Item Box: Difference between revisions

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[[File:MKSC Mario Circuit 1 Item Box.png|240px|thumb|left|An item box in ''Mario Kart: Super Circuit'' in an isolated location of [[SNES Mario Circuit 1|Mario Circuit 1]]]]
[[File:MKSC Mario Circuit 1 Item Box.png|240px|thumb|left|An item box in ''Mario Kart: Super Circuit'' in an isolated location of [[SNES Mario Circuit 1|Mario Circuit 1]]]]
[[File:ItemBox MKSC.png|thumb]]
[[File:ItemBox MKSC.png|thumb]]
Item Boxes take on a different appearance in ''[[Mario Kart: Super Circuit]]''. Here, they look like cubes that change color instead of their previous octahedron shape. Most are found in groups of 3 but some boxes are isolated in uncommon locations in the track. Other than appearance and location changes, no functional changes have been made.
Item Boxes take on a different appearance in ''[[Mario Kart: Super Circuit]]''. Here, they look like cubes that change color instead of their previous octahedron shape. Most are found in groups of 3 but some boxes are isolated in uncommon locations in the track. Other than appearance and location changes, no functional changes have been made. Item Boxes in this game usually rotate, but in Single-Pak Multiplayer they simply shrink and extend slightly without rotating.
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====''Mario Kart DS''====
====''Mario Kart DS''====
[[File:ItemBoxMKDS.png|thumb|]]
[[File:ItemBoxMKDS.png|thumb|]]
In ''[[Mario Kart DS]]'', the boxes have a similar appearance to the boxes in ''Mario Kart Double Dash!!'', though Double Item Boxes are absent. They are slightly more square with white borders and including transparent areas, and serve the exact same function. Like in the previous games, they still grant the player an item depending on the player's place.
In ''[[Mario Kart DS]]'', the boxes have a similar appearance to the boxes in ''Mario Kart Double Dash!!'', though they are slightly more square with white borders and including transparent areas. They serve a simlar function, though Double Item Boxes do not return. Like in the previous games, they still grant the player an item depending on the player's place.  


In [[DS DK Pass|DK Pass]], there is an item box sitting on top of a large hill that gives the player, regardless of their current standing, a [[Super Star|Star]], [[Mushroom#Mario Kart series|Triple Mushrooms]], a single Mushroom, or (rarely) a [[Red Shell]]. This is the only location of such in the entire game, but it also appears in missions where the player must beat an opponent (like [[Yoshi]], a [[Chain Chomp]] or a [[Car (obstacle)|red car]]).
In [[DS DK Pass|DK Pass]], there is an item box sitting on top of a large hill that gives the player, regardless of their current standing, a [[Super Star|Star]], [[Mushroom#Mario Kart series|Triple Mushrooms]], a single Mushroom, or (rarely) a [[Red Shell]]. This is the only location of such in the entire game, but it also appears in missions where the player must beat an opponent (like [[Yoshi]], a [[Chain Chomp]] or a [[Car (obstacle)|red car]]).
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====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
Item Boxes reappear in ''[[Mario Kart 8]]'', holding the same function as in previous encounters. The appearance remains about the same from ''Mario Kart 7'', except it is a crystalline grey instead of a rainbow color and the ? is slightly larger. One difference between the games is that players can no longer hold two items at once (like in ''Super Mario Kart''), and items will appear in the drivers' hands (like in ''Mario Kart: Double Dash!!''), or in the case of the triple items and the [[Crazy Eight]], automatically activate by themselves.
Item Boxes reappear in ''[[Mario Kart 8]]'', holding the same function as in previous encounters. The appearance remains about the same from ''Mario Kart 7'', except it is a crystalline grey instead of a rainbow color and the ? is slightly larger. One difference between the games is that players can no longer hold two items at once (like in ''Super Mario Kart''), and items will appear in the drivers' hands (like in ''Mario Kart: Double Dash!!''), or in the case of the triple items and the [[Crazy Eight]], automatically activate by themselves. Unlike previous games, it now has a new sound effect, for both the Item Box itself and the item roulette. In ''Mario Kart 8'', the items players can receive are solely determined by their distance behind the leader, rather than position. In [[Animal Crossing]], there are Item Boxes after the glider segment that are held up by balloons, which can be obtained by either gliding through the Item Box or by breaking the balloon. The Item Boxes in certain stages have special sound effects from their respective games, as opposed to the normal sound; Animal Crossing's play a variant of the music when a profile is loaded or saved, [[Hyrule Circuit]]'s play the chest opening jingle from ''The Legend of Zelda'' games, and [[Urchin Underpass]]'s play the stat slot sound from ''Splatoon''. {{classic|DS|Waluigi Pinball}} also retains its unique item roulette sound.
Unlike previous games, it now has a new sound effect, for both the Item Box itself and the item roulette.


In ''Mario Kart 8'', the items players can receive are solely determined by their distance behind the leader, rather than position. ''Mario Kart 8 Deluxe'' uses both distance and position to determine items.
''[[Mario Kart 8 Deluxe]]'' features the return of Double Item Boxes. Like in ''Double Dash!!'', players can once again hold up to two items at once, even if they do not equip the first item. However, unlike in ''Double Dash!!'', ''Deluxe'' uses the same arrangement as previous games in that the second item is merely held in reserve while the first item is in play, and the player can get a second item from a standard Item Box if they have one in their main slot. Additionally, Double Item Boxes are no longer randomly generated; rather, they appear in the same spot every time. There are two courses in ''Mario Kart 8 Deluxe'' that do not have Double Item Boxes: {{classic-link|GCN|Baby Park}} and {{classic-link|DS|Shroom Ridge}}.  In this game, the item given is now determined by both distance and position.
 
In [[Animal Crossing]], there are Item Boxes after the glider segment that are held up by balloons, which can be obtained by either gliding through the Item Box or by breaking the balloon. The Item Boxes in certain stages have special sound effects from their respective games, as opposed to the normal sound; Animal Crossing's play a variant of the music when a profile is loaded or saved, [[Hyrule Circuit]]'s play the chest opening jingle from ''The Legend of Zelda'' games, and [[Urchin Underpass]]'s play the stat slot sound from ''Splatoon''. {{classic|DS|Waluigi Pinball}} also retains its unique item roulette sound.
 
''[[Mario Kart 8 Deluxe]]'' features the return of Double Item Boxes. Like in ''Double Dash!!'', players can once again hold up to two items at once, even if they do not equip the first item. However, unlike in ''Double Dash!!'', ''Deluxe'' uses the same arrangement as previous games in that the second item is merely held in reserve while the first item is in play, and the player can get a second item from a standard Item Box if they have one in their main slot. There are two courses in ''Mario Kart 8 Deluxe'' that do not have Double Item Boxes: {{classic-link|GCN|Baby Park}} and {{classic-link|DS|Shroom Ridge}}.


====''Mario Kart Tour''====
====''Mario Kart Tour''====
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====''Mario Kart Live: Home Circuit''====
====''Mario Kart Live: Home Circuit''====
Item Boxes appear once again in ''[[Mario Kart Live: Home Circuit]]'', this time as a gate customization option. Any racer who drives through the customized gate will trigger an item roulette.
Item Boxes appear once again in ''[[Mario Kart Live: Home Circuit]]'', where they act identically to ''Mario Kart 8''. Here, they act as a gate customization option. Any racer who drives through the customized gate will trigger an item roulette.


===''Mario & Sonic'' series===
===''Mario & Sonic'' series===
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==Profiles and statistics==
==Profiles and statistics==
===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
[[File:Item Box Sticker.png|thumb]]
{{SSBB sticker
*'''Sticker'''
|name=Item Box
**Name: '''Item Box'''
|image=[[File:Item Box Sticker.png]]
**Artwork from: ''Mario Kart Double Dash!!''
|game=''Mario Kart Double Dash!!''
**Effect: [Freezing] - Attack +8  
|effect=[Freezing] - Attack +8  
}}


===''Mario Kart Wii''===
===''Mario Kart Wii''===
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|Dut=Voorwerpdoos<br>Voorwerpkist <small>(''Mario Kart 8'' electronic manual)</small>
|Dut=Voorwerpdoos<br>Voorwerpkist <small>(''Mario Kart 8'' electronic manual)</small>
|DutM=Item Box
|DutM=Item Box
|Fra=Boîte à objets<br>Boîte à bonus <small>(''Mario Kart 64'' instruction booklet)</small>
|Fre=Boîte à objets<br>Boîte à bonus <small>(''Mario Kart 64'' instruction booklet)</small>
|FraM=Item box<br>Bonus box
|FreM=Item box<br>Bonus box
|Ger=Itembox
|Ger=Itembox
|GerM=Item Box
|GerM=Item Box
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