Editing Tricky Temple

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'''Tricky Temple'''<ref>''Donkey Kong Land'' instruction booklet, page 17.</ref> is the tenth level of ''[[Donkey Kong Land]]'' and the first level of [[Kremlantis]]. Tricky Temple takes place outside of a temple area, where [[Donkey Kong]] and [[Diddy Kong]] must jump across several gaps and up to several ledges. [[Krusha]]s first appear in the level, but [[Kritter]]s are the most common enemies.
'''Tricky Temple'''<ref>''Donkey Kong Land'' instruction booklet, page 17.</ref> is the tenth level of ''[[Donkey Kong Land]]'' and the first level of [[Kremlantis]].
 
Tricky Temple is the first temple level in the game. Like the temple levels from ''[[Donkey Kong Country]]'', [[Donkey Kong]] and [[Diddy Kong]] must jump across several gaps and up to several ledges. [[Kritter]]s and [[Slippa]]s are common enemies, [[Army|Armies]] make their second appearance, and [[Krusha]]s first appear in the level. [[Rambi the Rhino]] appears in the [[Bonus Level]] but cannot be taken into the main level.


==Layout==
==Layout==
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==Enemies==
==Enemies==
The following enemies appear in the following quantities:
*[[Army]]: 1
*[[Army]]: 1
*[[Gnawty]]: 4
*[[Gnawty]]: 4
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*[[Slippa]]: 4 (4 more in a Bonus Level)
*[[Slippa]]: 4 (4 more in a Bonus Level)


==Items and objects==
==Items==
The following items and objects appear in the following quantities:
 
*[[Barrel]]s: 1
*[[Barrel]]s: 1
*[[DK Barrel]]s: 3
*[[DK Barrel]]s: 3
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==Bonus Level==
==Bonus Level==
[[File:Tricky Temple DKL Bonus Level.png|thumb|The Bonus Area of Tricky Temple]]
[[File:Tricky Temple DKL Bonus Barrel location.png|thumb|Diddy ducks next to the Blast Barrel leading to the Bonus Level]]
Near the end of the level and before the only rope in the level, the Kongs must go through an area with many abysses. They must jump into the abyss after a Kritter to be caught in a [[Blast Barrel]] that takes them to the [[Bonus Level]]. The Bonus Level takes place in an industrial-like area with metallic floors. At the start, the Kongs can optionally break a [[Animal Crate|Rambi Crate]] to ride Rambi. There are many bananas that the Kongs can collect along the way. There are three Kritters and four Slippas that the Kongs encounter along the way. At the end, the Kongs must jump into a Barrel Cannon, which blasts them into a Blast Barrel that takes them back into the main level. Rambi is left behind when the Kongs enter the Barrel Cannon.
{|class="wikitable"
!Image
!Location
|-
|[[File:Tricky Temple DKL Bonus Level.png]]
|Near the end of the level and before the only rope in the level, the Kongs must go through an area with many abysses. They must jump into the abyss after a Kritter to be caught in a [[Blast Barrel]] that takes them to the [[Bonus Level]]. The Bonus Level takes place in an industrial-like area with metallic floors. At the start, the Kongs can optionally break a [[Animal Crate|Rambi Crate]] to ride Rambi. There are many bananas that the Kongs can collect along the way. There are three Kritters and four Slippas that the Kongs encounter along the way. At the end, the Kongs must jump into a Barrel Cannon, which blasts them into a Blast Barrel that takes them back into the main level. Rambi is left behind when the Kongs enter the Barrel Cannon.
|}
{{br}}
{{br}}
==Gallery==
==Gallery==
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Tricky Temple DKL Krusha.png|Diddy carrying a barrel toward a Krusha
Tricky Temple DKL Krusha.png|Diddy carrying a barrel toward a Krusha
Tricky Temple DKL letter O.png|Diddy goes to the letter O
Tricky Temple DKL letter O.png|Diddy goes to the letter O
Tricky Temple DKL Bonus Barrel location.png|Diddy ducks next to the Blast Barrel leading to the Bonus Level
</gallery>
</gallery>


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