Editing Slime Climb (Donkey Kong Land 2)

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|after=[[Kleaver's Kiln|>>]]
|after=[[Kleaver's Kiln|>>]]
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'''Slime Climb''' is the fifteenth level of ''[[Donkey Kong Land 2]]''. It is also the tenth area of the second world [[Krem Cauldron]]. Unlike the eponymous [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|''Donkey Kong Country 2: Diddy's Kong Quest'' level]], [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] does not appear, but there is rising water that hurts [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] if they come in contact with it. Because of this, the [[Kong]]s must reach the top of the level while avoiding the liquid below.
'''Slime Climb''' is the fifteenth level of ''[[Donkey Kong Land 2]]''. It is also the tenth area of the second world [[Krem Cauldron]].


Slime Climb is another rigging level in the game. Unlike the eponymous [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|''Donkey Kong Country 2: Diddy's Kong Quest'' level]], [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] does not appear; to compensate for this, the level has rising water that hurts [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] if they come in contact with it. The [[Kong]]s must reach the top of the level while avoiding the liquid below. Common enemies in the level include [[Klinger]]s, [[Flitter]]s, and [[Zinger]]s. There is an [[Invincibility Barrel]] in the level, and the Kongs are required to use it to enter a [[Bonus Barrel]] located underwater.
==Layout==
==Layout==
[[File:Slime Climb DKL2 shot 2.png|thumb|left|160px|Diddy Kong jumps to the first DK Barrel in the level.]]
[[File:Slime Climb DKL2 shot 2.png|thumb|left|160px|Diddy Kong jumps to the first DK Barrel in the level.]]
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[[File:Slime Climb DKL2 shot 3.png|thumb|160px|Diddy Kong bounces onto a yard with some hooks above it.]]
[[File:Slime Climb DKL2 shot 3.png|thumb|160px|Diddy Kong bounces onto a yard with some hooks above it.]]
As the heroes travel along this yard, they come up to a Neek and a small gap with a Zinger in it. On the other side of this gap, they can find a Click-Clack that walks along a small yard. As they approach this yard, the water rises, and then stops when it is slightly under the yard with the Click-Clack on it. The letter N and some hooks are above here, and the hooks can be used to reach a long yard with an additional Click-Clack on it. A Flitter with an Exclamation Point Barrel above it is in a gap near here, and the gap must be crossed to reach a long yard with some more hooks above it. As the duo approaches this yard, the water rises, until it makes its way slightly under the yard. A trail of bananas is below this yard, and it leads to a Bonus Barrel under the water. If the primates climb upwards with the nearby hooks, they make their way onto a long, tilted yard that holds a lone Neek. A gap with a Zinger in and above it is ahead of this yard, and once they cross the gap, they reach another yard with a Kruncha on it. This is followed by an additional yard, which a Kaboing constantly bounces on.
As the heroes travel along this yard, they come up to a Neek and a small gap with a Zinger in it. On the other side of this gap, they can find a Click-Clack that walks along a small yard. As they approach this yard, the water rises, and then stops when it is slightly under the yard with the Click-Clack on it. The letter N and some hooks are above here, and the hooks can be used to reach a long yard with an additional Click-Clack on it. A Flitter with an Invincibility Barrel above it is in a gap near here, and the gap must be crossed to reach a long yard with some more hooks above it. As the duo approaches this yard, the water rises, until it makes its way slightly under the yard. A trail of bananas is below this yard, and it leads to a Bonus Barrel under the water. If the primates climb upwards with the nearby hooks, they make their way onto a long, tilted yard that holds a lone Neek. A gap with a Zinger in and above it is ahead of this yard, and once they cross the gap, they reach another yard with a Kruncha on it. This is followed by an additional yard, which a Kaboing constantly bounces on.


If Diddy and Dixie head west from this yard, they reach some platforms that are attached to masts. The water rises slightly each time they jump to a higher platform. The letter G is between two of the platforms in this area, and they can only safely reach it by using their super-jump move. A gap follows the platforms, and the only way to cross it without falling into the rising water is by bouncing on a pair of Flitters that float above it. On the other side of the gap, there is a platform on a mast with a tightrope between it and another mast. As they climb along this tightrope, a Zinger flies in their way, and then they make their way onto a shorter tightrope with another Zinger in front of it. A slightly longer tightrope is ahead, and as the heroes climb along it, a Zinger stands in their way and an [[Extra Life Balloon]] hovers upwards. They can find a yard with a spring on it just ahead of here with a Zinger immediately before it. The water stops rising when it reaches this yard. If they bounce on the spring, the level is completed.
If Diddy and Dixie head west from this yard, they reach some platforms that are attached to masts. The water rises slightly each time they jump to a higher platform. The letter G is between two of the platforms in this area, and they can only safely reach it by using their super-jump move. A gap follows the platforms, and the only way to cross it without falling into the rising water is by bouncing on a pair of Flitters that float above it. On the other side of the gap, there is a platform on a mast with a tightrope between it and another mast. As they climb along this tightrope, a Zinger flies in their way, and then they make their way onto a shorter tightrope with another Zinger in front of it. A slightly longer tightrope is ahead, and as the heroes climb along it, a Zinger stands in their way and an [[Extra Life Balloon]] hovers upwards. They can find a yard with a spring on it just ahead of here with a Zinger immediately before it. The water stops rising when it reaches this yard. If they bounce on the spring, the level is completed.
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==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
*[[DK Barrel]]s: 3
*[[DK Barrel]]s: 3
*[[Red Balloon|Extra Life Balloon]]: 1
*[[Red Balloon|Extra Life Balloon]]: 1
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*K: On the third level of yards, the Kongs can find a Kaboing. A small yard is hidden shortly before this foe, and the letter K is above it.
*K: On the third level of yards, the Kongs can find a Kaboing. A small yard is hidden shortly before this foe, and the letter K is above it.
*O: The letter O is placed above two Flitters right before the Star Barrel.
*O: The letter O is placed above two Flitters right before the Star Barrel.
*N: The letter N is located near some hooks that are placed shortly before the Exclamation Point Barrel.
*N: The letter N is located near some hooks that are placed shortly before the Invincibility Barrel.
*G: Shortly before the end of the level, the Kongs travel across the area by jumping along a few platforms that are attached to the masts. The letter G is between the two platforms, the Kongs must perform a roll-jump to reach it.
*G: Shortly before the end of the level, the Kongs travel across the area by jumping along a few platforms that are attached to the masts. The letter G is between the two platforms, the Kongs must perform a roll-jump to reach it.


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==Bonus Level==
==Bonus Level==
[[File:Slime Climb DKL2 Bonus Area.png|thumb|The Bonus Level of Slime Climb]]
{|class="wikitable"
*'''Find the Token!''': A while after the Kongs pass the Star Barrel, they must break an Exclamation Point Barrel and bounce on a Flitter. Instead of landing on the yard ahead, the Kongs must drop under it and fall along a short path of bananas, which leads into a Bonus Barrel. In the Bonus Level, the Kongs have 25 seconds collect the [[Kremkoin]] on the other side. They start by jumping up several platforms on the left and then climbing across a horizontal rope. After dropping to another rope and climbing across it, the Kongs reach a Kremkoin.
!Image
!Type and description
|-
|[[File:Slime Climb DKL2 Bonus Area.png]]
|'''Find the Token!'''<br>A while after the Kongs pass the Star Barrel, they must break an Invincibility Barrel and bounce on a Flitter. Instead of landing on the yard ahead, the Kongs must drop under it and fall along a short path of bananas, which leads into a Bonus Barrel. In the Bonus Level, the Kongs have 25 seconds collect the [[Kremkoin]] on the other side. They start by jumping up several platforms on the left and then climbing across a horizontal rope. After dropping to another rope and climbing across it, the Kongs reach a Kremkoin.
|}


==Gallery==
==Gallery==
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}}
}}
{{DKL2}}
{{DKL2}}
[[Category:Pirate areas]]
[[Category:Donkey Kong Land 2 levels]]
[[Category:Donkey Kong Land 2 levels]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]

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