SNES Rainbow Road: Difference between revisions

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|music=[[File:Rainbow Road (SNES).ogg]]
|music=[[File:Rainbow Road (SNES).ogg]]
<center>''Super Mario Kart''</center>
<center>''Super Mario Kart''</center>
|map=[[File:SNES Rainbow Road.png|200px]]
|map=SNES Map<br>
[[File:SNES Rainbow Road.png|255px]]<br>
GBA Map<br>
[[File:GBA Raimbow Road.png|240px]]<br>
3DS Map<br>
[[File:SFC Rainbow Road.png|250px]]
}}
}}
'''Rainbow Road''' is a race course that first appeared in ''[[Super Mario Kart]]'', and as a retro track in ''[[Mario Kart: Super Circuit]]'' and ''[[Mario Kart 7]]''.


'''Rainbow Road''' is a track that made its debut on ''[[Super Mario Kart]]'' and is a very unique track: this is the only track in the game that is not numbered compared to the others, thus, there is only one Rainbow Road in the whole game. Despite being the final track of the game, it is relatively short compared to other tracks in the game and it is also the shortest Rainbow Road to date. Compared to the other tracks in the Special Cup in ''Super Mario Kart'', it is also the only one with normal traction. This Rainbow Road reappeared in ''[[Mario Kart: Super Circuit]]'' alongside all the ''Super Mario Kart'' tracks and it was shortened even more, some paths got narrower considerably increasing the risk of falling. Rainbow Road makes its third appearance as the last course of the [[Lightning Cup]] in ''[[Mario Kart 7]]'', being the first ''Rainbow Road'' to reappear as a retro track in another ''Mario Kart'' (not including when it, along with all other [[Super Nintendo Entertainment System|SNES]] tracks, appeared in ''Mario Kart Super Circuit''). This track and [[Luigi Raceway|N64 Luigi Raceway]] are the only two courses in ''Mario Kart 7'' that do not make use of the gliding or underwater features. Unlike the last appearance or any other Rainbow Road course, this track is short, and is one of the shortest tracks in the game. Despite this, there are three laps instead of five.
==Appearance in ''Super Mario Kart''==
[[File:RainbowRoad-SMK.jpg|thumb|left|Mario racing on Rainbow Road.]]
'''Rainbow Road''' is a very unique track: this is the only track in the game that is not numbered compared to the others, thus, there is only one Rainbow Road in the whole game. Despite being the final track of the game, it is relatively short compared to other tracks in the game and it is also the shortest Rainbow Road to date. Compared to the other tracks in the Special Cup in ''Super Mario Kart'', it is also the only one with normal traction. To begin with, Rainbow Road lacks rails entirely and has 90-degree turns. Rainbow-colored tiles cover the track's surface, and the yellow tiles conceal [[Coins]] and [[jump]]ing bumps. This course features Star [[Thwomp]]s which can, unlike regular Thwomps, wipe out a racer by touch as well as by crushing, unless the racer activates a [[Star]] or a [[Boo]]. The track begins with racers taking a turn to the right, there they find [[? Panel]]s to gather items and there are some jumping bumps that might be a hindrance as there is a quartet of Star Thwomps ahead with a very tight space between them for racers to pass though racers can also pass on the sides of the Thwomps; after this, racers turn to the right again where they could get some coins here, followed by another turn to the right, there is once again a path with jumping bumps with an incoming turn that might cause careless racers to fall, after this turn, the track gets narrower and follows a long path where more coins and Star Thwomps are found along the way with another turn awaiting the player, it is here where the track gets even more narrower increasing the risk of falling, before the final turn, the track splits into two roads, the left side contains coins while the right side has 2 ? Panels, both have a pair of Star Thwomps near the part these roads merge, alternatively, there is a jumping bump in the middle gap, if any racers use a [[Mushroom]] while they're heading it, they can jump over the gap for a significant shortcut. After the final turn, before the finish line, there is another quartet of Star Thwomps, but this time there is no space between them to pass, only the side or when the Star Thwomps are rising, after this, the track starts over again.


''Super Mario Kart'' composer [[Soyo Oka]] considers this course's theme one of her favorite compositions.
==Appearance in ''Mario Kart: Super Circuit''==
[[File:SNESRainbowRoad-MKSC.png.png|thumb|left|Luigi racing through the track.]]
This Rainbow Road reappeared in ''[[Mario Kart: Super Circuit]]''. The background is from [[Rainbow Road (GBA)|Rainbow Road]], the only feature absent being the ''[[Paper Mario]]'' [[Bowser's Castle]] floating in the sky. The Star Thwomps and the last jumping bump were removed.


The music is later a dark remix for the music of [[Bowser's Galaxy Reactor]] from ''[[Super Mario Galaxy]]''.
===Gallery===
 
<center><gallery widths=64px>
==Course layout==
File:GBARainbowroadSNES.png|Minimap as seen on the menu.
To begin with, Rainbow Road lacks rails entirely and contains 90-degree turns. Rainbow-colored tiles cover the track's surface, and the yellow tiles conceal [[Coins]] and [[jump]]ing humps. This course features Star [[Thwomp]]s which can, unlike regular Thwomps, wipe out a racer by touch as well as by crushing, unless the racer activates a [[Star]] or a [[Boo]], but they cannot be defeated by a Boo. The track begins with racers taking a turn to the right, there they may find [[? Panel]]s to gather items and there are some jumping humps that might represent a hindrance as there is a quartet of Star Thwomps ahead with a very tight space between them for racers to pass but racers can also pass on the sides of the Thwomps; after this, racers turn to the right again where they could get some coins here, followed by another turn to the right, there is once again a path with jumping humps with an incoming turn that might cause racers to fall if they are not careful, after this turn, the track gets narrower and follows a long path where more coins and Thwomps are found along the way with another turn awaiting the player, it is here where the track gets even more narrower increasing the risk of falling, before the final turn, the track bifurcates into two roads, the left side contains coins while the right side has 2 ? panels, both have a pair of Thwomps near the part these roads merge, alternatively, there is a jumping hump in the middle gap, if any racers use a [[Mushroom]] while they're heading it, they can jump over the gap near for a significant shortcut. After the final turn, before the finish line, there is another quartet of Thwomps, but this time there is no space between them to pass, only the side or when the Thwomps are rising, after this, the track starts over again. In ''Mario Kart: Super Circuit'', the track is virtually the same, just a bit smaller and and narrower, Star Thwomps got removed, which compensate the size of the track and stabilizes the difficulty, the background is a bit different, it is the same to that of this game's original Rainbow Road with the moon, many stars and a large plain with a river in the bottom, the only feature absent from the background is the ''[[Paper Mario]]'' [[Bowser's Castle]] floating in the sky.  
File:GBARainbowroadSNESmap.png|Minimap as seen in the race.
</gallery></center>


In ''Mario Kart 7'', Rainbow Road underwent a great redesign while keeping the original layout. Unlike ''Mario Kart Super Circuit'', Star Thwomps make a return in the course. The Thwomps are bigger (which actually reduces their number in the track) and now hit the track forming undulations on it, off of which the player can do tricks. Also, metallic grinding noises can be heard when the Thwomps are driven under. Ramps are also added throughout the course, taking the place of the yellow bumps that appeared in ''Super Mario Kart''. Using the ramp in between the junction track is easy, the player has to use the mushroom on the ramp and hop to perform a trick to get a boost across the gap. If the player is in first-person view, the player can see the stars in the background through the breaks in the pixels.
==Appearance in ''Mario Kart 7''==
Rainbow Road makes its third appearance as the last course of the [[Lightning Cup]] in ''[[Mario Kart 7]]'', being the first ''Rainbow Road'' to reappear as a retro track in another ''Mario Kart'' besides it's appearance in ''[[Mario Kart: Super Circuit]]''. Unlike the last appearance or any other Rainbow Road course, this track is short, and is one of the shortest tracks in the game. Despite this, there are three laps instead of five. It underwent a great redesign while keeping the original layout. Unlike ''Super Circuit'', Star Thwomps make a return in the course. They are bigger (which actually reduces their number in the track) and now hit the track forming undulations on it, which the player [[Trick]] off of. Also, metallic grinding noises can be heard when the Star Thwomps are driven under. Ramps are also added throughout the course, taking the place of the yellow bumps. Using the ramp in between the junction track is easy, the player has to use the mushroom on the ramp and hop to perform a trick to get a boost across the gap. If the player is in first-person view, the player can see the stars in the background through the breaks in the pixels.


==Gallery==
===Gallery===
<center><gallery>
<center><gallery>
File:RainbowRoad-SMK.jpg|[[Mario]], racing at Rainbow Road.
File:SNESRainbowRoad-MKSC.jpg|The track, as it appears in ''Mario Kart Super Circuit''.
File:SNES MK7.png|The course's appearance in ''Mario Kart 7''.
File:SNES MK7.png|The course's appearance in ''Mario Kart 7''.
File:SNES MK7 Rainbow Road.png|[[Lakitu]] and [[Donkey Kong]] racing on the retro track.
File:SNES MK7 Rainbow Road.png|[[Lakitu]] and [[Donkey Kong]] racing on the retro track.
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==Trivia==
==Trivia==
*''Super Mario Kart'' composer [[Soyo Oka]] considers this course's theme one of her favorite compositions.
**The music is later a dark remix for the music of [[Bowser's Galaxy Reactor]] from ''[[Super Mario Galaxy]]''.
*SNES Rainbow Road has appeared in three ''Mario Kart'' games, more than any other Rainbow Road in the series.
*SNES Rainbow Road has appeared in three ''Mario Kart'' games, more than any other Rainbow Road in the series.
*SNES Rainbow Road is the only course in ''Mario Kart 7'' not to have a [[Boost Pad|boost pad]] or a boost ramp, and one of four courses not to have a glider pad, or a glider ramp; the others being [[Luigi Raceway|N64 Luigi Raceway]], [[Daisy Cruiser|GCN Daisy Cruiser]], and [[Rosalina's Ice World]].
*SNES Rainbow Road is the only course in ''Mario Kart 7'' not to have a [[Boost Pad|boost pad]] or a boost ramp, and one of four courses not to have a glider pad, or a glider ramp; the others being [[Luigi Raceway|N64 Luigi Raceway]], [[Daisy Cruiser|GCN Daisy Cruiser]], and [[Rosalina's Ice World]].

Revision as of 09:57, June 5, 2014

Template:Articleabout Template:Racecourse Rainbow Road is a race course that first appeared in Super Mario Kart, and as a retro track in Mario Kart: Super Circuit and Mario Kart 7.

Appearance in Super Mario Kart

File:RainbowRoad-SMK.jpg
Mario racing on Rainbow Road.

Rainbow Road is a very unique track: this is the only track in the game that is not numbered compared to the others, thus, there is only one Rainbow Road in the whole game. Despite being the final track of the game, it is relatively short compared to other tracks in the game and it is also the shortest Rainbow Road to date. Compared to the other tracks in the Special Cup in Super Mario Kart, it is also the only one with normal traction. To begin with, Rainbow Road lacks rails entirely and has 90-degree turns. Rainbow-colored tiles cover the track's surface, and the yellow tiles conceal Coins and jumping bumps. This course features Star Thwomps which can, unlike regular Thwomps, wipe out a racer by touch as well as by crushing, unless the racer activates a Star or a Boo. The track begins with racers taking a turn to the right, there they find ? Panels to gather items and there are some jumping bumps that might be a hindrance as there is a quartet of Star Thwomps ahead with a very tight space between them for racers to pass though racers can also pass on the sides of the Thwomps; after this, racers turn to the right again where they could get some coins here, followed by another turn to the right, there is once again a path with jumping bumps with an incoming turn that might cause careless racers to fall, after this turn, the track gets narrower and follows a long path where more coins and Star Thwomps are found along the way with another turn awaiting the player, it is here where the track gets even more narrower increasing the risk of falling, before the final turn, the track splits into two roads, the left side contains coins while the right side has 2 ? Panels, both have a pair of Star Thwomps near the part these roads merge, alternatively, there is a jumping bump in the middle gap, if any racers use a Mushroom while they're heading it, they can jump over the gap for a significant shortcut. After the final turn, before the finish line, there is another quartet of Star Thwomps, but this time there is no space between them to pass, only the side or when the Star Thwomps are rising, after this, the track starts over again.

Appearance in Mario Kart: Super Circuit

File:SNESRainbowRoad-MKSC.png.png
Luigi racing through the track.

This Rainbow Road reappeared in Mario Kart: Super Circuit. The background is from Rainbow Road, the only feature absent being the Paper Mario Bowser's Castle floating in the sky. The Star Thwomps and the last jumping bump were removed.

Gallery

Appearance in Mario Kart 7

Rainbow Road makes its third appearance as the last course of the Lightning Cup in Mario Kart 7, being the first Rainbow Road to reappear as a retro track in another Mario Kart besides it's appearance in Mario Kart: Super Circuit. Unlike the last appearance or any other Rainbow Road course, this track is short, and is one of the shortest tracks in the game. Despite this, there are three laps instead of five. It underwent a great redesign while keeping the original layout. Unlike Super Circuit, Star Thwomps make a return in the course. They are bigger (which actually reduces their number in the track) and now hit the track forming undulations on it, which the player Trick off of. Also, metallic grinding noises can be heard when the Star Thwomps are driven under. Ramps are also added throughout the course, taking the place of the yellow bumps. Using the ramp in between the junction track is easy, the player has to use the mushroom on the ramp and hop to perform a trick to get a boost across the gap. If the player is in first-person view, the player can see the stars in the background through the breaks in the pixels.

Gallery

Trivia

Template:BoxTop Template:Racecourses