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{{distinguish2|[[GOOOOOOOAL!!]]}}
{{about|the end point of a level|information about the minigame in [[Mario Party 4]]|[[GOOOOOOOAL!!]]}}
'''Goals''' are the end target of a level in the [[Mario (franchise)|''Mario'' franchise]] and associated series. The first and most common example was the [[Goal Pole]], a flagpole seen first in ''[[Super Mario Bros.]]'', but many other varieties exist in later games, including the [[Power Star]]s of ''[[Super Mario 64]]'' and the ''[[Super Mario Galaxy]]'' games.
'''Goals''' are the end target of a level in the [[Super Mario (franchise)|''Super Mario'' franchise]] and associated series. The first and most common example was the [[Goal Pole]], a flagpole seen first in ''[[Super Mario Bros.]]'', but many other varieties exist in later games, including the [[Power Star]]s in ''[[Super Mario 64]]'' and the ''[[Super Mario Galaxy]]'' games.
 
==Variations==
==Variations==
===Main ''Mario'' series===
===''Super Mario'' series===
*[[Goal Pole]]: A large flagpole seen in most 2D ''Mario'' games. The higher the character touches on the pole, the more points awarded, and since ''New Super Mario Bros.'', touching the top of the goal pole will award the Mario Bros with a 1-Up. First seen in ''Super Mario Bros.''
*[[Goal Pole]]: A large flagpole seen in most 2D ''Super Mario'' games. The higher the character touches on the pole, the more points awarded, and since ''New Super Mario Bros.'', touching the top of the goal pole will award the Mario Bros with a 1-Up. First seen in ''Super Mario Bros.''
*[[Axe]]: An axe that sits at the end of Bowser's castles, first seen in ''[[Super Mario Bros.]]'' It is the only way [[Mario]] or [[Luigi]] can defeat him without a [[Fire Flower]]. Touching it will destroy the bridge underneath Bowser.
*[[Axe]]: An axe that sits at the end of Bowser's castles, first seen in ''[[Super Mario Bros.]]'' It is the only way [[Mario]] or [[Luigi]] can defeat him without a [[Fire Flower]]. Touching it will destroy the bridge underneath Bowser.
*[[Crystal Ball]] & [[Mask Gate]]: Picking up the Crystal Ball will open the Mask Gate and lead into the next area. Serves as the level goals in ''[[Doki Doki Panic]]''/''[[Super Mario Bros. 2]]''.
*[[Crystal Ball]] & [[Mask Gate]]: Picking up the Crystal Ball will open the Mask Gate and lead into the next area. Serves as the level goals in ''[[Yume Kōjō: Doki Doki Panic]]''/''[[Super Mario Bros. 2]]''.
*[[Goal (Super Mario Bros. 3)|Goal]]: A roulette box in ''[[Super Mario Bros. 3]]'' that constantly switches through three cards the player can collect for points.
*[[Goal (Super Mario Bros. 3)|Goal]]: A roulette box in ''[[Super Mario Bros. 3]]'' that constantly switches through three cards the player can collect for points.
*[[Magic Ball]]: A magical ball normally dropped by bosses of a [[Fortress]]. First seen in ''Super Mario Bros. 3''.
*[[Magic Ball]]: A magical ball normally dropped by bosses of a [[Fortress]]. First seen in ''Super Mario Bros. 3''.
*[[Magic Wand]]: One of the wands the Koopalings stole from the [[King]]s of the [[Mushroom World]] in ''Super Mario Bros. 3''. Touching them ends [[airship]] levels.
*[[Goal (Super Mario Land)|Goal]]: A tower with two entrances in ''[[Super Mario Land]]''. If Mario enters the top opening, he can play a bonus game.
*[[Switch (Super Mario Land)|Switch]]: A switch Mario can use to defeat most bosses in ''Super Mario Land'' without a [[Superball Flower]]. Touching it destroys the boss.
*[[Giant Gate]]: A large gate seen in ''[[Super Mario World]]''. Walking through the gate will allow Mario or Luigi to continue to the next level. Touching the bar will award the player points based on its position.
*[[Giant Gate]]: A large gate seen in ''[[Super Mario World]]''. Walking through the gate will allow Mario or Luigi to continue to the next level. Touching the bar will award the player points based on its position.
*[[Keyhole]]: A secret goal that can only be opened with a [[Key]] in ''Super Mario World'', often leading the player to a secret path.
*[[Keyhole]]: A secret goal that can only be opened with a [[key]] in ''Super Mario World'', often leading the player to a secret path.
*[[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]: A door in ''Super Mario Land 2: 6 Golden Coins''. If Mario rings the bell above the door, he can play a bonus game.
*[[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]: A door in ''[[Super Mario Land 2: 6 Golden Coins]]''. If Mario rings the [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] above the door, he can play a bonus game.
*[[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]]: A regular bell that hangs above the goal in ''[[Super Mario Land 2: 6 Golden Coins]]''. Touching it will allow Mario to play a bonus game.
*[[Golden Coin]]: One of six large coins needed to enter [[Mario's castle]] in ''Super Mario Land 2: 6 Golden Coins''. Found at the end of each zone.
*[[Golden Coin]]: One of six large coins needed to open [[Mario's castle]] in ''Super Mario Land 2: 6 Golden Coins''. Found at the end of each zone.
*[[Power Star]]: A Star that acts as the goal for most 3D ''Super Mario'' games. Collecting one will complete the current mission. First seen in ''[[Super Mario 64]]''.
*[[Power Star]]: A Star that acts as the goal for most 3D ''Mario'' games. Collecting one will complete the current mission. First seen in ''Super Mario 64''.
*[[Jumbo Star]]: A large [[Power Star]]-like object kept by [[Bowser]] in ''Super Mario 64'' and ''[[Super Mario 64 DS]]''.
*[[Giant Star]]: A large [[Power Star]] kept by [[Bowser]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''.
*[[Shine Sprite]]: A sun-like object that is the goal for missions in ''[[Super Mario Sunshine]]'', similar to the Power Stars.
*[[Shine Sprite]]: A sun-like object that is the goal for missions in ''[[Super Mario Sunshine]]'', similar to the Power Stars.
*[[Grand Star]]: A large Power Star kept by [[Bowser]] or [[Bowser Jr.]] at the end of every world in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''.
*[[Grand Star]]: A large Power Star kept by [[Bowser]] or [[Bowser Jr.]] at the end of every world in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''.
*[[Green Star]]: A special type of Power Star first seen in ''Super Mario Galaxy''.
*[[Green Star]]: A special type of Power Star first seen in ''Super Mario Galaxy''.
*[[Red Power Star]]: A unique type of Power Star found only in ''Super Mario Galaxy''.
*[[Red Power Star]]: A unique type of Power Star found only in ''Super Mario Galaxy''.
*[[Goal Ring (New Super Mario Bros. U)|Goal Ring]]: A ring found at the end of challenge stages in ''[[New Super Mario Bros. U]]'', replacing the Goal Poles found in normal stages.
*[[Goal ring (New Super Mario Bros. U)|Goal ring]]: A ring found at the end of challenge stages in ''[[New Super Mario Bros. U]]'', replacing the Goal Poles found in normal stages.
*[[Power Moon]] A moon-like object that is the goal for missions in ''[[Super Mario Odyssey]]''.
*[[Power Moon]]: A moon-like object that is the goal for missions in ''[[Super Mario Odyssey]]''.
*[[Multi Moon]]: A crowned trio of Power Moons, usually held by bosses, in ''Super Mario Odyssey''.
*[[Royal Seed]]: A giant [[Wonder Seed]] found at the end of each palace in ''[[Super Mario Bros. Wonder]]''.


===''Mario Kart'' series===
===''Mario Kart'' series===
*[[Finish Line (Mario Kart)|Finish Line]]: The line to signal the start and end of the race since ''Super Mario Kart''. It can also be used to signal the next lap/section.
*[[Finish line (object)|Finish line]]: The line to signal the start and end of the race since ''[[Super Mario Kart]]''. It can also be used to signal the next lap/section.


===''Mario'' RPG series===
===''Super Mario'' RPG series===
====''Super Mario RPG: Legend of the Seven Stars''====
====''Super Mario RPG: Legend of the Seven Stars''====
*[[Star Piece (Super Mario RPG: Legend of the Seven Stars)|Star Piece]]: Seven pieces of a star that serve as the primary objective in ''[[Super Mario RPG: Legend of the Seven Stars]]''.
*[[Star Piece (Super Mario RPG)|Star Piece]]: Seven pieces of a star that serve as the primary objective in ''[[Super Mario RPG: Legend of the Seven Stars]]''.


====''Paper Mario'' series====
====''Paper Mario'' series====
*[[Star Spirits]]: Sentient Stars that are the main objective in ''[[Paper Mario]]''. Saving one will end the chapter.
*[[Star Spirits]]: Sentient Stars that are the main objective in ''[[Paper Mario]]''. Saving one will end the chapter.
*[[Crystal Stars]]: Shining stars in ''[[Paper Mario: The Thousand-Year Door]]'' that open up the titular [[The Thousand-Year Door|Thousand-Year Door]] and collecting one will complete the corresponding chapter.
*[[Crystal Stars]]: Shining stars in ''[[Paper Mario: The Thousand-Year Door]]'' that open up the titular [[The Thousand-Year Door|Thousand-Year Door]] and collecting one will complete the corresponding chapter.
*[[Star Block]]: A block that serves as a way to end a level in ''[[Super Paper Mario]]''.
*[[Star Block (Super Paper Mario)|Star Block]]: A block that serves as a way to end a level in ''[[Super Paper Mario]]''.
*[[Pure Heart]]: A gemstone in the shape of a heart that serves as the way to complete a chapter in ''Super Paper Mario''.
*[[Pure Heart]]: A gemstone in the shape of a heart that serves as the way to complete a chapter in ''Super Paper Mario''.
*[[Sticker Comet]] Shards: Pieces of the Sticker Comet in ''[[Paper Mario: Sticker Star]]'' that have fallen throughout the land. Some levels contain multiple pieces.
*[[Sticker Comet]] Shards: Pieces of the Sticker Comet in ''[[Paper Mario: Sticker Star]]'' that have fallen throughout the land. Some levels contain multiple pieces.
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===''Yoshi'' series===
===''Yoshi'' series===
*[[Goal roulette]]: A gate that is first seen in ''[[Super Mario World 2: Yoshi's Island]]''. It is constantly spinning and will stop when [[Yoshi]] passes through it. If it lands on a [[Smiley Flower]], a bonus game will play.
*[[Goal Ring]]: A gate that is first seen in ''[[Super Mario World 2: Yoshi's Island]]''. It is constantly spinning and will stop when [[Yoshi]] passes through it. If it lands on a [[Smiley Flower]], a bonus game will play.
*'''Gems''': Items from [[Jewelry Land]] in ''[[Yoshi's Safari]]''. They are recovered by defeating the [[Koopalings]] and, upon doing so, the level will be completed.
*[[Gem (Yoshi's Safari)|Gem]]s: Items from [[Jewelry Land]] in ''[[Yoshi's Safari]]''. They are recovered by defeating the [[Koopalings]] and, upon doing so, the level will be completed.
*[[Fruit]]: In ''[[Yoshi's Story]]'', eating thirty of these will complete the level.
*[[Fruit]]: In ''[[Yoshi's Story]]'', eating thirty of these will complete the level.
*[[Happiness Medal]]: A medal given at the end of a level in ''[[Yoshi Topsy-Turvy]]''. A certain number are required in order to progress to the next chapter.
*[[Happiness Medal]]: A medal given at the end of a level in ''[[Yoshi Topsy-Turvy]]''. A certain number are required in order to progress to the next chapter.
*[[Goal (Yoshi Topsy-Turvy)|Goal]]: A large rotating star in ''Yoshi Topsy-Turvy'' that ends each mission when Yoshi touches it.
*[[Goal (Yoshi's Crafted World)|Goal]], an arch with tape across its diameter in ''[[Yoshi's Crafted World]]'' that ends a level when Yoshi goes underneath it.


===''Donkey Kong'' series===
===''Donkey Kong'' series===
*[[Exit]]: An exit sign found at the ends of stages in ''[[Donkey Kong Country]]''; passing by it clears the level.
*[[Exit]]: An exit sign found at the ends of stages in ''[[Donkey Kong Country]]''; passing by it clears the level.
*[[End of stage]]: A spiraling object that serves as the end-stage goal in ''[[Donkey Kong Land]]''.  
*[[End of stage]]: A spiraling object that serves as the end-stage goal in ''[[Donkey Kong Land]]''.  
*[[End of Level Target]]: A [[Wikipedia:High striker|typical carnival-style strength-testing game]] using a barrel at the base in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Landing on the target hard enough will give the Kongs a prize, though the prize differs depending on when the target is hit.
*[[End of Level Target]]: A {{wp|high striker|typical carnival-style strength-testing game}} using a barrel at the base in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Landing on the target hard enough will give the Kongs a prize, though the prize differs depending on when the target is hit.
*[[End of Level Flag]]: A flag seen at the end of most levels in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]''. The Kong must jump and grab the rope in order to end the stage. The flag will fly fully in the wind if all of the level's [[Bonus Coin]]s are grabbed.
*[[Level Flag]]: A flag seen at the end of most levels in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. The Kong must jump and grab the rope in order to end the stage. The flag will fly fully in the wind if all of the level's [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]s are grabbed.
*[[Golden Banana]]: Bananas that serve as the main plot of ''[[Donkey Kong 64]]''. Collecting one will add it to the player's total.
*[[Golden Banana]]: Bananas that serve as the main plot of ''[[Donkey Kong 64]]''. Collecting one will add it to the player's total.
*[[Slot Machine Barrel]]: A [[Barrel]] that appears at the end of levels in ''[[Donkey Kong Country Returns]]''. It'll reward the Kongs with a prize, though the prize differs depending on when the barrel is hit.
*[[Goal Gate (DK: Jungle Climber)|Goal Gate]]: The end-of-level goal in ''[[DK: Jungle Climber]]'', which is in the shape of an arch.
*[[Slot Machine Barrel]]: A [[Barrel]] that appears at the end of levels in ''[[Donkey Kong Country Returns]]''. It rewards the Kongs with a prize, which varies based on their timing of hitting the barrel.


===''Wario'' series===
===''Wario'' series===
*[[Goal door]]: A door seen at the end of most ''[[Wario Land (series)|Wario Land]]'' levels. Passing through them will complete the level and bring the player back to the world map.
*[[Goal door (Wario Land series)|Goal door]]: A door seen at the end of most ''[[Wario Land (series)|Wario Land]]'' levels. Passing through them will complete the level and bring the player back to the world map.
*[[Lift|Elevator]]: In ''Virtual Boy Wario Land'', an Elevator is seen at the end of all non-boss stages. A [[Key]] must first be obtained somewhere in the stage, in order to unlock the Elevator door. Upon ascending within the Elevator, the game will save. The player will be brought to a screen where Wario's points and any treasure collected from the stage are counted and added towards a grand total. After viewing this screen, the player can keep ascending and enter the next stage of the game.
*[[Lift|Elevator]]: In ''Virtual Boy Wario Land'', an Elevator is seen at the end of all non-boss stages. A [[key]] must first be obtained somewhere in the stage, in order to unlock the Elevator door. Upon ascending within the Elevator, the game will save. The player will be brought to a screen where Wario's points and any treasure collected from the stage are counted and added towards a grand total. After viewing this screen, the player can keep ascending and enter the next stage of the game.
*[[Jump Transporter]]: In ''[[Virtual Boy Wario Land]]'', a defeated Boss Guard will transform into a Jump Transporter, allowing Wario to enter the boss stage.
*[[Jump Transporter]]: In ''[[Virtual Boy Wario Land]]'', a defeated Boss Guard will transform into a Jump Transporter, allowing Wario to enter the boss stage.
*[[Treasure chest]]: In ''[[Wario Land 3]]'', four chests are in each level, colored gray, red, blue, and green. To open them and clear the stage, Wario must find the corresponding [[key]] first. They are replaced by Goal Doors afterward.
*[[Treasure chest]]: In ''[[Wario Land 3]]'', four chests are in each level, colored gray, red, blue, and green. To open them and clear the stage, Wario must find the corresponding [[key]] first. They are replaced by goal doors afterward.
*[[Vortex]]: In ''[[Wario Land 4]]'', the vortex will allow Wario to exit the current level, provided that the [[Switch (Wario Land 4)|Switch]] has been pressed first. However, Wario will not be able to progress to the next level unless he has found the [[Keyzer]] prior to exiting.
*[[Vortex]]: In ''[[Wario Land 4]]'', the vortex will allow Wario to exit the current level, provided that the [[Switch (Wario Land 4)|Switch]] has been pressed first. However, Wario will not be able to progress to the next level unless he has found the [[Keyzer]] prior to exiting.
*[[Legendary Treasure]]: In ''Wario Land 4'', each of the four main bosses of the game guard wears one of four pieces of Legendary Treasure. After Wario defeats each of these bosses, the respective treasure it wears will be collected and stored within the [[Golden Pyramid]] on the main map, clearing that [[Wario Land 4#Passages|passage]]. The Legendary Treasure is later seen in the final boss battle, where it is worn by the Golden Diva.
*[[Legendary treasure]]: In ''Wario Land 4'', each of the four main bosses of the game guard wears one of four pieces of legendary treasure. After Wario defeats each of these bosses, the respective treasure it wears will be collected and stored within the [[Golden Pyramid]] on the main map, clearing that [[Wario Land 4#Passages|passage]]. The legendary treasure is later seen in the final boss battle, where it is worn by the Golden Diva.
*[[Treasure Chest (Wario Land 4)|Treasure Chest]]: In ''Wario Land 4'', four Treasure Chests are seen in the background of each boss battle, and will disappear when the time runs low. All remaining chests after each of the four boss battles will be again found in the final battle against the Golden Diva. The Treasure Chests which remain after this battle will be collected by Wario, and the number of chests out of a total of twelve will determine how beautiful [[Princess Shokora]] appears in the game's closing cutscene.
*[[Treasure chest]]: In ''Wario Land 4'', four treasure chests are seen in the background of each boss battle, and will disappear when the time runs low. All remaining chests after each of the four boss battles will be again found in the final battle against the Golden Diva. The treasure chests which remain after this battle will be collected by Wario, and the number of chests out of a total of twelve will determine how beautiful [[Princess Shokora]] appears in the game's closing cutscene.
*[[Stone Doohickey]]: In ''[[Wario World]]'', Wario will need to collect a certain amount of [[Red diamond (Wario World)|red diamonds]] throughout the level in order to remove the Stone Doohickey that blocks the entrance to the boss. Red Diamonds can be found in the different level's [[trapdoor (Wario World)|trapdoor]]s.
*[[Wishstone]] Shards: Pieces of the greater Wishstone that serve as the way to complete the worlds in ''[[Wario: Master of Disguise]]''.
*[[Wishstone]] Shards: Pieces of the greater Wishstone that serve as the way to complete the worlds in ''[[Wario: Master of Disguise]]''.
*[[Merfle]]: Bird-like creatures that are trapped in cages in ''[[Wario Land: Shake It!]]''. Rescuing the one at the end of the level and then rushing back to the start of the level in the time allotted will result in the level being completed.
*[[Merfle]]: Bird-like creatures that are trapped in cages in ''[[Wario Land: Shake It!]]''. Rescuing the one at the end of the level and then rushing back to the start of the level in the time allotted will result in the level being completed.
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===Other===
===Other===
*[[Luigi]]: Placed at the end of the stages in ''[[Mario & Wario]]'', Luigi removes the [[Bucket]] from the character's head, completing the stage.
*[[Luigi]]: Placed at the end of the stages in ''[[Mario & Wario]]'', Luigi removes the [[Bucket]] from the character's head, completing the stage.
*[[Goal (Super Princess Peach)|Goal]]: A gate in ''[[Super Princess Peach]]'' with a roulette that grants the player a coin reward depending on when Peach stops it.
*[[Goal gate (Super Princess Peach)|Goal gate]]: A gate in ''[[Super Princess Peach]]'' with a roulette that grants the player a coin reward depending on when Peach stops it.
*[[Dark Moon]] Fragments: Shards of the Dark Moon that Luigi must recover from [[Possessor]] Ghosts in ''[[Luigi's Mansion: Dark Moon]]''.
*[[Dark Moon]] Fragments: Shards of the Dark Moon that Luigi must recover from [[Possessor]] ghosts in ''[[Luigi's Mansion: Dark Moon]]''.
*[[Elevator button]]s: Missing buttons from [[The Last Resort]]'s elevator that Luigi must recover from boss ghosts in ''[[Luigi's Mansion 3]]''.


==Gallery==
==Gallery==
{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
SMB-1-1Goal.png|''[[Super Mario Bros.]]'' [[World 1-1 (Super Mario Bros.)|1-1]] Goal, including [[Goal Pole|flagpole]]
SMB W1-1 Goal Area.png|''[[Super Mario Bros.]]'' [[World 1-1 (Super Mario Bros.)|1-1]] Goal, including [[Goal Pole|flagpole]]
SMB2-1-1Goal.png|''[[Super Mario Bros. 2]]'' [[World 1-1 (Super Mario Bros. 2)|1-1]] Goal, including [[Crystal Ball]] & [[Mask Gate]]
SMB2 W1-1 Goal.png|''[[Super Mario Bros. 2]]'' [[World 1-1 (Super Mario Bros. 2)|1-1]] Goal, including [[Crystal Ball]] & [[Mask Gate]]
SMB3-1-1Goal.png|''[[Super Mario Bros. 3]]'' [[World 1-1 (Super Mario Bros. 3)|1-1]] [[Goal (Super Mario Bros. 3)|Goal]]
SMB3-1-1Goal.png|''[[Super Mario Bros. 3]]'' [[World 1-1 (Super Mario Bros. 3)|1-1]] [[Goal (Super Mario Bros. 3)|Goal]]
SMW YI1 Goal.png|''[[Super Mario World]]'' [[Yoshi's Island 1]] Goal, including [[Giant Gate]]
SMW YI1 Goal.png|''[[Super Mario World]]'' [[Yoshi's Island 1]] Goal, including [[Giant Gate]]
SMM-1-3-Castle.jpg|''Super Mario Maker'' (Axe, ''[[New Super Mario Bros. U]]'' style)
SMM-1-3-Castle.jpg|''Super Mario Maker'' (Axe, ''[[New Super Mario Bros. U]]'' style)
</gallery>
</gallery>
{{Goals}}
{{Goals}}
[[Category:Lists]]
[[Category:Lists]]
[[Category:Goals|*]]
[[Category:Goals|*]]

Latest revision as of 21:46, January 2, 2024

This article is about the end point of a level. For information about the minigame in Mario Party 4, see GOOOOOOOAL!!

Goals are the end target of a level in the Super Mario franchise and associated series. The first and most common example was the Goal Pole, a flagpole seen first in Super Mario Bros., but many other varieties exist in later games, including the Power Stars in Super Mario 64 and the Super Mario Galaxy games.

Variations[edit]

Super Mario series[edit]

Mario Kart series[edit]

  • Finish line: The line to signal the start and end of the race since Super Mario Kart. It can also be used to signal the next lap/section.

Super Mario RPG series[edit]

Super Mario RPG: Legend of the Seven Stars[edit]

Paper Mario series[edit]

Mario & Luigi series[edit]

Mario Party series[edit]

  • Star: The main objective of most boards in the Mario Party series. The player with the most Stars at the end of the game wins.
  • Mini Star: Small stars that first appeared as the main objective in Mario Party 9. The player who collects the most by the end of the game wins.

Yoshi series[edit]

Donkey Kong series[edit]

Wario series[edit]

  • Goal door: A door seen at the end of most Wario Land levels. Passing through them will complete the level and bring the player back to the world map.
  • Elevator: In Virtual Boy Wario Land, an Elevator is seen at the end of all non-boss stages. A key must first be obtained somewhere in the stage, in order to unlock the Elevator door. Upon ascending within the Elevator, the game will save. The player will be brought to a screen where Wario's points and any treasure collected from the stage are counted and added towards a grand total. After viewing this screen, the player can keep ascending and enter the next stage of the game.
  • Jump Transporter: In Virtual Boy Wario Land, a defeated Boss Guard will transform into a Jump Transporter, allowing Wario to enter the boss stage.
  • Treasure chest: In Wario Land 3, four chests are in each level, colored gray, red, blue, and green. To open them and clear the stage, Wario must find the corresponding key first. They are replaced by goal doors afterward.
  • Vortex: In Wario Land 4, the vortex will allow Wario to exit the current level, provided that the Switch has been pressed first. However, Wario will not be able to progress to the next level unless he has found the Keyzer prior to exiting.
  • Legendary treasure: In Wario Land 4, each of the four main bosses of the game guard wears one of four pieces of legendary treasure. After Wario defeats each of these bosses, the respective treasure it wears will be collected and stored within the Golden Pyramid on the main map, clearing that passage. The legendary treasure is later seen in the final boss battle, where it is worn by the Golden Diva.
  • Treasure chest: In Wario Land 4, four treasure chests are seen in the background of each boss battle, and will disappear when the time runs low. All remaining chests after each of the four boss battles will be again found in the final battle against the Golden Diva. The treasure chests which remain after this battle will be collected by Wario, and the number of chests out of a total of twelve will determine how beautiful Princess Shokora appears in the game's closing cutscene.
  • Stone Doohickey: In Wario World, Wario will need to collect a certain amount of red diamonds throughout the level in order to remove the Stone Doohickey that blocks the entrance to the boss. Red Diamonds can be found in the different level's trapdoors.
  • Wishstone Shards: Pieces of the greater Wishstone that serve as the way to complete the worlds in Wario: Master of Disguise.
  • Merfle: Bird-like creatures that are trapped in cages in Wario Land: Shake It!. Rescuing the one at the end of the level and then rushing back to the start of the level in the time allotted will result in the level being completed.

Other[edit]

Gallery[edit]

For this subject's image gallery, see Gallery:Goal.