Editing Kreepy Krow

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===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:Kreepy Krow battle.png|thumb|left|Boss battle against Kreepy Krow]]
[[File:Kreepy Krow battle.png|thumb|left|Boss battle against Kreepy Krow]]
After [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] defeat Krow in [[Gangplank Galleon]], his spirit leaves his body and flies off (which is only shown in the [[Game Boy Advance]] version). Later on their journey, the [[Kong]]s find Kreepy Krow on another crow's nest in Gloomy Gulch. The battle takes place on three different floors. On the first floor, Kreepy Krow sends three ghost [[Mini-Necky]]s and a regular one to charge at the Kongs. Beating the normal one spawns a [[Barrel]]. When this happens, Kreepy Krow flaps in a set pattern, attempting to injure the Kongs. They must quickly throw the Barrel to attack Kreepy Krow, and he then flies upward.
After [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] defeat Krow in [[Gangplank Galleon]], his spirit leaves his body and flies off (which is only shown in the [[Game Boy Advance]] version). Later on their journey, the [[Kong]]s find Kreepy Krow on another crow's nest in Gloomy Gulch. The battle takes place on three different floors. On the first floor, Kreepy Krow sends three ghost [[Mini-Necky|Mini-Neckies]] and a regular one to charge at the Kongs. Beating the normal one spawns a [[Barrel]]. When this happens, Kreepy Krow flaps in a set pattern, attempting to injure the Kongs. They must quickly throw the Barrel to attack Kreepy Krow, and he then flies upward.


While the Kongs climb to the next floor, Kreepy Krow drops large [[egg]]s at them. They must avoid the eggs to find Kreepy Krow on the next floor. Unlike last time, Kreepy Krow summons five ghost Mini-Neckys and a normal one, all of whom swoop faster. The Kongs must defeat the live Mini-Necky again and toss the spawned Barrel at Kreepy Krow. He flaps upward again, and then drops eggs while the Kongs climb on the rope but at a faster rate.
While the Kongs climb to the next floor, Kreepy Krow drops large [[egg]]s at them. They must avoid the eggs to find Kreepy Krow on the next floor. Unlike last time, Kreepy Krow summons five ghost Mini-Neckies and a normal one, all of whom swoop faster. The Kongs must defeat the live Mini-Necky again and toss the spawned Barrel at Kreepy Krow. He flaps upward again, and then drops eggs while the Kongs climb on the rope but at a faster rate.


On the third floor, Kreepy Krow sends seven ghost Mini-Neckys and another regular one. They all swoop even quicker than the ones on the previous two floors. The Kongs must again beat the normal Mini-Necky and throw the Barrel that spawns at Kreepy Krow to defeat him and earn his [[Kremkoin]].
On the third floor, Kreepy Krow sends seven ghost Mini-Neckies and another regular one. They all swoop even quicker than the ones on the previous two floors. The Kongs must again beat the normal Mini-Necky and throw the Barrel that spawns at Kreepy Krow to defeat him and earn his [[Kremkoin]].


In the [[Super Nintendo Entertainment System|Super NES]] version, Kreepy Krow does not appear as a member of the "[[Barnacled Bosses]]" group; dialogue and the Player's Guide treat him simply as Krow (with "Kreepy Krow" just being the level title), so his exclusion is probably for the same reason. However, a few magazine publications do refer to him as "Kreepy Krow" and in the [[Game Boy Advance]] version, he does have a separate appearance in the cast roll.
In the [[Super Nintendo Entertainment System|Super NES]] version, Kreepy Krow does not appear as a member of the "[[Barnacled Bosses]]" group; dialogue and the Player's Guide treat him simply as Krow (with "Kreepy Krow" just being the level title), so his exclusion is probably for the same reason. However, a few magazine publications do refer to him as "Kreepy Krow" and in the [[Game Boy Advance]] version, he does have a separate appearance in the cast roll.
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At the start of the boss battle, Kreepy Krow sends four [[Mini-Necky]]s (it is unknown where they are alive or undead). Unlike the previous game, [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] are not required to defeat any of the Mini-Neckys because an egg, instead of a Barrel, falls on the stage after each one is dodged. The active Kong must throw it at Kreepy Krow. The pattern repeats a second time. After being hit again, Kreepy Krow flies upward, and drops eggs at the active Kong while they climb up.
At the start of the boss battle, Kreepy Krow sends four [[Mini-Necky]]s (it is unknown where they are alive or undead). Unlike the previous game, [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] are not required to defeat any of the Mini-Neckys because an egg, instead of a Barrel, falls on the stage after each one is dodged. The active Kong must throw it at Kreepy Krow. The pattern repeats a second time. After being hit again, Kreepy Krow flies upward, and drops eggs at the active Kong while they climb up.


On the second floor, Kreepy Krow sends four more Mini-Neckys to attack the active Kong. Unlike last time, the egg briefly bounces after falling down. The Kongs must throw the egg at Kreepy Krow. Like on the lower floor, this cycle repeats again. After the fourth hit, Kreepy Krow is defeated, and the Kongs earn his relinquished [[Kremkoin]].
On the second floor, Kreepy Krow sends four more Mini-Neckies to attack the active Kong. Unlike last time, the egg briefly bounces after falling down. The Kongs must throw the egg at Kreepy Krow. Like on the lower floor, this cycle repeats again. After the fourth hit, Kreepy Krow is defeated, and the Kongs earn his relinquished [[Kremkoin]].


==Gallery==
== Gallery ==
<gallery>
<gallery>
Kreepy Krow DKC2.png|Sprite in ''Donkey Kong Country 2: Diddy's Kong Quest''
Kreepy Krow DKC2.png|Sprite in ''Donkey Kong Country 2: Diddy's Kong Quest''
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{{DKC2}}
{{DKC2}}
{{DKL2}}
{{DKL2}}
[[Category:Neckys]]
[[Category:Neckies]]
[[Category:Ghosts]]
[[Category:Ghosts]]
[[Category:Kremling Krew]]
[[Category:Kremling Krew]]

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