User:SONIC123CDMANIA+&K(B&ATSA)/Super Mario (franchise) Rewrite/Super Mario (series)/Super Mario Bros. (sub-series)/Super Mario Land (sub-sub-series)

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WIP

List of games

Main games

Title
Cover, original release, and system Synopsis
Super Mario Land
North American box art for Super Mario Land
Japan April 21, 1989
Game Boy
Super Mario Land is the first Super Mario game not developed by Nintendo EAD but rather its partner division: Nintendo R&D1. The game features a similar aesthetic and gameplay to Super Mario Bros., adapting it to the limited technology of the Game Boy at the time. The game is set in the land of Sarasaland and has Mario venture through its four kingdoms to rescue its ruler, Princess Daisy, from the clutches of the evil alien Tatanga. This game is unique in that it features auto-scrolling shooting sections where Mario rides a submarine or a plane.

Although Super Mario Land and its sequel, Super Mario Land 2: 6 Golden Coins, were originally excluded from the main Super Mario series, they were included alongside the more traditional games for the 30th anniversary of Super Mario Bros.,[1] and the history page from the Mario Portal and "The official home for Mario" websites.[2][3]

Super Mario Land 2: 6 Golden Coins
North American box art for Super Mario Land 2: 6 Golden Coins
Japan October 21, 1992
Game Boy
Being the sequel to the original Super Mario Land, Super Mario Land 2: 6 Golden Coins features aesthetics and gameplay from Super Mario World. After returning from rescuing Daisy in the previous game, Mario discovers that Wario has seized the former's realm of Mario Land and taken control of his castle by scattering his six Golden Coins. Mario now must venture through the enemy-infested Mario Land to recover his valuable coins, get access to his castle, and confront Wario once and for all.

Related games

Wario Land: Super Mario Land 3
WarioLandBoxArt.jpg
Japan January 21, 1994
Game Boy
Wario Land: Super Mario Land 3 is the third and final original Super Mario Land title and the first installment in the Wario Land series, released in 1994, five years after its first predecessor and two years after its second predecessor. Taking place after his defeat in Super Mario Land 2: 6 Golden Coins, Wario decides to go on a quest to earn himself enough money and riches to get himself a castle of his own. During his quest, he finds many treasures as he battles Captain Syrup and her army, the Black Sugar Gang. The gameplay in Wario Land differs slightly from the previous Super Mario Land installments. For example, if the player holds down the B button, then Wario does not run. His speed does increase, however, if Wario is using the Jet Wario power-up, which allows him to temporarily fly through the air at super speed. His other power-ups include Bull Wario, which gives him super strength and the ability to stick to ceilings and conveyor belts, and the Dragon Wario power-up, which allows him to breathe fire. Wario is also able to hold and throw enemies (as well as coins, which are usually required to exit a stage).
Super Mario 3D Land
The North American cover for Super Mario 3D Land
Japan November 3, 2011
Nintendo 3DS
Super Mario 3D Land is the fifth 3D game in the series and the fourteenth game overall. Super Mario 3D Land is a hybrid game described as a "3D game that plays like a 2D game," and therefore its levels are much more linear and compact than in the other 3D titles, more along the lines of the side-scrolling games. Many retro power-ups and characters return, such as the Super Leaf and Boom Boom. New power-ups are also introduced, such as Boomerang Mario and White Tanooki Mario. The game also introduces new enemies and a female partner of Boom Boom named Pom Pom.

Canceled

Title
Screenshot and system Synopsis
VB Mario Land
Screenshot of the unreleased game VB Mario Land
Virtual Boy
VB Mario Land, also known as Mario Adventure[4], is a canceled Virtual Boy game which was revealed at the Winter Consumer Electronics Show in early 1995.[5] A Wario-like object can be seen in one of the released screenshots, so it is thought to be an unproduced follow-up to Super Mario Land 2: 6 Golden Coins. The game was to use two-dimensional side-scrolling elements, as well as the use of three-dimensional movement between the background and foreground of the stage. Its three-dimensional Mario Bros.-style mini-game was repurposed as Mario Clash.[6]