Goal: Difference between revisions

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*[[Level Flag]]: A flag seen at the end of most levels in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. The Kong must jump and grab the rope in order to end the stage. The flag will fly fully in the wind if all of the level's [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]s are grabbed.
*[[Level Flag]]: A flag seen at the end of most levels in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. The Kong must jump and grab the rope in order to end the stage. The flag will fly fully in the wind if all of the level's [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]s are grabbed.
*[[Golden Banana]]: Bananas that serve as the main plot of ''[[Donkey Kong 64]]''. Collecting one will add it to the player's total.
*[[Golden Banana]]: Bananas that serve as the main plot of ''[[Donkey Kong 64]]''. Collecting one will add it to the player's total.
*[[Goal Gate]]: The end-of-level goal in ''[[DK: Jungle Climber]]'', which is in the shape of an arch.
*[[Goal Gate (DK: Jungle Climber)|Goal Gate]]: The end-of-level goal in ''[[DK: Jungle Climber]]'', which is in the shape of an arch.
*[[Slot Machine Barrel]]: A [[Barrel]] that appears at the end of levels in ''[[Donkey Kong Country Returns]]''. It rewards the Kongs with a prize, which varies based on their timing of hitting the barrel.
*[[Slot Machine Barrel]]: A [[Barrel]] that appears at the end of levels in ''[[Donkey Kong Country Returns]]''. It rewards the Kongs with a prize, which varies based on their timing of hitting the barrel.


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===Other===
===Other===
*[[Luigi]]: Placed at the end of the stages in ''[[Mario & Wario]]'', Luigi removes the [[Bucket]] from the character's head, completing the stage.
*[[Luigi]]: Placed at the end of the stages in ''[[Mario & Wario]]'', Luigi removes the [[Bucket]] from the character's head, completing the stage.
*[[Goal gate]]: A gate in ''[[Super Princess Peach]]'' with a roulette that grants the player a coin reward depending on when Peach stops it.
*[[Goal gate (Super Princess Peach)|Goal gate]]: A gate in ''[[Super Princess Peach]]'' with a roulette that grants the player a coin reward depending on when Peach stops it.
*[[Dark Moon]] Fragments: Shards of the Dark Moon that Luigi must recover from [[Possessor]] ghosts in ''[[Luigi's Mansion: Dark Moon]]''.
*[[Dark Moon]] Fragments: Shards of the Dark Moon that Luigi must recover from [[Possessor]] ghosts in ''[[Luigi's Mansion: Dark Moon]]''.
*[[Elevator button]]s: Missing buttons from [[The Last Resort]]'s elevator that Luigi must recover from boss ghosts in ''[[Luigi's Mansion 3]]''.
*[[Elevator button]]s: Missing buttons from [[The Last Resort]]'s elevator that Luigi must recover from boss ghosts in ''[[Luigi's Mansion 3]]''.

Revision as of 10:38, March 23, 2022

This article is about the end point of a level. For information about the minigame in Mario Party 4, see GOOOOOOOAL!!

Goals are the end target of a level in the Mario franchise and associated series. The first and most common example was the Goal Pole, a flagpole seen first in Super Mario Bros., but many other varieties exist in later games, including the Power Stars in Super Mario 64 and the Super Mario Galaxy games.

Variations

Super Mario series

Mario Kart series

  • Finish Line: The line to signal the start and end of the race since Super Mario Kart. It can also be used to signal the next lap/section.

Mario RPG series

Super Mario RPG: Legend of the Seven Stars

Paper Mario series

Mario & Luigi series

Mario Party series

  • Star: The main objective of most boards in the Mario Party series. The player with the most Stars at the end of the game wins.
  • Mini Star: Small stars that first appeared as the main objective in Mario Party 9. The player who collects the most by the end of the game wins.

Yoshi series

Donkey Kong series

Wario series

  • Goal door: A door seen at the end of most Wario Land levels. Passing through them will complete the level and bring the player back to the world map.
  • Elevator: In Virtual Boy Wario Land, an Elevator is seen at the end of all non-boss stages. A key must first be obtained somewhere in the stage, in order to unlock the Elevator door. Upon ascending within the Elevator, the game will save. The player will be brought to a screen where Wario's points and any treasure collected from the stage are counted and added towards a grand total. After viewing this screen, the player can keep ascending and enter the next stage of the game.
  • Jump Transporter: In Virtual Boy Wario Land, a defeated Boss Guard will transform into a Jump Transporter, allowing Wario to enter the boss stage.
  • Treasure chest: In Wario Land 3, four chests are in each level, colored gray, red, blue, and green. To open them and clear the stage, Wario must find the corresponding key first. They are replaced by goal doors afterward.
  • Vortex: In Wario Land 4, the vortex will allow Wario to exit the current level, provided that the Switch has been pressed first. However, Wario will not be able to progress to the next level unless he has found the Keyzer prior to exiting.
  • Legendary treasure: In Wario Land 4, each of the four main bosses of the game guard wears one of four pieces of legendary treasure. After Wario defeats each of these bosses, the respective treasure it wears will be collected and stored within the Golden Pyramid on the main map, clearing that passage. The legendary treasure is later seen in the final boss battle, where it is worn by the Golden Diva.
  • Treasure chest: In Wario Land 4, four treasure chests are seen in the background of each boss battle, and will disappear when the time runs low. All remaining chests after each of the four boss battles will be again found in the final battle against the Golden Diva. The treasure chests which remain after this battle will be collected by Wario, and the number of chests out of a total of twelve will determine how beautiful Princess Shokora appears in the game's closing cutscene.
  • Stone Doohickey: In Wario World, Wario will need to collect a certain amount of red diamonds throughout the level in order to remove the Stone Doohickey that blocks the entrance to the boss. Red Diamonds can be found in the different level's trapdoors.
  • Wishstone Shards: Pieces of the greater Wishstone that serve as the way to complete the worlds in Wario: Master of Disguise.
  • Merfle: Bird-like creatures that are trapped in cages in Wario Land: Shake It!. Rescuing the one at the end of the level and then rushing back to the start of the level in the time allotted will result in the level being completed.

Other

Gallery

For this subject's image gallery, see Gallery:Goal.