Get the Lead Out: Difference between revisions

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==Gameplay==
==Gameplay==
[[File:Get the Lead Out MPDS duel.png|thumb|left|Duel minigame version]]
[[File:Get the Lead Out MPDS duel.png|thumb|left|Duel minigame version]]
In the game, the players are pushing lead out of mechanical pencils as fast as they can in ten seconds. Once the time is up, the screen moves over to show grid paper. It is at this time that the distance is measured. The player with the most lead pushed out will win the game and be shown doing their victory dance on the grid paper. If a tie is declared, all the players will do their losing animations on the grid paper as "Tie" appears on the screen.  
In the game, the players are pushing lead out of mechanical pencils as fast as they can in 10 seconds. Once the time is up, the screen moves over to show grid paper. It is at this time that the distances are measured. The player with the most lead pushed out wins the game.


In Score Scuffle, one cannot achieve 1,000 points, as a player will need to achieve a score of 90.0 to earn 1,000 points, and 89.7 is the maximum score achievable.
In Score Scuffle, one cannot achieve 1,000 points, as a player needs to achieve a score of 90.0 cm to earn 1,000 points, and 89.7 cm is the maximum score achievable.


However, if the current record is broken while getting the same score for both variants, it counts as a new record even though no one won, as the screen will say "Tie" after the "New Record" fanfare. This also applies to the other 4 Player/Duel minigames with a record system.
However, if the current record is broken while everyone gets the same score for both variants, it counts as a new record even though no one won, as the screen says "Tie" after the "New Record" fanfare. This also applies to the other 4-Player/Duel minigames with a record system.
{{br|left}}
{{br|left}}
==Ending==
The winner does their victory dance on the grid paper. If a tie is declared, all the players do their losing animations on the grid paper.


==Controls==
==Controls==
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*'''Rules (Score Scuffle)''' – ''"Push your mechanical pencil's lead out as far as you can. You'll earn more points the farther you extend it, so hit the button as much as you can."''
*'''Rules (Score Scuffle)''' – ''"Push your mechanical pencil's lead out as far as you can. You'll earn more points the farther you extend it, so hit the button as much as you can."''
*'''Tips''' – ''"The more you press the button, the farther you'll extend the pencil lead, so press it quickly!"''
*'''Tips''' – ''"The more you press the button, the farther you'll extend the pencil lead, so press it quickly!"''
==See also==
==See also==
*[[Manic Mallets]]
*[[Manic Mallets]]
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==Trivia==
==Trivia==
*This is the only minigame in [[Score Scuffle]] in which it is impossible to obtain a score of 1,000.
*This is the only minigame in Score Scuffle in which it is impossible to obtain a score of 1,000.
*Every button press increases the lead length by 0.3 centimeters. A perfect score (89.7 cm) requires a total of 299 button presses in 10 seconds to pull off.
*Every button press increases the lead length by 0.3 centimeters. A perfect score (89.7 cm) requires a total of 299 button presses in 10 seconds to succeed.


{{MPDS minigames}}
{{MPDS minigames}}

Revision as of 21:30, July 14, 2023

Get the Lead Out
Get the Lead Out from Mario Party DS
Appears in Mario Party DS
Type 4-Player minigame
Duel minigame
Time limit 10 seconds
Music track Get Into It
Music sample

Get the Lead Out is a 4-Player and Duel minigame in Mario Party DS. The name of the minigame comes from an idiom meaning "to move faster." This minigame appears as the fifth minigame in Score Scuffle.

Gameplay

Wario and Toad compete in a duel mini-game of Get the Lead Out in Mario Party DS
Duel minigame version

In the game, the players are pushing lead out of mechanical pencils as fast as they can in 10 seconds. Once the time is up, the screen moves over to show grid paper. It is at this time that the distances are measured. The player with the most lead pushed out wins the game.

In Score Scuffle, one cannot achieve 1,000 points, as a player needs to achieve a score of 90.0 cm to earn 1,000 points, and 89.7 cm is the maximum score achievable.

However, if the current record is broken while everyone gets the same score for both variants, it counts as a new record even though no one won, as the screen says "Tie" after the "New Record" fanfare. This also applies to the other 4-Player/Duel minigames with a record system.

Ending

The winner does their victory dance on the grid paper. If a tie is declared, all the players do their losing animations on the grid paper.

Controls

  • A Button – Press rapidly to extend lead

In-game text

  • Rules"Push your mechanical pencil's lead out as far as you can. You'll have 10 seconds to hit the extender button as many times as you can."
  • Rules (Score Scuffle)"Push your mechanical pencil's lead out as far as you can. You'll earn more points the farther you extend it, so hit the button as much as you can."
  • Tips"The more you press the button, the farther you'll extend the pencil lead, so press it quickly!"

See also

Names in other languages

Language Name Meaning
Japanese たたいてペンシル
Tataite Penshiru
Tap the Pencil

German Minen-Megathlon
Lead-Megathlon
Italian Inchiostro da Sparo
Ink Shot
Korean 눌러라 샤프심
Nulleora Syapeusim
Tap the Pencil Lead

Spanish Sacaminas
Lead Remover

Trivia

  • This is the only minigame in Score Scuffle in which it is impossible to obtain a score of 1,000.
  • Every button press increases the lead length by 0.3 centimeters. A perfect score (89.7 cm) requires a total of 299 button presses in 10 seconds to succeed.