Weapon World: Difference between revisions

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(This is the only source at the time that gives the area a unique name.)
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[[File:SmithyFactory.png|frame|Mario in the Factory]]
[[File:SmithyFactory.png|frame|Mario in the Weapons' World]]
{{quote|Do [[Mario|you]] know where this leads to? It looks like [[Exor]]'s the contact between the two worlds. In other words... If we follow this road, we'll find Smithy.|Geno|Super Mario RPG (Nintendo Switch)}}
{{quote|Do [[Mario|you]] know where this leads to? It looks like [[Exor]]'s the contact between the two worlds. In other words... If we follow this road, we'll find Smithy.|Geno|Super Mario RPG (Nintendo Switch)}}
The '''Weapon World''', originally called the '''[[Factory (Super Mario RPG)|Factory]]''' by the menu map and [[Save Block]]s and '''[[Bowser's Keep Region|Smithy Factory]]''' by the [[Nintendo Power|Player's Guide]],<ref name>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 95.</ref> is the gloomy world where [[Smithy]] and his cohorts resided in ''[[Super Mario RPG: Legend of the Seven Stars]]'', acting as the entryway between the [[Factory (Super Mario RPG)|Factory]] itself and [[Bowser's Castle|Bowser's Keep]]. This is accomplished through [[Exor]], who contains the '''Gate''' in his mouth. The entire world is filled with dark smog and half-broken machines floating in a void. It is patrolled by the various [[Smithy Gang]] members along with several ghosts.
The '''Weapon World''', originally '''The Weapons' World'''<ref name=FE2>''Super Mario RPG'' Final Edition, page 2. "'''''The Weapons' World'''''"</ref> and called the '''[[Factory (Super Mario RPG)|Factory]]''' by the menu map and [[Save Block]]s and '''[[Bowser's Keep Region|Smithy Factory]]''' by the [[Nintendo Power|Player's Guide]],<ref name>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 95.</ref> is the gloomy world where [[Smithy]] and his cohorts resided in ''[[Super Mario RPG: Legend of the Seven Stars]]'', acting as the entryway between the [[Factory (Super Mario RPG)|Factory]] itself and [[Bowser's Castle|Bowser's Keep]]. This is accomplished through [[Exor]], who contains the '''Gate''' in his mouth. The entire world is filled with dark smog and half-broken machines floating in a void. It is patrolled by the various [[Smithy Gang]] members along with several ghosts.


For the first several rooms, [[Mario]] needs to hop across [[Bolt Lift]]s while facing [[Glum Reaper]]s, [[Ameboid]]s, [[Doppel]]s, and on very rare occasions [[Hippopo]]s. On the way, an [[Ultra Hammer]] can be found. The path then leads into a fight against an enormous clock named [[Count Down]]. After Count Down is defeated, the Gate moves onto several areas filled with [[Conveyor Belt]]s, upon which Smithy's creations are manufactured, and the occasional gray [[block (Super Mario RPG)|block]]. In the first, the player is introduced to [[Machine Made]] versions of the [[Axem Rangers]]. In the next, highly accurate [[Aero]]s come down from above and the party encounters endless lines of [[Jabit]]s, [[Springer]]s, and Machine Made [[Claymorton]]s and [[Bodyguard]]s being produced, along with the hammer-like workers [[Mad Mallet]]s, [[Pounder]]s, and [[Poundette]]s as well as [[Puppox]]es. Further along, the group meets [[High Boo]]s before encountering a series of Machine Made [[Bowyer]]s traveling down two separate conveyor belt staircases, with more Machine Made Axem Rangers in between. In the next room, [[Ninja (enemy)|Ninja]]s patrol while a series of Machine Made [[Speardovich]]es land on a gray [[Brick Block|brick]] before leaping away. After defeating a Machine Made Speardovich, the brick explodes to open a passage deeper underground. This leads Mario and company directly to a boss battle against [[Cloaker]], [[Domino]] and their snake - known as [[Mad Adder]] or [[Bad Adder]], depending on which of the bosses is left standing. Once they are defeated, the road to the Factory proper opens.
For the first several rooms, [[Mario]] needs to hop across [[Bolt Lift]]s while facing [[Glum Reaper]]s, [[Ameboid]]s, [[Doppel]]s, and on very rare occasions [[Hippopo]]s. On the way, an [[Ultra Hammer]] can be found. The path then leads into a fight against an enormous clock named [[Count Down]]. After Count Down is defeated, the Gate moves onto several areas filled with [[Conveyor Belt]]s, upon which Smithy's creations are manufactured, and the occasional gray [[block (Super Mario RPG)|block]]. In the first, the player is introduced to [[Machine Made]] versions of the [[Axem Rangers]]. In the next, highly accurate [[Aero]]s come down from above and the party encounters endless lines of [[Jabit]]s, [[Springer]]s, and Machine Made [[Claymorton]]s and [[Bodyguard]]s being produced, along with the hammer-like workers [[Mad Mallet]]s, [[Pounder]]s, and [[Poundette]]s as well as [[Puppox]]es. Further along, the group meets [[High Boo]]s before encountering a series of Machine Made [[Bowyer]]s traveling down two separate conveyor belt staircases, with more Machine Made Axem Rangers in between. In the next room, [[Ninja (enemy)|Ninja]]s patrol while a series of Machine Made [[Speardovich]]es land on a gray [[Brick Block|brick]] before leaping away. After defeating a Machine Made Speardovich, the brick explodes to open a passage deeper underground. This leads Mario and company directly to a boss battle against [[Cloaker]], [[Domino]] and their snake - known as [[Mad Adder]] or [[Bad Adder]], depending on which of the bosses is left standing. Once they are defeated, the road to the Factory proper opens.
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|JapR=Buki Sekai
|JapR=Buki Sekai
|JapM=Weapon World
|JapM=Weapon World
|Jap2={{ruby|武器|ぶき}}の{{ruby|世界|せかい}}<ref>''Super Mario RPG'' Final Edition, page 2.</ref>
|Jap2={{ruby|武器|ぶき}}の{{ruby|世界|せかい}}<ref name=FE2/>
|Jap2R=Buki no Sekai
|Jap2R=Buki no Sekai
|Jap2M=Weapons' World
|Jap2M=Weapons' World

Revision as of 18:00, April 7, 2024

The Weapons' World
Mario in the Weapons' World
“Do you know where this leads to? It looks like Exor's the contact between the two worlds. In other words... If we follow this road, we'll find Smithy.”
Geno, Super Mario RPG (Nintendo Switch)

The Weapon World, originally The Weapons' World[1] and called the Factory by the menu map and Save Blocks and Smithy Factory by the Player's Guide,[2] is the gloomy world where Smithy and his cohorts resided in Super Mario RPG: Legend of the Seven Stars, acting as the entryway between the Factory itself and Bowser's Keep. This is accomplished through Exor, who contains the Gate in his mouth. The entire world is filled with dark smog and half-broken machines floating in a void. It is patrolled by the various Smithy Gang members along with several ghosts.

For the first several rooms, Mario needs to hop across Bolt Lifts while facing Glum Reapers, Ameboids, Doppels, and on very rare occasions Hippopos. On the way, an Ultra Hammer can be found. The path then leads into a fight against an enormous clock named Count Down. After Count Down is defeated, the Gate moves onto several areas filled with Conveyor Belts, upon which Smithy's creations are manufactured, and the occasional gray block. In the first, the player is introduced to Machine Made versions of the Axem Rangers. In the next, highly accurate Aeros come down from above and the party encounters endless lines of Jabits, Springers, and Machine Made Claymortons and Bodyguards being produced, along with the hammer-like workers Mad Mallets, Pounders, and Poundettes as well as Puppoxes. Further along, the group meets High Boos before encountering a series of Machine Made Bowyers traveling down two separate conveyor belt staircases, with more Machine Made Axem Rangers in between. In the next room, Ninjas patrol while a series of Machine Made Speardoviches land on a gray brick before leaping away. After defeating a Machine Made Speardovich, the brick explodes to open a passage deeper underground. This leads Mario and company directly to a boss battle against Cloaker, Domino and their snake - known as Mad Adder or Bad Adder, depending on which of the bosses is left standing. Once they are defeated, the road to the Factory proper opens.

Enemies

GateBowser's KeepVista HillMario's PadMushroom WayMushroom KingdomBandit's WayKero SewersMidas RiverTadpole PondRose WayRose TownForest MazePipe VaultYo'ster IsleMolevilleBooster PassBooster TowerBooster HillMarrymoreStar HillSeaside TownSeaSunken ShipLand's EndMonstro TownBean ValleyNimbus LandBarrel Volcano
Click an area to open the relevant article.

Names in other languages

Weapon World
Language Name Meaning
Japanese 武器世界ぶきせかい
Buki Sekai
武器ぶき世界せかい[1]
Buki no Sekai
Weapon World

Weapons' World

Chinese 武器世界
Wǔqì Shìjiè
Weapon World

Dutch Wapenwereld
Weapon world
French Monde des Armes
Weapons World
German Waffenwelt
Weapons' World
Italian Mondo delle Armi
Weapons World
Korean 무기 세계
Mugi Segye
Weapon World

Spanish Mundo de las armas
Weapons World
Gate
Language Name Meaning
Japanese 武器世界ぶきせかい
Buki Sekai he
To Weapon World

Chinese 武器世界 入口
Wǔqì Shìjiè rùkǒu
Weapon World entrance

Dutch Wapenwereld (ingang)
Weapon world (entrance)
French (NOA) Entrée du Monde des Armes
Weapons World Entrance
French (NOE) Entrée du monde des Armes
Weapons World entrance
German Waffenwelt Eingang
Weapons' World entrance
Italian Ingresso Mondo delle Armi
Weapons World entrance
Korean 무기 세계 입구
Mugi Segye ibgu
Weapon World entrance

Spanish Portal al otro mundo
Gate to the other world

Trivia

  • The music has an unusual time signature of 13/8 (13 quavers [eighth notes] to a bar [measure]).

References

  1. ^ a b Super Mario RPG Final Edition, page 2. "The Weapons' World"
  2. ^ Pelland, Scott, and Kent Miller. Super Mario RPG: Legend of the Seven Stars Player's Guide. Page 95.