Game Boy Color: Difference between revisions
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==Game Gallery== | ==Game Gallery== | ||
''<center><gallery> | ''<center><gallery> | ||
Image:Donkey Kong Country GBC US box art.jpg|<center>[[Donkey Kong Country]] | |||
Image:Donkey Kong Land III GBC Japanese box art.jpg|<center>[[Donkey Kong Land III]] | |||
Image:Gameandwatch2.jpg|<center>[[Game & Watch Gallery 2]] | Image:Gameandwatch2.jpg|<center>[[Game & Watch Gallery 2]] | ||
Image:Gameandwatch3.jpg|<center>[[Game & Watch Gallery 3]] | Image:Gameandwatch3.jpg|<center>[[Game & Watch Gallery 3]] | ||
Image:Mariofamily.jpg|<center>[[Mario Family]] | |||
Image:MGGBC.jpg|<center>[[Mario Golf (GBC)|Mario Golf]] | |||
Image:MarioTennisGBC.jpg|<center>[[Mario Tennis (GBC)|Mario Tennis]] | |||
Image:SMBDX.jpg|<center>[[Super Mario Bros. Deluxe]] | Image:SMBDX.jpg|<center>[[Super Mario Bros. Deluxe]] | ||
Image: | Image:Wario Land 2 box art.jpg|<center>[[Wario Land II]] | ||
Image:Warioland3.jpg|<center>[[Wario Land 3]] | Image:Warioland3.jpg|<center>[[Wario Land 3]] | ||
</gallery></center> | </gallery></center> | ||
{{Consoles}} | {{Consoles}} |
Revision as of 04:53, June 4, 2008
After the Game Boy and the Game Boy Pocket came the Game Boy Color. It was similar to it's predecessors, but it was lighter and capable of color.
Some games displayed more colors if played on a Game Boy Color. Other games were made exclusively for the Game Boy Color. The older versions couldn't play these, but the Game Boy Advance could.
Hardware Specifications
CPU: Z80
CPU Speed: 8 Mhz
RAM: 16 Kbyte
Maximum Resolution: 160 x 144 pixels
Colors: 32,000
Maximum number of colors: 56
Maximum sprite size: 8 x 16
Maximum number of sprites: 40 sprites
Minimum/Maximum cart size: 256Kbit - 16Mbit
Sound: 4 channel
Game Gallery
- Donkey Kong Land III GBC Japanese box art.jpg
- Gameandwatch2.jpg
- Mariofamily.jpg
- MGGBC.jpg
- SMBDX.jpg