Yoshi's Island: Super Mario Advance 3

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Template:Infobox Yoshi's Island: Super Mario Advance 3 is a remake of Super Mario World 2: Yoshi's Island for the Game Boy Advance as part of the Super Mario Advance‎ series. It was released in 2002 and has a number of differences from the original surrounding gameplay, content and graphics, as listed below.

Story

The game follows the same story as its predecessor in which Yoshi and Baby Mario must save Baby Luigi after he is kidnapped by Kamek.

Characters

Gameplay

Controls

The player moves Yoshi by using the Game Boy Advance's directional pad. Holding the up arrow on the directional pad makes Yoshi look into the air, causing the screen to move up slightly. Holding the down arrow makes Yoshi crouch and if the screen has been moved up it will bring down again. Using the A button makes Yoshi jump and holding it makes him Flutter Jump. The B button causes Yoshi to use his tongue to eat enemies, when an enemy is in Yoshi's mouth pressing the B button again makes him spit the enemy out and pressing down on the directional pad makes him swallow the enemy and create an egg. When Yoshi has an egg pressing the R button causes a target crosshair to come up, pressing R again makes Yoshi throw the egg, whilst pressing the L button makes the crosshair lock in place and pressing the B button cancels the crosshair. Pressing the start button brings up the menu and pressing the select button brings up a menu showing the player's current score on that level, the high score on that they have achieved on that level and any items they have collected from minigames.

Levels

The game features all the levels from the previous game and also has 6 Special levels, 1 for each of the 6 worlds.

World 0

World 0 consists solely of a short and basic tutorial level, only playable after starting a new file.

World 1

Template:YISMA3 Map World 1 takes place in a grassy plain, and gives a taste of the different types of stages in the game.

  1. Make Eggs, Throw Eggs
  2. Watch Out Below!
  3. The Cave of Chomp Rock
  4. Burt the Bashful's Fort
  5. Hop! Hop! Donut Lifts
  6. Shy Guys on Stilts
  7. Touch Fuzzy, Get Dizzy
  8. Salvo the Slime's Castle

World 2

Template:YISMA3 Map World 2 is a forested mountainous region in the uplands. It boasts more complex levels and more enemies.

  1. Visit Koopa and Para-Koopa
  2. The Baseball Boys
  3. What's Gusty Taste Like?
  4. Bigger Boo's Fort
  5. Watch Out for Lakitu
  6. The Cave of the Mystery Maze
  7. Lakitu's Wall
  8. The Potted Ghost's Castle

World 3

Template:YISMA3 Map World 3 is located in a steamy jungle, and contains a lot of water sections.

  1. Welcome to Monkey World!
  2. Jungle Rhythm...
  3. Nep-Enut's Domain
  4. Prince Froggy's Fort
  5. Jammin' Through the Trees
  6. The Cave of Harry Hedgehog
  7. Monkeys' Favorite Lake
  8. Naval Piranha's Castle

World 4

Template:YISMA3 Map World 4 takes place in a sunset landscape.

  1. GO! GO! MARIO!!
  2. The Cave of the Lakitus
  3. Don't Look Back!
  4. Marching Milde's Fort
  5. Chomp Rock Zone
  6. Lake Shore Paradise
  7. Ride Like the Wind
  8. Hookbill the Koopa's Castle

World 5

Template:YISMA3 Map World 5 takes place on an icy mountain. The first three stages take place on the mountain, while the last four are in the sky.

  1. BLIZZARD!!!
  2. Ride the Ski Lifts
  3. Danger - Icy Conditions Ahead
  4. Sluggy the Unshaven's Fort
  5. Goonie Rides!
  6. Welcome to Cloud World
  7. Shifting Platforms Ahead
  8. Raphael the Raven's Castle

World 6

Template:YISMA3 Map The last world is located on the Bowser's Kingdom. It has lots of barren landscape and caverns, as well as lava, spikes, and many obstacles.

  1. Scary Skeleton Goonies!
  2. The Cave of the Bandits
  3. Beware the Spinning Logs
  4. Tap-Tap the Red Nose's Fort
  5. The Very Loooooong Cave
  6. The Deep, Underground Maze
  7. KEEP MOVING!!!!
  8. King Bowser's Castle

Enemies

Italic enemies are invincible, and Bold enemies are almost invincible (can be defeated under certain conditions).

Bosses

Each world features a midway fort and an end-world castle, both with their own boss. Every boss is just an enlarged version of a basic enemy that Kamek super-sizes with his magic. The only exception is Prince Froggy, who remains at his normal size while Yoshi and Mario are shrunk; he then eats them and the battle is located in his stomach.

World 1
World 2
World 3
World 4
World 5
World 6

List of changes

  • The Pause Menu has changed. Instead of one menu handling all functions, there are now two. One allows the player to put their Game Boy Advance into sleep mode, or return to the overworld map. The other, which is a redesigned version of the original's pause screen, allows the use of items, and displays the player's current score for the level.
  • The Yoshi's Island Mini Battle code was changed (because the Game Boy Advance didn't have X Button and Y Button buttons) to L Button, L Button, B Button, A Button, R Button (while holding the Select Button button). The 2-Player option was also removed due to a link cable battle being only featured in the Mario Bros. remake.

Level design changes

File:YIGBAMAP.PNG
The World Map of Yoshi's Island when beginning the game.
  • A new room has been added to the level 1-8 (Salvo the Slime's Castle). It is between what were the second and third rooms in the original game. It has one Shy Guy-spawning pipe.
  • The original version had 21 red coins in More Monkey Madness (Extra 3), but the remake has the usual 20. There was a red coin under a Tap-Tap on a ground pound stake. This has been removed from the remake.
  • An extra Middle Ring has been added to 4-4 (Marching Milde's Fort).
  • The final room before the boss in 4-8 (Hookbill the Koopa's Castle) has been redesigned.
  • All of the extra levels in the original game were modified for this version, most noticeably Kamek's Revenge.
  • Six entirely new levels were added to the remake, called Secret Levels. These are to the left of the Extra Levels on the map screen, and are unlocked by defeating Baby Bowser on level 6-8. Consequently, it is no longer necessary to have a perfect score in a particular World, to unlock that World's extra level, but if the player gets all 100 points on each level, they will go to a secret level.
  • The final level of the game had its name changed from "Castles - Masterpiece Set" to "Ultimate Castle Challenge".

Graphical changes

  • As always, the palette is lightened to combat the original Game Boy Advance's lack of a backlight.
  • In the original, the Yoshi who completed the x-2 levels was a very dark shade of pink. However, they appeared red on the map. Similarly, the Yoshi who completed the x-7 levels was red, but appeared hot pink on the map. In the remake, the x-2 Yoshi is always light pink, and the x-7 Yoshi is always red.
  • All Yoshis had red shoes in the original. In the remake, they have different colored shoes, as in Yoshi's Story.
  • When Yoshi touches a Fuzzy in the original game, the background smears erratically and fades between random colors. The ground also ripples. In the remake, the background doesn't smear or tint. However, it does fade between white and its normal colors. The ground ripple is also less fluid in the remake. This probably happens because the Game Boy Advance is not able to handle the Super FX chip-powered graphic effects as well as the original.
    • Probably related to the above, Red Coins were given away in the original; while yellow coins followed the rippling of the ground, Red Coins did not. In the remake, all coins ripple with the ground.
  • In underground levels with "sparkling" ground, mushrooms and other foreground decorations sometimes have their palettes changed. This is done to fix a glitch where some black objects would also sparkle.
  • Sealed doors have different graphics. The boards that cover them aren't visibly bisected, as in the original.
  • Kamek's magic has a different visual effect. The colored cloud is absent, while the cycling sparkles remain.
  • The overworld map was redesigned. The path the Yoshis follow to their goal is now in a straight line (due the GBA screen limitation), and spots have been added to the map for each world's two hidden levels. Additionally, a "world select" screen was added, and if the player has not yet completed world 6-8, baby Luigi is shown on world 6's spot on the world select map. He is seen in a bubble, crying, much like Mario when he is knocked off Yoshi's back.

Sound changes

  • The game's soundtrack was downgraded to match the Game Boy Advance's sound capabilities.
  • The full length opening of the world x-8 boss music plays for all big bosses, rather than for just the Naval Piranha and Raphael the Raven.
  • In world 6-8, when being chased by Tap-Tap the Golden, the "path to the boss" music is played, rather than the world x-8 boss music.
  • Several sounds in the original were replaced by sound clips similar to the ones heard in Yoshi's Story - most notably the Shy Guys' and Yoshis' voices.
  • Also when Yoshi jumps, flutter jumps, crouches or throws an egg, Yoshi will make sounds when he does those things.

Textual changes

  • Much of the wording has changed throughout the game's dialog. Notable examples include:
    • In the opening cinematic, the story in the SNES version starts "A long, long time ago... This is a story about baby Mario and Yoshi..." The GBA version starts out "This is a story about Baby Mario and Yoshi... A story that took place a long, long time ago."
    • At the world 3-8 boss, when Kamek appears, he says in the SNES version, "Give it up, Yoshi, you cutie without a navel! Ooopp- forget it..." whereas in the GBA version, he says "Give up, Yoshi, you egg-throwing maniac! Ooops... Forget that!"
    • Finally, when entering Bowser's room, Kamek says "YOU! are n-n-not welcome HERE!!! Yoshi, please hand OVER THE BABY!" in the original, and "Welcome!!! Yoshi, if you would be so kind, please HAND OVER THE BABY!" in the remake.
  • The GBA version's credits are shorter than the original, with some different staff members. As a remake, the credits list "Original YI Staff" under "Special Thanks." The producer of the SNES version was Shigeru Miyamoto, and Hiroshi Yamauchi served as executive producer. The GBA version's producer and executive producer were Takashi Tezuka and Satoru Iwata, respectively.

Reception

The game received generally positive reviews. It sold 1.6 million copies in the US and was re-released in 2006 as a player's choice title.

Gallery

Box arts and logos

Yoshi

Scenes

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