Editing Bramble Blast (Donkey Kong Land 2)

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|after=[[Rickety Race (Donkey Kong Land 2)|>>]]
|after=[[Rickety Race (Donkey Kong Land 2)|>>]]
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'''Bramble Blast''' is the eighteenth level in ''[[Donkey Kong Land 2]]'' and the third level of [[Krazy Kremland]]. It takes place within a series of large [[bramble]]s that [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] can navigate through by blasting from a series of [[Barrel Cannon]]s, several of which move only in a few directions. There are a few sections where the [[Kong]]s move around on foot.
'''Bramble Blast''' is the eighteenth level in ''[[Donkey Kong Land 2]]'' and the third level of [[Krazy Kremland]].
==Summary==
The level involves [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] having to blast through many [[Barrel Cannon]], many of which move in a few directions. Little of the level involves them walking on the ground. The [[Kong]]s must avoid blasting into the [[bramble]]s otherwise they get defeated, as well as the several [[Zinger]]s that they encounter along the way. A trail of [[banana]]s usually direct the Kongs in the right direction. A lone banana sometimes hints to a level shortcut or even hidden items. In the second [[Bonus Level]], the Kongs transform into [[Squawks]].


==Layout==
==Layout==
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==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
*[[Banana Coin]]s: 2
*[[Banana Coin]]s: 2
*[[DK Barrel]]s: 3
*[[DK Barrel]]s: 3
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==Bonus Levels==
==Bonus Levels==
[[File:Bramble Blast DKL2 Bonus Area 2.png|thumb|The second Bonus Level]]
{|class="wikitable"
Bramble Blast has two [[Bonus room|Bonus Levels]], listed by type:
!Image
 
!Type and description
*'''Find the Token!''': When the Kongs find the first Flitter, they should bounce on it to reach a vine above. They must climb up the vine and avoid a Zinger and then climb left across a horizontal vine, where Diddy or Dixie must avoid another Zinger. The [[Bonus Barrel]] is underneath the vine to the end, and the Kongs must drop below to enter the Bonus Barrel. In the [[Bonus Level]], the Kongs have 20 seconds to collect the [[Kremkoin]] at the end. Diddy or Dixie must jump from wooden plank platforms and blast from Barrel Cannons along their way. A Zinger appears just before a long platform with a Kremkoin.
|-
*'''Destroy them All!''': The second Bonus Barrel is found similarly to the first one. When the Kongs collect the letter G, they must climb up a vine and then continue right across a horizontal vine. When they reach the end, the Kongs must drop into a Bonus Barrel below. In the Bonus Level, the Kongs must jump into a [[Animal Barrel|Squawks Barrel]] above them. Squawks must fly around a wide area between the brambles and defeat six Zingers within 30 seconds. When Squawks defeats every Zinger, the Kremkoin appears on a platform of wooden planks to the bottom-left. Squawks has to first cross a No Animal Sign before the Kongs can get the Kremkoin. There is also a No Animal Sign in the main level in case Squawks loses the Bonus Level, causing him to return into the main level.
|
|'''Find the Token!'''<br>When the Kongs find the first Flitter, they should bounce on it to reach a vine above. They must climb up the vine and avoid a Zinger and then climb left across a horizontal vine, where Diddy or Dixie must avoid another Zinger. The [[Bonus Barrel]] is underneath the vine to the end, and the Kongs must drop below to enter the Bonus Barrel. In the [[Bonus Level]], the Kongs have 20 seconds to collect the [[Kremkoin]] at the end. Diddy or Dixie must jump from wooden plank platforms and blast from Barrel Cannons along their way. A Zinger appears just before a long platform with a Kremkoin.
|-
|[[File:Bramble Blast DKL2 Bonus Area 2.png]]
|'''Destroy them All!'''<br>The second Bonus Barrel is found similarly to the first one. When the Kongs collect the letter G, they must climb up a vine and then continue right across a horizontal vine. When they reach the end, the Kongs must drop into a Bonus Barrel below. In the Bonus Level, the Kongs must jump into a [[Animal Barrel|Squawks Barrel]] above them. Squawks must fly around a wide area between the brambles and defeat six Zingers within 30 seconds. When Squawks defeats every Zinger, the Kremkoin appears on a platform of wooden planks to the bottom-left. Squawks has to first cross a No Animal Sign before the Kongs can get the Kremkoin. There is also a No Animal Sign in the main level in case Squawks loses the Bonus Level, causing him to return into the main level.
|}


==Gallery==
==Gallery==
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|JapM=Spiky Barrel Labyrinth  
|JapM=Spiky Barrel Labyrinth  
}}
}}
==Trivia==
*In the Japanese version, the Zinger right before the Star Barrel was removed.


{{DKL2}}
{{DKL2}}

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