Castle Crush: Difference between revisions

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{{DKC level infobox
{{DKC level infobox
|title=Castle Crush
|title=Castle Crush
|image={{tabber|title1=Original|content1=[[File:Castle Crush.png]]|title2=Remake|content2=[[File:CastleCrushGBA1.png]]<br>Rambi at the start of the level, as seen in the Game Boy Advance version.}}
|image=[[File:Castle Crush.png]]
|code=6 - 3 (SNES)<br>6 - 2 (GBA)
|code=6 - 3 (SNES)<br>6 - 2 (GBA)
|world=[[K. Rool's Keep]]
|world=[[K. Rool's Keep]]
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The [[Super Nintendo Entertainment System]] version of Castle Crush contains a game-breaking [[list of Donkey Kong Country 2: Diddy's Kong Quest glitches#Castle Crush Glitch|glitch]].
The [[Super Nintendo Entertainment System]] version of Castle Crush contains a game-breaking [[list of Donkey Kong Country 2: Diddy's Kong Quest glitches#Castle Crush Glitch|glitch]].
==Layout==
==Layout==
[[File:CastleCrushGBA1.png|thumb|left|Castle Crush in the Game Boy Advance version]]
The Kongs begin the level on a flat pathway surrounded by walls. Soon, a separate structure rises and lifts them off the ground, leading them up to a large group of [[banana]]s. As they are lifted higher, a Neek and a Spiny emerge from nearby alcoves to attack. A [[DK Barrel]] is located to the left of them on the other side of the wall as they encounter these foes. When the floor rises high enough, the wall blocking them from the barrel ends, allowing them to reach the barrel, which they can use to defeat a Kutlass in a narrow passage higher up. A passage is located to the left of the Kutlass, and an alternate path is to the right of it. The path on the left contains an [[Animal Barrel]], and if the heroes enter it, they are turned into Rambi. A Krook stands near the path on the right and tries to hit the Kongs with its hooks as they come by. However, the foe is soon crushed into the ceiling from the rising floor. Once the floor rises higher, the two pathways join together and the heroes are lifted into a single passage that contains a Neek, and later, a Kruncha. After the heroes pass this enemy, they are lifted into a wide, open room with Spinies on both sides of it.  
The Kongs begin the level on a flat pathway surrounded by walls. Soon, a separate structure rises and lifts them off the ground, leading them up to a large group of [[banana]]s. As they are lifted higher, a Neek and a Spiny emerge from nearby alcoves to attack. A [[DK Barrel]] is located to the left of them on the other side of the wall as they encounter these foes. When the floor rises high enough, the wall blocking them from the barrel ends, allowing them to reach the barrel, which they can use to defeat a Kutlass in a narrow passage higher up. A passage is located to the left of the Kutlass, and an alternate path is to the right of it. The path on the left contains an [[Animal Barrel]], and if the heroes enter it, they are turned into Rambi. A Krook stands near the path on the right and tries to hit the Kongs with its hooks as they come by. However, the foe is soon crushed into the ceiling from the rising floor. Once the floor rises higher, the two pathways join together and the heroes are lifted into a single passage that contains a Neek, and later, a Kruncha. After the heroes pass this enemy, they are lifted into a wide, open room with Spinies on both sides of it.  


A few structures are above the foes, and a collectible is inside of the gaps between each of the structures. The letter K is against the wall to the right, while a [[Banana Bunch]] is in the gap farther to the left of it. A lone banana is in the gap to the left of here, while a [[Banana Coin]] is on the edge of the room near the wall. Once the primates are raised past the structures, they make their way up a wide passage; as they head up, Klampons drop out of nearby alcoves to attack them. Eventually, they are lifted towards an alcove that contains a Banana Bunch. The heroes can find a Krook farther above here that is separated by a wall. After the floor raises them higher, the wall ends, allowing them to reach the Krook. Zingers are above this area, and once they are passed, the heroes reach an alcove that contains a Banana Coin on a platform. The floor then leads them up through a passage with a few alcoves on the sides of it, which Spinies drop out of to attack the Kongs. If they manage to pass these foes, they are raised to a ledge with a group of bananas that form an arrow pointing to a wall, which Rambi can break open to reach a Bonus Level. Once they are lifted past these bananas, they encounter a Klampon, who marches near an alcove in the wall that contains six bananas.  
A few structures are above the foes, and a collectible is inside of the gaps between each of the structures. The letter K is against the wall to the right, while a [[Banana Bunch]] is in the gap farther to the left of it. A lone banana is in the gap to the left of here, while a [[Banana Coin]] is on the edge of the room near the wall. Once the primates are raised past the structures, they make their way up a wide passage; as they head up, Klampons drop out of nearby alcoves to attack them. Eventually, they are lifted towards an alcove that contains a Banana Bunch. The heroes can find a Krook farther above here that is separated by a wall. After the floor raises them higher, the wall ends, allowing them to reach the Krook. Zingers are above this area, and once they are passed, the heroes reach an alcove that contains a Banana Coin on a platform. The floor then leads them up through a passage with a few alcoves on the sides of it, which Spinies drop out of to attack the Kongs. If they manage to pass these foes, they are raised to a ledge with a group of bananas that form an arrow pointing to a wall, which Rambi can break open to reach a Bonus Level. Once they are lifted past these bananas, they encounter a Klampon, who marches near an alcove in the wall that contains six bananas.  


[[File:CastleCrushSNES1.png|thumb|left|Dixie stands near the Star Barrel.]]
After they pass the bananas and travel higher, they come up to a [[No Animal Sign]] that makes Rambi disappear when passed. The duo is also given a Banana Bunch if they lead the Animal Friend to the sign. The primates are soon lifted into a wide room that they must travel east through to find a passage on the other side of it. As they try to reach the opposite end of the room, a Spiny and a Klampon get in their way. Once they make it into the next passage, they come past a narrow alcove containing three bananas and then a [[Blast Barrel]] that can blast them to another Blast Barrel, which can then send them onto a high ledge with a Spiny on it far above the rising floor. If the heroes drop down this ledge, they reach a safe area containing the letter O and a Banana Bunch. At this point in the level, they can still not progress without the rising floor, so they must wait for it. Soon, the floor raises them to a room with a passage on the far end of it. They must quickly run across this room to reach the passage, while fighting off five Spinies that try to get in their way. If they reach the passage on the other side of the room, they are lifted into a large room with the level's [[Star Barrel]] in it.
After they pass the bananas and travel higher, they come up to a [[No Animal Sign]] that makes Rambi disappear when passed. The duo is also given a Banana Bunch if they lead the Animal Friend to the sign. The primates are soon lifted into a wide room that they must travel east through to find a passage on the other side of it. As they try to reach the opposite end of the room, a Spiny and a Klampon get in their way. Once they make it into the next passage, they come past a narrow alcove containing three bananas and then a [[Blast Barrel]] that can blast them to another Blast Barrel, which can then send them onto a high ledge with a Spiny on it far above the rising floor. If the heroes drop down this ledge, they reach a safe area containing the letter O and a Banana Bunch. At this point in the level, they can still not progress without the rising floor, so they must wait for it. Soon, the floor raises them to a room with a passage on the far end of it. They must quickly run across this room to reach the passage, while fighting off five Spinies that try to get in their way. If they reach the passage on the other side of the room, they are lifted into a large room with the level's [[Star Barrel]] in it.


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==Enemies==
==Enemies==
The following enemies appear in the following quantities:
The following enemies appear in the following quantities:
<gallery>
<gallery>
Klampon DKC2.png|[[Klampon]] (13)
Klampon DKC2.png|[[Klampon]] (13)
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==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
The following items and objects appear in the following quantities:
<gallery>
<gallery>
Banana Bunch DKC SNES.png|[[Banana Bunch]] (5)
Banana Bunch DKC SNES.png|[[Banana Bunch]] (5)
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DK Barrel.png|[[DK Barrel]] (3)
DK Barrel.png|[[DK Barrel]] (3)
</gallery>
</gallery>
===KONG Letters===
===KONG Letters===
*'''K:''' As the Kongs move up through the start of the level, they eventually enter into a wide area with two Spinies and a few floating pillars. Collectibles are located between each pillar, and the letter K can be collected from the gap on the far right.  
*'''K:''' As the Kongs move up through the start of the level, they eventually enter into a wide area with two Spinies and a few floating pillars. Collectibles are located between each pillar, and the letter K can be collected from the gap on the far right.  
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*'''[[DK Coin|Cranky's Video Game Hero Coin]]:''' After the Kongs transform into Squawks, he must fly upward and pass some Krooks and Zingers. After passing these enemies, Squawks must go right and then flap down below into a passage, where the Video Game Hero Coin is located.
*'''[[DK Coin|Cranky's Video Game Hero Coin]]:''' After the Kongs transform into Squawks, he must fly upward and pass some Krooks and Zingers. After passing these enemies, Squawks must go right and then flap down below into a passage, where the Video Game Hero Coin is located.
*'''[[Golden feather]] (Game Boy Advance version only):''' Shortly after exiting the second Bonus Area, a Klampon and Spiny start walking on the rising floor. The Kongs have to quickly move to the rightmost part of the floor and jump at the golden feather at the top right corner, right between the ceiling and the wall.
*'''[[Golden feather]] (Game Boy Advance version only):''' Shortly after exiting the second Bonus Area, a Klampon and Spiny start walking on the rising floor. The Kongs have to quickly move to the rightmost part of the floor and jump at the golden feather at the top right corner, right between the ceiling and the wall.
*'''[[Photograph]] (Game Boy Advance version only):''' After transforming into Squawks, he must fly up a narrow passage. There are three Krooks, the middle of which has a photograph above its head. Squawks can defeat the Krook by spitting an egg at it. The photograph is a picture of Krook, and it appears in the sixth page of the [[Scrapbook]].
*'''[[Photograph]] (Game Boy Advance version only):''' After transforming into Squawks, he must fly up a narrow passage. There are three Krooks, the middle of which has a photograph above its head. Squawks can defeat the Krook by spitting an egg at it. The photograph is a picture of Krook, and it appears in the sixth page of the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
{{br}}
{{br}}
==Bonus Areas==
==Bonus Areas==
{{multiframe|[[File:Castle Crush Bonus Area 1.png|200px]] [[File:Castle Crush Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
{{multiframe|[[File:Castle Crush Bonus Area 1.png|200px]] [[File:Castle Crush Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
*'''Destroy them All!''': As Rambi, the Kongs must continue through the first portion of the level. After encountering two Zingers and three Spinys, there is a group of [[Banana]]s arranged in the formation of a left-facing arrow, pointing to a wall. Rambi must use his Supercharge attack to break the wall open and enter into the Bonus Area. In this challenge, the rising floor carries Rambi up a vertical path with Zingers. Rambi has to defeat all six Zingers along the way so that [[Kremkoin]] appears just outside the exit.
*'''Destroy them All!''': As Rambi, the Kongs must continue through the first portion of the level. After encountering two Zingers and three Spinys, there is a group of [[banana]]s arranged in the formation of a left-facing arrow, pointing to a wall. Rambi must use his Supercharge attack to break the wall open and enter into the Bonus Area. In this challenge, the rising floor carries Rambi up a vertical path with Zingers. Rambi has to defeat all six Zingers along the way so that [[Kremkoin]] appears just outside the exit.
*'''Find the Token!''': The second Bonus Area's location is also pointed to by bananas in the shape of a left-facing arrow. After crossing the No Animal Sign with Squawks, the Kongs are awarded with a [[TNT Barrel]], which can create an opening on the left wall to the next Bonus Area. The floor is rising rapidly, and the Kongs must quickly move underneath each gap while going up. They can also collect some bananas along the way. The Kremkoin appears on a platform at the very top of the Bonus Area.
*'''Find the Token!''': The second Bonus Area's location is also pointed to by bananas in the shape of a left-facing arrow. After crossing the No Animal Sign with Squawks, the Kongs are awarded with a [[TNT Barrel]], which can create an opening on the left wall to the next Bonus Area. The floor is rising rapidly, and the Kongs must quickly move underneath each gap while going up. They can also collect some bananas along the way. The Kremkoin appears on a platform at the very top of the Bonus Area.


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Castle Crush DKC2 Klampon.png|The Kongs jumping toward a Klampon
Castle Crush DKC2 Klampon.png|The Kongs jumping toward a Klampon
CastleCrushSNES3.png|The Kongs defeating a row of Spinys
CastleCrushSNES3.png|The Kongs defeating a row of Spinys
CastleCrushSNES1.png|Dixie stands near the Star Barrel
Castle Crush DKC2 Squawks Barrel.png|The location of Squawks Barrel
Castle Crush DKC2 Squawks Barrel.png|The location of Squawks Barrel
Castle Crush DKC2 Krooks.png|Diddy jumping over hooks thrown by two Krooks
Castle Crush DKC2 Krooks.png|Diddy jumping over hooks thrown by two Krooks
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|Spa=Castillo Abajo
|Spa=Castillo Abajo
|SpaM=Down with the Castle
|SpaM=Down with the Castle
|Fra=Bastion Broyeur
|Fre=Bastion Broyeur
|FraM=Bastion Crush
|FreM=Bastion Crush
|Ger=Quetsch-Schloß (SNES)<br>Pressburg (GBA)
|Ger=Quetsch-Schloß (SNES)<br>Pressburg (GBA)
|GerM=Crush Castle<br>Squeeze Castle
|GerM=Crush Castle<br>Squeeze Castle
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