Super Smash Bros. Melee: Difference between revisions

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===Bonus===
===Bonus===
Players get points for their fighting style. There are 249 different kinds of bonus points. Bonus points can be simplified for knock outs, for jumping a lot, for looking in the same direction all the time, for getting a rare [[Pokémon]] out of a Poké Ball, etc.  When the time limit has run out, the player with the most points wins. Most bonuses also have humorous names.
Players get points for their fighting style. There are 249 different kinds of bonus points. Bonus points can be simplified for knock outs, for jumping a lot, for looking in the same direction all the time, for getting a rare [[bulbapedia:Pokémon (species)|Pokémon]] out of a Poké Ball, etc.  When the time limit has run out, the player with the most points wins. Most bonuses also have humorous names.


For a list of bonuses, see [[smashwiki:List of bonuses#Super Smash Bros. Melee|here]].
For a list of bonuses, see [[smashwiki:List of bonuses#Super Smash Bros. Melee|here]].
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Characters in ''italics'' are newcomers.
Characters in ''italics'' are newcomers.
===Default characters===
===Default characters===
{|class="wikitable" width=100%
{|class="wikitable"width=100%
!rowspan=2 width=12%|Character
!rowspan=2 width=12%|Character
!rowspan=2 width=12%|Series
!rowspan=2 width=12%|Series
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===Unlockable characters===
===Unlockable characters===
{|class="wikitable" width=100%
{|class="wikitable"width=100%
|-
|-
!rowspan=2 width=12%|Character
!rowspan=2 width=12%|Character
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There are 29 selectable stages in total, eighteen of which are available by default, while the other eleven are unlockable. Three of these stages return from ''[[Super Smash Bros.]]''
There are 29 selectable stages in total, eighteen of which are available by default, while the other eleven are unlockable. Three of these stages return from ''[[Super Smash Bros.]]''
===Default stages===
===Default stages===
{|class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable"style="text-align:center"
|-
|-
!width=17%|Stage
!width=17%|Stage
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===Unlockable stages===
===Unlockable stages===
{|class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable"style="text-align:center"
!width=15%|Image
!width=15%|Image
!width=17%|Stage
!width=17%|Stage
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==Items==
==Items==
{|class="wikitable sortable" width=100%
{|class="wikitable sortable"width=100%
!width=12%|Image
!width=12%|Image
!width=12%|Name
!width=12%|Name
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|[[smashwiki:Poké Ball|Poké Ball]]
|[[smashwiki:Poké Ball|Poké Ball]]
|''Pokémon''
|''Pokémon''
|When the Poké Ball is opened, a [[Pokémon]] appears. The effect of the Pokémon varies, but they mostly involve attacking the players' enemies without hurting their owner. However, some Pokémon hurt all players within their range.
|When the Poké Ball is opened, a [[bulbapedia:Pokémon (species)|Pokémon]] appears. The effect of the Pokémon varies, but they mostly involve attacking the players' enemies without hurting their owner. However, some Pokémon hurt all players within their range.
|-
|-
|[[File:Trophy89.png|75px]]
|[[File:Trophy89.png|75px]]
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|The player has to fight [[Master Hand]] on the Final Destination stage. Unlike the player, the Master Hand has hit points instead of percentage of damage. The number of hit points varies between the difficulty settings, anywhere from 150 to 360. Additionally, when the player is fighting on the normal or a higher difficulty setting and has finished the other stages of the Classic Mode without using any Continues, [[Crazy Hand]] will appear when Master Hand's HP hits its half. Then the player has to fight both hands at the same time. Crazy Hand starts with the same number of HP as Master Hand did.
|The player has to fight [[Master Hand]] on the Final Destination stage. Unlike the player, the Master Hand has hit points instead of percentage of damage. The number of hit points varies between the difficulty settings, anywhere from 150 to 360. Additionally, when the player is fighting on the normal or a higher difficulty setting and has finished the other stages of the Classic Mode without using any Continues, [[Crazy Hand]] will appear when Master Hand's HP hits its half. Then the player has to fight both hands at the same time. Crazy Hand starts with the same number of HP as Master Hand did.
|}
|}
The players' scores are saved after every stage. They get awarded points for the time remaining when a battle ends, as well as for the damage they dealt. They also get Bonus Points, just as in the Bonus mode. In the Bonus Stages, the players get points for how many targets they hit, or how far they made it in Race to the Finish!. Special Bonus points are awarded in the end for hitting all targets in the Break the Targets! stage, collecting all trophies in the Collect the Trophies! stage, beating Crazy Hand, beating the mode on the Very Hard setting, or beating the mode without losing a life. The scores are saved separately for each character, and there is also a total score for all characters combined.
The players' scores are saved after every stage. They get awarded points for the time remaining when a battle ends, as well as for the damage they dealt. They also get Bonus Points, just as in the Bonus mode. In the Bonus Stages, the players get points for how many targets they hit, or how far they made it in Race to the Finish!. Special Bonus points are awarded in the end for hitting all targets in the Break the Targets! stage, collecting all trophies in the Collect the Trophies! stage, beating Crazy Hand, beating the mode on the Very Hard setting, or beating the mode without losing a life. The scores are saved separately for each character, and there is also a total score for all characters combined.


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|If players play on a difficulty setting of Normal or higher, while completing the past stages of the Adventure mode in less than 18 minutes without using a continue and defeating Bowser in less than one minute, they will have to fight [[Giga Bowser]] as well. Unlike with Crazy Hand, players can use a continue against Giga Bowser and still be able to fight him again. Players earn 100000 points for KOing Giga Bowser, and receive the Giga Bowser trophy as well.
|If players play on a difficulty setting of Normal or higher, while completing the past stages of the Adventure mode in less than 18 minutes without using a continue and defeating Bowser in less than one minute, they will have to fight [[Giga Bowser]] as well. Unlike with Crazy Hand, players can use a continue against Giga Bowser and still be able to fight him again. Players earn 100000 points for KOing Giga Bowser, and receive the Giga Bowser trophy as well.
|}
|}
Players' scores are saved after every stage. They get awarded points for the time remaining when a battle ends, as well as for the damage they have dealt. Bonus Points can also be received, just as in the Bonus mode. Special Bonus points are awarded for collecting a trophy that randomly appears on a stage, defeating Luigi, all five Links, Giant Kirby, the Metal Bros., or Giga Bowser, beating the mode on Very Hard, beating the mode without losing a life, etc. The scores are saved separately for each character. There is also a total score for all characters combined. Also, the hardest difficulty the character has played is viewed on the character select screen, represented by the color of the smash logo next to the point count.
Players' scores are saved after every stage. They get awarded points for the time remaining when a battle ends, as well as for the damage they have dealt. Bonus Points can also be received, just as in the Bonus mode. Special Bonus points are awarded for collecting a trophy that randomly appears on a stage, defeating Luigi, all five Links, Giant Kirby, the Metal Bros., or Giga Bowser, beating the mode on Very Hard, beating the mode without losing a life, etc. The scores are saved separately for each character. There is also a total score for all characters combined. Also, the hardest difficulty the character has played is viewed on the character select screen, represented by the color of the smash logo next to the point count.
====Unique non-''Super Mario'' stages====
====Unique non-''Super Mario'' stages====
=====Underground Maze=====
=====Underground Maze=====
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The '''F-Zero Grand Prix''' is the eighth stage of Adventure mode in ''Super Smash Bros. Melee''.
The '''F-Zero Grand Prix''' is the eighth stage of Adventure mode in ''Super Smash Bros. Melee''.


After defeating the challengers of [[Pokémon Stadium]], the player will find themselves stampeding across this race track in the Grand Prix, taking place on an F-Zero Grand Prix race. Being a race track, [[F-Zero machine]]s will occasionally zoom through this course, potentially doing severe damage. If the player is lucky, they will find one of several floating platforms that they can leap to for safety.
After defeating the challengers of [[smashwiki:Pokémon Stadium|Pokémon Stadium]], the player will find themselves stampeding across this race track in the Grand Prix, taking place on an F-Zero Grand Prix race. Being a race track, [[F-Zero machine]]s will occasionally zoom through this course, potentially doing severe damage. If the player is lucky, they will find one of several floating platforms that they can leap to for safety.


Somewhere towards the end of the course, the player will use platforms to jump across a large gap in the race track. Since F-Zero machines only hover about a foot over the ground, the hovercars will fly right above the player, rather than under them. After finishing the "race", the player will fight Сaptain Falcon in [[Mute City (Super Smash Bros. Melee)|Mute City]].
Somewhere towards the end of the course, the player will use platforms to jump across a large gap in the race track. Since F-Zero machines only hover about a foot over the ground, the hovercars will fly right above the player, rather than under them. After finishing the "race", the player will fight Сaptain Falcon in [[Mute City (Super Smash Bros. Melee)|Mute City]].
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{{redirect|Girl Power|the [[Play Nintendo]] gallery also called "Girl power"|[[Nintendo Female Characters List]]}}
{{redirect|Girl Power|the [[Play Nintendo]] gallery also called "Girl power"|[[Nintendo Female Characters List]]}}
Event Matches are specially designed missions. They have a certain goal to be achieved. All the player can choose is his character, though even that is pre-defined sometimes. Event matches can break the rules of a normal battle in ''Super Smash Bros. Melee''. None of the event matches have any recovery items. The following table provides a rules summary of each of the 51 event matches.
Event Matches are specially designed missions. They have a certain goal to be achieved. All the player can choose is his character, though even that is pre-defined sometimes. Event matches can break the rules of a normal battle in ''Super Smash Bros. Melee''. None of the event matches have any recovery items. The following table provides a rules summary of each of the 51 event matches.
 
{|class=wikitable style="text-align:center;width:100%"
{|class=wikitable style="text-align:center; width:100%"
!colspan=5|Event matches
!colspan=5|Event matches
|-
|-
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|25||'''Gargantuans'''||Giant Bowser||Fourside||The player has to fight Giant DK, however, the player has one life, while DK has two. Additionally, a tiny Mario and tiny Peach will appear on the stage (both having only 1 life). However, they are usually defeated by Giant DK seconds after the Event Match begins. KOing tiny Mario and tiny Peach is optional.
|25||'''Gargantuans'''||Giant Bowser||Fourside||The player has to fight Giant DK, however, the player has one life, while DK has two. Additionally, a tiny Mario and tiny Peach will appear on the stage (both having only 1 life). However, they are usually defeated by Giant DK seconds after the Event Match begins. KOing tiny Mario and tiny Peach is optional.
|-
|-
|26||'''Trophy Tussle 2'''||Selectable||[[Pokémon#Entei|Entei Trophy]]||The player has to fight in a 3-minute match against three randomly chosen opponents, each combatant having two lives. One of the CPU opponents tends to stay on the left side of the battlefield. Upon winning the event match, the player obtains the Entei trophy.
|26||'''Trophy Tussle 2'''||Selectable||[[bulbapedia:Entei (Pokémon)|Entei Trophy]]||The player has to fight in a 3-minute match against three randomly chosen opponents, each combatant having two lives. One of the CPU opponents tends to stay on the left side of the battlefield. Upon winning the event match, the player obtains the Entei trophy.
|-
|-
|27||'''Cold Armor'''||Samus||Brinstar Depths||The player has to fight three Metal Samuses, with the player only having one life, while the opponents have two lives.
|27||'''Cold Armor'''||Samus||Brinstar Depths||The player has to fight three Metal Samuses, with the player only having one life, while the opponents have two lives.
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|51||'''The Showdown'''||Selectable||Final Destination||The player has to fight [[Giga Bowser]], [[Ganondorf]], and [[Mewtwo]] in a stock match, with each combatant having three lives. Giga Bowser is easier to KO in this match, compared to in Adventure mode. Upon winning the event match, the player unlocks Final Destination as a selectable stage for the VS mode, as well as the Final Destination trophy. A message is also awarded if the player clears this Event Match without losing any lives.
|51||'''The Showdown'''||Selectable||Final Destination||The player has to fight [[Giga Bowser]], [[Ganondorf]], and [[Mewtwo]] in a stock match, with each combatant having three lives. Giga Bowser is easier to KO in this match, compared to in Adventure mode. Upon winning the event match, the player unlocks Final Destination as a selectable stage for the VS mode, as well as the Final Destination trophy. A message is also awarded if the player clears this Event Match without losing any lives.
|}
|}
To unlock more event matches, the player has to win a certain number of the previous ones, and unlock additional characters.
To unlock more event matches, the player has to win a certain number of the previous ones, and unlock additional characters.
 
{|class="wikitable"style="width:100%"
{|class="wikitable" style="width:100%"
|-
|-
!Events #
!Events #
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{{main-external|SmashWiki|Special Smash}}
{{main-external|SmashWiki|Special Smash}}
This mode offers a couple of different rules settings for the Melee mode. Any records (such as amount of KOs) are not counted.
This mode offers a couple of different rules settings for the Melee mode. Any records (such as amount of KOs) are not counted.
 
{|class="wikitable"style="text-align:center"
{|class="wikitable" style="text-align:center"
!colspan=2 style="font-size:120%" align=center|Special Melee modes
!colspan=2 style="font-size:120%" align=center|Special Melee modes
|-
|-
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==Unlockable features==
==Unlockable features==
When unlocking any of the secret characters, the player first has to beat them in a stock battle with one life each. When the player loses, several characters will appear again after the player has played the next VS match. Other characters require the player to achieve the task again. In addition to their special method of unlocking, all characters can alternately be unlocked by playing a certain number of matches in the VS mode.
When unlocking any of the secret characters, the player first has to beat them in a stock battle with one life each. When the player loses, several characters will appear again after the player has played the next VS match. Other characters require the player to achieve the task again. In addition to their special method of unlocking, all characters can alternately be unlocked by playing a certain number of matches in the VS mode.
 
{|class="wikitable sortable"style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Character
!Character
!First unlock method
!First unlock method
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|1000
|1000
|}
|}
There is only one method to unlock the stages, and the player does not have to unlock them by an additional battle like the characters.
There is only one method to unlock the stages, and the player does not have to unlock them by an additional battle like the characters.
 
{|class="wikitable sortable"style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Stage
!Stage
!How to unlock
!How to unlock
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It was praised for its increased number of modes and characters, as well as improved graphics. The inclusion of the Adventure mode and Event Match was highly complimented. Overall, the game's critical reception was very positive, and the game still continues to be a gamer favorite, being frequently played at tournaments alongside more traditional fighting games such as ''[[:Category:Street Fighter series|Street Fighter]]''.
It was praised for its increased number of modes and characters, as well as improved graphics. The inclusion of the Adventure mode and Event Match was highly complimented. Overall, the game's critical reception was very positive, and the game still continues to be a gamer favorite, being frequently played at tournaments alongside more traditional fighting games such as ''[[:Category:Street Fighter series|Street Fighter]]''.
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|''Super Smash Bros. Melee has clearly been designed to appeal, foremost, to Nintendo's die-hard fans. Those who are familiar with the company's long and illustrious history will no doubt enjoy the game much more than the casual passerby. Judged on its own merits, though, Nintendo's spastic tribute to itself stands quite strong as one of the most engaging multiplayer games available for any console platform. Nintendo's last console was especially strong in the multiplayer department, and, if games like Melee are any indication, the GameCube seems like it will be too. Super Smash Bros. Melee is simply a huge game that, while best enjoyed in the company of others, will also keep the lone, die-hard fan busy for a good, long while.''
|''Super Smash Bros. Melee has clearly been designed to appeal, foremost, to Nintendo's die-hard fans. Those who are familiar with the company's long and illustrious history will no doubt enjoy the game much more than the casual passerby. Judged on its own merits, though, Nintendo's spastic tribute to itself stands quite strong as one of the most engaging multiplayer games available for any console platform. Nintendo's last console was especially strong in the multiplayer department, and, if games like Melee are any indication, the GameCube seems like it will be too. Super Smash Bros. Melee is simply a huge game that, while best enjoyed in the company of others, will also keep the lone, die-hard fan busy for a good, long while.''
|-
|-
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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|colspan=2|[https://www.gamerankings.com/gamecube/516492-super-smash-bros-melee/index.html 90.52%]
|colspan=2|[https://www.gamerankings.com/gamecube/516492-super-smash-bros-melee/index.html 90.52%]
|}
|}
===Sales===
===Sales===
''Super Smash Bros. Melee'' is the best-selling game for the [[Nintendo GameCube]], selling about 7.09 million copies worldwide, as of December 31, 2009.
''Super Smash Bros. Melee'' is the best-selling game for the [[Nintendo GameCube]], selling about 7.09 million copies worldwide, as of December 31, 2009.
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==Staff==
==Staff==
{{main|List of Super Smash Bros. Melee staff}}
{{main|List of Super Smash Bros. Melee staff}}
===Voice actors===
===Voice actors===
{|class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable"style="text-align:center"
!Characters
!Characters
!Voice actor
!Voice actor
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==Glitches==
==Glitches==
{{main|List of Super Smash Bros. Melee glitches}}
{{main|List of Super Smash Bros. Melee glitches}}
===[[Ice Climbers]] freeze===
===Ice Climbers freeze===
Pick the Ice Climbers, and while wall walking up to the opponent, make the partner (Nana if the player is Popo and vice versa) grab the opponent, then, right as they have the player enemy grabbed have their main Ice Climber do Side+B. The opponent should now be frozen in place. Simply use a Screw Attack item to get them unfrozen. This does not seem to cause any damage to the disc.
To perform this glitch, the player should select the [[List of fighters debuting in Super Smash Bros. Melee#Ice Climbers|Ice Climbers]], and while wall walking up to the opponent, have the partner grab the opponent. Right as the opponent is grabbed, the main Ice Climber needs to perform Side+B, resulting in the opponent being frozen in place. They can be unfrozen by using a Screw Attack. This does not seem to cause any damage to the disc.


===Infinite [[Super Scope]] glitch===
===Infinite Super Scope glitch===
There is an in-game glitch to get an infinite super scope that will never run out of bullets. It is obtained by shooting fifteen small shots then two charged shots and during charging of the third shot the player must get hit, that will result in an infinite super scope. If the player throws the scope, it will then disappear.
There is an in-game glitch to get an infinite [[Super Scope]] that will never run out of bullets. It is obtained by shooting fifteen small shots then two charged shots and during charging of the third shot the player must get hit, that will result in an infinite Super Scope. If the player throws the scope, it will disappear.


==References to other games==
==References to other games==
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*[[Mario Kart (series)|''Mario Kart'' series]] - A [[kart|racing kart]] appears in the form of a trophy.
*[[Mario Kart (series)|''Mario Kart'' series]] - A [[kart|racing kart]] appears in the form of a trophy.
*''[[Donkey Kong Country]]'' - Donkey Kong's down special move, [[Hand Slap]], originated from this game. Some of Donkey Kong's animations are references to animations he performs in ''Donkey Kong Country''. Also, Donkey Kong's victory theme is an orchestration of the tune that plays when he wins in a [[Bonus Area]] or defeats a boss. [[Kongo Falls|Kongo Jungle]], a stage based on the first area of ''Donkey Kong Country'', appears. [[Klaptrap]]s appear on the Kongo Jungle and [[Jungle Japes (stage)|Jungle Japes]] stages, and as a trophy. A [[Barrel Cannon]] is used as an item in this game, as well as a stage element on the Kongo Jungle stage and a trophy. [[King K. Rool]] appears in the form of a trophy.
*''[[Donkey Kong Country]]'' - Donkey Kong's down special move, [[Hand Slap]], originated from this game. Some of Donkey Kong's animations are references to animations he performs in ''Donkey Kong Country''. Also, Donkey Kong's victory theme is an orchestration of the tune that plays when he wins in a [[Bonus Area]] or defeats a boss. [[Kongo Falls|Kongo Jungle]], a stage based on the first area of ''Donkey Kong Country'', appears. [[Klaptrap]]s appear on the Kongo Jungle and [[Jungle Japes (stage)|Jungle Japes]] stages, and as a trophy. A [[Barrel Cannon]] is used as an item in this game, as well as a stage element on the Kongo Jungle stage and a trophy. [[King K. Rool]] appears in the form of a trophy.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - Peach cycles through a [[Peach's frying pan|frying pan]] in her forward smash, a weapon she first uses in this game. Her neutral attack is based on her [[Super Slap]] move in this game. Bowser's side tilt is reminiscent of the second hit of his [[Drill Claw]] move, and his side special, [[Koopa Klaw]], is reminiscent of the first hit of his Drill Claw move.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - Peach cycles through a [[Frying Pan|frying pan]] in her forward smash, a weapon she first uses in this game. Her neutral attack is based on her [[Super Slap]] move in this game. Bowser's side tilt is reminiscent of the second hit of his [[Drill Claw]] move, and his side special, [[Koopa Klaw]], is reminiscent of the first hit of his Drill Claw move.
*''[[Super Mario 64]]'' - Many of Mario's moves, animations, and voice clips are recycled in ''Super Smash Bros. Melee''. Luigi has the same moves and voice clips as Mario in ''Super Mario 64'', but his voice clips are higher-pitched versions of Mario's from ''Super Mario 64''. [[Metal Mario]] returns as an opponent in Adventure mode. Metal Mario also appears as a trophy. The [[Cap Block|Metal Box]] returns in this game as an item and in the form of a collectible trophy, and [[Peach's Castle]] appears as a [[Princess Peach's Castle (Super Smash Bros. Melee)|stage]]. Princess Peach's Castle also appears as a trophy. [[Rainbow Cruise]] appears as a stage, which is based on the [[Rainbow Ride]] course from this game. One of [[Kirby]]'s [[wikirby:Stone|Stone]] forms is based on the Thwomp design first used in this game. One of Princess Peach's [[smashwiki:File:Peach-Victory2-SSBM.gif|victory poses]] has her ending in a pose similar to how she appears on her castle's [[Media:Peach's Castle 64.png| stained glass portrait]] in this game.
*''[[Super Mario 64]]'' - Many of Mario's moves, animations, and voice clips are recycled in ''Super Smash Bros. Melee''. Luigi has the same moves and voice clips as Mario in ''Super Mario 64'', but his voice clips are higher-pitched versions of Mario's from ''Super Mario 64''. [[Metal Mario]] returns as an opponent in Adventure mode. Metal Mario also appears as a trophy. The [[Cap Block|Metal Box]] returns in this game as an item and in the form of a collectible trophy, and [[Peach's Castle]] appears as a [[Princess Peach's Castle (Super Smash Bros. Melee)|stage]]. Princess Peach's Castle also appears as a trophy. [[Rainbow Cruise]] appears as a stage, which is based on the [[Rainbow Ride]] course from this game. One of [[Kirby]]'s [[wikirby:Stone|Stone]] forms is based on the Thwomp design first used in this game. One of Princess Peach's [[smashwiki:File:Peach-Victory2-SSBM.gif|victory poses]] has her ending in a pose similar to how she appears on her castle's [[Media:Peach's Castle 64.png| stained glass portrait]] in this game.
*''[[Yoshi's Story]]'' - The stage [[Super Happy Tree (stage)|Yoshi's Island]] returns from the original ''[[Super Smash Bros.]]'', which is based on ''Yoshi's Story'' that features the [[Super Happy Tree]] and other characters in the background. There is another stage based on ''Yoshi's Story'', which is [[Yoshi's Story (stage)|also named after it]]. [[Fly Guy|Flying Shy Guy]], [[Pak E. Derm]], and [[Raphael the Raven]] appear as trophies. Yoshi's voice clips are derived from this game. Also, Yoshi's victory theme is an arrangement of the main theme of ''Yoshi's Story''. The various colors of Yoshi, including respective shoe colors, originate from this game.
*''[[Yoshi's Story]]'' - The stage [[Super Happy Tree (stage)|Yoshi's Island]] returns from the original ''[[Super Smash Bros.]]'', which is based on ''Yoshi's Story'' that features the [[Super Happy Tree]] and other characters in the background. There is another stage based on ''Yoshi's Story'', which is [[Yoshi's Story (stage)|also named after it]]. [[Fly Guy|Flying Shy Guy]], [[Pak E. Derm]], and [[Raphael the Raven]] appear as trophies. Yoshi's voice clips are derived from this game. Also, Yoshi's victory theme is an arrangement of the main theme of ''Yoshi's Story''. The various colors of Yoshi, including respective shoe colors, originate from this game.
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