bowser. The desire to be the one Superstar that defeats Bowser and his cronies causes Mario and his other seven friends to pit themselves against each other for the title along the way.
Curious, the crew sets off for the castle, but upon their arrival, they find it was a trick as [[Bowser]] and [[Bowser Jr.]] trap Mario and his friends in a cage when they enter. With the group trapped, Bowser uses a magic wand called the [[Minimizer]] to shrink them all down to the size of chess pieces, and they are thrown out to a distant location by Kamek. This leaves Bowser to look for the five shining objects, the [[Sky Crystal|Sky Crystals]], in peace. Displeased by the outcome, the gang wakes up outside and decides to head for the castle to settle the score with Bowser. The desire to be the one Superstar that defeats Bowser and his cronies causes Mario and his other seven friends to pit themselves against each other for the title along the way.
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[[File:MPDS group ending.png|thumb|150px|left|The cast enjoys a game of Triangle Twisters.]]
[[File:MPDS group ending.png|thumb|150px|left|The cast enjoys a game of Triangle Twisters.]]
Reluctant to give up, Bowser reveals one more surprise: the [[Megamorph Belt]]. The device transforms Bowser into [[Blockhead Bowser]], and the aforementioned Superstar does battle with him. Upon Bowser's defeat, Bowser and his son are tied up, Mario taking back the final Sky Crystal he initially found from them. Now in close proximity of each other, they are magically formed together to make a crystal DS, allowing play of [[Triangle Twisters]], the fun challenge mentioned by Bowser, whose desire to have the Sky Crystals being to try the fun challenge. After hearing this, Mario decides to untie the two, and they all play Triangle Twisters together, thus ending the story. Nearby, Donkey Kong and Diddy Kong eat the entire feast by themselves, being quite satisfied.
Reluctant to give up, Bowser reveals one more surprise: the [[Megamorph Belt]]. The device transforms Bowser into [[Blockhead Bowser]], and the aforementioned Superstar does battle with him. Upon Bowser's defeat, Bowser and his son are tied up, Mario taking back the final Sky Crystal he initially found from them. Now in close proximity of each other, they are magically formed together to make a crystal DS, allowing play of [[Triangle Twisters]], the fun challenge mentioned by Bowser, whose desire to have the Sky Crystals being to try the fun challenge. After hearing this, Mario decides to untie the two, and they all play Triangle Twisters together, thus ending the story. Nearby, it is revealed that Donkey Kong and Diddy Kong have eaten the entire feast by themselves, being quite satisfied.
{{br|left}}
{{br|left}}


==Characters==
==Gameplay==
''Mario Party DS'' has 8 playable characters and 5 board hosts, with a boss for each board. Other characters with little to no role are also present.
[[File:MPDS Story Map.png|200px|thumb|left|Each of the boards in Story Mode.]]
Unlike other handheld ''Mario Party'' games, ''Mario Party DS'' features the same gameplay style as the series' home console entries. Up to four players take turns to roll a [[Dice Block]] that shows numbers from 1-10, which decides how far players move across boards. The goal is to acquire the most [[Star (Mario Party series)|Stars]] through the conditions decided on each of the boards. After all players have had their turn, the type of [[minigame]] is determined by what color space the player lands on (red or blue). If the player landed on a green, duel or friend space, the player's color is randomly red or blue. Landing on a Bowser space results in the player's color turning red. For instance, if one player lands on a red space while three other players land on a blue space, a 1 vs. 3 minigame is held, with the red player on the solo side and the three players on the other side. The players then engage in a minigame, and whoever wins the minigame earns 10 coins.
 
When a Battle Minigame occurs, all players pay a certain number of Coins into a "pot" before the minigame, with any players who have insufficient Coins only paying what they have on them. After the minigame, each player gets back 65, 30, 5, or 0 percent of the Coins in the pot, depending on where they rank in the minigame. If the Coins cannot be divided up equally, the leftovers are awarded to a random player. The number of Coins a player must pay is determined by the formula [current turn number × 2]; for example, if the Battle Minigame is triggered in Turn 7, all players must pay 14 Coins.
 
The turn ends afterward, the process repeating until the set number of turns have passed. The game ends once the set number of turns have passed, and the total number of Stars and coins the players have collected are tallied, Stars being the primary factor for rankings while coins are the tie-breakers.
 
When there are five turns remaining, Bowser helps the player who is in last place in an event called the [[Last Five Turns Event#Mario Party DS|Final 5 Frenzy]]. That player is given a prize determined by spinning a roulette. For the remaining five turns, all [[Friend Space]]s are changed to [[Duel Space]]s.
 
At the end of a Party Mode game, [[Bonus Star]]s may be rewarded to the players who have excelled the most at certain criteria. If there is a tie between three or less players, the Stars are awarded to all of the tied players. Three of these six bonuses are chosen at random:
*Mini-Game Star - Awarded to the players who have won the most minigames.
*Green Star - Awarded to the players who have landed on the most ? Spaces.
*Running Star - Awarded to the players who have moved the most spaces using [[Dice Block]]s.
*Item Star - Awarded to the players who used the most items.
*Hex Star - Awarded to the players who laid down the most hexes.
*Friendship Star - Awarded to the players who landed on the most Friend Spaces.
 
===Spaces===
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=80% style="border-collapse:collapse; font-family:Arial"
|-
!width=20%|Space
!width=80%|Description
|-
|align="center"|[[File:MPDSBlueSpace.png]]<br>'''[[Blue Space]]'''
|The most common space, the Blue Space gives players three coins if they land on it. There is also a small chance of a [[Hidden Block (Mario Party series)|Hidden Block]] appearing. It gives their section in the heads up display a blue color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSRedSpace.png]]<br>'''[[Red Space]]'''
|A fairly common space, the Red Space takes three coins from players that land on it. It gives their section in the heads up display a red color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSHappSpace.png]]<br>'''[[Event Space|Green Space]]'''
|This space causes certain events to happen that can benefit the player, harm the player, benefit a number of players, or harm a number of players. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. In this case, the green color eventually flashes to red or blue.
|-
|align="center"|[[File:MPDSFriendSpace.png]]<br>'''[[Friend Space]]'''
|When they land on this space in Battle Royale, players can select one opponent to be a friend. Both then receive 5 coins. In Team Battle, the player and one of the two opponents get 5 coins. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSDuelSpace.png]]<br>'''[[Duel Space]]'''
|Engages with an opponent of the player's choice into a duel minigame. The winner gets to use a roulette that determines the reward from the opponent. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. It replaces the Friend Space in the [[Last Five Turns Event|Final 5 Frenzy]].
|-
|align="center"|[[File:MPDSBowserSpace.png]]<br>'''[[Bowser Space]]'''
|Any players that land here causes Bowser to arrive. Bowser causes a series of events that harms usually whoever landed on the space. It gives their section in the heads up display a red color, which is used to determine pairings in minigames. Bowser can cause these events:
*'''Gimme Coins!:''' The player gives 20 coins to Bowser.
**If the player does not have 20, Bowser takes 10 coins away instead.
**If the player has less than 10 coins, Bowser takes all of the player's coins anyway.
*'''Gimme Stars!:''' Bowser takes one star from the player.
*'''Gimme Charity!:''' Bowser forces the player to give 10 coins to all opponents.
**In Battle Royale, the player loses a total of 30 coins. If less than 30, the highest amount divisible by three would be the basis (depending on how many coins the player has that can be given out to the other players equally).
**In Duel and Team Battle, 10 Coins is all the player has to give away. If less than 10, the player has to forfeit all coins.
*'''Gimme Equality!:''' Bowser redistributes every player's coins so they all have the same amount. This is the only event that can potentially benefit the player.
|-
|align="center"|[[File:MPDS Star Space.png]]<br>'''[[Star Space]]'''
|Once players reach this space, they can pay 20 coins to receive a Star. Other boards may have different conditions players need to fulfill to earn a Star. Unlike other spaces, this space cannot be landed on (unless a Star spawns directly on a player), and this space does not subtract from the dice roll.
|}
 
===Items===
[[File:ItemShopMPDS.png|thumb|The [[Item Shop (Mario Party series)|Item Shop]] of ''Mario Party DS'']]
Alongside normal items seen in earlier ''Mario Party'' console titles, ''Mario Party DS'' introduces a new type of item that is also used during board gameplay: [[Hex]]es. The normal items are most often acquired through purchase at an [[Item Shop (Mario Party series)|Item Shop]], and may be used by players to gain an advantage. Alternatively, Hexes can be found only at [[Hex Area]]s and can be placed on the board to usually hinder the player who lands on the space where it was set. Each player may only carry three items/hexes at one time.
 
====Normal items====
''Mario Party DS'' is the first ''Mario Party'' game to have standard items since ''[[Mario Party 4]]''. These items function like (and are based on) the standard items from the first four installments in the series. They can be bought at shops on each board, run by a Monty Mole. In addition, for the first time in the series, players can purchase more than one item in one stop.
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
!width=15%|Item
!width=65%|Description
!width=10% |Shop Price
|-
|align="center"|[[File:Item-Double.png]]<br>[[Double Dice Set]]
|Allows the player to roll two Dice Blocks.
|align="center"|3 Coins
|-
|align="center"|[[File:Item-Triple.png]]<br>[[Triple Dice Set]]
|Allows the player to roll three Dice blocks.
|align="center"|7 Coins
|-
|align="center"|[[File:Item-Half.png]]<br>[[Halfway Dice Block]]
|Allows the player to roll a Dice Block with the numbers 1 through 5.
|align="center"|1 Coin
|-
|align="center"|[[File:Item-Warp.png]]<br>[[Warp Dice Block]]
|Causes the player to warp to a random space on the board, then roll.
|align="center"|2 Coins
|-
|align="center"|[[File:Item-Snag.png]]<br>[[Snag Bag]]
|Allows the player to steal a random item from an opponent of their choice.
|align="center"|8 Coins
|-
|align="center"|[[File:Item-Star.png]]<br>[[Star Pipe]]
|Warps the player directly to the [[Star Space]], allowing them to buy the Star if they wish and if they have enough coins, then roll.
|align="center"|15 Coins
|-
|align="center"|[[File:Item-Sensor.png]]<br>[[Block Sensor]]
|Causes the next space the player lands upon to contain a [[Hidden Block (Mario Party series)|Hidden Block]].
|align="center"|20 Coins
|-
|align="center"|[[File:Item-Grab.png]]<br>[[Grab Bag (item)|Grab Bag]]
|Removes all of the player's current items and hexes and gives them a Star Pipe, Block Sensor, and Triple Dice Set.
|align="center"|25 Coins
|}


===Playable characters===
====Hexes====
{|class="wikitable" cellspacing=0 cellpadding=0 style="margin: 0 auto;text-align: center"
{{main|Hex}}
! width="150px" | [[File:Mario Select MPDS.png|link=Mario]]
Hexes are items that typically act as traps when placed on spaces, similarly to [[Character Space]]s from previous ''Mario Party'' titles. They only obtainable by passing through a [[Hex Area]]. Most Hexes negatively affect the character who lands on it (unless they are its owner), but the Coin Block and Star Block allow for anyone to gain coins or stars respectively. Hexes can be replaced by other hexes, and they expire after being landed on.
! width="150px" | [[File:Luigi Select MPDS.png|link=Luigi]]
[[File:HexArea.png|thumb|Daisy is about to pass a Hex Area.]]
![[File:Wario Select MPDS.png|link=Wario]]
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
![[File:Yoshi Select MPDS.png|link=Yoshi]]
|-
!width=15%|Name
!width=65%|Description
|-
|align="center"|[[File:Hex-10.png]]<br>[[10-Coin Hex]]
|Causes the player who lands on the Hex to give 10 coins to the one who set it.
|-
|align="center"|[[File:Hex-20.png]]<br>[[20-Coin Hex]]
|Causes the player who lands on the Hex to give 20 coins to the one who set it.
|-
|align="center"|[[File:Hex-Coin.png]]<br>[[Coin Swap Hex]]
|Causes the player who set the Hex and the player that lands on it to swap coin totals.
|-
|align="center"|[[File:Hex-1S.png]]<br>[[1-Star Hex]]
|Causes the player who lands on the Hex to give one Star to the one who set it.
|-
|align="center"|[[File:Hex-2S.png]]<br>[[2-Star Hex]]
|Causes the player who lands on the Hex to give 2 Stars to the one who set it.
|-
|-
|[[File:MarioMPDS.png|100px]]
|align="center"|[[File:Hex-Space.png]]<br>[[Space Swap Hex]]
|[[File:LuigiMPDS.png|70px]]
|Both the player who lands on the Hex and the one who placed it swap positions on the board.
|[[File:WarioMPDS.png|150px]]
|[[File:MPDSYoshi.png|110px]]
|-
|-
! width="150px" | [[File:Peach Select MPDS.png|link=Princess Peach]]
|align="center"|[[File:Block-Star.png]]<br>[[Star Block (Mario Party DS)|Star Block]]
! width="150px" | [[File:Daisy Select MPDS.png|link=Princess Daisy]]
|The player who lands on this Hex can hit a block with a 1 through 3 on it to gain that many stars.
![[File:Waluigi Select MPDS.png|link=Waluigi]]
![[File:Toad Select MPDS.png|link=Toad]]
|-
|-
|[[File:Princess Peach Artwork - Mario Party 6.png|90px]]
|align="center"|[[File:Block-Coin.png]]<br>[[Coin Block (Mario Party DS)|Coin Block]]
|[[File:DaisyMP6.png|90px]]
|The player who lands on this Hex is able to hit a block containing coins, by pressing the A button repeatedly, to gain as many as possible in 10 seconds.
|[[File:Waluigi Artwork - Mario Party DS.png|150px]]
|[[File:Super Mario Galaxy Toad Artwork.png|90px]]
|}
|}
==Characters==
''Mario Party DS'' has eight playable characters and five board hosts, with a boss for each board. Other characters with little to no role are also present. Though no new playable characters are introduced to the series, this is the first ''Mario Party'' game for a handheld console to have [[Toad]] as a playable character.
===Playable characters===
<center>
<gallery perrow=4>
File:MarioMPDS.png|[[File:Mario Select MPDS.png|link=Mario]]
File:LuigiMPDS.png|[[File:Luigi Select MPDS.png|link=Luigi]]
File:WarioMPDS.png|[[File:Wario Select MPDS.png|link=Wario]]
File:MPDSYoshi.png|[[File:Yoshi Select MPDS.png|link=Yoshi]]
File:Princess Peach Artwork - Mario Party 6.png|[[File:Peach Select MPDS.png|link=Princess Peach|Peach]]
File:DaisyMP6.png|[[File:Daisy Select MPDS.png|link=Princess Daisy|Daisy]]
File:Waluigi Artwork - Mario Party DS.png|[[File:Waluigi Select MPDS.png|link=Waluigi]]
File:Super Mario Galaxy Toad Artwork.png|[[File:Toad Select MPDS.png|link=Toad]]
</gallery>
</center>


===Board hosts/bosses===
===Board hosts/bosses===
{|class="wikitable" cellspacing=0 cellpadding=1 width=75% style="margin: 0 auto;text-align: center"
{|class="wikitable"cellspacing=0 cellpadding=1 width=75% style="margin: 0 auto;text-align: center"
!style="width: 2%; background-color: #ddd;"|
!style="width: 5%; background-color: #ddd;"|[[Wiggler's Garden]]
!style="width: 5%; background-color: #ddd;"|[[Wiggler's Garden]]
!style="width: 5%; background-color: #ddd;"|[[Toadette's Music Room]]
!style="width: 5%; background-color: #ddd;"|[[Toadette's Music Room]]
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!style="width: 5%; background-color: #ddd;"|[[Bowser's Pinball Machine]]
!style="width: 5%; background-color: #ddd;"|[[Bowser's Pinball Machine]]
|-
|-
!colspan="3" style="background-color: #e5e5e5;"|Board Host
!style="background-color: #ddd;" rowspan=2|Board hosts
!colspan="2" style="background-color: #e5e5e5;"|Board Host/Boss
|-
![[Wiggler]]
![[Wiggler]]
![[Toadette]]
![[Toadette]]
Line 84: Line 220:
|align="center"|[[File:Toadette111.png|90px]]
|align="center"|[[File:Toadette111.png|90px]]
|align="center"|[[File:MPDS Diddy Kong Artwork.png|100px]]
|align="center"|[[File:MPDS Diddy Kong Artwork.png|100px]]
|align="center" rowspan="4"|[[File:Magikoopa Artwork - Super Mario Galaxy.png|120px]]
|align="center" rowspan=3|[[File:Magikoopa Artwork - Super Mario Galaxy.png|120px]]
|align="center" rowspan="4"|[[File:BowzerPartyDS.png|120px]]
|align="center" rowspan=3|[[File:BowzerPartyDS.png|120px]]
|-
!colspan="3" style="background-color: #e5e5e5;"|Boss
|-
|-
!style="background-color: #ddd;" rowspan=2|Bosses
![[Piranha Plant]]
![[Piranha Plant]]
![[Hammer Bro]]
![[Hammer Bro]]
Line 113: Line 248:
*[[Bob-omb]]
*[[Bob-omb]]
*[[Monty Mole]]
*[[Monty Mole]]
==Boards==
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
!width=15%|Picture
!width=17%|Name
!width=20%|Description
!width=12%|Boss
!width=20%|Boss Mini-Game
|-
|[[File:MPDSGardenBoard.jpg|150px]]
|[[File:MPDSWigglersGarden.png|link=Wiggler's Garden]]
|The player must find the star and buy it for 20 coins. Once the player claims the star, it goes to another location.
|[[Piranha Plant]]<br>[[File:FeedSeedPlants.png]]
|[[Feed and Seed]]
|-
|[[File:MPDSMusicRoomBoard.jpg|150px]]
|[[File:MPDSToadettesMusicRoom.png|link=Toadette's Music Room]]
|Players must find the Music Notes and buy stars from them for 5-30 coins.
|[[Hammer Bro]]<br>[[File:HammerBrosDrummer DS.png]]
|[[Hammer Chime]]
|-
|[[File:MPDSDKBoard.jpg|150px]]
|[[File:MPDSDKStoneStatue.png|link=DK's Stone Statue]]
|The star on this board is always located on the second-to-last space. Players can buy up to 99 stars at once on this stage, depending on how many coins they have at the time. A star always costs 20 coins.
|[[Dry Bones]]<br>[[File:DryHexagonsDS.png]]
|[[Hexoskeleton]]
|-
|[[File:MPDSLibraryBoard.jpg|150px]]
|[[File:MPDSKameksLibrary.png|link=Kamek's Library]]
|On this board, there are three magic jars to find. The player needs to pay 10 coins to open a magic jar. One contains a star, one 5 coins, and the other sends them back to the start. This is completely random and changes once someone finds the star.
|[[Kamek]]<br>[[File:MagiBookKoopaDS.png]]
|[[Book Bash]]
|-
|[[File:MPDSPinballBoard.png|150px]]
|[[File:MPDSBowsersPinballMachine.png|link=Bowser's Pinball Machine]]
|The player must find the star and buy it for 20 coins. Once the player claims the star, it goes to another location.
|[[Bowser]]<br>[[File:BowserMuahaDS.png]]
|[[Bowser's Block Party]]
|}


==Team names==
==Team names==
For the Tag Battle setting in Party Mode, each combination of playable characters create one unique team name. The list of possible results are shown below:
For the Tag Battle setting in Party Mode, each combination of playable characters create one unique team name. The list of possible results are shown below:
{| border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse; text-align:center"
{|border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse; text-align:center"
|
|
! {{color|Mario|red}}<br />[[File:Mario Mugshot MPDS.png]] !! {{color|Luigi|darkgreen}}<br />[[File:Luigi Mugshot MPDS.png]] !! {{color|Princess Peach|magenta}}<br />[[File:Peach Mugshot MPDS.png]] !! {{color|Princess Daisy|orange}}<br />[[File:Daisy Mugshot MPDS.png]] !! {{color|Wario|gold}}<br />[[File:Wario Mugshot MPDS.png]] !! {{color|Waluigi|purple}}<br />[[File:Waluigi Mugshot MPDS.png]] !! {{color|Yoshi|limegreen}}<br />[[File:Yoshi Mugshot MPDS.png]] !! {{color|Toad|crimson}}<br />[[File:Toad Mugshot MPDS.png]]
!{{color|Mario|red}}<br>[[File:Mario Mugshot MPDS.png]]!!{{color|Luigi|darkgreen}}<br>[[File:Luigi Mugshot MPDS.png]]!!{{color|Peach|magenta}}<br>[[File:Peach Mugshot MPDS.png]]!!{{color|Daisy|orange}}<br>[[File:Daisy Mugshot MPDS.png]]!!{{color|Wario|gold}}<br>[[File:Wario Mugshot MPDS.png]]!!{{color|Waluigi|purple}}<br>[[File:Waluigi Mugshot MPDS.png]]!!{{color|Yoshi|limegreen}}<br>[[File:Yoshi Mugshot MPDS.png]]!!{{color|Toad|crimson}}<br>[[File:Toad Mugshot MPDS.png]]
|-
|-
| '''{{color|Mario|red}}'''<br />[[File:Mario Mugshot MPDS.png]] || || Mario Bros. || Fan Favorites || Flower Players || Foe Bros. || 'Stache Stars || Old Buddies || Fungus Friends
|'''{{color|Mario|red}}'''<br>[[File:Mario Mugshot MPDS.png]]||||Mario Bros.||Fan Favorites||Flower Players||Foe Bros.||'Stache Stars||Old Buddies||Fungus Friends
|-
|-
| '''{{color|Luigi|darkgreen}}'''<br />[[File:Luigi Mugshot MPDS.png]] || Mario Bros. || || Green Peaches || Shy Sidekicks || 'Stache Clashers || Lean Meanies || Green Machines || Green Mushrooms  
|'''{{color|Luigi|darkgreen}}'''<br>[[File:Luigi Mugshot MPDS.png]]||Mario Bros.||||Green Peaches||Shy Sidekicks||'Stache Clashers||Lean Meanies||Green Machines||Green Mushrooms  
|-
|-
| '''{{color|Princess Peach|magenta}}'''<br />[[File:Peach Mugshot MPDS.png]] || Fan Favorites || Green Peaches || || Power Princesses || Rotten Peaches || Black Peaches || Sweetie Pies || Peachy 'Shrooms
|'''{{color|Peach|magenta}}'''<br>[[File:Peach Mugshot MPDS.png]]||Fan Favorites||Green Peaches||||Power Princesses||Rotten Peaches||Black Peaches||Sweetie Pies||Peachy 'Shrooms
|-
|-
| '''{{color|Princess Daisy|orange}}'''<br />[[File:Daisy Mugshot MPDS.png]] || Flower Players || Shy Sidekicks || Power Princesses || || Wilted Flowers || Skinny Stars || Cutie Pies || Button Mushrooms
|'''{{color|Daisy|orange}}'''<br>[[File:Daisy Mugshot MPDS.png]]||Flower Players||Shy Sidekicks||Power Princesses||||Wilted Flowers||Skinny Stars||Cutie Pies||Button Mushrooms
|-
|-
| '''{{color|Wario|gold}}'''<br />[[File:Wario Mugshot MPDS.png]] || Foe Bros. || 'Stache Clashers || Rotten Peaches || Wilted Flowers || || Bad Boys || Unlikely Pals || Poison Mushrooms
|'''{{color|Wario|gold}}'''<br>[[File:Wario Mugshot MPDS.png]]||Foe Bros.||'Stache Clashers||Rotten Peaches||Wilted Flowers||||Bad Boys||Unlikely Pals||Poison Mushrooms
|-
|-
| '''{{color|Waluigi|purple}}'''<br />[[File:Waluigi Mugshot MPDS.png]] || 'Stache Stars || Lean Meanies || Black Peaches || Skinny Stars || Bad Boys || || Purple Dinos || Bad Mushrooms  
|'''{{color|Waluigi|purple}}'''<br>[[File:Waluigi Mugshot MPDS.png]]||'Stache Stars||Lean Meanies||Black Peaches||Skinny Stars||Bad Boys||||Purple Dinos||Bad Mushrooms  
|-
|-
| '''{{color|Yoshi|limegreen}}'''<br />[[File:Yoshi Mugshot MPDS.png]] || Old Buddies || Green Machines || Sweetie Pies || Cutie Pies || Unlikely Pals || Purple Dinos || || Star Supporters
|'''{{color|Yoshi|limegreen}}'''<br>[[File:Yoshi Mugshot MPDS.png]]||Old Buddies||Green Machines||Sweetie Pies||Cutie Pies||Unlikely Pals||Purple Dinos||||Star Supporters
|-
|-
| '''{{color|Toad|crimson}}'''<br />[[File:Toad Mugshot MPDS.png]] || Fungus Friends || Green Mushrooms || Peachy 'Shrooms || Button Mushrooms || Poison Mushrooms || Bad Mushrooms || Star Supporters ||
|'''{{color|Toad|crimson}}'''<br>[[File:Toad Mugshot MPDS.png]]||Fungus Friends||Green Mushrooms||Peachy 'Shrooms||Button Mushrooms||Poison Mushrooms||Bad Mushrooms||Star Supporters
|}
|}


==Modes==
==Modes==
===Story Mode (1 Player)===
===Story Mode (1 Player)===
A single-player mode that follows the storyline of the game. It puts the player through the five boards of the game, requiring them to win a Battle Royal on each board and defeat the boss of it in a minigame to progress. CPU characters are chosen at random, each board lasts for 10 turns, and Bonus Stars are not awarded. If the CPU wins the board, they attempt to face the boss but loses and the player has to play the board again.
A single-player mode that follows the storyline of the game. It puts the player through the five [[Board (Mario Party series)|board]]s of the game, requiring them to win a Battle Royal on each board and defeat the [[List of bosses|boss]] of it in a [[minigame]] to progress. CPU characters are chosen at random, each board lasts for 10 turns, and [[Bonus Star]]s are not awarded. If a CPU player wins the board, they attempt to face the boss, but lose, and the player has to play the board again. If the player and a CPU are tied for 1st place, the player wins. Completing the mode unlocks the expert difficulty for CPU players.


===Party Mode (1-4 Players)===
===Party Mode (1-4 Players)===
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The player can choose to play only 4-player, 1-vs-3 and 2-vs-2 minigames, or a randomized mix of all three. For 1-vs-3 and 2-vs-2 minigames, teams are chosen at random each time when the player chooses the random minigame type setting, unless the player specifically chooses either minigame type, where the teams would be decided at the start of the competition.
The player can choose to play only 4-player, 1-vs-3 and 2-vs-2 minigames, or a randomized mix of all three. For 1-vs-3 and 2-vs-2 minigames, teams are chosen at random each time when the player chooses the random minigame type setting, unless the player specifically chooses either minigame type, where the teams would be decided at the start of the competition.
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jap=''かちぬきバトル''
|Jap=かちぬきバトル
|JapR=Kachinuki Batoru
|JapR=Kachinuki Batoru
|JapM=''Tournament Battle''
|JapM=Tournament Battle
|SpaE=''Escalera hacia el éxito''
|SpaE=Escalera hacia el éxito
|SpaEM=''Stairs towards the success''
|SpaEM=Stairs towards the success
|SpaA=''Poco a poco''
|SpaA=Poco a poco
|SpaAM=''Bit by bit''
|SpaAM=Bit by bit
|Fra=''Montée des marches''
|Fre=Montée des marches
|FraM=''Staircase run''
|FreM=Staircase run
|Kor=''승자진출전''
|Ita=Scala del Successo
|ItaM=Ladder of Success
|Kor=승자진출전
|KorR=Seungjajinchuljeon
|KorR=Seungjajinchuljeon
|KorM=''Winner Entry Game''
|KorM=Winner Entry Game
}}
}}


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[[File:Mario Party DS - Battle Cup.png|thumb|Battle Cup]]
[[File:Mario Party DS - Battle Cup.png|thumb|Battle Cup]]
{{quote2|Welcome to Battle Cup! In Battle Cup, you'll play five preselected [[minigame]]s in order... And whoever wins the most of them is the victor!|Narrator|[[Mario Party DS]]}}
{{quote2|Welcome to Battle Cup! In Battle Cup, you'll play five preselected [[minigame]]s in order... And whoever wins the most of them is the victor!|Narrator|[[Mario Party DS]]}}
 
Battle Cup is a minigame competition playable only by four players. The objective is to win as much of the Cup Course, a collage of five consecutive minigames that the human player either selects manually or lets the game choose five randomly, as possible. Despite only 4-player and Battle minigames being playable in this contest, multiple victors are allowed at the end of each minigame, however, ties between all four players result in no one getting the minigame win. If multiple players end up winning the most minigames at the end of the Cup Course, the players roll [[Dice Block]]s to decide the real winner, the highest roller being declared the winner.
Battle Cup is a minigame competition playable only by four players. The objective is to win as much of the Cup Course, a collage of five consecutive minigames that the human player either selects manually or lets the game choose five randomly, as possible. Despite only 4-player and Battle minigames being playable in this contest, multiple victors are allowed at the end of each minigame, however, ties between all four players will result in no one getting the minigame win. If multiple players end up winning the most minigames at the end of the Cup Course, the players will roll [[Dice Block]]s to decide the real winner, the highest roller being declared the winner.
 
;In-game description
;In-game description
''"Choose a specific minigame course, then battle to come out ahead!"''
"''Choose a specific minigame course, then battle to come out ahead!''"
 
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jap=''バトルカップ''
|Jap=バトルカップ
|JapR=Batoru Kappu
|JapR=Batoru Kappu
|JapM=''Battle Cup''
|JapM=Battle Cup
|Spa=''Torneo por victorias''
|Spa=Torneo por victorias
|SpaM=''Tournament by victories''
|SpaM=Tournament by victories
|Kor=''배틀컵''
|Ita=Punta alla Coppa
|ItaM=Go for the Cup
|Kor=배틀컵
|KorR=Baeteulkeop
|KorR=Baeteulkeop
|KorM=''Battle Cup''
|KorM=Battle Cup
}}
}}


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[[File:Mario Party DS - Score Scuffle.png|thumb|Score Scuffle]]
[[File:Mario Party DS - Score Scuffle.png|thumb|Score Scuffle]]
{{quote2|Welcome to Score Scuffle! In Score Scuffle, you'll blast through 10 minigames. Results will be converted to points. The player with the highest final score wins!|Narrator|[[Mario Party DS]]}}
{{quote2|Welcome to Score Scuffle! In Score Scuffle, you'll blast through 10 minigames. Results will be converted to points. The player with the highest final score wins!|Narrator|[[Mario Party DS]]}}
Score Scuffle is a minigame competition playable only by four players. The players play ten specific minigames consecutively, converting the results for each player to points after each minigame and adding it to each player's current score. The player with the most points after the ten minigames is the winner. The highest amount a player can get in a minigame is 1000 points, with the exception of [[Get the Lead Out]] (whose highest amount is 999 points). As such, the maximum amount of points a player can have after the ten minigames is 9,999 points. The default high score for Score Scuffle is 0 points.
Score Scuffle is a minigame competition playable only by four players. The players play ten specific minigames consecutively, converting the results for each player to points after each minigame and adding it to each player's current score. The player with the most points after the ten minigames is the winner. The highest amount a player can get in a minigame is 1000 points, with the exception of [[Get the Lead Out]] (whose highest amount is 999 points). As such, the maximum amount of points a player can have after the ten minigames is 9,999 points. The default high score for Score Scuffle is 0 points.


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*[[Hanger Management]]
*[[Hanger Management]]
*[[Raft Riot]]
*[[Raft Riot]]
;In-game description
;In-game description
''"Compete in a series of minigames to earn as many points as possible!"''
"''Compete in a series of minigames to earn as many points as possible!''"
 
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jap=''スコアアタック''
|Jap=スコアアタック
|JapR=Sukoa Atakku
|JapR=Sukoa Atakku
|JapM=''Score Attack''
|JapM=Score Attack
|Spa=''Torneo por puntos''
|Spa=Torneo por puntos
|SpaM=''Tournament by points''
|SpaM=Tournament by points
|Kor=''스코어어택''
|Ita=Arraffapunti
|ItaM=Grab Points
|Kor=스코어어택
|KorR=Seukoeo Eotaek
|KorR=Seukoeo Eotaek
|KorM=''Score Attack''
|KorM=Score Attack
}}
}}


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[[File:Mario Party DS - Boss Bash.png|thumb|[[Daisy]] playing Boss Bash]]
[[File:Mario Party DS - Boss Bash.png|thumb|[[Daisy]] playing Boss Bash]]
{{quote2|Welcome to Boss Bash! You're going to battle five bosses! How quickly can you defeat them? Bash them fast to win!|Narrator|[[Mario Party DS]]}}
{{quote2|Welcome to Boss Bash! You're going to battle five bosses! How quickly can you defeat them? Bash them fast to win!|Narrator|[[Mario Party DS]]}}
Boss Bash is a single-player minigame challenge, where the player must face in the following order: the [[Piranha Plant]], the [[Hammer Bro]], the [[Dry Bones]], [[Kamek]] and [[Bowser]] in their respective boss minigames. The aim is to do so as quickly as possible to try and beat the current best times, as the minigames are timed in this challenge. If the player is defeated in any of the minigames, the challenge ends and the times for minigames the player did beat are not recorded. The default best times for the five bosses are 5:00:00, while the default overall best time is 25:00:00.
Boss Bash is a single-player minigame challenge, where the player must face in the following order: the [[Piranha Plant]], the [[Hammer Bro]], the [[Dry Bones]], [[Kamek]] and [[Bowser]] in their respective boss minigames. The aim is to do so as quickly as possible to try and beat the current best times, as the minigames are timed in this challenge. If the player is defeated in any of the minigames, the challenge ends and the times for minigames the player did beat are not recorded. The default best times for the five bosses are 5:00:00, while the default overall best time is 25:00:00.


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*[[Book Bash]]
*[[Book Bash]]
*[[Bowser's Block Party]]
*[[Bowser's Block Party]]
;In-game description
;In-game description
''"Take on the boss minigames to get the best time you can!"''
"''Take on the boss minigames to get the best time you can!''"
 
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jap=''ボスタイムアタック''
|Jap=ボスタイムアタック
|JapR=Bosu Taimu Atakku
|JapR=Bosu Taimu Atakku
|JapM=''Boss Time Attack''
|JapM=Boss Time Attack
|Spa=''Enemigos finales''
|Spa=Enemigos finales
|SpaM=''Final enemies''
|SpaM=Final enemies
|Kor=''보스타임어택''
|Ita=Sfida ai Boss
|ItaM=Challenge at the Bosses
|Kor=보스타임어택
|KorR=Boseu Taim Eotack
|KorR=Boseu Taim Eotack
|KorM=''Boss Time Attack''
|KorM=Boss Time Attack
}}
}}


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[[File:Rocket Rascals.png|thumb|Rocket Rascals]]
[[File:Rocket Rascals.png|thumb|Rocket Rascals]]
{{quote2|Welcome to Rocket Rascals! Reach the rocket first! Build a bridge to the center before your rivals do!|Narrator|[[Mario Party DS]]}}
{{quote2|Welcome to Rocket Rascals! Reach the rocket first! Build a bridge to the center before your rivals do!|Narrator|[[Mario Party DS]]}}
Rocket Rascals is a four-player minigame competition. The players must win minigames to acquire and place bridge pieces on the square 5x5 grid. The first to make a path from their corner of the grid to the rocket with the bridge parts is the winner. If multiple players have paths to the rocket made at the same time by a third party, the players roll [[Dice Block]]s to decide who actually wins, the highest roller winning. If one of the multiple players finished the bridge, then the one who did wins without a Dice Block roll. Additionally, the game ends in a tie if 20 turns pass without anyone making a route to the rocket.


Rocket Rascals is a four-player minigame competition. The players must win minigames to acquire and place bridge pieces on the square 5x5 grid. The first to make a path from their corner of the grid to the rocket with the bridge parts is the winner. If multiple players have paths to the rocket made at the same time by a third party, the players roll [[Dice Block]]s to decide who actually wins, the highest roller winning. If one of the multiple players finished the bridge, then the one who did wins without a Dice Block roll. Additionally, the game will end in a tie if 20 turns pass without anyone making a route to the rocket.
At the start of each turn, a roulette randomly decides which bridge piece is up for grabs in the next minigame, which gets decided by a minigame roulette. The player who wins the minigame gets the previously shown bridge piece and can place it on any unoccupied space of the 5x5 grid, and the turn ends afterwards, the cycle repeating until someone makes a path to the rocket. If the minigame ends with multiple winners, or if nobody wins, nobody gets the piece. If a player has all ways of reaching the rocket prevented for them, the blocking pieces are removed.
 
At the start of each turn, a roulette randomly decides which bridge piece will be up for grabs in the next minigame, which gets decided by a minigame roulette. The player who wins the minigame gets the previously shown bridge piece and can place it on any unoccupied space of the 5x5 grid, and the turn will end afterwards, the cycle repeating until someone makes a path to the rocket. If the minigame ends with multiple winners, or if nobody wins, nobody gets the piece. If a player has all ways of reaching the rocket prevented for them, the blocking pieces will be removed.


Occasionally, [[Bowser Jr.]] may show up after a bridge part is decided and will do one of the following, as decided through a roulette spin:
Occasionally, [[Bowser Jr.]] may show up after a bridge part is decided and does one of the following, as decided through a roulette spin:
*'''Crosspiece Crisis:''' Every minigame, the player will play for a Crosspiece.
*'''Crosspiece Crisis:''' Every minigame, the player plays for a Crosspiece.
*'''Turnaround  Madness:''' Bowser Jr. will scatter the pieces in different areas.
*'''Turnaround  Madness:''' Bowser Jr. scatters the pieces in different areas.
*'''Tiebreaker Trouble:''' Bowser Jr. gets to choose where to place the piece if a tie occurs.
*'''Tiebreaker Trouble:''' Bowser Jr. gets to choose where to place the piece if a tie occurs.
*'''Bridge Breaker:''' Bowser Jr. takes away all the pieces up to that point, making everyone start again from scratch.
*'''Bridge Breaker:''' Bowser Jr. takes away all the pieces up to that point, making everyone start again from scratch.
*'''Final 5 Frenzy:''' The game is skipped to the last five turns.
*'''Final 5 Frenzy:''' The game is skipped to the last five turns.
;In-game description
;In-game description
''"Build a bridge to a rocket! Win your pieces by playing minigames!"''
"''Build a bridge to a rocket! Win your pieces by playing minigames!''"
 
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Jap=''ミニゲームブリッジ''
|Jap=ミニゲームブリッジ
|JapR=Minigēmu Burijji
|JapR=Minigēmu Burijji
|JapM=''Minigame Bridge''
|JapM=Minigame Bridge
|Spa=''Carrera espacial''
|Spa=Carrera espacial
|SpaM=''Space Race''
|SpaM=Space Race
|Kor=''미니게임브릿지''
|Ger=Raum-Randale
|GerM=Space riot
|Ita=Tutti al Razzo
|ItaM=Everyone to the Rocket
|Kor=미니게임브릿지
|KorR=Minigeim Beuritji
|KorR=Minigeim Beuritji
|KorM=''Minigame Bridge''
|KorM=Minigame Bridge
}}
}}


Line 287: Line 461:


Those minigames and the order in which they are showcased are as follows:
Those minigames and the order in which they are showcased are as follows:
*[[Mario's Puzzle Party]]
*[[Mario's Puzzle Party]]
*[[Bob-omb Breakers]]
*[[Bob-omb Breakers]]
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*[[Block Star (Mario Party series)|Block Star]]
*[[Block Star (Mario Party series)|Block Star]]
*[[Stick and Spin|Stick & Spin]]
*[[Stick and Spin|Stick & Spin]]
This mode introduces the new touch-controlled puzzle game, [[Triangle Twisters]], which offers two play modes, Frenzy Mode and Focus Mode. Additionally, the player can pit themselves against another human-controlled player in the Multiplayer version of this mode.
This mode introduces the new touch-controlled puzzle game, [[Triangle Twisters]], which offers two play modes, Frenzy Mode and Focus Mode. Additionally, the player can pit themselves against another human-controlled player in the Multiplayer version of this mode.


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===Extras Mode (2 Player)===
===Extras Mode (2 Player)===
A multiplayer exclusive mode that includes games designed for two: the cooperative [[Pen Pals]] and the competitive [[Desert Duel]].
A multiplayer exclusive mode that includes games designed for two: the cooperative [[Pen Pals]] and the competitive [[Desert Duel]].
==Minigames==
{{main|List of Mario Party DS minigames}}
''Mario Party DS'' features 73 minigames (71 in the Korean version, as two minigames, [[Shuffleboard Showdown]] and [[Chips and Dips]], were removed possibly because of the gambling themes present in both of them) from seven different categories. There are 32 4-player minigames (29 of which are also Duel minigames), 12 1-vs-3 minigames (11 in the Korean version), 13 2-vs-2 minigames (three of which are also Duel minigames), 32 Duel minigames (29 of which are 4-player minigames and three of which are 2-vs-2 minigames), five Battle minigames (four in the Korean version), five Boss minigames and six Puzzle minigames. Of these, 58 are unique, 4 are minigames with the goal of collecting coins, and 11 are specialized.


===Gallery===
===Gallery===
{{main|List of Mario Party DS collectibles}}
{{main|List of Mario Party DS collectibles}}
Includes over 120 collectibles that can be viewed at the player's discretion when unlocked. This mode also allows them to listen to the game's music and watch the cutscenes seen in Story Mode when viewed at least once in it.
Includes over 120 collectibles that can be viewed at the player's discretion when unlocked. This mode also allows them to listen to the game's music and watch the cutscenes seen in Story Mode when viewed at least once in it.
==Gameplay==
[[File:MPDS Story Map.png|200px|thumb|left|Each of the boards in Story Mode.]]
The gameplay in ''Mario Party DS'' follows the style of the console games that preceded it. Up to four players take turns to roll a [[Dice Block]] that shows numbers from 1-10, which decides how far players move across boards. The goal is to acquire the most [[Star (Mario Party series)|Stars]] through the conditions decided on each of the boards. After all players have had their turn, the type of [[minigame]] is determined by what color space the player lands on (red or blue). If the player landed on a green, duel or friend space, the player's color is randomly red or blue. Landing on a Bowser space will result in the player's color turning red. For instance, if one player lands on a red space while three other players land on a blue space, a 1 vs. 3 minigame is held, with the red player on the solo side and the three players on the other side. The players then engage in a minigame, and whoever wins the minigame earns 10 coins.
If the combined total dice roll for all four players for the turn is a multiple of 10, a Battle Minigame is triggered instead. All players will pay a certain number of Coins into a "pot" before the minigame, with any players who have insufficient Coins only paying what they have on them. After the minigame, each player will get back 50, 30, 20 or 0 percent of the Coins in the pot, depending on where they rank in the minigame. If the Coins cannot be divided up equally, the leftovers will be awarded to a random player. The number of Coins a player must pay is determined by the formula [current turn number × 2]; for example, if the Battle Minigame is triggered in Turn 7, all players must pay 14 Coins.
The turn will end afterward, the process repeating until the set number of turns have passed. The game will end once the set number of turns have passed, and the total number of Stars and coins the players have collected will be tallied, Stars being the primary factor for rankings while coins are the tie-breakers.
When there are five turns remaining, Bowser helps the player who is in last place in an event called the [[Last Five Turns Event#Mario Party DS|Final 5 Frenzy]]. That player is given a prize determined by spinning a roulette. For the remaining five turns, all [[Friend Space]]s are changed to [[Duel Space]]s.
At the end of a Party Mode game, [[Bonus Star]]s may be rewarded to the players who have excelled the most at certain criteria. If there is a tie between three or less players, the Stars are awarded to all of the tied players. Three of these six bonuses are chosen at random:
*Mini-Game Star - Awarded to the players who have won the most minigames.
*Green Star - Awarded to the players who have landed on the most ? Spaces.
*Running Star - Awarded to the players who have moved the most spaces using [[Dice Block]]s.
*Item Star - Awarded to the players who used the most items.
*Hex Star - Awarded to the players who laid down the most hexes.
*Friendship Star - Awarded to the players who landed on the most Friend Spaces.
===Spaces===
{| class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
! width=25% | Space
! width=75% | Description
|-
|align="center"|[[File:MPDSBlueSpace.png|50px]]<br>'''[[Blue Space]]'''
|The most common space, the Blue Space gives players three coins if they land on it. It gives their section in the heads up display a blue color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSRedSpace.png|50px]]<br>'''[[Red Space]]'''
|A fairly common space, the Red Space takes three coins from players that land on it. It gives their section in the heads up display a red color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSHappSpace.png|50px]]<br>'''[[Green Space]]'''
|This space causes certain events to happen that can benefit the player, harm the player, benefit a number of players, or harm a number of players. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. In this case, the green color eventually flashes to red or blue.
|-
|align="center"|[[File:MPDSFriendSpace.png|50px]]<br>'''[[Friend Space]]'''
|When they land on this space in Battle Royale, players can select one opponent to be a friend. Both then receive 5 coins. In Team Battle, the player and one of the two opponents get 5 coins. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames.
|-
|align="center"|[[File:MPDSDuelSpace.png|50px]]<br>'''[[Duel Space]]'''
|Engages with an opponent of the player's choice into a duel minigame. The winner gets to use a roulette that determines the reward from the opponent. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. It replaces the Friend Space in the [[Last Five Turns Event|Final 5 Frenzy]].
|-
|align="center"|[[File:MPDSBowserSpace.png|50px]]<br>'''[[Bowser Space]]'''
|Any players that land here causes Bowser to arrive. Bowser causes a series of events that harms usually whoever landed on the space. It gives their section in the heads up display a red color, which is used to determine pairings in minigames. Bowser can cause these events:
*'''Gimme Coins!:''' The player gives 20 coins to Bowser.
**If the player does not have 20, Bowser takes 10 coins away instead.
**If the player has less than 10 coins, Bowser takes all of the player's coins anyway.
*'''Gimme Stars!:''' Bowser takes one star from the player.
*'''Gimme Charity!:''' Bowser forces the player to give 10 coins to all opponents.
**In Battle Royale, the player loses a total of 30 coins. If less than 30, the highest amount divisible by three would be the basis (depending how many coins the player has that can be given out to the other players equally).
**In Duel and Team Battle, 10 Coins is all the player has to give away. If less than 10, the player has to forfeit all coins.
*'''Gimme Equality!:''' Bowser redistributes every player's coins so they all have the same amount. This can be the only event that can benefit the player.
|-
|align="center"|[[File:Mario Party DS - Star Space.png|50px]]<br>'''[[Star Space]]'''
|Once players reach this space, they can pay 20 coins to receive a Star. Other boards may have different conditions players need to fulfill to earn a Star. Unlike other spaces, this space cannot be landed on (unless a Star spawns directly on a player), and this space does not subtract from the dice roll.
|}
===Items===
[[File:ItemShopMPDS.png|right|thumb|The [[Item Shop (Mario Party series)|Item Shop]] of ''Mario Party DS'']]
Alongside normal items seen in earlier ''Mario Party'' console titles, ''Mario Party DS'' introduces a new type of item that is also used during board gameplay: [[Hex]]es. The normal items are most often acquired through purchase at an [[Item Shop (Mario Party series)|Item Shop]], and may be used by players to gain an advantage. Alternatively, Hexes can be found only at [[Hex Area]]s and can be placed on the board to usually hinder the player who lands on the space where it was set. Each player may only carry three items/hexes at one time.
====Normal items====
''Mario Party DS'' is the first ''Mario Party'' game to have standard items since ''[[Mario Party 4]]''. These items function like (and are based on) the standard items from the first four installments in the series. They can be bought at shops on each board, run by a Monty Mole. In addition, for the first time players can purchase more than one item in one stop.
{| class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
! width=15% | Item
! width=65% | Description
! width=10%  | Shop Price
|-
|align="center"|[[File:Item-Double.png]]<br>[[Double Dice Set]]
|Allows the player to roll two Dice Blocks.
|align="center"|3 Coins
|-
|align="center"|[[File:Item-Triple.png]]<br>[[Triple Dice Set]]
|Allows the player to roll three Dice blocks.
|align="center"|7 Coins
|-
|align="center"|[[File:Item-Half.png]]<br>[[Halfway Dice Block]]
|Allows the player to roll a Dice Block with the numbers 1 through 5.
|align="center"|1 Coin
|-
|align="center"|[[File:Item-Warp.png]]<br>[[Warp Dice Block]]
|Causes the player to warp to a random space on the board, then roll.
|align="center"|2 Coins
|-
|align="center"|[[File:Item-Snag.png]]<br>[[Snag Bag]]
|Allows the player to steal a random item from an opponent of their choice.
|align="center"|8 Coins
|-
|align="center"|[[File:Item-Star.png]]<br>[[Golden Pipe|Star Pipe]]
|Warps the player directly to the [[Star Space]], allowing them to buy the Star if they wish and if they have 20 coins, then roll.
|align="center"|15 Coins
|-
|align="center"|[[File:Item-Sensor.png]]<br>[[Block Sensor]]
|Causes the next space the player lands upon to contain a [[Hidden Block (Mario Party series)|Hidden Block]].
|align="center"|20 Coins
|-
|align="center"|[[File:Item-Grab.png]]<br>[[Grab Bag (item)|Grab Bag]]
|Removes all the player's current items and hexes and gives them a Star Pipe, Block Sensor, and Triple Dice Set.
|align="center"|25 Coins
|}
====Hexes====
Hexes are items placed on spaces to usually hinder the player who lands on a set Hex. If a character lands on their own hex, they receive 5 coins, much like landing on their own [[Character Space]] in previous ''Mario Party'' games. The only exceptions to this is if the player lands on a Coin Block or Star Block they placed, where they will reap the benefit of the hexes instead. Unlike character spaces, hexes go away after being landed on. Hexes can be replaced by other hexes.
[[File:HexArea.png|thumb|Daisy is about to pass a Hex Area.]]
{| class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
|-
! width=15% | Name
! width=65% | Description
|-
|align="center"|[[File:Hex-10.png]]<br>[[10-Coin Hex]]
|Causes the player who lands on the hex to give ten coins to the one who set it.
|-
|align="center"|[[File:Hex-20.png]]<br>[[20-Coin Hex]]
|Causes the player who lands on the space to give twenty coins to the player who placed the hex.
|-
|align="center"|[[File:Hex-Coin.png]]<br>[[Coin Swap Hex]]
|Causes the player who set the hex and the player that lands on it to swap coin totals.
|-
|align="center"|[[File:Hex-1S.png]]<br>[[1-Star Hex]]
|The player who lands on this hex must give one star to the player who set it.
|-
|align="center"|[[File:Hex-2S.png]]<br>[[2-Star Hex]]
|The player who sets this hex steals two stars from the player that lands on it.
|-
|align="center"|[[File:Hex-Space.png]]<br>[[Space Swap Hex]]
|Both the player who lands on the hex and the one who placed it swap positions on the board.
|-
|align="center"|[[File:Block-Star.png]]<br>[[Star Block (Mario Party DS)|Star Block]]
|The player who lands on this hex can hit a block with a 1 through 3 on it to gain that many stars.
|-
|align="center"|[[File:Block-Coin.png]]<br>[[Coin Block (Mario Party DS)|Coin Block]]
|The player that lands on this hex is able to hit a block containing coins, by pressing the A button repeatedly, to gain as many as possible in ten seconds.
|}
==Boards==
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
!width=15%| Picture
!width=17%| Name
!width=20%| Description
!width=12%| Boss
!width=20%| Boss Mini-Game
|-
|[[File:MPDSGardenBoard.jpg|150px]]
|[[File:MPDSWigglersGarden.png|link=Wiggler's Garden]]
|The player must find the star and buy it for 20 coins. Once the player claims the star, it will go to another location.
|[[Piranha Plant]]<br>[[File:FeedSeedPlants.png]]
|[[Feed and Seed]]
|-
|[[File:MPDSMusicRoomBoard.jpg|150px]]
|[[File:MPDSToadettesMusicRoom.png|link=Toadette's Music Room]]
|Players must find the Music Notes and buy stars from them for 5-30 coins.
|[[Hammer Bro]]<br>[[File:HammerBrosDrummer DS.png]]
|[[Hammer Chime]]
|-
|[[File:MPDSDKBoard.jpg|150px]]
|[[File:MPDSDKStoneStatue.png|link=DK's Stone Statue]]
|The star on this board is always located on the second-to-last space. Players can buy multiple stars at once on this stage depending on how many coins they have at the time. A star will cost 20 coins.
|[[Dry Bones]]<br>[[File:DryHexagonsDS.png]]
|[[Hexoskeleton]]
|-
|[[File:MPDSLibraryBoard.jpg|150px]]
|[[File:MPDSKameksLibrary.png|link=Kamek's Library]]
|On this board there are three magic jars to find. The player will need to pay 10 coins to open a magic jar. One contains a star, one 5 coins and the other sends them back to start. This is completely random and will change once someone finds the star.
|[[Kamek]]<br>[[File:MagiBookKoopaDS.png]]
|[[Book Bash]]
|-
|[[File:MPDSPinballBoard.png|150px]]
|[[File:MPDSBowsersPinballMachine.png|link=Bowser's Pinball Machine]]
|The player must find the star and buy it for 20 coins. Once the player claims the star, it will go to another location.
|[[Bowser]]<br>[[File:BowserMuahaDS.png]]
|[[Bowser's Block Party]]
|}
==Minigames==
{{main|List of Mario Party DS minigames}}
''Mario Party DS'' features 73 minigames (71 in the Korean version, as two minigames, [[Shuffleboard Showdown]] and [[Chips and Dips]], were removed possibly because of the gambling themes present in both of them) from seven different categories. There are 32 4-player minigames (29 of which are also Duel minigames), 12 1-vs-3 minigames (11 in the Korean version), 13 2-vs-2 minigames (three of which are also Duel minigames), 32 Duel minigames (29 of which are 4-player minigames and three of which are 2-vs-2 minigames), five Battle minigames (four in the Korean version), five Boss minigames and six Puzzle minigames. Of these, 58 are unique, 4 are minigames with the goal of collecting coins, and 11 are specialized.


==Reception==
==Reception==
Critical reception of the game was generally mixed to positive, garnering a 72 on Metacritic and 72.17% on GameRankings. Many critics praised the game as a major improvement over ''Mario Party Advance'' and ''Mario Party 8'', the latter which was released the same year, and was praised for returning to the traditional gameplay from the console games and its multiplayer, graphics, minigames, and board designs. Criticism tended to focus on its perceived similarity to the previous games and its absence of online multiplayer.
Critical reception of the game was generally mixed to positive, garnering a 72 on Metacritic and 72.17% on GameRankings. Many critics praised the game as a major improvement over ''Mario Party Advance'' and ''Mario Party 8'', the latter which was released the same year, and was praised for returning to the traditional gameplay from the console games and its multiplayer, graphics, minigames, and board designs. Criticism tended to focus on its perceived similarity to the previous games and its absence of online multiplayer.
{| class="wikitable review_template" style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;" cellpadding="4"
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 498: Line 495:
|Frank Provo, [https://www.gamespot.com/reviews/mario-party-ds-review/1900-6183270/ GameSpot]
|Frank Provo, [https://www.gamespot.com/reviews/mario-party-ds-review/1900-6183270/ GameSpot]
|8/10
|8/10
|''"Mario Party DS is an outright blast when played with other people, and since you need only one cartridge to enjoy everything, the odds are good that you'll be able to entice your DS-owning friends to play with you. As a solo endeavor, challenging the computer opponents does get old eventually. However, between all of the different minigames, play modes, and puzzle games, it'll be a while before you condemn the cartridge to your storage shelf."''
|"''Mario Party DS is an outright blast when played with other people, and since you need only one cartridge to enjoy everything, the odds are good that you'll be able to entice your DS-owning friends to play with you. As a solo endeavor, challenging the computer opponents does get old eventually. However, between all of the different minigames, play modes, and puzzle games, it'll be a while before you condemn the cartridge to your storage shelf.''"
|-
|-
|Nintendo DS
|Nintendo DS
|Ellie Gibson, [https://www.eurogamer.net/articles/mario-party-ds-review Eurogamer]
|Ellie Gibson, [https://www.eurogamer.net/articles/mario-party-ds-review Eurogamer]
|4/10
|4/10
|''"Decent visuals and bonus puzzle games aren't enough to make Mario Party DS worth a purchase. It suffers from the same problems as the other games in the series. The mini-games, on the whole, are badly designed and boring. Watching other players take turns round the board is tedious. Even if you win every single mini-game, the stupid star system means you could still lose overall. It would seem there are plenty of gamers who are happy to put up with all this, however - after all, Nintendo wouldn't keep churning out Mario Parties if people didn't keep buying them. If you're one of those who has enjoyed the series on console, you'll enjoy it on DS. Otherwise, steer clear."''
|"''Decent visuals and bonus puzzle games aren't enough to make Mario Party DS worth a purchase. It suffers from the same problems as the other games in the series. The mini-games, on the whole, are badly designed and boring. Watching other players take turns round the board is tedious. Even if you win every single mini-game, the stupid star system means you could still lose overall. It would seem there are plenty of gamers who are happy to put up with all this, however - after all, Nintendo wouldn't keep churning out Mario Parties if people didn't keep buying them. If you're one of those who has enjoyed the series on console, you'll enjoy it on DS. Otherwise, steer clear.''"
|-
|-
|Nintendo DS
|Nintendo DS
|Craig Harris, [https://www.ign.com/articles/2007/11/21/mario-party-ds-review IGN]
|Craig Harris, [https://www.ign.com/articles/2007/11/21/mario-party-ds-review IGN]
|7/10
|7/10
|''"After ten years of playing board games with mini-games, it's honestly very difficult to get excited for yet another Mario Party; even though it's the first time it's been made for the Nintendo DS system. What's here is a solid multiplayer mini-game experience with a lot of the flaws of the previous versions. It doesn't do anything truly special than create a bunch of touch screen and microphone-centric minigames (and even then we've seen variations of them in other DS titles), but it at least comes together as a better title than the last console Mario Party design."''
|"''After ten years of playing board games with mini-games, it's honestly very difficult to get excited for yet another Mario Party; even though it's the first time it's been made for the Nintendo DS system. What's here is a solid multiplayer mini-game experience with a lot of the flaws of the previous versions. It doesn't do anything truly special than create a bunch of touch screen and microphone-centric minigames (and even then we've seen variations of them in other DS titles), but it at least comes together as a better title than the last console Mario Party design.''"
|-
|-
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 525: Line 522:
==Staff==
==Staff==
{{main|List of Mario Party DS staff}}
{{main|List of Mario Party DS staff}}
''Mario Party DS'' was worked on by both [[Hudson Soft]] and Group No. 4 of the [[Nintendo SPD]]. Its game, planning, program, visual, sound and senior directors were Kouji Matsuura, Yuka Sasaki, Hideki Nishmoto, Akhiro Shibata, Ichiro Shimakura and Kenji Kikuchi respectively. Satoru Iwata and Hidetoshi Endo were the game's executive producers.
''Mario Party DS'' was worked on by both [[Hudson Soft]] and Group No. 4 of the [[Nintendo SPD]]. Its game, planning, program, visual, sound and senior directors were Kouji Matsuura, Yuka Sasaki, Hideki Nishmoto, Akhiro Shibata, Ichiro Shimakura and Kenji Kikuchi respectively. Satoru Iwata and Hidetoshi Endo were the game's executive producers.


Line 537: Line 533:
[[File:Beta Toad.jpg|thumb|"X"s in Coin and Star totals and gold colored number gains/losses]]
[[File:Beta Toad.jpg|thumb|"X"s in Coin and Star totals and gold colored number gains/losses]]
Players used to have their own boxes at the top screen that have the "X" in the Coins storage and the Stars storage. In the final version, it was removed, because Coins can reach over 100. Also, the color used for the numbers that appear after earning or losing [[coin]]s/[[Star (Mario Party series)|Star]]s were gold instead of blue or red.
Players used to have their own boxes at the top screen that have the "X" in the Coins storage and the Stars storage. In the final version, it was removed, because Coins can reach over 100. Also, the color used for the numbers that appear after earning or losing [[coin]]s/[[Star (Mario Party series)|Star]]s were gold instead of blue or red.
A debug menu can be accessed through Action Replay codes. The debug menu is displayed in the touch screen.<ref>[https://tcrf.net/Mario_Party_DS/Debug_Menu Mario Party DS debug menu - ''The Cutting Room Floor'']</ref>
{{br|right}}
{{br|right}}


Line 572: Line 570:
==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': In the [[Call of the Goomba]] minigame, the grinder plays the overworld theme.  The music for the Boogie Beam minigame is a remix of the underground theme.
*''[[Super Mario Bros.]]'': In the [[Call of the Goomba]] minigame, the grinder plays the overworld theme.  The music for the Boogie Beam minigame is a remix of the underground theme.
*''[[Super Mario World]]'': The theme "Fresh as Mint" bears a heavy resemblance to the overworld theme from this game.
*''[[Mario Party 3]]'': [[Mario's Puzzle Party]] returns as a Puzzle minigame, and the character icons for Mario, Luigi, Peach, Yoshi, Wario, Daisy, and Waluigi are reused in it as well. The sheet music visible in [[Toadette's Music Room]] contains the melody of the minigame theme "Let's Get a Move On".
*''[[Mario Party 3]]'': [[Mario's Puzzle Party]] returns as a Puzzle minigame, and the character icons for Mario, Luigi, Peach, Yoshi, Wario, Daisy, and Waluigi are reused in it as well.
*''[[Mario Party 4]]'': [[Bob-omb Breakers]] returns as a Puzzle minigame, and all the characters' victory and losing animations are recycled.
*''[[Mario Party 4]]'': [[Bob-omb Breakers]] returns as a Puzzle minigame, and all the characters' victory and losing animations are recycled.
*''[[Mario Party 5]]'': [[Piece Out]] returns as a Puzzle minigame.
*''[[Mario Party 5]]'': [[Piece Out]] returns as a Puzzle minigame. The winning and losing mugshots are also reused.
*''[[Mario Party 6]]'': [[Block Star]] returns as a Puzzle minigame. Also, Peach and Daisy's artworks are recycled from this game.
*''[[Mario Party 6]]'': [[Block Star (Mario Party series)|Block Star]] returns as a Puzzle minigame. Also, Peach and Daisy's artworks are recycled from this game.
*''[[Super Mario 64 DS]]'': Yoshi's artwork is a modified version of his artwork from this game, which depicts him holding [[Mario's Cap]] over his head.
*''[[Super Mario 64 DS]]'': Yoshi's artwork is a modified version of his artwork from this game, which depicts him holding [[Mario's Cap]] over his head.
*''[[Mario Party 7]]'': [[Stick and Spin]] returns as a Puzzle minigame. Also, Toadette and Dry Bones's artworks are recycled from this game.
*''[[Mario Party 7]]'': [[Stick and Spin]] returns as a Puzzle minigame. Also, Toadette and Dry Bones's artworks are recycled from this game.
*''[[New Super Mario Bros.]]'': Hammer Bro.'s artwork is recycled from this game.
*''[[Mario Party 8]]'': The character select images are recycled from this game. Also, some voice clips have been reused.
*''[[Mario Party 8]]'': The character select images are recycled from this game. Also, some voice clips have been reused.
*''[[New Super Mario Bros.]]'': Hammer Bro.'s artwork is recycled from this game.
*''[[Super Mario Galaxy]]'': Toad and Kamek's artworks are recycled from this game.
*''[[Super Mario Galaxy]]'': Toad and Kamek's artworks are recycled from this game.


==References in later games==
==References in later games==
*''[[Fortune Street]]'': If a player draws venture card #88, all other players swap positions. This is a reference to the Happening Space in Kamek's Library that will occasionally cause Kamek to cast "Kamek Spell No. 88", which has the same effect.
*''[[Fortune Street]]'': If a player draws venture card #88, all other players swap positions. This is a reference to the Happening Space in Kamek's Library that occasionally causes Kamek to cast "Kamek Spell No. 88", which has the same effect.
*''[[Mario Party 9]]'': The minigame mode Step It Up and boss minigames return. Some voice clips are reused.
*''[[Mario Party 9]]'': The minigame mode Step It Up and boss minigames return. Some voice clips are reused.
*''[[Super Mario Run]]'': Yoshi's artwork is reused in this game.
*''[[Super Mario Party]]'': The Star Pipe item returns under the name "Golden Pipe".
*''[[Super Mario Party]]'': The Star Pipe item returns under the name "Golden Pipe".
*''[[Mario Kart Tour]]'': Diddy Kong's artwork is reused in this game.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=''マリオパーティDS''
|Jap=マリオパーティDS
|JapR=Mario Pātī DS
|JapR=Mario Pāti DS
|JapM=''Mario Party DS''
|JapM=Mario Party DS
|Spa=''Mario Party DS''
|Spa=''Mario Party DS''
|SpaM=-
|SpaM=-
|Por=''Mario Party DS''
|Kor=마리오 파티 DS
|PorM=-
|Kor=''마리오 파티 DS''
|KorR=Mario Pati DS
|KorR=Mario Pati DS
|KorM=''Mario Party DS''
|KorM=Mario Party DS
|Ita=''Mario Party DS''
|Ita=''Mario Party DS''
|ItaM=-
|ItaM=-
|ChiT=''瑪利歐派對DS''<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiT=瑪利歐派對DS<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiTR=Mǎlì'ōu Pàiduì DS
|ChiTR=Mǎlì'ōu Pàiduì DS
|ChiTM=''Mario Party DS''
|ChiTM=Mario Party DS
}}
}}


==Trivia==
==Trivia==
*This is the last Nintendo-published ''Super Mario'' game to use the [[:File:Nintendo - Obsolete logo.svg|signature red Nintendo logo]] on the cover/packaging.
**Despite this, the Nintendo DS version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' uses the red logo for the packaging, making its last appearance in a ''Super Mario'' release overall.
*The North American manual has a mistake on Page 27. It states that during a 2 Player game (the player vs a CPU opponent or another player) in Free Play, only Battle or Boss minigames can be chosen. In reality, during a 2 Player match in Free Play, only Duel and Boss minigames can be chosen. This was fixed in the European manual.
*The North American manual has a mistake on Page 27. It states that during a 2 Player game (the player vs a CPU opponent or another player) in Free Play, only Battle or Boss minigames can be chosen. In reality, during a 2 Player match in Free Play, only Duel and Boss minigames can be chosen. This was fixed in the European manual.
*''Mario Party DS'' was the subject of [[List of rumors and urban legends#Mario_Party_DS_anti-piracy_measures|a 2020 internet hoax regarding an alleged anti-piracy screen]]. No files pertaining to anti-piracy measures are found in ''Mario Party DS''.


==References==
==References==
Line 617: Line 614:
==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
*[http://www.nintendo.co.jp/ds/a8tj/index.html ''Mario Party DS'' Official Japanese website]
*[https://www.nintendo.co.jp/ds/a8tj/index.html Official Japanese website]
*[http://web.archive.org/web/20150101130705/http://www.marioparty-ds.com/ Official North American website]
*[https://web.archive.org/web/20150101130705/http://www.marioparty-ds.com/ Official North American website]
*[http://ms2.nintendo-europe.com/mariopartyds/enGB/ ''Mario Party DS'' Official European website]
*[http://ms2.nintendo-europe.com/mariopartyds/enGB/ Official European website]
*[https://m1.nintendo.net/docvc/NTR/JPN/A8TJ/A8TJ_J.pdf Official Japanese instruction booklet]


{{MPDS}}
{{MPDS}}
{{MarioGames}}
{{Super Mario games}}
{{DS}}
{{DS}}
[[de:Mario Party DS]]
[[de:Mario Party DS]]