50m: Difference between revisions

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|code=Level 2 (arcade)<br>Stage 0-2 (Game Boy)
|code=Level 2 (arcade)<br>Stage 0-2 (Game Boy)
|image=[[Image:50m_3.png]]<br>'''50m''' in the arcade version.
|image=[[Image:50m_3.png]]<br>'''50m''' in the arcade version.
|game=''[[Donkey Kong (game)|Donkey Kong]]'' (arcade) ([[1981]])<br>''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]])([[1994]])
|game=''[[Donkey Kong (game)|Donkey Kong]]'' (arcade) ([[List of Mario games by date#1981|1981]])<br>''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]])([[List of Mario games by date#1994|1994]])
|difficulty=
|difficulty=
|notes= The second level in the game, it has the most complex layout of the levels in the arcade game.
|notes= The second level in the game, it has the most complex layout of the levels in the arcade game.

Revision as of 15:13, May 20, 2013

Template:Level

File:Screen4.gif
50m in the Game Boy game, played on the Super Game Boy.

50m is the second level of the Donkey Kong arcade game and Donkey Kong for the Game Boy. This level has a series of conveyor belts which run along the second, third and fourth floors. Because of this, as well as the cement mortar containers that frequently appear as hazards, it was often nicknamed the "Pie Factory" level. This level has hammers to smash Fires and Sand Piles. There are also ladders, which Mario must climb. The top ladders will also disconnect and connect when Donkey Kong beats his chest, which he does instead of throwing barrels like in the first stage. The Oil Drum in this level is in the middle of the stage, and will produce more Fire to burn Mario. Lastly, because the top floor is a conveyor belt, Donkey Kong will be moving left to right throughout the level. As Mario reaches the top, Donkey Kong will take Pauline again and will climb up to 75m.

In the Game Boy version, this is the location of Pauline's Parasol.

Trivia

  • This is also the only level where Donkey Kong moves, though technically it is the conveyor belts which are moving.
  • This level was removed from NES version, due to a memory limit[1].
  • A newer port of the NES version (named Donkey Kong Original Edition) includes this level pre-installed for the European release of the Mario 25th Anniversary Wii. Unlike the arcade version, Donkey Kong stays noticeably still.[2]
  • This is the only level in which Donkey Kong's action doesn't make something appear (25m makes barrels, 75m makes Springboards, and 100m makes Fire).

References

  1. ^ The Mushroom Kingdom Accessed March 20th, 2009
  2. ^ gamesradar Accessed December 12, 2010